Beruflich Dokumente
Kultur Dokumente
Game Overview:
It Takes a Village is an interactive historical simulator based around the Navajo tribes
living in Arizona between 1400 and 1859. The game utilizes both digital and non-digital
elements to create an interactive group experience. Players form a tribe and then select a
chieftain that will have the final say in all decisions the tribe must make. The tribe will then be
presented with series of decisions that will affect their overall success as a tribe. The tribe may
vote however they wish, but the chieftain will always have the final say. Each decision will affect
the tribes health, population, resources, and reputation. If resources are not managed properly
the tribe will likely not survive. After several decisions have been made, the tribe has the choice
to put a new chief in charge in case the previous chieftain made too many poor decisions or
displeased the tribe with their own decisions. All of the events have at least some historic
backing. Some of the events take more creative liberty than others however with the players
making major decisions that historically never happened potentially. Each event will be
accompanied by a small bit of historical information to help educate the players on that time
period.
Game Mechanics
Naming the tribe
Selecting a chieftain
Chieftain name
Selecting a chieftain path (war, peace, progression, tradition)
Selecting a region to settle in
Voting on decisions (critical story and random)
Event choices affect village
Resources
Population
Chieftain
Movement
Weather
War
Relations
Village Attributes and Dependencies
Tribe name
Chief name
Chief path
Chief experience
Current location
Population
Food
Water
Wood
Health
Womens role in society
Health
Herbs
Womens role in society
Chief path
Population
Current location
Womens role in society
Population
Current location
Womens role in society
Population
Current location
Womens role in society
Population
Current location
Womens role in society
Population
Current location
Spanish relations
Westernization
Food
Water
Wood
Herbs
Weapons
Peace/War
Chief path
Attack events
Trade events
Pueblo Relations
Chief path
Pueblo events
Spanish Relations
Chief path
Spanish events
Other Relations
Chief path
Other relations events
Chieftain Paths
War - Fewer trade events, more attack events, more plunder from attacks, -1 to
relations, -2 peace/war
Peace - More trade events, less attack events, increased chance of enemy raid,
+1 to relations, +2 peace/war
Progression - Bonus resources between rounds, improved population health, +2
Spanish/Pueblo relations, less movement events
Tradition - More resource events, more movement events, increased trade good
income, -2 Spanish/Pueblo relations
Critical Decisions
world?
Yes