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Character Gorabesh Yewsblossom

Race Half-Orc
Class Druid
Patron Deity/Religion

Player Jake
Alignment Chaotic Good
Level 5
CHARACTER RECORD SHEET

Defenses

Ability Scores
Ability Ability Saving
Score Modifier Throw

STR

12

+1

+1

DEX 14

+2

+2

40

CON
INT

+2

+2

Current

12

+1

+1

WIS

16

+3

+5

CHA

14

AC

HP

Maximum

-1

+2

Total

Base
AC

-1

Damage Resistance &


Vulnerability

Dex Mod

+2

Misc Mod

Armor Class

Hit Points

Temp HP

Character Portrait

Initiative
Total

DEX
Mod
Misc
Mod

Advantage:

Speed

Base

Modifier

30'

Conditions

Hit Dice
5d8

Combat

Proficiency
bonus

Ability
Bonus

Total

Misc.
bonus

Melee (STR)

Ranged (DEX)

Magic (varies)

Damage

Weapon

Skill Proficiencies
Combat Notes

Properties

Ammunition

Ammunition

Spell

Spell DC

Range Area

Effect

Class Features

Prof
Bonus

Total

Skill Proficiency

Acrobatics (Dex)
Arcana (Int)
Animal Handling (Wis)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Search (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)

+2
+1
+3
+3
-1
+1
+3
-1
+3
+3
+3
-1
-1
+3
+1
+2
+2
+2

Ability
Bonus

2
1
3
1
-1
1
3
-1
3
1
3
-1
-1
1
1
2
2

Feats

Backgrounds

Racial Traits
Size

Base Speed

Languages

Vision

Proficiencies

Character Traits

Wisdom

Herbalism Kit

Padded Armor, Leather

Climber's Kit

Armor, Dragon Leather,

Navigator's Tools

Hide Armor, Wooden

Mounts (land)

Shields

Ideals:

Club, Dagger, Dart, Mace,

Flaws:

Javelin, Quarterstaff,

Bonds:

Scimitar, Sickle, Sling, Spear

Expertise
Bonus

Inventory
Item

WT

Location

Item

WT

Total Weight

Location

Total Weight

Movement Modes

Unencumbered

STR Score x10

Encumbered
Push, Drag or Lift

Walk

Feet

Squares

High Jump

Feet

Squares

Unencumbered x2

Hustle

Feet

Squares

Long Jump

Feet

Squares

Unencumbered x5

Climb

Feet

Squares

Feet

Squares

Coins and Treasure

Swim

Experience Points

1/100 gp
1/10 gp

Experience Point Total:

1/2 gp

Needed for Next Level

10/1 gp

Macic Items

Worn Items

Max Attuned Items


Item

Armor
Attuned

Max
Dex

Shield / Protective Item


Shield / Protective Item

Effect

Clothing
Item

Attuned

Effect

Item

Attuned

Effect

Item

Attuned

Effect

Item

Attuned

Effect

Item
Effect

Location

WT

Total Weight

Carrying Capacity

CP Copper Pieces
SP Silver Pieces
EP Electrum Pieces
GP Gold Pieces
PP Platnum Pieces

Item

Attuned

Additional Character Notes

Base
AC
Armor
Bonus
Armor
Bonus

Magic

= 8+

Spell Save DC
Spells per Day

Magic Ability
Modifier

Per Day

+ Proficiency
Modifier

Magic Focus / Holy Symbol


Spell Components (GP)

[Primary Caster: 1+level]

Spell Recovery

[Secondary Caster: 1+Half Level]

Notes

Max Level

Prepared Spells
Cantrips

5th Level

(Bonus Spells)
(Prepared Spells)

Daily Spell
Slots

1st Level

6th Level

(Bonus Spells)

Daily Spell
Slots

Daily Spell
Slots

2nd Level

7th Level

(Bonus Spells)
(Prepared Spells)

Daily Spell
Slots

4th Level

(Bonus Spells)
(Prepared Spells)

Daily Spell
Slots

Daily Spell
Slots

3rd Level

(Bonus Spells)
(Prepared Spells)

(Prepared Spells)

8th Level

(Bonus Spells)

(Bonus Spells)
(Prepared Spells)

(Prepared Spells)

Daily Spell
Slots

9th Level

(Bonus Spells)

(Bonus Spells)
(Prepared Spells)

(Prepared Spells)
Daily Spell
Slots

Spellbook
1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Rituals

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