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Unit2.

GameDesign
CriterionA.Inquiring&Analysing

I.ProblemorNeed

GameDesign:TheNeedorProblem
By:LunaCardoso
1. Whoisyourclient?
MyclientisTristen.Sheis12yearsoldandhasdifficultiesinhumanities.
TristenisfromtheUSandhas2brothersand1sister.Shewasbornon
the29thofMarch.Sheenjoysreading,art,music,andswimming.shehas
difficultiesinhumanitiesbecausesheforgetsmostofthestuffshelearns
inthatclass.Herfavouriteclassisart.
2. Describethesituationindetail:
Tristenhasproblemsinhumanitiesbecauseshecantrememberthe
thingsshelearns.Sheforgetsthethingsshelearns.
3. Explainwhythereisaneedtoaddressthissituation:
Theproblemneedstobeaddressedbecausesheneedstofindawayto
solvethisproblembecauseshewillneedtousewhatshelearnswhen
shegrowsupshewillneedtousethatinformationinothergradestoo.
4. Discusshowyouintendtosolveoraddresstheproblem:
Iintendtosolvetheproblembymakingagameonscratchshewill
havetoansweronquestionsonhistoryandthatmighthelpher.

II.Research

Followanexamplehere:
http://goo.gl/NG60tx

Research
GuidingQuestions
(inorderofimportance)

1.

Whatarethe
important
thingstoconsiderwhen
designingagame?

SourcesinMLAformat
Forcitations,use
http://www.easybib.com/
Makesureyouhavea
varietyofsources.

Typeofsource:
Primaryor
Secondary

Briefsummaryofresearch
informationgathered,andhowit
willhelpincreatingtheproject

Wilton,Julia."The5Most
ImportantThingsto
ConsiderWhenGetting
YourFlashGame
SponsoredTuts+Game
DevelopmentArticle."
GameDevelopment

Secondary:
Website

Youcangoprivate,butthenyouwont
havetheFGL(FlashGameLicense)
andpeoplewillbeabletocopyyour
game.thepresentationisavery
importantpartoftheprocessofthe
game.

Tuts+
.N.p.,31May2013.
Web.05Dec.2014.
2.

Whatkindof
gamesdochildren
enjoy?

Secondary:
"Top10GamesKids
Website
LovetoPlayList
Dose."
ListDose
.N.p.,
n.d.Web.05Dec.2014
.

kidslikeoutdoorgames,board
games,puzzlesandothergames.

3..Whatdostudentswantto FabianaGaspar
seeinaneducational
ArlenePhakamea
game?
HannanKamati
TristenReed

Primary:
Interview

Fabi:funthings
Arlene:shelikestoseenumbers
Hannan:brainchallenges
Tristen:anexplanationonwhatitis

4.

5.

6.

7.

III.AnalysisofExistingProducts

Game1:Welldone

Game2:Average

Game3:PoorlyDone

a.Link/URL
forthe
game

http://scratch.mit.edu/projects/2
8644714/

http://scratch.mit.edu/projects/280476
72/#editor

http://scratch.mit.edu/projects/2
9669902/

b.Briefly
describethe
game

This game has different


questions it has questions
about humanities. It is for our
grade and so it was fun and at
the same time a bit hard,
because I didnt know the
answers.

It had mathproblems,itwaseasy but


it was good. I was waiting for harder
problems like with division and so I
think it should go on average. I didnt
win becauseIwasntfastenoughand
soyea.

It was good just that when the


time is running low you cant
control the car. It has different
math problems but they are
really easy. In the second level
it has this car thing anddoesnt
reallywork.

c.Possible
target

th
7
grade

th
6
grade

rd
3
grade

audiencefor
thegame

d.School
subjector
topicused
inthegame

Humanities

Math

Math

e.3Strong
pointsof
thegame

It has good questions, and it is


fun.

It is good and a bit our level. It goes


on a good speed and it has good
math problems, just abit easyforour
level.

It is a good math game for a


youngergrade.

f.3Weak
pointsofthe
game

I liked it and I dont have any


thingshehasweak.

It should have harder problems, and


itshouldhavedivisionproblems.

The car goes to slow, and it


getsstuckonthesecondlevel.

g.3
Suggestion
sfor
improvemen
t

Maybemorequestions.

Add division problems, add a bit


moretime.

Quiker car, less confusing,


harderproblems.

IV.DesignBrief
(Checkoutthisexample:
http://goo.gl/caAkmI
)
Inaparagraph,answerthefollowing:
a.Summaryofyouranalysisofyourresearch
b.Briefdescriptionofyourproject:Whattypeofgameareyoudesigningandcreating?
(Checkoutsomeexampleshere:
http://goo.gl/InRLoj
)
c.Targetclientoraudienceorintendedusers:Whowilluseyourprojectt?(Bespecific)
d.Purposeofyourproject:Howwillyourtargetclientoraudiencebenefitfromyourproject?

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