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The Evaluation of Minecraft for Children in the Age Group of 5-7 year olds
And children with Downs syndrome
Vilma Sampson
University of West Georgia
The Evaluation of Minecraft for Children in the Age Group of 5-7 year olds
And children with Downs syndrome
Introduction
As educators, students, parents, and the community rely on us to guide the young
generation to a more promising future. We create the foundation of learning by our decisions
and methods of teaching, and we influence where our future will take us throughout our students
abilities to perform. This foundation is built upon our students learning abilities and it is
reflected upon our students ability to perform. Therefore, identifying and introducing the
appropriate learning tools as resources that fit the abilities and challenges of our diverse students
population is imperative to our students development and for our future. This paper focused on
the evaluation of Minecraft as a learning tool for children in the age group of 5-7 and subgroup
children in that same age group with Downs syndrome.
What is Minecraft?
Minecraft is an open-ended sandbox game that allows players to construct, interact, and
collaborate among each other. It allows players to use the resources that are found on their
environment to build a 3D virtual world (Mojang, 2014). The game has two different modes.
The creative mode is for those players who are interested in building and using their imagination.
Players using this mode are able to build using the resources available in their environment
without the fear of unwanted guest. Within this mode, players can also play with other players to
join forces and built a world of their own. The other mode is the survival mode. This mode is for
those players who are looking for adventure. Players in this mode are building out of necessity
to survive and protect themselves from the monsters that are release at night and their goal is to
eat them.
Creative
Survival
them, they feel a sense of initiative. However, if they are not encouraged to become selfinitiative or are too controlling, they feel a sense of guilt (Alexander, 2013). By encouraging
children to take self-initiative, allowing them to create their own make believe game, and
engaging in their games, educators and parents are helping childrens psychosocial development.
According to Kohlbergs theory of moral reasoning, my target audience falls within the
preconventional morality. During this level, children are considered to be egocentric in which
they are only concern about their needs. Children in this stage will behave according to the
action of receiving. Most children at this age think before reacting to a situation in terms of
whether or not they will get rewarded or punished for performing an act. My son, for instance,
tells me that he is behaving well at pre-k during the week because on Friday he will get a
treasure from the treasure box. It is clear that my sons judgment of what is considered a good
behavior is solely a result to satisfy his need of receiving a treasure. They are undergoing an
extremely development change and are becoming more independent.
The subgroup that I have included in my study is children of age 5-7 years old with
Downs syndrome. Children with Downs syndrome encounter unique challenges and
difficulties in their developmental stages. Their cognitive development includes short attention
span, poor judgment, and delayed in language and speech development (NIH, 2014). Due to their
delay in speech, their social skill is slower than other children in their same age group. When
children have limited speech and language skills, their behaviors may be reflected due to their
frustration of communication. However, their strength includes good social skill development,
learning with visual representations, and word reading. Their weakness includes motor
development, grammar and speech clarity, and number skills (DSE, 2014).
Examination of Minecraft
References
Alexander, P. A. (2006). Psychology in learning & instruction. Upper Saddle River, NJ: Pearson.
MinecraftEdu. (2014) Bring Minecraft to classroom. Retrieved from http://minecraftedu.com/
Mojang. (2014). Minecraft. Retrieved from https://minecraft.net/
NIH. (2014). What are common symptoms of Down syndrome? Retrieved from
http://www.nichd.nih.gov/health/topics/down/conditioninfo/Pages/symptoms.aspx
DSE. (2014). Down syndrome education online. Retrieved from http://www.downsyndrome.org/information/social/overview/
Common Sense Media. (2014) We rate, educate, and advocate for kids, families, and school.
Retrieved from https://www.commonsensemedia.org/game-reviews/minecraft/userreviews/adult