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Scott Sheridan w13025252

Souls of Pain- game design document

Souls of pain
Design document

Scott Sheridan w13025252

Souls of Pain- game design document

Content page
Overview___________________________________________________pages 1 - 3
-

Plot summary
The game
Physics
Platform
Achievements/trophies

Game features______________________________________________ pages 4 - 6


-

Skill tree
Stats
Currency
Weapons
Weapon upgrades
Clothing
Limbo vision
Story missions
Side missions
Online
collectables

Classes__________________________________________________ pages 6 - 8
-

enforcer
spectre
infiltration

World map______________________________________________ pages 9- 11


-

map
space
the reef
time
fast travel

Player and customization__________________________________ pages 12 - 13


-

levelling up
karma

Interfaces_______________________________________________ pages 13 - 17
-

start screen

Scott Sheridan w13025252

Souls of Pain- game design document

pause screen
inventory screen
shopping screen
main HUD
skill tree

Camera angles_____________________________________________ pages 18 - 19


-

normal camera
aiming camera
cover camera

Controller layout___________________________________________ pages 19 - 20


-

controller feedback

Combat___________________________________________________ pages 20 - 24
-

enemy types

Weapons__________________________________________________ pages 24 - 27
-

melee weapons
guns

Magic____________________________________________________ pages 28 - 30
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exclusive magic
magic that can be used by all

Damage calculation__________________________________________ page 30 - 31


Clothing___________________________________________________ page 31 - 33
Materials__________________________________________________ pages 33 - 34
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weapon parts
clothing parts
crafting and upgrading

Characters and npcs_________________________________________ pages 35 - 38


Online____________________________________________________ pages 38 39
-

invasions
bounties

Mission structure___________________________________________ pages 39 44


-

level examples

- chapters

Scott Sheridan w13025252

Souls of Pain- game design document

Overview
Plot summary
The story revolves around an undercover detective (who the player can name and
customize) after infiltrating a group of high profile drug dealers, and is split into 3
acts. On the night the raid to take them down is meant to happen, they are captured
by the group and forced to witness there wife/husband tortured and killed in front of
them, then the group leader shots the player in the head. The player awakens in a
white room, were a man in a white lab coat enters, the man tells the player that he is
in the waiting room (limbo) and the chairman (god) will shortly decide their fate.
Then the screen fades to white. The player wakes up in a panic after the group have
escaped the building, the player unties himself and proceeds to the exit, where a few
of the groups henchmen are still roaming around they spot and shots at the player,
the player puts his hands up to stay cover himself and shouts stop, but a blast of
power comes out of their hands hitting the men and blasting them back knocking
them out, then the player faints. The player wakes up again, but this time in their
home, the same man in the white lab coat is sitting in a chair were the player wakes
up and explains that the chairman has given the player a chance to catch the killer of
their family and has given the player the ability to step in and out of the afterlife and
manipulate all elements of the world, he also tells the player that once they capture
the killer of their loved one there soul will be set free.
At the end of act 1 the player finds his wife/husbands killer but before he can capture
him, the killer blast the player away using the same power the player possesses, and
escapes. The player is then teleported back to the white room they were in at the
start of the game and the man in the white lab coat explains that he has not been
truthful about bringing the player back to life.
He explains that there has been a war fought in the shadows by heaven and hell
since the dawn of time and that they only chose the bravest men and women to fight
on their side. And that hell recruits the most evil and psychotic humans on the planet
to fight for them and cause chaos on earth, the man finishes of by saying that hell are
winning and that heaven is only month from being defeated and once that happens
the devil will rise and enslave the world.
At this point the player has a chose between siding with either heaven or hell in the
story missions, whatever the player decides to side the story change depending on
their choices, if the player choses heaven then the player will continue on their
mission to save earth for hells army, but if they chose hell, then the player acts as a

Scott Sheridan w13025252

Souls of Pain- game design document

undercover agent who tells hell all about what heaven are doing, which lets hell
capitalise one that and ambush heaven every chance they get.
In the final act of the game the player defeats the killer of his family in an epic battle,
but the army of heaven either fail or succeed in defeating hells army depending on
what the players decisions they make throughout the game. If the player has stayed
on heavens side then they will become an angel and be reunited with their
wife/husband in heaven, but if the player sided with hell, then the player severs all
ties with their family and helps rule earth as Satans right and man

The game
Souls of pain is an action/adventure role playing game which is set in an alternative
New York City. The game will feature guns, blood, violence and bad language, the
gameplay will be in a third person camera. The game will also feature mechanics that
allow the player to manipulate and interact with objects with the world with magic,
the player will also have a range of magic powers and a special abilitys depending on
the players class. Other mechanics will allow the player to investigate areas of the
world for clues (similar to LA Noire) in the detective missions and finding hidden
collectables. The game is open world and can be explored freely.
Physics
The player will be able to volt over objects, and fall of buildings and take damage and
possibly die. There will also be a magic ability that the player can unlock which will
allow them to stop enemy bullets in mid-air and fire them back at the enemy to kill
them. The enforcer class also has the ability to slow down time for 30 seconds.

Platforms
The game will release on both ps4 and Xbox one, I chose not to release the game on
the pc as the control scheme will not suit mouse and keyboard.

Scott Sheridan w13025252

Souls of Pain- game design document

I choose the next gen consoles because:


Not many sold, so owners will be more happy to buy a new ip as there
is not many games out
The extra power so that the game will look and run better

Achievements/trophies

Unforgettable: complete the game on easy


Unimaginable: complete the game on normal difficulty
unforgiven: complete the game on hard difficulty
case cracked: complete your first detective mission
case closed: complete all detective missions
I can see dead people: use limbo vision for the first time
fully loaded: upgrade a weapon

Scott Sheridan w13025252

Souls of Pain- game design document

Game features
Skill trees
Each of the three classes have their own skill tree. Every time the player levels up
they will get the option to pick a new skill for their character. (See more in the skill
tree section)

States
The players statues are an important part of any character they make, the
characters states are split into five attributes:
Strength- increases the players melee damage and weapon damage.
Endurance- increases the players stamina, which allows them to move faster,
Charisma- increases the players ability to persuade npcs, allowing the player
to get money of items or a new strategy to infiltrate a building.
Intelligent- increases the power of the players magic, it also boosts the
players magic defence. And also effects the amount of spells the player can
have in their inventory.
Sneak- makes the players footsteps silencer, and increases the chance to
successfully lock pick.
Depending on what class the player has chosen there states will be different. As all
classes have pre-set states which cant be changed, however the player can wear
different types of cloths that can increase certain statues.

Scott Sheridan w13025252

Souls of Pain- game design document

Currency
There will be money in the game and it will be used to buy clothing and weapons in
the game, the currency will be in dollars since the game is set in New York City.

Weapons
The main weapons the player will be using are guns, each class can use most
weapons in the game but each class will have a couple exclusive to that class. There
will also be melee attacks in the game if the player wants to get up close and
personal with their enemies.

Weapon upgrades
Throughout the game the play will earn money to allow them to upgrade their guns,
the player can also craft new weapon parts to replace the existing ones to make the
weapon stronger.
Clothing (armour)
Clothing in the game helps increase players states. Each piece of clothing also adds
to the players armour, depending on the clothing depends on how much armour it
provides, the max level of armour on a body part is 10. Clothing can also be crafted.
Limbo vision
The player will be able to enter the afterlife, this ability can be used by all three
classes which is like eagle vision from the assassins creed series, and is used to find
hidden objects not seen in the real world, identifying enemies and highlighting
alternative routes.
Story mission
These missions are used to push the story forward and ill offer new skills and exp as
the player progresses through them.
Side missions
These missions are optional side missions that the player can do when roaming the
world. These missions have lots of variety, form fetch missions, defending missions,
ambush missions and detective missions, which consists of the player investigating a
crime scene and tracking down the criminal, if the player completes the mission any
side mission then they will be rewarded with exp and money.

Scott Sheridan w13025252

Souls of Pain- game design document

Online
The game supports 2 player coop which allow the 2 players to play campaign
missions together and play exclusive missions as well. The other online game type is
bounties, were a player takes a bounty which they have to complete, these bounties
are challenges that the player must do to get a reward. Players who are evil can also
invade other peoples worlds.
Collectables
the collectables in the game will be souls fragments, each fragment has a memory of
a mysterious person on it and once collected the player will see a short cut scene of a
part of their life, once the player has found all of these the mysterious person is
revealed to be the man in the white lab coat, giving the player knowledge of some of
his backstory, plus the player will also receive lots of exp and a new weapon.

Classes
There will be 3 different classes the player can chose from, each class have a unique
ability they can use in combat, all of the abilitys will have a cool down timer, which
will be around 3 minutes real time.
enforcer:
This class is suited to the player who like to get straight into the action as the
enforcers skill tree is more focussed around bigger and stronger guns and using
magic for maximum damage. This class also comes with the abilitys to slow down
time similar to bullet time in max Payne.

Scott Sheridan w13025252

Souls of Pain- game design document

Starting States
Strength: 15
Endurance: 13
Charisma: 8
Intelligent: 5
Sneak: 4

Spector:
This class is the mage of the three classes, this class focuses on magic and can used
all magic powers in the game, the abilitys that this classes can use is to manipulate
there weapon and make that weapon shoot a powerful spell which does 10x more
damage than the weapon he is currently holding.
Starting States
Strength: 7
Endurance: 6
Charisma: 9
Intelligent: 14
Sneak: 5

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Souls of Pain- game design document

Infiltrator:

This class is for the players who want to sneak up to/around there enemys. There
skill tree will focused mainly on cqc, sneaking and stealth based spells. Their ability is
that they can use are cloaking (invisibility) for 30 seconds, to allow the player to
sneak through enemies undetected, but if the player fires there weapon then they
will be uncloaked.

Starting States
Strength: 5
Endurance: 9
Charisma: 7
Intelligent: 6
Sneak: 11

Scott Sheridan w13025252

Souls of Pain- game design document

World and time


The game is an open world game, so the character will be able to free roam in the
home base called the reef, and the streets of new your city, which can be explored
for collectables, story or side missions,

This is the map of New York City and were all of the games events will take place.
The map is split into three districts, the player can roam all of the map for the start of
the game and doesnt not need to unlock any areas, but all areas in the game have
difficulty settings and the player will not be able to keep themselves alive in the
areas unless they have upgraded here character to the right level.
Each district will have its own shops, which the player can go and buy and upgrade
their gear, depending on the level of difficult the player is in changes what the shops
will sell the player and what price the items will be.

Scott Sheridan w13025252

Souls of Pain- game design document

Space
Since the game is open world, the player is free to run around the map doing
whatever they want, but the map does end and the playable map is cornered of by
invisible walls if the player reaches the end of it, and the walls will block the player
from going any further, the walls are invisible because the player feels like the map is
larder that it actually is, giving the map a sense of scale. The map will be filed with
people and cars driving passed to make it feel like real city. The city is not a one to
one scale of New York, so the player can easily run around and not take them to long
to get to mission

The reef

Social

Weapons

Clothing

Entrance

The reef houses all of the undead people, and is used as a social hub for players to
meet up. It is located in the centre of the map, In this area the player can use their
material that they have collected on missions to upgrade or create the weapons and
clothing which is suited for coop play there will also be some npcs walking around
the reef that will give you side missions that are separate from the campaign and will
take you to different areas no visited in the story, some npcs can also give you

Scott Sheridan w13025252

Souls of Pain- game design document

bountys to complete which are challenges that the player must complete to earn
extra money.
The main room is the social room were players can go on missions together
The entrance section is where the player will first come into the base, and this
section will be were players are seen roaming around doing whatever they
want, there as will be a massive screen in the centre of the room showing
leader board stats and bountys.
The clothing section is where the player will be getting clothing for missions
only available for online.
Weapons sections is where the player gets special weapons for online
missions

Time
The game has a real time system, so time moves normal as the player is playing the
game, the time only will be forced to change if a story or side mission asks for it to be
changed. The day has four types of day it can be, the game will rotate through these
cycles:

Early morning when the sun is slowing coming up


Normal day when the sun is fully out
Evening when the sun is going down
Night when the sun is fully down and the moon is shining
1 hour game time = 5 minutes real time
Each cycle of the day last for 5 hours game time = 25 minutes real time
Full day of in game time = 100 minutes real time

Fast travel
The player can choose to fast travel in the game which helps the player as they dont
need to run across the map every minute. Fast travel points are made available
through the story when the player reaches different parts of the city, once the player
fast travels the day cycle will skip to the next part of the cycle.

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Souls of Pain- game design document

Player and customization


In the game the player has the ability to randomize what they look like or go into the
customization screen and make their own.
There options of customization the gender of the character, there head and body
type.
The player can choose between 10 different template heads that will form the base
us of the players face, they can then go into the head settings and change the
characters nose, eye, mouth, ears, eyebrows and chin.
The player also can change their body type, these body types consist of different
sized bodys ranching from skinny to fat.
The player recovers health over time after been damaged automatically, so the
player doesnt not need any items to heal themselves.

Levelling up
The player levels up by gaining exp from killing enemys and completing missions
offline and online
Max level:60
the players stats will automatically increase by 1 each time they level up
The player uses the skill point acquired from levelling up to buy a new skill
in the skill tree.
Each time the player levels up the exp bar to reach the next level increases
Enemies level up with the player to keep the game challenging

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Souls of Pain- game design document

Karma system
Once the player has completed the first act of the game they will be granted a karma
meter which takes all of the decides the player makes and turns it into good or evil,
for example in every story mission after act 1 the player must choose a good or evil
thing to do in that mission, if the player keeps doing bad stuff in missions then the
player will be represented as evil, but if they are good and make the right decisions
then they will be respected.
Good

evil

Interfaces
Start screen

Logo

Continue
New game
Load game
Options
Store

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Souls of Pain- game design document

The start screen is the first screen the player will see when loading up the game. This
menu shows the logo in the left hand side of screen, and the right side of the screen
shows the options the player can choose for the game
Continue- player resumes there game from the last save or checkpoint they
reached
New game- start a new game and chose a different class of different decisions
throughout the story
Options- change the setting in the game to suit the player
Store- shop for extra content

Pause screen
Paused
Resume
Load
Options
Save and quit

On this menu the player can change the settings of the game through the options
menu, load another save up that they want to go back to, and the save and quit
option for when the player is finished playing the game for the day.

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Souls of Pain- game design document

Inventory screen

Inventory

Weapon
quick select
slot

Weapon
quick select
slot

Magic quick
select slot

Magic quick
select slot

Ring
select
slot
Head

Torso

Hands

Legs

Ring
select
slot

Feet
Watch
select
slot

Necklace
select
slot

In the inventory menu the player can go and change their weapons and appearance
on the fly to deal with citations the player might not be ready for.

Shopping screen

Image of npc the player


has visited to shop

Items that
can be
bought

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Souls of Pain- game design document

The image of the npc is to tell the player which shop there at and to know
what they can expect to find there as they know the npc.
The items of clothing or weapons are the items that the player can buy.

Main HUD
Health bar

Objective

Ability
cool down

Quick select
Magic cool down

Map

Health bar- this is where he players heal will be displayed for the player
Quick select- this option is where the player can use the direction buttons to
either quickly select a weapon or magic spell, these can be changed in the
inventory menu.
Mini Map- the map compass is where the player looks to see where he is in
the world, the mini map will show what direction the player is facing, to see if
there are any enemies nearby and any area within the compass, if the player
wants to see the full map they can hit the pause bottom
Magic cool down- there will be an image of the spell the player is using but
will be darker than normal, as the cool down starts to happen the image will
slowly become its normal colour,
Objective- this is where the players chosen objective will be displayed at all
times.
Ability cool down: a blue bar will slowly fill up and once full the player can
uses there ability.

Scott Sheridan w13025252

Souls of Pain- game design document

Skill tree
Each class has a different skill tree which has unique skills and spells that only that
class can use, the skill tree is split into two columns, whatever class the player has
chosen and detective, which all three classes share. Each time a player levels up they
get to choose a skill from either tree, although some skills may require for the player
to have purchased a previous skill to unlock another. Although the players can get all
skills and spells they will have to put lots of work into the game, so the player will
have to choose wisely which will hopefully create unique characters for all players.

detective

Class type

_____________________________________________________________________

Example from detective skill tree:


Increase maximum health 1: increases the players heal by 20%
Fully loaded 1: gives the player an extra 2 weapon slots
Damage control: increases armour rating by 10%
Examples from the class type skill tree:
Infiltrator:
Vanish: add an extra 10 seconds to the players ability (invisibility)
Spectre:
Shield: this is a spell exclusive to the spectre class and it allows the player to
deflect spells back to the enemy.
Enforcer:
Stone solider: a spell that adds level 10 armour to the player for 10 seconds.

Scott Sheridan w13025252

Souls of Pain- game design document

Camera angles
Normal camera angle

this angle is fix to the player at all times when playing the game, when the player
starts moving the camera will slightly move back so that the player can see their
whole character running.
Aiming camera

The aiming camera will move the camera left or right of the screen depending on
what shoulder the player is looking over to shoot, making the gun centre of the
screen, the extra space with the camera allows the player to have more freedom of
where they shoot.

Scott Sheridan w13025252

Souls of Pain- game design document

Cover camera

In this view the player can see over the object they are hidden behind, so that they
can see incoming threats, and form a plan of attack.

Control layout

Button
Left analogue stick
Right analogue stick

Description
moves character
limbo vision(click in)
Moves camera
Volt over objects(when stick is pushed
forward and press A/X(ps4))

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Both analogue sticks


Triangle/Y
Square/X(Xbox)
Circle/B
A/X(ps4)
LB/L1 (hold)

LT/L2
RB/R1
RT/R2
Start button
Direction pad(up and down)
Direction pad(left and right)
Ps4 touch pad/ Xbox one back button

Souls of Pain- game design document

Move cover (when stick is pushed left or


right and A/X(ps4) is pressed
Use special ability(click both analogue
sticks in together)
Reload gun
Melee
Stealth kill(if LT/RT is held down)
Cover
Interact
Weapon wheel/magic wheel(if
triangle/Y is pressed on the weapon
wheel screen and vice versa)
Aim weapon
Use magic
Shoot weapon
Pause game
Quick weapon select
Quick magic select
Inventory menu/map

Controller feedback
When the player is in combat the controller will give of lots of feedback when the
player either fires there weapon, or when the player takes damage, both of these
actions if they happen will lightly vibrate the controller. If a grenade or magic is
thrown at the player, if the explosion is close enough to the player then the player
will again feel a light vibration from the controller.

Combat
The player has three options to fight enemies, either using guns, melee or magic.
The player can also decide which way they can approach combat, either using stealth
to silently kill or sneak passed enemies, or go in guns blazing.
They also can silently takedown enemies with melee attacks or take enemys down
with silenced guns to keep quiet.
Enemy types
Enemies will be always in groups around the map, most of the time there will be
different enemy types mixed in. unless the player is in a certain area where only one

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Souls of Pain- game design document

enemy type is located. All enemies have a set amount of health, damage magic and
speed. As the player progresses through the story the enemies will get harder and
change their tactics to kill the player
There will be multiply enemy types in the game, each type with their own abilitys,
which the player must use different strategys to take them down. Here are three
examples:
Thugs

Description and tactics


These are the standard enemy that the player will face, they can use guns at
far distance and try and flak the player, and if they are close enough to the
player they will attempt a melee attack on them, after progressing through
some of the main story the thugs will gain magic abilitys and use it against the
player. They will attack the player until they are dead or run away if they have
taken too much damage.
Attacks
Shooting weapon - the enemy will attempt to shot the player with their gun
and they have a 80% change of hitting you if youre standing still and only
have 45% chance to hit the player.
Melee attack- if the enemy is close enough to the player then they will
attempt to hit the player with their fists or a weapon, if the player is in a
standing position then the thug has a 100% chance to hit the player.
Spell casting- the enemy will shot a spell from there hand. And will travel slow
through the air and will follow the player until it has an object or the player,
they also have different varies of spells depending on the level of the thug.

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Souls of Pain- game design document

Level 1 thug States


Health: 100
Damage: 280 (with weapon) 200(with melee)
Magic: 0/0
Speed: 25/100

Banishes

Description and tactics


These are creatures from hell, which are mutated beasts with four legs and
horns. There are usually in groups of other enemy types and they are usually
locked in a cage which the player can break open and use it as an advantage
as it will attack the other enemys. But later on in the game the enemy have
got control of them and they will be used to attack the player and they will be
usually only be one as they are a hard enemy to face. They will always charge
the player and if they get close enough they will try and bite or claw the
player.

Attacks
Charge- it will charge and run at the player, if hit, the player will be knocked
down and grab the player and throw them away, which does lots of damage,
which will almost kill the player.

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Souls of Pain- game design document

Bite- this attack is when the enemy bites the play and gets them in their
mouth and rag them about before they spit the player back out. This will
instantly kill the player.
Claw- the enemy will use their claws to scratch the player. This will do light
damage to the player.
States
Health: 500
Damage: 675
Magic: 25 pt
Speed: 80
Sorcerers

Description and tactics


These are humanoid creatures focusing on firing magic at the player, they are
not very mobile but they do cause lots of damage if one of their spells hits the
player. They will try and say as far away from the player and will never move
when using a spell, these enemys will appear after the player has reach a
certain part of the story, and the enemy will appear mostly along with the

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Souls of Pain- game design document

thugs. They will never appear in free roam but will be seeing later on in the
story and in side missions
Attacks
Spell casting- the enemy will cast a several of spells at the player, they can use
any spell any spell that the player can, and they cannot perform any other
attack other than spell casting.
States
Health: 100
Damage: 600
Magic: 825 pt
Speed: 25

Weapons
Melee weapons
The player can use melee as well as weapons and magic to attack there enemys if
they come in to close. The player as many options including their own fists to attack
which is the lowest type of melee and which is the default option of the attack. But
the player can find, create of buy new options.
Baton

This weapon is good for players wanting to deal lots of damage to their
enemys but the weapons swing is very slow

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Souls of Pain- game design document

Switchblade knife

This weapon is more suited to the stealthy players as the weapon can quickly
take down enemies with silent take downs, using the weapon as an effective
attack is quick but does bad damage as it is only goes quick slices.

Brass knuckles

The brass knuckles are for the players who have no other option other than go in and
attack, this weapon deals medium damage to enemies and dispatch them quickly.

Guns
The main weapon that the player will uses are guns, and the player will be able to
buy and upgrade them for money. Some guns are exclusive to some classes and cant

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Souls of Pain- game design document

be used by the others. The weapons will be split into sections: assault rifles,
submachine guns, pistols, shotguns and snipers.
Each of the weapons below are the best weapons that the player can obtain:

M4A1

Accuracy:
Damage:
Range:
Fire rate:
Mobility:

Desert eagle

Accuracy:
Damage:
Range:
Fire rate:
Mobility:

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P-90

Accuracy:
Damage:
Range:
Fire rate:
Mobility:

M-200 Intervention

Accuracy:
Damage:
Range:
Fire rate:
Mobility:

Spaz-12

Accuracy:
Damage:
Range:
Fire rate:
Mobility:

Souls of Pain- game design document

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Souls of Pain- game design document

Magic
Magic is used as the secondary attack option after weapons, all classes have different
magic attacks exclusive to them, the exclusive magic is separate and less powerful
than the classes abilitys and is used for more tactical options, these spells also have
a longer cool down time than any other magic, there will also be spells that can be
used across all class types well.
The different type of spells that can be used are fire, ice, earth, wind and undead,
which type of magic has their own unique look. Some magic can only be used if the
player has the right intelligent state, so the player must choose his clothing wisely if
they want to use all of the spells they want to use in the game. The players only way
to defend against enemy magic is to cover or doge out the way.
Below are the exclusive magic that the classes can used and also some example of
ones that can be used by all classes:
Exclusive magic
enforcer- damage dealer
This magic is used to help the player take more damage than unusual,
although the spell only gives an extra 15% health to the player, the spell
cannot be used to easily destroy enemies, it is used more to help the player
out of a certain death encounter if they are struggling.

spectre- overload
This magic spell is used to give the player some breathing room if they are
being overwhelmed by enemies, once he player activates this spell the player
will unleash a massive magic blast that will deal massive damage to whoever is
caught in it. Unfortunately this spell takes the longest out of the three
exclusive spell to cool down as it is very powerful
infiltrator- blur
This magic spell is to teleport the player to another location to get out of sight
of the enemy if they are in trouble of dying, this is extremely handy as the
infiltrator is stealth focused and if they get spotted by a enemy then they can
quickly disappear and become anonymous again.

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Spells that can be used by all classes


status
This spell allows the player to suspend enemies in the air so they can shot
them ore attack them with another spell.

rocket
Fire a blast of energy at your enemy to deal medium damage

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freeze
This spell freezes an enemy in place leaving him wide open to be attack or to
be sneaked around.

Damage calculation
Damage calculation determines what damage the player can do to the enemy
Gun damage example:
M4a1 does 10 per damage each bullet that hits the enemy, if the enemy has only 100
heal then the player will only need 10 bullets to hit to kill them, if the enemy has
armour which gives them 20% more health, then the player will need 12 bullets.
Melee damage:
The baton deals 50% damage to any thug, but it does not deal damage to armoured
thugs or any type of armoured enemy.

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Magic damage:
The spell rocket deals 250 damage to all enemies and also takes of armour, so it will
take 2 rockets to take down an enemy at 500 health

Critical damage:
Critical damage has a 10% chance of hitting any enemy using any weapon (critical
damage is a skill that needs to be unlocked in the skill tree)

Clothing
The only way the player can increase their stats in the game is to equip different
clothing. The player can equipped clothing to four parts of his: head, hands, legs, feet
and torso. All classes can equip all of the clothing options in the game. All clothing
also increases the players armour which helps the player take more damage.
Clothing can also be enhanced with spells if they are taken to a shop, this can help
the player increase more of their stats.
Headgear in the game protects the players head and face area from taking headshots
that will kill the player instantly. There are multiple different head gears to use in the
game and they can be upgraded with special, the torso its the main place that the
player will take damage so like the headgear they are multiple options that the
player can use to help protect themselves. Torso clothing has the most armour
points than another part of clothing.
There are also special head gear and hand gear that the player can obtain in the form
of necklaces,rings and watches, both of these items are every expensive and always
have a buff on them to help the player.

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Headgear
Police helmet

flat cap

bennie

Torso
Combat vest

hoodie

police coat

Legs
Denim Jeans

trousers

shorts

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Hands
Swat Gloves

fingerless

Footwear
Shoes

trainers

boots

Materials
Materials are found around the game world either in a random rooms, chests, on the
street or bought from a store these are lots of different types of materials that can
be used in the game, but there main purpose is that the player uses them for crafting
and creating new weapons for themselves
To create a weapon the player must have all the required parts to make it, each
weapon parts has a mark out of 500, the closer it is to 500 the more powerful the
gun will be once the item is a part of it.

Weapon parts
Barrel
grip

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Trigger
Hammer
Muzzle
Trigger guard
Stock
Sight

All of these options might not be needed to create some guns, but the player will
need to have all of these materials to create the best gun possible.

Clothing

Leather
Cotton
Silk
Fur
Denim
Wool
Cloth

Clothing has many different materials that can be used to upgrade of create
clothing, not all of the materials above are needed to do this, and unlike the
weapons, clothing cannot have a piece of clothing which has all of these materials in
it, but each clothing has to have cloth in it.

Crafting and upgrading


in the game there will be npcs that can help the player create new weapons or
clothing, or upgrade them, the player has to collect the right materials needed to
create whatever item they want and then take it to the npcs which will then create
the item that the player wants.

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Characters and NPCs


In the story the player will meet multiple characters with different goals as the
player, the player might have to kill them or team up with them depend if the player
decides to. Non playable characters are the characters the player will interact with if
they want to either start a side mission or by some items from a store.

Hank the insane

Hank has been sent back to limbo for punishment for his crimes as a serial
killer, he doesnt want to go to hell and is happy to say in limbo for eternity as
he knows he must be punished, he helps the player to help destroy hells army
so he will not one day be taken there to stay.
After the main story line is over the character will help the player upgrade
their weapons and also sell the player weapons and parts if the player has
enough money. He will be located in the reef
If the player decides to kill him in the story he will drop multiple high level
weapons

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Haley the strange

Mary once owned a clothing shop and was also a professional tattoo artist
until one day she died from unknown causes when she was only 25, and was
taken to limbo for crimes from her life which she does not know what she has
done, this npc will help the player gains hell in hopes that it can be enough to
get her to heaven.
If the player decides to become evil then Mary will attempt to kill the player,
but she will be your companion and help you out in missions if the player is
good.

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Havoc

This is the main antagonist of the game, and is the person who killed you and
your family at the start of the game, and is also an agent of Satan. He has the
same powers as the player plus more, he is the most dangerous enemy in the
game. Nothing is known of how havoc got to become the devils slave, the only
thing anyone knows is his wrath
Even if the player turns evil the player will not side with havoc as he is still
trying to get revenge.

Man in the white lab coat

This man is the person who the character first sees after they come back to life. He is
the main source of information that the player has about the plot, the mans name is
never revealed but he is an angel and right hand man of god, he was once a man who

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had a wife and kids but he accidently died in a lab accident and was chosen by god to
help him, help people to get through to heaven. The events of his life can be found
around the city as soul fragments that the player can collect.

Online
The game also supports 2 player cooperative play, the two player can go on exclusive
2 player missions that cannot be accessed any other way other than through online
play. They can also play campaign missions with each other, the two players either
meet at the reef in the social area and then pair up, or one player can invite the
other player to play.

Invasions

Players can also invade different players games if they are evil and on the hell side of
the story which can be chosen after act 1 and the story is reviled, once the player has
invaded the other players world , they try and track them down and kill them. If the
invading player ends up killing the player, then the player receives more money and
then returns to their own world and continues with whatever they are doing.

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Bounties
These missions challenge the player to do a certain objective in the world, for
example if the bounty is to kill 10 enemies in a row with headshots then the player
will try their best to do it, bountys are changed daily and are allow the player to earn
money fast, on special days the bountys might give the player a better weapon if the
player completes these correctly, but these bountys will make the player do lots of
objectives instead of only one.

Mission structure
Example of missions
Type of mission: story
Name: the evil below
Description:
this mission is one of the first story missions after the player has discovered
the truth about why they are in limbo and is one of a few very short mission,
which is to fight hells army it is and easy mission to tackle as the player
should have upgraded their skills to suit the difficulty.
The player has fell down a sink hole which appeared below his feet and has
made him be in a location that it unknown to him, they are in a cave were
they can here enemies talking and prospering there weapons. The players

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objective is to get passed the enemies and escape the cave to get back to the
surface.
The level is a wide space with lots of cover so that the player can sneak if they
want to.
Playable area
The area is a dark wet, rocky place with multiple objects to hide behind, at the
opposite end of the area there is an exit guarded by a thug who paces back
and forth across the entrance, there are also multiple enemy types scattered
around the map including a banshee in the bottom right of the map.

How to succeed
The player will complete the mission by successfully escaping he tunnel and
getting back to the main streets, they can do this by killing all the guards in the
area and leaving, or sneaking passed them silently. The player can fail the
mission if he is killed by one of the enemies, if this happens then the player
has the option to retry the mission from the last checkpoint or return to free
roaming.

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Reward
If the player does succeed in completing the mission then they will be
rewarded with $200 and 200 exp

Type of mission: detective


Name: cold case
Description:
In this mission the player has been told about a crime scene were a woman
was murdered by a mysteries person and the person who has told you wants
to see the person who done it and send him to the man in the white lab coat
to get him sent to hell.
The player will investigates the crime scene and follow the clues to an
apartment were a man named Adam rose lives there, the player catches
Adam in his apartment stuffing his bloody clothing into a bin and trying to set
it on fire, the player then takes him to the man in the lab coat and lets him
deal with him.
Playable area
The playable area is only a crime scene zone on the streets of new York city, in
the area they will be objects that the player can interact with to find out
information, the player finds these objects that may or may not be stuck in
limbo, using there limbo vision lets the player take objects from the limbo to
the real world to investigate

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How to succeed
To succeed in this mission the player must find all of the clues at the crime
scene, once they have done that they must go to the apartment that Adam is
living at.
Reward
The player will receive $100 and 500 exp for completing the mission, and will
also unlock another detective mission to be completed.
Mission type: story
Name: office construction
Description:
This mission takes place in an office building and the player is running after
havoc, who is the man who killed his wife, the mission starts as the player and
havoc are fighting and all through the ceiling of the office, havoc is the first to
get up and he starts running away, and its up to the player to chase him and
fight his henchman and beasts as your trying to catch him. This mission is hard
and makes the player use all of their ability.

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Playable area

The area is an office floor, so there are lots of chairs and desks to provide
cover for the player, the desks are made from wood so they can be destroyed
if the enemy keep shooting at it, which will for the player to keep moving
cover to cover. The players objective to move room to room chasing havoc.

How to succeed
the player must successfully move room to room without dye by enemies, the
player can either kill of the enemies or sneak passed them, the player will
have succeeded once the player has caught up to havoc and a cut scene plays
out.
Reward
The player will earn $500 and earn 2000 exp for completing this mission, and
will also get a special item which will be used in the story.

Chapters
The three acts in the game have 5 chapter in each act with multiple of main
and story missions split between each chapter. All of the side mission in each

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chapter will stay on the map until completed, the player just has to progress
through the main missions to unlock them.
Act 1
Chapters 1 - 5

The player learns the controls of the game


and low level thugs.
Mission types:
12 Story missions
10 side missions
Chapter goal: get the player familiar with the
controls and systems of the game

Act 2
Chapter 1-5

The player is becoming more powerful and has


shaped his character the way he wants but also
unlocking new skills through story. Story
progresses allow the player to now choose
between siding with heaven or hell, new enemies
will appear and existing enemys will get harder.
Mission types:
25 Story missions
20 side missions
Chapter goal: introducing the choices to the
player which will affect he story.

Act 3

Chapter 1-5

The player should have now made multiple


choices that will affect the story, and the story
should now be what they have made it, new
enemies and weapons will be introduced and
existing enemies will get harder.
Mission types:
18 Story missions
30 side missions
Chapter goal: make the player deal with the
consequences that there decisions.

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