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FAMILIARS

Attacks, Defenses, and Hit Points: A familiar can't attack or flank. It uses your defenses. A familiar has 1 HP, but a missed attack never damages it.
Skills and Checks: A familiar uses your bonuses for all skill checks and ability checks.
Death / Destruction: If a familiar is reduced to 0 HP, its destroyed. After your next short or extended rest, it reappears in passive mode in your space.

Your familiar dies if you die. Its restored to life if you are restored to life. After you are restored to life, it reappears in passive mode in your space.
Immunity: A familiar can't be hit by its master's attacks. You, as the master, can choose to ignore this benefit.
Senses: Some familiars have special senses, such as blindsight or low-light vision. These apply to your familiar, not you.
Communication: You and your familiar speak to one another in a special arcane language. Others hear gibberish from you, and grunts and squeaks
from your familiar. Your familiar doesn't understand other languages, but can parrot back what it hears, allowing you to understand anything it repeats.
Objects: Unless otherwise noted, a familiar cant pick up or manipulate objects. This doesnt mean it ignores solid objects. It cant walk through walls.
Modes: A familiar has two modes: passive and active. You can switch your familiar between passive mode and active mode by using a minor action.
Passive: A passive familiar is on your person, perching on your shoulder or hiding in your pocket. In this mode, it shares your space. In passive
mode, the familiar cant be targeted by any effect or damaged by any effect.
Active: In active mode, a familiar is not on your person and you can move it around. It takes up the space of a Tiny creature. A familiar has a speed
and movement modes. By using a move action, you move your familiar its speed. Unless otherwise noted, a familiar can't move more than 20
squares away from you. If, at the end of your turn, your familiar is more than 20 squares away, it teleports to your square and enters passive mode. In

active mode, a familiar can use skills and take actions as normal, but you must use the relevant action to order it to do so.

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