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Dwngale Weapons

In addition to this list, polearms cost an additional 10gp and axes cost an additional 15gp. For
shipping and rarity respectively. This does NOT include quarterstaffs because they are pretty
much just strong sticks, hatchets (hand axes) because they are common enough for
woodcutting and trail upkeep or the Striker, because its North Metch gear.
Make, type
Solune, S
Solune, M
Solune, M

Cost
1gp
25gp
55gp

Damage
1d3 piercing
1d6 slashing
1d8 piercing

Riley, M
Riley, M

Name
Throwing Knife
Worker Blade
Solune Mech.
Bow
Lungeblade
Estoc

25gp
30gp

Plainkd, S
Plainkd, M
Plainkd, M
Plainkd, S
Plainkd, M

Plainkind Knife
Plainkind Sword
Plainsword
Plainkind Dart
Heavy Dart

20gp
35gp
90gp
7gp
15gp

1d8 piercing
1d10
piercing
1d7+1 slash
1d9+1 slash
2d5+1 slash
1d6 slashing
1d8 slashing

East, S
East, M
East, M
North, M
North,
North, East
Riley, S

Healsword
Dirk
Metch G.sword
Slasher
Striker
Machete

100gp
12gp
60gp
30gp
20gp
5gp

1d6 slashing
1d8 slashing
2d6 slashing
1d12 slash
1d10 slash
1d6 slashing

Wt.
lb
1 lb
8 lb

Properties
Finesse, light, thwn (20/60)
Finesse, light, sharp
Ammunition, (100/400),
heavy, two handed, special
3 lb Finesse
7 lb Heavy, reach, two-handed,
special
7 lb Two-handed
10lb Two-hand, thrown (10/30)
8 lb Heavy, two-handed, special
3 lb Light, thrown (20/60)
5 lb Thrown (20/60)
All Plainkind weapons
have the sharp property.
5 lb Special
3 lb Versatile (1d10)
7 lb Heavy, two-handed, special
6 lb Heavy, two-handed
6 lb Heavy, reach, two-handed
2lb Light

Special Properties
Solune Mechanical Bow. The Solune Mech. Bow can load throwing knives. A Solune Bow
that loads a throwing knife gets +1 to damage, and its range changes to (30/120)
Estoc. If you attack an adjacent creature and miss, you can roll to hit a creature directly
behind it. If you attack an adjacent creature and hit with a hit roll of 20 or more (after
modifiers), you can roll to hit a creature directly behind it. You dont add your ability
modifier to the damage of that attack, unless that modifier is negative.
Plainsword. On a critical hit, this weapons knocks the hit creature prone.
Healsword. The Healsword can heal a creature instead of damaging it. You can heal an
adjacent creature for 2d4 + (your proficiency bonus, if you are proficient) hit points. The
healsword takes two cycles or one long rest to recharge.
Metch Greatsword. Sweeping Attack: The Metch Greatsword is aerodynamically
constructed for horizontal sweeping attack. When you attack an enemy, you may roll to hit
any amount of other creatures adjacent to you. You may divide the damage you deal as you
choose among those creatures.

Dwngale Armour
Make
East Metch
Plainkind
Djeb

Type
Heavy
Medium
Light

Name
Recruit Plate
Dinosaur Hide
Lightplate

Cost
55gp
50gp
45gp

AC
15
13 + Dex (max 2)
12 + Dex mod

Str
12

Stealth Wt.
Disadv 50lb
18lb
14lb

Recruit Plate
This is inexpensive ring mail with a breastplate over top. Its cheaper and faster to make then
regular chain mail or plate mail, so it is usually given to trainees in the Metch battalion.
Dinosaur Hide
The Plainkind use dinosaur leather for nearly everything. Usually their own thick skin
suffices for hunting, but a Plainkind adventurer might have hide armor made for them.
Thicker then regular hide armour.
Lightplate
This is leather armor with selective areas covered in light plate armour. The chest, shins and
back specifically. Its similar in effectiveness to studded leather, but it looks way cooler.

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