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NCA COMPETITION RULE BOOK

FOR ALL-STAR TEAMS

NCA ALL-STAR NATIONAL CHAMPIONSHIP


Dallas, Texas | February 27 - March 1, 2015

TABLE OF CONTENTS

NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

Eligibility Policy

Divisions and Crossovers

NCA Level Eligibility Policy

USASF Image Policy

Interruption of Performance

Music Information

Performance Area

Routine Requirements

Judging Panels

USASF Athlete ID Process

Code of Conduct

Legality Verification

All-Star Best Cheerleader & All-Star Group Stunt

10

2014 - 2015 Varsity All Star Scoring Guidelines

18

2014 - 2015 NCA Sample Score Sheets

2014 - 2015 USASF SAFETY RULES


For the most up-to-date USASF Safety Rules for the 2014 - 2015 championship season, please visit http://usasfrules.com.

ALL-STAR CHEER RULE BOOK 1 REVISED 7.23.14

NCA ALL-STAR COMPETITION RULES


NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

ELIGIBILITY POLICY
In fairness to all, NCA strictly enforces its age requirements for each division. NCA reserves the right to assess a penalty,
disqualify, reclaim any and all awards and/or remove video appearance for any team/gym found to be in violation of the
eligibility policy, whether before, during or after the Event. The USASF Official Event Roster must be completed and should
include each participants name, age and birth date. This form must be signed and given to NCA during the event check-in.
A gym owner must sign and date this form.

DIVISIONS AND CROSSOVERS


Unlimited Crossovers will continue to be allowed at all NCA events with the exception of NCA All-Star Nationals.
Crossovers at NCA ALL-STAR NATIONALS WILL BE ALLOWED given the following restrictions:
1. Participant may only crossover into a division within the same USASF Level (e.g. Level 3 Jr Coed and Level 3 Small
Senior).
2. Participant may only represent up to a maximum of two teams.
3. Participant may only represent one program.
4. A maximum of five crossover participants is allowed per team.
5. Crossover participants must pay an additional commuter registration fee in full to perfrom on the second team.
NCA always attempts to ensure teams from the same program do not have overlapping performances during the preliminary
schedule. However, NCA cannot guarantee that a performance overlap will not occur during the final schedule. If a team
violates the crossover rule, the second and each subsequent team will receive a 10.0 deduction off of their final score for
each illegal participant. Maximum penalty is 20.0.

NCA LEVEL ELIGIBILITY POLICY


All teams must compete in their legitimate USASF level. Teams that move to a lower USASF Level prior to attending NCA
Nationals are allowed to do so, provided they competed at least once in their new level at one or more USASF competitions
prior to February 27, 2015. Should a teams Level Eligibility be questioned by another program, NCA will request
documentation of that teams participation at a previous event.

ALL-STAR CHEER RULE BOOK 2 REVISED 7.23.14

NCA ALL-STAR COMPETITION RULES


NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

USASF IMAGE POLICY


Judges reserve the right to assess warnings and/or deductions when a teams choreography, uniform, make up, bows, etc.
do not meet the standards of appropriate as described in this policy.
COVER UP GUIDELINES
Athletes with non-full top uniforms must wear a T-shirt or other suitable cover up over their uniforms unless they are in the
warm-up area, traveling as a group directly to or from the warm up area, or on the performance stage.
APPROPRIATE CHOREOGRAPHY
All facets of a performance/routine, including both choreography and music selection, should be appropriate and suitable for
family viewing and listening.
Examples of inappropriate choreography may include, but are not limited to, movements such as hip thrusting and
inappropriate touching, gestures, hand/arm movements and signals, slapping, positioning of body parts and positioning
to one another. Music or words unsuitable for family listening, which includes, but is not limited, to swearwords and
connotations of any type of sexual act or behavior, drugs, explicit mention of specific parts of the body torso, and/or violent
acts or behavior are other examples of inappropriate choreography. Removing improper language or words from a song and
replacing with sound effects or other words may still constitute inappropriate.
Music or movement in which the appropriateness is questionable or with which uncertainty exists should be assumed by the
coach to be inappropriate and removed as to not put their team in an unfortunate situation.

MAKEUP AND OTHER


MAKEUP
Makeup should be uniform and appropriate for both the performance and the age of the athletes. Face/Eyelid Rhinestones
are not allowed. False eyelashes are allowed but may not be decorated in rhinestones or additional jewelry.
BOWS
Bows should not be excessive in size (acceptable bows are generally no more than 3 in width) and shouldnt be a
distraction to the performance. Bows should be worn in a manner to minimize risk for the participants, should be
adequately secured and should not fall over the forehead into the participants eyes or block the view of the participant
while performing.

APPROPRIATE UNIFORM

*Appropriate Uniform goes into effect with the 2015 - 2 016 season.
GENERAL UNIFORM GUIDELINES*
No risqu, sexually provocative or lingerie looking or inspired uniform or garments allowed. All uniform pieces should
adequately cover an athlete and must be secured to eliminate any possible wardrobe malfunction. Appropriate
undergarments must be worn.
In addition to the below specific guidelines, athletes must also consider that a combination of uniform pieces may also
deem a uniform appropriate or inappropriate. ALL garments must properly over the athlete and the athletes undergarments
during the routine.

ALL-STAR CHEER RULE BOOK 3 REVISED 7.23.14

NCA ALL-STAR COMPETITION RULES


NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

UNIFORM SKIRT/SHORTS GUIDELINES*


When a skirt is worn as part of the uniform, briefs under the skirt are required. The skirt must fully cover the hips. The skirt
must completely cover the briefs and must fall at least 1 inch below briefs (regular and boy cut briefs). When shorts are
worn as part of the uniform, there must be a minimum of a 2 inseam.
UNIFORM TOP GUIDELINES*
Uniform tops may not include an exposed midriff (crop top) except when worn by athletes competing in Senior divisions.
Uniform tops must be secured by straps or material over at least one shoulder or around the neck (tube tops are not
allowed). Judges reserve the right to assess warnings and/or deductions when a teams choreography, uniform, make up,
bows, etc. do not meet the standards of appropriate as described in this policy.

INTERRUPTION OF PERFORMANCE
INJURY
The Safety Judge, Panel Judge, coach, athlete or competition official reserves the right to stop a routine due to an obvious
injury. In the event that an injury causes the teams routine to be interrupted during a Nationals Preliminary Competition,
Classic Championship or a Regional Championship, the team will have 30 minutes to regroup before performing their routine
again from the beginning. Judging will resume from the point at which the injury/interruption occurred as determined by
the Judges. The routine must be performed full-out from the beginning of the routine. All point deductions accumulated to
that point will carry over. If a team prefers not to re-work the routine, then at the coachs discretion, they may take the score
they have received up to that point. If a skill has not been performed a 0 will be given in the category. In the event that
an injury causes the teams routine to be interrupted during final competition (Nationals), the judges will determine if there
is sufficient time and feasibility for the team to complete their performance. If not, scores will be based on the performance
prior to the injury.
UNIFORM DISTRACTIONS
The Safety Judge or Panel Judge reserves the right to stop a routine, assess a deduction, and/or disqualify a team for a
uniform distraction (e.g. garment not being securely fastened/attached, straps break, pants split, etc.). Each performer is
required to take the necessary steps to avoid inappropriate exposure prior to the performance. If a judge stops the routine
or a performer leaves the floor to adjust a uniform a penalty or disqualification may result. The team may or may not be
given an opportunity to return to complete their performance.
INTERPRETATIONS/RULINGS
NCA has the authority to make a decision on any issue, protest, penalty or rule that is unclear or not specifically addressed
in this document. NCA will render a judgment in an effort to ensure that the competition is conducted in a manner
consistent with the general spirit and goals of the competition and NCA.
MUSIC
In the event a technical error causes a teams music to be interrupted, the coach will have the opportunity to stop the
performance. Generally, the team will perform in the spot they currently have unless NCA determines for safety reasons
they should be moved down in the order. It is recommended that coaches have a backup CD/digital player with them at the
music table. Judging and timing will resume from the point at which the malfunction occurred as determined by the Judges.
ALL-STAR CHEER RULE BOOK 4 REVISED 7.23.14

NCA ALL-STAR COMPETITION RULES


NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

MUSIC INFORMATION
Regionals: Routine should be on CD. Duplicate CDs must be available at the music table in case of lost or broken
CDs. Coaches are strongly advised to create routines (mix music) that finish a few seconds under the time
limit to ensure that the team does not go over time. Judges decisions on timing of total routine and music portion of
routines are final.
Nationals and Classics: Music should be on CD or digital music player (iPod, iPhone, MP3).
If utilizing CD, Duplicate CDs must be available at the music table in case of lost or broken CDs. Coaches are
strongly advised to create routines (mix music) that finish a few seconds under the time limit to ensure that
the team does not go over time. Judges decisions on timing of total routine and music portion of routines are final.
If utilizing digital music player, NCA & NDA will provide the necessary cables. Be sure to follow these steps below prior
to your performance:
Set up a playlist for each routine
Turn OFF any equalizer, sound check and/or volume limit
Turn your volume up to 100%
If using a phone, make sure it is in airplane mode to avoid incoming calls during performance

PERFORMANCE AREA
Performance surfaces and dimensions may vary by Championship based on venue, size and restrictions, divisions offered,
and other factors. Please refer to specific Championship for which you are attending and make note of the Performance
Area Information. Most NCA Competitions will have a Competition Area measuring 42 deep by 54 wide carpet-bonded
foam floor.

ALL-STAR CHEER RULE BOOK 5 REVISED 7.23.14

NCA ALL-STAR COMPETITION RULES


NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

ROUTINE REQUIREMENTS
1. Each team will perform a choreographed routine not to exceed 2 minutes and 30 seconds
(150 seconds; EXCEPTION: All-Star Prep time limit is 2 minutes).
2. Music is required for all of the routine. A 2.0 penalty will be assessed if music is not used for the entire routine.
3. Organized, formal entrances that involve organized cheers or run-ons with jumps, tumbling, or stunts are not permitted.
Cheerleaders should enter the performance area in a timely fashion.
4. Timing will begin with the first note of music by the team after they are officially announced and have taken the floor.
Cheerleaders must have at least one foot on the performing surface when the routine starts.
5. Timing will end with the last organized word, movement, or note of music by the team. Teams must exit the
performance area immediately following the routine.
6. Team names will be called twice: once as the team on deck and once as the next team to perform.
7. Routines must be appropriate for family viewing. Any vulgar or suggestive movements, words, or music will result in a
score deduction. No tear-away uniforms or removal of clothing is allowed. Judges decisions are final.
MINIMUM NUMBER OF ATHLETES
Teams that compete with fewer than the minimum number of athletes required for that division may receive a 2.0 deduction
or be disqualified.

JUDGING PANELS
PANEL JUDGES
Panel Judges are responsible for scoring each teams performance based on the Varsity All Star Scoresheet. Each Panel
Judge fills out his/her own score sheet for each performance. Panel Judges score technical ability and the overall routine,
but they do not determine or score deductions or safety violations.
SAFETY JUDGE
The Safety Judge is responsible for administering all safety violations, time violations, and boundary violations.
POINT DEDUCTION JUDGE
The Point Deduction Judge is responsible for assessing deductions in each routine for obvious bobbles or falls from
technical skills.

ALL JUDGES DECISIONS ARE FINAL


CALCULATING FINAL SCORE
Your Day 1 score will count as 25% of your final score. Your Day 2 score will account for the other 75%. Teams will
compete in reverse order from how they placed in prelims (e.g. squads with the highest score after prelims in a particular
division will compete last in that division on finals).

ALL-STAR CHEER RULE BOOK 6 REVISED 7.23.14

NCA ALL-STAR COMPETITION RULES


NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

USASF ATHLETE ID
In lieu of the Team Eligibility Roster that was previously required by NCA & NDA, all cheer and dance participants must now
be registered in the USASF Athlete ID program. Registration is required prior to your first competition of the 2014-2015
championship season. If you havent already registered, please see the process below.
ATHLETE ID PROCESS
Step 1
Prior to attending your first event in the 2014-2015 season, register all cheer and dance
athletes by entering information in member profiles at USASF.net.
Athlete birth certificates will be uploaded to USASF secure servers for birthdate
verification by USASF staff. Once birthdates are verified, birth certificate files are
digitally destroyed and not stored on any server.
Step 2
Create and print USASF Official Event Rosters for each team prior to each event and submit at check-in.

CODE OF CONDUCT
To ensure the most positive experience for all attendees, NCA asks that the following Code of Conduct be adhered to during
all NCA Championships:
Any questions or concerns that affect a teams performance or experience must be communicated by the coach to the
NCA Event Information Table. The appropriate NCA Official will then be called to discuss the situation with the coach.
Participants, coaches or spectators are prohibited from making contact with the Judges during the competition.
Judges rulings are final related to deductions, final team placements and legalities.
Any unruly, aggressive or belligerent behavior by participants, coaches or spectators toward any other attendee or NCA
Event Staff may result in potential deduction, team disqualification, removal from the event and/or barred participation
from future NCA Championships.

ALL-STAR CHEER RULE BOOK 7 REVISED 7.23.14

NCA ALL-STAR COMPETITION RULES


NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

LEGALITY VERIFICATION
As a coach, it is important to be current on the NCA & USASF Safety Rules. If you have questions concerning any safety
rules or questions regarding specific performance elements, please follow these steps. This will ensure that you receive a
timely and accurate response to your questions.









All questions must be in written form.


Due to the differences in interpretation and terminology, no phone calls will be accepted.
Do not rely on prior rulings from NCA Championships.
A separate video must be submitted for each Competition to ensure legality.
For all Legality questions, you must send a video that contains the skill in question.
Video must include the following:
1. Front, side and back view of skill.
2. Name of the Championship where you will be performing skill and the Division you will be performing in.
3. Include your name, team name, email and phone number with your video.
4. Do not send the entire Routine, only the skill(s) in question. Your video will be kept on file at NCA.

VIDEOS THAT ARE NOT IN THE ABOVE FORMAT WILL NOT BE VIEWED.
VIDEOS MUST BE RECEIVED IN THE NCA OFFICE at least THREE WEEKS PRIOR to the Championship date.
Videos not received in the NCA office three weeks prior to the championship date will NOT be reviewed.
You must email your video to:
ncaallstarsafety@gmail.com.

Note: Emailed videos may not exceed 10mb and should be in either

Windows Media Player or Quicktime formats.

DO NOT DEPEND ON YOUR CHOREOGRAPHER OR COACH


TO DETERMINE IF SOMETHING IS LEGAL.
IF YOU FEEL THAT SOMETHING MAY BE ILLEGAL,
SEND A VIDEO TO THE NCA OFFICE.

ALL-STAR CHEER RULE BOOK 8 REVISED 7.23.14

ALL-STAR BEST CHEERLEADER

NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.

ALL-STAR BEST CHEERLEADER & GROUP STUNT REQUIREMENTS


These divisions will not be offered at Nationals but may be offered at other championships on a case-by-case basis when
appropriate.
ALL-STAR BEST CHEERLEADER REQUIREMENTS
Time Limit
1 minute 30 seconds (90 seconds) maximum
Music
May be used for the entire routine or just a portion of it
Pre-recorded music should be low during the cheer portion, so that the judges can hear the participants voice.
Routine
Should include the following: jumps, tumbling skills (standing and running), cheer/motions and a dance.
These skills may be performed in any order.
Must perform at least 3 jumps in routine.
Tumbling
Skills are limited to 1 flipping and 1 twisting rotations.
Age Restrictions
All-Star Senior Best Cheerleader: 15 18 Years
All-Star Junior Best Cheerleader: 12 14 Years
All-Star Youth Best Cheerleader: 11 Years and younger

ALL-STAR GROUP STUNT REQUIREMENTS


Time Limit
1 minute, maximum: routine may be performed to music. Groups may have 4 5 members. 1 Male is allowed.
Routine
The participants must provide a spotter. The spotter must be a COACH (for safety purposes, you must provide a spotter who
has proper knowledge of the routine and is capable of spotting the routine). No one will be allowed to compete without a
proper spotter. The spotter may not help support or hold up a stunt and may not help with dismounts.
In the SENIOR age division, no one younger than 12 years of age will be allowed to compete in this category.
Dance/Cheer motions, jumps and tumbling that are not performed with direct progression into a stunt will not be
considered in the scoring process; therefore we strongly suggest that your routines consist of stunts only.
Must follow USASF Age Division and Safety Rules.
Restrictions
All-Star Senior Best Group Stunt: 12 18 Years; up to 5 members (all female)
All-Star Coed Best Group Stunt: 12 18 Years; up to 5 members (1-2 may be males)
All-Star Junior Best Group Stunt: 14 Years and younger; up to 5 members (1 may be male)

ALL-STAR CHEER RULE BOOK 9 REVISED 7.23.14

VARSITY ALL STAR SCORING SYSTEM


BUILDING

varsityallstar.com

STUNT DIFFICULTY
7.5 - 8.0

BELOW

8.0 - 8.2

LOW

STUNT / PYRAMID CREATIVITY

Skills performed do not meet Low range


requirement

4.0 - 4.3

AVERAGE

2 different level appropriate skills performed by


most of team

8.2 - 8.5

MID

3 different level appropriate skills performed by


most of team

8.5 - 9.0

HIGH

4 different level appropriate skills performed by


most of team

COED

Less than majority of the building skills


choreographed demonstrate excellent use of
innovative/unique/visual transitions

Majority to all of the building skills


ABOVE
choreographed demonstrate excellent use of
AVERAGE
innovative/unique/visual transitions

4.4 - 5.0

TECHNIQUE
PYRAMID DIFFICULTY
Skills performed do not meet Low range
requirement

7.5 - 8.0

BELOW

8.0 - 8.2

LOW

2 different level appropriate skills, 2 structures

8.2 - 8.5

MID

3 different level appropriate skills, 2 structures

8.5 - 9.0

HIGH

4 different level appropriate skills, 2 structures

.1 - .3

AVERAGE

.4 - 1.0

Less than majority of the athletes demonstrated


excellent precision, form and synchronization

Majority to all of the athletes in the routine


ABOVE
demonstrated excellent precision, form and
AVERAGE
synchronization

# of
ATHLETES

7.5 - 8.0

BELOW

Skills performed do not meet Low range


requirement

4.0

4.2

Unassisted or Assisted Shoulder Sit or Chair Sit

4.2

LOW

Unassisted Toss* or Walk-In* to Hands OR


Assisted Toss* or Walk-In* to Hands press
Extension

4.5

MID

Unassisted Toss* or Walk-In* to Hands press


Extension OR Assisted Toss* or Walk-In* to fully
Extended Double Leg Stunt

4.9

HIGH

Unassisted Toss* or Walk-In* to fully Extended


Double Leg Stunt OR Assisted Toss* or Walk-In*
to fully Extended Single Leg Stunt

5.0

MAX

Unassisted Toss* or Walk-In* to fully Extended


Single Leg Stunt

COED QUANTITY CHART


4.5

4.9

5-7

5.0
1

8 - 11

8.0 - 8.2

LOW

Less than a majority performs a level


appropriate toss

12 - 15

8.2 - 8.5

MID

Majority performs a level appropriate toss

16 - 19

8.5 - 8.9

HIGH

Full team (with or with front spots) perform a


level appropriate toss

20 - 23

24 - 27

9.0

MAX

Full team (with or with front spots) perform a


level appropriate toss plus one additional toss

28 - 31

32 - 35

36

MAJORITY = 51% of the athletes on the team are used in a toss sequence
FULL TEAM = The maximum number of tosses that can be thrown during one sequence

BELOW

*Several forms of Toss and Walk-In are acceptable (i.e. a full up, ball up, etc.)
L4.2 and L5R coed teams will always follow the stunt quantity chart, not the coed
chart. Coed stunts must be performed at the same time and perform the same entry
and skill to receive quantity/skill credit. A score in this category can be earned by
meeting the stunt requirements listed regardless of whether or not the stunts are
based by male or female.

STUNT QUANTITY CHART


TOSS DIFFICULTY

4.0

A teams score in this category will be based on the most number of stunt group used
to perform one of the required level appropriate building skills.

# of MALES ON TEAM

# of STUNTS*

1-3

4-5

6-7

8-9

10 - 11

12 - 13

14 - 15

16 - 17

18

*Coed stunts must be performed at the same time and perform the same entry and
skill to receive quantity/skill credit. A score in this category can be earned by meeting
the stunt requirements listed regardless of whether or not the stunts are based by
male or female.

Scores are based on performances at that days event compared to other teams in your division and/or level. Teams will notice a variance in scores from event to event.
MAJORITY = 51% (of the team) | MOST = 75% (of the team) | REVISED 6.17.14

VARSITY ALL STAR SCORING SYSTEM


TUMBLING

varsityallstar.com

MAJORITY/MOST QUANTITY TABLE

STANDING TUMBLING
7.5 - 8.0

BELOW

8.0 - 8.2

LOW

Majority of team performs a level appropriate pass

8.2 - 8.5

MID

Most of team performs a level appropriate pass

8.5 - 9.0
8.5 - 9.0

Skills performed do not meet Low range requirement

LEVEL 1 - 2: HIGH

Most of team performs two level appropriate passes, one of which must be synchronized

LEVEL 3 - 5: HIGH

Most of team performs two level appropriate passes, one of which must be a synchronized
jump/tumble combination

RUNNING TUMBLING DIFFICULTY


7.5 - 8.0

BELOW

Skills performed do not meet Low range requirement

# of ATHLETES

MAJORITY

MOST

10

11

12

13

10

14

11

15

11

8.0 - 8.2

LOW

Less than a majority of the team performs a level appropriate pass

16

12

8.2 - 8.5

MID

Majority of the team performs a level appropriate pass

17

12

8.5 - 9.0

HIGH

Most of the team performs a level appropriate pass

18

14

19

10

14

20

10

15

21

11

16

22

11

17

23

12

17

JUMP DIFFICULTY
8.0

LOW

Most of the team performs 1 jump

8.2

MID

Most of the team performs 2 connected advanced jumps

8.5

HIGH

Most of the team performs 3 connected advanced jumps

9.0

MAX

Most of the team performs 4 connected advanced jumps or 3 connected advanced jumps,
plus one additional advanced jump, must include a variety

All approaches within the jumps must use a whip approach to be considered connected. Teams must perform the required skill set or they will be given a lower score.
BASIC JUMPS: Spread Eagle, Tuck Jump | ADVANCED JUMPS: Pike, Right/Left Hurdlers (front or side), Toe Touch

AVERAGE

.4 - 10.

ABOVE AVERAGE

12

18

13

19

26

13

20

27

14

20

28

14

21

29

15

22

30

15

23

Less than majority of the athletes demonstrated excellent precision, form and synchronization

31

16

23

Majority to all of the athletes in the routine demonstrated excellent precision, form and
synchronization

32

16

24

33

17

25

TECHNIQUE
.1 - .3

24
25

Scores are based on performances at that days event compared to other teams in your division and/or level.
Teams will notice a variance in scores from event to event.
MAJORITY = 51% (of the team) | MOST = 75% (of the team) | REVISED 6.17.14

34

17

26

35

18

26

36

18

27

VARSITY ALL STAR SCORING SYSTEM


OVERALL

varsityallstar.com

DANCE
9.0 - 9.2

LOW

Dances that include poor perfection and sync, entertainment value, length and/or musicality. Basic choreography and/or creativity.
Poor technique in movement.

9.2 - 9.5

MID

Dances that include average perfection and sync, entertainment value, length and/or musicality. Average choreography and/or
creativity. Average technique in movement.

9.5 - 10

HIGH

Dances that include excellent perfection and sync, entertainment value, length and/or musicality. Excellent choreography and/or
creativity. Excellent technique in movement.

OVERALL IMPRESSION / PERFORMANCE


9.0 - 9.2

LOW

Routines that could use additional focus on level of perfection and/or performance.

9.2 - 9.5

MID

Routines that are average or have slight breaks in their level of perfection and/or performance.

9.5 - 10

HIGH

Routines that have a high level of perfection and/or performance.

ROUTINE CREATIVITY
4.0 - 4.3

AVERAGE

Less than majority of the creative elements choreographed demonstrate excellent use of innovative/unique/visual transitions.

4.4 - 5.0

ABOVE AVERAGE

Majority to all of the creative elements choreographed demonstrate excellent use of innovative/unique/visual transitions.

Scores are based on performances at that days event compared to other teams in your division and/or level.
Teams will notice a variance in scores from event to event.
REVISED 6.17.14

VARSITY ALL STAR SCORING SYSTEM


DEDUCTION SYSTEM

varsityallstar.com

BUILDING BOBBLE - .25


Examples:
Stunts and Pyramids that almost drop/fall, but are
saved (this includes excessive movement of the bases)
Blatant incomplete twisting cradles (landing on
stomach, etc.)
Knee or hand of base touching ground during cradle or
dismount

ATHLETE FALL - .25


Examples:
Hands down in tumbling or jumps
Knees down in tumbling or jumps
Blatant incomplete tumbling twist(s)
Multiple body parts touch the floor in tumbling or jumps
Drops to the floor during individual skills (tumbling,
jumps, etc.)

BUILDING FALL - .50


Examples:
Cradling, dismounting, or bringing down a stunt or
pyramid early (not timing issues)
Base falling to the floor during a cradle or dismount

MAJOR BUILDING FALL - .75


Examples:
Falls from individual stunt, pyramid, or tosses to the ground
(top person lands on ground or multiple bases land on
ground)

MAXIMUM - 1.0
When multiple deductions should be assessed during an individual stunt or toss (by a single group), or during a pyramid collapse,
then the sum of those deductions will not be greater than 1.0.
TIME LIMIT VIOLATIONS
Teams that exceed 2:30 will be subject to the following deduction:
1 - 5 seconds over time will result in a .50 deduction
6 or more seconds over time will result in a 1.0 deduction
The routine time limit is 2:30. Routines that exceed this time limit run a risk of being assessed a deduction. Judges will use a stop
watch or similar device to measure the official time. Acknowledging the potential variance caused by human reaction speed and sound
system time variations, judges will not issue a deduction until their stopwatch/clock shows a time that exceeds 2:33.
SAFETY VIOLATIONS
Building skills performed out of level will be issued a 1.0 deduction.
Tumbling skills performed out of level and violation of any other General Safety Guidelines will be issued a .50 deduction.
UNSPORTSMANLIKE CONDUCT DEDUCTION
When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper professional
conduct. Failing to do so may result in a 2.0 deduction, removal of coach, or disqualification.
BOUNDARY VIOLATIONS
The performance surface is defined as the 42 x 54 competition floor. The competition boundary is defined as the performance surface
and any immediate adjacent safety border. A .25 deduction will be assessed per occurrence for an athlete that makes contact with
both feet outside the competition boundary. Stepping on, or just past the white tape is not a boundary violation.

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS BUILDING

varsityallstar.com

STUNT DIFFICULTY
0

PYRAMID DIFFICULTY

No skills performed

No skills performed

TOSS DIFFICULTY
0

No skills performed

1.0 - 3.0

LOW

Below level skills; 2 or less different level


appropriate skills performed by a majority of the
athletes

1.0 - 3.0

LOW

Below level skills performed; 2 or less different


level appropriate skills

1.0 - 2.0

MID

Below level toss(es) performed; level


appropriate toss(es) performed by less than a
majority of athletes

2.0 - 5.0

MID

3 level appropriate skills performed by a


majority of the athletes

2.0 - 5.0

MID

3 different level appropriate skills, at least


2 structures

2.0 - 5.0

HIGH

1 level appropriate toss performed by a majority


of the athletes

4.0 - 10

HIGH

4 level appropriate skills performed by a


majority of the athletes

4.0 - 10

HIGH

4 different level appropriate skills, at least


2 structures minimum

The following are considered when scoring difficulty:


Degree of difficulty
Percentage of team participation
Variety of load-ins, dismounts and transitions
Additional skills and combination of skill (non-level included)
Technique: A teams effectiveness in demonstrating proper form, timing uniformity and precision.
Creativity/Choreography: A teams effectiveness to implement innovative, visual, unique and intricate ideas, incorporations and music.

Majority: + 1 (majority required to score in the medium or high range for difficulty)
Points will be awarded in tenths (1/10)

Scores are based on performances at that days event compared to other teams in your division and/or level. Teams will notice a variance in scores from event to event.
REVISED 7.9.14

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS TUMBLING

STANDING TUMBLING DIFFICULTY


0

No skills performed

varsityallstar.com

RUNNING TUMBLING DIFFICULTY


0

No skills performed

1.0 - 3.0

LOW

Below level standing tumbling passes; level appropriate


standing tumbling passes performed by less than a
majority of the athletes

1.0 - 3.0

LOW

Below level running tumbling passes

2.0 - 5.0

MID

1 level appropriate standing tumbling pass(es) performed


by a majority of the athletes

2.0 - 5.0

MID

Level appropriate running tumbling passes performed by


less than a majority of the athletes

4.0 - 10

HIGH

2 level appropriate standing tumbling passes performed by


a majority of the athletes

4.0 - 10

HIGH

1 level appropriate running tumbling pass(es) performed


by a majority of the athletes

The following are considered when scoring difficulty:


Degree of difficulty
Percentage of team participation
Variety
Additional skills
Synchronization
Jump/tumbling combination (Standing Tumbling only)
Technique: A teams effectiveness in demonstrating proper form, timing uniformity and precision.
Formations/Transitions: A teams effectiveness to demonstrate precise spacing and seamless patterns of movement.

Majority: + 1 (majority required to score in the medium or high range for difficulty)
Points will be awarded in tenths (1/10)

Scores are based on performances at that days event compared to other teams in your division and/or level. Teams will notice a variance in scores from event to event.
REVISED 7.9.14

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS DANCE & CHOREOGRAPHY

varsityallstar.com

JUMP DIFFICULTY
0

No skills performed

1.0

No advanced jumps

2.0

1 advanced jump by majority

3.0

2 advanced connected jumps by majority

4.0

3 advanced connected jumps by majority

5.0

4 advanced connected jumps or 3 connected jumps plus 1 additional advanced jump by majority

Advanced Jumps: Herkie, Hurdler, Toe Touch, Pike, Double Nine


Connected Jumps: All approaches within the jump section must have a whip approach
The following are considered when scoring difficulty:
Degree of difficulty
Percentage of team participation
Variety
Additional skills
Synchronization
Technique: A teams effectiveness in demonstrating proper form, timing uniformity and precision.
Dance: A teams ability to execute elite dance skills and visual effects through multiple levels, formation changes, creative tricks, ground, group
and partner work and motions performed at a fast pace and/or change of pace with strong musicality.
Creativity/Choreography: A teams effectiveness to implement innovative, visual, unique and intricate ideas, incorporations and music.
Overall Routine Impression: A teams effectiveness in performing a comprehensive and positive memorable experience.
Showmanship: A teams effectiveness in demonstrating genuine enthusiasm and confidence.
Majority: + 1 (majority required to score in the medium or high range for difficulty)
Points will be awarded in tenths (1/10)
Scores are based on performances at that days event compared to other teams in your division and/or level. Teams will notice a variance in scores from event to event.
REVISED 7.9.14

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS DEDUCTION SYSTEM

varsityallstar.com

BUILDING BOBBLE - 2.0


Examples:
Stunts and Pyramids that almost drop/fall, but are
saved (this includes excessive movement of the bases)
Blatant incomplete twisting cradles (landing on
stomach, etc.)
Knee or hand of base touching ground during cradle or
dismount

ATHLETE FALL - 1.0


Examples:
Hands down in tumbling or jumps
Knees down in tumbling or jumps
Blatant incomplete tumbling twist(s)
Multiple body parts touch the floor in tumbling or jumps
Drops to the floor during individual skills (tumbling,
jumps, etc.)

BUILDING FALL - 3.0


Examples:
Cradling, dismounting, or bringing down a stunt or
pyramid early (not timing issues)
Base falling to the floor during a cradle or dismount

MAJOR BUILDING FALL - 4.0


Examples:
Falls from individual stunt, pyramid, or tosses to the ground
(top person lands on ground or multiple bases land on
ground)

MAXIMUM - 5.0
When multiple deductions should be assessed during an individual stunt or toss (by a single group), or during a pyramid collapse,
then the sum of those deductions will not be greater than 1.0.
TIME LIMIT VIOLATIONS
Teams that exceed 2:30 will be subject to the following deduction:
1 - 5 seconds over time will result in a 2.0 deduction
6 or more seconds over time will result in a 4.0 deduction
The routine time limit is 2:30. Routines that exceed this time limit run a risk of being assessed a deduction. Judges will use a stop
watch or similar device to measure the official time. Acknowledging the potential variance caused by human reaction speed and sound
system time variations, judges will not issue a deduction until their stopwatch/clock shows a time that exceeds 2:33.
SAFETY VIOLATIONS
Building skills performed out of level will be issued a 4.0 deduction.
Tumbling skills performed out of level and violation of any other General Safety Guidelines will be issued a 2.0 deduction.
UNSPORTSMANLIKE CONDUCT DEDUCTION
When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper professional
conduct. Failing to do so may result in a 5.0 deduction, removal of coach, or disqualification.
BOUNDARY VIOLATIONS
The performance surface is defined as the 42 x 54 competition floor. The competition boundary is defined as the performance surface
and any immediate adjacent safety border. A 1.0 deduction will be assessed per occurrence for an athlete that makes contact with
both feet outside the competition boundary. Stepping on, or just past the white tape is not a boundary violation.

VARSITY ALL STAR SCORING SYSTEM


SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

15.0

9.0

1.0

5.0

PYRAMIDS

15.0

9.0

1.0

5.0

TOSSES

10.0

9.0

1.0

STUNT/COED
QUANTITY

5.0

5.0

SKILLS

TOTAL

STANDING
TUMBLING

10.0

RUNNING
TUMBLING
JUMPS

9.0

1.0

10.0

9.0

1.0

10.0

9.0

1.0

(4.0 - 5.0)

LE

TECHNIQUE

DIFFICULTY

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

10.0

ROUTINE
CREATIVITY

5.0

5.0

TOTAL SCORE

100

(.1 - 1.0)

(.1 - 1.0)

VARSITY ALL STAR SCORING SYSTEM


BUILDING SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

15.0

9.0

1.0

5.0

PYRAMIDS

15.0

9.0

1.0

TOSSES

10.0

9.0

1.0

STUNT/COED
QUANTITY

5.0

5.0

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

(4.0 - 5.0)

LE

P
10.0
10.0

COMMENTS

(.1 - 1.0)

5.0

VARSITY ALL STAR SCORING SYSTEM


TUMBLING SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING
TUMBLING

10.0

9.0

1.0

RUNNING
TUMBLING

10.0

9.0

1.0

JUMPS

10.0

9.0

1.0

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

ROUTINE
CREATIVITY

5.0

LE

P
10.0
5.0

COMMENTS

(.1 - 1.0)

VARSITY ALL STAR SCORING SYSTEM


LEVEL 1 SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

15.0

9.0

1.0

5.0

PYRAMIDS

15.0

9.0

1.0

5.0

STUNT/COED
QUANTITY

5.0

5.0

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING
TUMBLING

10.0

9.0

1.0

RUNNING
TUMBLING

10.0

9.0

1.0

JUMPS

10.0

9.0

1.0

TOTAL

DIFFICULTY

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

10.0

ROUTINE
CREATIVITY

5.0

5.0

TOTAL SCORE

90

(4.0 - 5.0)

LE

SKILLS

(.1 - 1.0)

(.1 - 1.0)

VARSITY ALL STAR SCORING SYSTEM


LEVEL 1 BUILDING SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

15.0

9.0

1.0

5.0

PYRAMIDS

15.0

9.0

STUNT/COED
QUANTITY

5.0

5.0

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

(4.0 - 5.0)

LE
1.0

P
10.0

COMMENTS

(.1 - 1.0)

5.0

VARSITY ALL STAR SCORING SYSTEM


LEVEL 1 TUMBLING SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING
TUMBLING

10.0

9.0

1.0

RUNNING
TUMBLING

10.0

9.0

1.0

JUMPS

10.0

9.0

1.0

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

ROUTINE
CREATIVITY

5.0

LE

P
10.0
5.0

COMMENTS

(.1 - 1.0)

VARSITY ALL STAR SCORING SYSTEM


SPECIAL NEEDS SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

15.0

9.0

1.0

5.0

PYRAMIDS

15.0

9.0

1.0

5.0

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING
TUMBLING

10.0

RUNNING
TUMBLING

10.0

JUMPS

10.0

(4.0 - 5.0)

LE

P
9.0

1.0

9.0

1.0

1.0

TOTAL

DIFFICULTY

LIMITED
ASSISTANCE

10.0

10.0

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

10.0

ROUTINE
CREATIVITY

5.0

5.0

TOTAL SCORE

95

(.1 - 1.0)

9.0

SKILLS

(.1 - 1.0)

VARSITY ALL STAR SCORING SYSTEM


SPECIAL NEEDS BUILDING SCORE SHEET
varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

15.0

9.0

1.0

5.0

PYRAMIDS

15.0

9.0

SKILLS

TOTAL

DIFFICULTY

LIMITED
ASSISTANCE

10.0

10.0

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

(4.0 - 5.0)

LE
1.0

P
10.0

COMMENTS

(.1 - 1.0)

5.0

VARSITY ALL STAR SCORING SYSTEM


SPECIAL NEEDS TUMBLING SCORE SHEET
varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING
TUMBLING

10.0

9.0

1.0

RUNNING
TUMBLING

10.0

9.0

1.0

JUMPS

10.0

9.0

1.0

SKILLS

TOTAL

DIFFICULTY

LIMITED
ASSISTANCE

10.0

10.0

DANCE

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0
5.0

COMMENTS

LE

P
10.0
10.0

ROUTINE
CREATIVITY

(.1 - 1.0)

5.0

VARSITY ALL STAR SCORING SYSTEM


ALL STAR PREP SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

14.5

8.5

1.0

5.0

PYRAMIDS

14.5

8.5

1.0

5.0

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING
TUMBLING

9.5

RUNNING
TUMBLING

9.5

JUMPS

9.5

1.0

8.5

1.0

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

10.0

ROUTINE
CREATIVITY

5.0

5.0

DIFFICULTY

(4.0 - 5.0)

LE

P
8.5

1.0

TOTAL

82.5

(.1 - 1.0)

8.5

SKILLS

TOTAL SCORE

(.1 - 1.0)

VARSITY ALL STAR SCORING SYSTEM

ALL STAR PREP BUILDING SCORE SHEET


varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

CREATIVITY

STUNTS

14.5

8.5

1.0

5.0

PYRAMIDS

15.0

8.5

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

(4.0 - 5.0)

LE
1.0

P
10.0

COMMENTS

(.1 - 1.0)

5.0

VARSITY ALL STAR SCORING SYSTEM

ALL STAR PREP TUMBLING SCORE SHEET


varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING
TUMBLING

9.5

8.5

1.0

RUNNING
TUMBLING

9.5

8.5

1.0

JUMPS

9.5

8.5

1.0

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

10.0

OVERALL IMPRESSION
PERFORMANCE

10.0

ROUTINE
CREATIVITY

5.0

LE

P
10.0
5.0

COMMENTS

(.1 - 1.0)

VARSITY ALL STAR SCORING SYSTEM


POINT DEDUCTION SCORE SHEET

varsityallstar.com

LEGEND

:15 - :30 SECONDS

1:30 - 1:45

.25

BB

BUILDING BOBBLE

.25

BF

BUILDING FALL

.50

MBF MAJOR BUILDING FALL

.75

MAX MAXIMUM

1.0

STUNTS

TUMBLING

PYRAMIDS

JUMPS

:45 SECONDS - 1 MINUTE

COMMENTS

1:15 - 1:30

1 MINUTE - 1:15

ATHLETE FALL

LE

0 - :15 SECONDS

:30 - :45 SECONDS

AF

1:45 - 2:00

AF .50

BB .25

BF .50

MBF .75

MAX 1.0

=
TOTAL

2:00 - 2:15

2:15 - 2:30

VARSITY ALL STAR SCORING SYSTEM


ALL STAR SAFETY SCORE SHEET

varsityallstar.com

NUMBER OF DEDUCTIONS

LE

DEDUCTION CATEGORY
BOUNDARY VIOLATIONS

x (.25)

OVERTIME (check)

TIME OF ROUTINE

NUMBER OF PARTICIPANTS

RULE INFRACTION

1 - 5 seconds - (0.5)

6 or more seconds - (1.0)

TOTAL

WARNING

CATEGORY

PAGE #

q
q
q
q
q
q

TOTAL SAFETY INFRACTION:

SAFETY DEDUCTION

(.50 or 1.0)

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS SCORE SHEET

varsityallstar.com

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STUNTS

20.0

10.0

10.0

PYRAMIDS

20.0

10.0

10.0

TOSSES

15.0

5.0

10.0

SKILLS

TOTAL

BUILDING CREATIVITY

5.0

SKILLS

TOTAL

DIFFICULTY

TECHNIQUE

STANDING TUMBLING

20.0

10.0

10.0

RUNNING TUMBLING

20.0

10.0

10.0

JUMPS

15.0

5.0

10.0

SKILLS

TOTAL

DIFFICULTY

DANCE

10.0

10.0

FORMATIONS/TRANSITIONS

10.0

10.0

OVERALL IMPRESSION/
SHOWMANSHIP

10.0

10.0

5.0

5.0

TOTAL SCORE

LE
DIFFICULTY
5.0

ROUTINE CREATIVITY

150

(1.0 - 10.0)

(1.0 - 10.0)

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS BUILDING SCORE SHEET
varsityallstar.com

TEAM

JUDGE #
TOTAL

STUNTS

20.0

PYRAMIDS

20.0

TOSSES

15.0

BUILDING CREATIVITY

COMMENTS

TOTAL

SKILLS

DIFFICULTY

TECHNIQUE

10.0

10.0

10.0

10.0

5.0

10.0

SKILLS

LE

DIVISION

5.0

DIFFICULTY
5.0

(1.0 - 10.0)

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS TUMBLING SCORE SHEET
varsityallstar.com

TEAM

JUDGE #

LE

DIVISION

TOTAL

STANDING
TUMBLING

20.0

RUNNING
TUMBLING

20.0

SKILLS

TOTAL

DIFFICULTY

FORMATIONS/
TRANSITIONS

10.0

10.0

COMMENTS

DIFFICULTY

TECHNIQUE

10.0

10.0

10.0

10.0

SKILLS

(1.0 - 10.0)

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS DANCE & CHOREOGRAPHY SCORE SHEET
varsityallstar.com

TEAM

JUDGE #

LE

DIVISION

SKILLS

TOTAL

JUMPS

15.0

SKILLS

TOTAL

DANCE

10.0

10.0

5.0

5.0

OVERALL IMPRESSION/
SHOWMANSHIP

COMMENTS

TECHNIQUE

5.0

10.0

DIFFICULTY

ROUTINE CREATIVITY

DIFFICULTY

10.0

10.0

(1.0 - 10.0)

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS POINT DEDUCTION SCORE SHEET
varsityallstar.com

LEGEND

:15 - :30 SECONDS

1:30 - 1:45

1.0

BB

BUILDING BOBBLE

2.0

BF

BUILDING FALL

3.0

MBF MAJOR BUILDING FALL

4.0

MAX MAXIMUM

5.0

STUNTS

TUMBLING

PYRAMIDS

JUMPS

:45 SECONDS - 1 MINUTE

COMMENTS

1:15 - 1:30

1 MINUTE - 1:15

ATHLETE FALL

LE

0 - :15 SECONDS

:30 - :45 SECONDS

AF

1:45 - 2:00

AF 1.0

BB 2.0

BF 3.0

MBF 4.0

MAX 5.0

=
TOTAL

2:00 - 2:15

2:15 - 2:30

VARSITY ALL STAR SCORING SYSTEM


WORLDS DIVISIONS SAFETY SCORE SHEET
varsityallstar.com

NUMBER OF DEDUCTIONS

LE

DEDUCTION CATEGORY
BOUNDARY VIOLATIONS

x (1.0)

OVERTIME (check)

TIME OF ROUTINE

NUMBER OF PARTICIPANTS

RULE INFRACTION

1 - 5 seconds - (2.0)

6 or more seconds - (4.0)

TOTAL

WARNING

CATEGORY

PAGE #

q
q
q
q
q
q

TOTAL SAFETY INFRACTION:

SAFETY DEDUCTION

(2.0 or 4.0)

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