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2/11/2015

ork list.html

orks (1500pts)
Orks: Codex (2014) (Combined Arms Detachment) (1500pts)
HQ (137pts)
Warboss (137pts)
Attack Squig (15pts), Bosspole (5pts), Gift: Da Lucky Stikk (25pts), HQ, Stikkbombs, Warlord
'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Ork Tactical Objectives, Waaagh!, Warlord,
Warlord Trait: Orks

'Eavy Armour (32pts)


Power Klaw (25pts), Twin-linked Shoota (3pts)
Name

Unit Type

WS BS S T W I A Ld Save Ref

Warboss ('Eavy Armour) Infantry (Character) 5

5 5 3

4 4 9

4+

Codex: Orks

Name

Description

Ref

'Eavy
Armour

4+ Armour Sv

Codex:
Orks

Attack
Squig

Re-roll one To Hit roll in close combat each turn.

Codex:
Orks

Each time a unit that includes at least one model with a Bosspole rolls on the Mob Rule
Bosspole table, you may choose to re-roll any result other than a Breaking Heads result. You
must accept the result of the re-roll.

Codex:
Orks

All models in the bearers unit add +1 to the Weapon Skill characteristic on their
profile (this is not cumulative with the bonus from a Waaagh! banner). In addition, the
Da Lucky bearer can choose to re-roll any failed To Hit or To Wound rolls or saving throws that
Stikk
they make. However, should three or more of the re-rolls generate failed results in the
same turn, the model is immediately removed as a casualty with no saving throws of
any kind allowed.

Codex:
Orks

Name

Range Strength AP Type

Ref

Power Klaw -

x2

Melee, Specialist Weapon, Unwieldy Codex: Orks

Shoota

Assault 2

Assault 1, 3" Blast, Assault grenades Warhammer 40k rulebook

18"

Stikkbombs 8

Codex: Orks

Elites (590pts)
Burna Boyz (210pts)
'Ere We Go!, Furious Charge, Mob Rule

10x Burna Boy (160pts)


10x Burna, 10x Stikkbombs

Trukk (50pts)
Big Shoota, Boarding Plank (15pts), Red Paint Job (5pts)
Ramshackle
Name

Unit Type WS BS S T W I A Ld Save Ref

Burna Boy Infantry

3 4 1

Name BS Front Side Rear HP Type


Trukk 2
Name

10

10

Description

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10

2 2 7

6+

Codex: Orks
Ref

Fast, Open-topped, Transport Codex: Orks


Ref
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Boarding If a unit disembarks from an Open-topped vehicle with a boarding plank and declares a
Plank
charge in the same turn, it adds +2 to its charge distance (to a maximum of 12).

Codex:
Orks

Red
Paint
Job

Codex:
Orks

Ork vehicles with red paint jobs add +1" to their move when they move Flat Out.

Name

Range

Strength AP Type

Ref

Big Shoota

36

Assault 3

Codex: Orks

Burna (Melee)

User

Melee, Two-handed

Codex: Orks

Burna
(Shooting)

Template 4

Assault 1

Codex: Orks

Stikkbombs

Assault 1, 3" Blast, Assault


grenades

Warhammer 40k
rulebook

Nobz (380pts)
'Eavy Armour for Mob (20pts)
'Ere We Go!, Furious Charge, Mob Rule

Battlewagon (160pts)
4x Big Shoota (20pts), Boarding Plank (15pts), Kannon (10pts), Red Paint Job (5pts)

Boss Nob (48pts)


Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs

Nob (43pts)
Power Klaw (25pts), Slugga, Stikkbombs

Nob (43pts)
Power Klaw (25pts), Slugga, Stikkbombs

Nob (23pts)
Big Choppa (5pts), Slugga, Stikkbombs

Nob (43pts)
Power Klaw (25pts), Slugga, Stikkbombs
Name

Unit Type

Boss Nob ('Eavy Armour for


Mob)

Infantry (Character) 4

4 4 2

3 3 7

4+

Codex: Orks

Nob ('Eavy Armour for Mob)

Infantry

4 4 2

3 3 7

4+

Codex: Orks

Name

WS BS S T W I A Ld Save Ref

BS Front Side Rear HP Type

Battlewagon 2

14

12

10

Ref

Tank, Open-topped, Transport Codex: Orks

Name

Description

Ref

'Eavy
Armour

4+ Armour Sv

Codex:
Orks

Boarding If a unit disembarks from an Open-topped vehicle with a boarding plank and declares a
Plank
charge in the same turn, it adds +2 to its charge distance (to a maximum of 12).

Codex:
Orks

Each time a unit that includes at least one model with a Bosspole rolls on the Mob Rule
Bosspole table, you may choose to re-roll any result other than a Breaking Heads result. You
must accept the result of the re-roll.

Codex:
Orks

Red
Paint Job Ork vehicles with red paint jobs add +1" to their move when they move Flat Out.

Codex:
Orks

Name

Range Strength AP Type

Ref

Big Choppa

+2

Melee, Two-Handed

Codex: Orks

Big Shoota

36

Assault 3

Codex: Orks

Kannon (Frag) 36

Heavy 1, 3" Blast

Codex: Orks

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Kannon (Shell) 36

Heavy 1

Codex: Orks

Power Klaw

x2

Melee, Specialist Weapon, Unwieldy Codex: Orks

Slugga

12

Pistol

Stikkbombs

Assault 1, 3" Blast, Assault grenades Warhammer 40k rulebook

Codex: Orks

Troops (543pts)
Boyz (216pts)
'Ere We Go!, Furious Charge, Mob Rule

Boss Nob (46pts)


Bosspole (5pts), Power Klaw (25pts), Slugga, Stikkbombs

20x Boy (120pts)


20x Choppa, 20x Slugga, 20x Stikkbombs

Trukk (50pts)
Big Shoota, Boarding Plank (15pts), Red Paint Job (5pts)
Ramshackle
Name

Unit Type

WS BS S T W I A Ld Save Ref

Boss Nob Infantry (Character) 4

4 4 2

3 3 7

6+

Codex: Orks

Ork Boy

3 4 1

2 2 7

6+

Codex: Orks

Infantry

Name BS Front Side Rear HP Type


Trukk 2

10

10

Name

Description

10

Ref

Fast, Open-topped, Transport Codex: Orks


Ref

Boarding If a unit disembarks from an Open-topped vehicle with a boarding plank and declares a
Plank
charge in the same turn, it adds +2 to its charge distance (to a maximum of 12).

Codex:
Orks

Each time a unit that includes at least one model with a Bosspole rolls on the Mob Rule
Bosspole table, you may choose to re-roll any result other than a Breaking Heads result. You
must accept the result of the re-roll.

Codex:
Orks

Red
Paint Job Ork vehicles with red paint jobs add +1" to their move when they move Flat Out.

Codex:
Orks

Name

Range Strength AP Type

Ref

Big Shoota

36

Assault 3

Codex: Orks

Close Combat
Weapon

User

Melee

Warhammer 40k
rulebook

Power Klaw

x2

Melee, Specialist Weapon,


Unwieldy

Codex: Orks

Slugga

12

Pistol

Codex: Orks

Stikkbombs

Assault 1, 3" Blast, Assault


grenades

Warhammer 40k
rulebook

Boyz (191pts)
'Ere We Go!, Furious Charge, Mob Rule

Boss Nob (21pts)


Big Choppa (5pts), Slugga, Stikkbombs

20x Boy (120pts)


20x Choppa, 20x Slugga, 20x Stikkbombs

Trukk (50pts)
Big Shoota, Boarding Plank (15pts), Red Paint Job (5pts)
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Ramshackle
Name

Unit Type

WS BS S T W I A Ld Save Ref

Boss Nob Infantry (Character) 4

4 4 2

3 3 7

6+

Codex: Orks

Ork Boy

3 4 1

2 2 7

6+

Codex: Orks

Infantry

Name BS Front Side Rear HP Type


Trukk 2
Name

10

10

10

Ref

Fast, Open-topped, Transport Codex: Orks

Description

Ref

Boarding If a unit disembarks from an Open-topped vehicle with a boarding plank and declares a
Plank
charge in the same turn, it adds +2 to its charge distance (to a maximum of 12).

Codex:
Orks

Red
Paint
Job

Codex:
Orks

Ork vehicles with red paint jobs add +1" to their move when they move Flat Out.

Name

Range Strength AP Type

Ref

Big Choppa

+2

Melee, Two-Handed

Codex: Orks

Big Shoota

36

Assault 3

Codex: Orks

Close Combat
Weapon

User

Melee

Warhammer 40k
rulebook

Slugga

12

Pistol

Codex: Orks

Stikkbombs

Assault 1, 3" Blast, Assault


grenades

Warhammer 40k
rulebook

Boyz (136pts)
'Ere We Go!, Furious Charge, Mob Rule

Boss Nob (16pts)


Choppa, Slugga, Stikkbombs

20x Boy (120pts)


20x Choppa, 20x Slugga, 20x Stikkbombs
Name

Unit Type

WS BS S T W I A Ld Save Ref

Boss Nob Infantry (Character) 4

4 4 2

3 3 7

6+

Codex: Orks

Ork Boy

3 4 1

2 2 7

6+

Codex: Orks

Infantry

Name

Range Strength AP Type

Ref

Close Combat
Weapon

User

Melee

Warhammer 40k
rulebook

Slugga

12

Pistol

Codex: Orks

Stikkbombs

Assault 1, 3" Blast, Assault


grenades

Warhammer 40k
rulebook

Fast Attack (90pts)


Deffkoptas (90pts)
'Ere We Go!, Furious Charge, Hit and Run, Mob Rule, Scout

Deffkopta (30pts)
Choppa, Kustom Mega-blasta

Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
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Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Name

Unit Type WS BS S T W I A Ld Save Ref

Deffkopta Jetbike

Name

3 5 2

2 2 7

4+

Codex: Orks

Range Strength AP Type

Ref

Close Combat Weapon -

User

Melee

Warhammer 40k rulebook

Kustom Mega-blasta

24

Assault 1, Gets Hot! Codex: Orks

Rokkit Launcha

24

Assault 1

Codex: Orks

Heavy Support (140pts)


Lootas (140pts)
'Ere We Go!, Furious Charge, Mob Rule

10x Loota (140pts)


10x Deffgun, 10x Stikkbombs
Name Unit Type WS BS S T W I A Ld Save Ref
Loota Infantry

3 4 1

2 2 7

6+

Codex: Orks

Name

Range Strength AP Type

Ref

Deffgun

48

Codex: Orks

Stikkbombs 8

Heavy D3

Assault 1, 3" Blast, Assault grenades Warhammer 40k rulebook

Roster Rules
Ideal Mission Commander: (Warhammer 40k rulebook)
Objective Secured: (Warhammer 40k rulebook)

Selection Rules
'Ere We Go!: (Codex: Orks)
Furious Charge: (Warhammer 40k rulebook p27)
Hit and Run: (Warhammer 40k rulebook)
Independent Character: (Warhammer 40k rulebook p39)
Mob Rule: (Codex: Orks)
Ork Tactical Objectives: (Codex: Orks)
Ramshackle: (Codex: Orks p41)
Scout: (Warhammer 40k rulebook p41)
Waaagh!: (Codex: Orks)
Warlord: (Warhammer 40k rulebook)
Warlord Trait: Orks: 1 Prophet of the Waaagh!
2 Bellowing Tyrant
3 Like a Thunderbolt!
4 Brutal but Kunnin
5 Kunnin but Brutal
6 Might is Right (Codex: Orks)
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