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Rings of Power in Warhammer

Lesser Ring
Gain 1 Magic Item
Gain a Familiar
Gain 5% to 4 Abilities
Gain 10% to 1 Ability
Powers work in all environments, +1 Magic
Gain 1 Skill
Gain 1 Talent
Act as Infinite Ring of Mass Storage with identify
Gain Nightvision (120)
Reincarnated (Roll Randomly for Race)
Powers work at Maximum Effect
Monster Storage @
Gain See the Invisible
Gain the Full Progression of 1 Basic Career
Gain 1 Mutation or Blood Gift*
Gain access to 1 Lore
Gain a Resistance
Become a Were-Form (Uncontrolled)
Gain 500xp
Acts as a Ring of Useful Items+
Combat Bonuses#

@Monster Storage
*Mutations/blood Gifts
+Ring of Useful Items
#Combat Bonuses

Greater Ring
Gain 6 Magic Items
Gain a Greater Familiar
Gain 10% to all Abilities
Gain 20% to 1 Ability
Powers work in all environments at double effect. +2 Magic
Gain 6 Skills
Gain 6 Talents
Act as infinite Ring of Mass Storage with True Identify
Gain Nightvision (see in total darkness equal to normal
vision)
Reincarnated (Choose Race)
Gain the Ability to Control Effect of Powers
Monster Storage @
Gain True Seeing
Gain the Full Progression of 1 Advanced Career
Gain 5 Mutations or Blood Gifts*
Gain access to All Lore
Gain an Immunity
Become a Were-Form (Controlled)
Gain 2000xp
Acts as a Ring of Useful Items+
Combat Bonuses#

Lesser: 8 monsters, Opposed will power test


Greater: 16 monsters, Opposed will power test at +20%/20%, monsters regenerate after 24 hours
Lesser: negative effects still count
Greater: ignore negative effects
Lesser: 64 items, Items are set once stored
Greater: Unlimited number of items can be stored
Lesser: +10% to WS and BS, +1 to Attack and Initiative, +2
to SB, TB, Armour and Damage
Greater: +20% to WS and BS, +2 to Attack and Initiative,
+4 to SB, TB, Armour and Damage, attacks ignore armour