Sie sind auf Seite 1von 2

# allowed_brigades = artillery

# allowed_brigades = anti_tank
allowed_brigades = anti_air
# allowed_brigades = rocket_artillery
allowed_brigades = sp_artillery
allowed_brigades = sp_rct_artillery
allowed_brigades = tank_destroyer
allowed_brigades = light_armor_brigade
allowed_brigades = heavy_armor
allowed_brigades = super_heavy_armor
allowed_brigades = armored_car
allowed_brigades = engineer
# allowed_brigades = police
# 0 - Tankette
model =
{ cost
= 17
buildtime
= 150
manpower
= 7
maxspeed
= 8
defaultorganisation = 30
morale
= 30
defensiveness
= 8
toughness
= 10
softness
= 30
suppression
= 1
airdefence
= 1
softattack
= 6
hardattack
= 2
airattack
= 2
transportweight
= 30
supplyconsumption = 1.6
fuelconsumption
= 3
speed_cap_art
= 9
speed_cap_eng
= 9
speed_cap_at
= 9
speed_cap_aa
= 9
upgrade_time_factor = 1.0
upgrade_cost_factor = 1.0
}
# 1 - Basic Light Tank
model =
{ cost
= 20
buildtime
= 155
manpower
= 7
maxspeed
= 10
defaultorganisation = 30
morale
= 30
defensiveness
= 10
toughness
= 15
softness
= 30
suppression
= 1
airdefence
= 2
softattack
= 7
hardattack
= 5
airattack
= 2
transportweight
= 30
supplyconsumption = 1.8
fuelconsumption
= 4
speed_cap_art
= 11
speed_cap_eng
= 11

speed_cap_at
speed_cap_aa
upgrade_time_factor
upgrade_cost_factor

=
=
=
=

11
11
0.5
1.0

}
# 2 - Improved Light Tank
model =
{ cost
= 21
buildtime
= 170
manpower
= 7
maxspeed
= 10
defaultorganisation = 30
morale
= 30
defensiveness
= 12
toughness
= 20
softness
= 30
suppression
= 1
airdefence
= 3
softattack
= 8
hardattack
= 6
airattack
= 3
transportweight
= 30
supplyconsumption = 2.0
fuelconsumption
= 5
speed_cap_art
= 11
speed_cap_eng
= 11
speed_cap_at
= 11
speed_cap_aa
= 11
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}

Das könnte Ihnen auch gefallen