Beruflich Dokumente
Kultur Dokumente
TABLE OF CONTENTS
NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
Eligibility Policy
Interruption of Performance
Music Information
Performance Area
Routine Requirements
Judging Panels
Code of Conduct
Legality Verification
10
18
ELIGIBILITY POLICY
In fairness to all, NCA strictly enforces its age requirements for each division. NCA reserves the right to assess a penalty,
disqualify, reclaim any and all awards and/or remove video appearance for any team/gym found to be in violation of the
eligibility policy, whether before, during or after the Event. The USASF Official Event Roster must be completed and should
include each participants name, age and birth date. This form must be signed and given to NCA during the event check-in.
A gym owner must sign and date this form.
APPROPRIATE UNIFORM
*Appropriate Uniform goes into effect with the 2015 - 2 016 season.
GENERAL UNIFORM GUIDELINES*
No risqu, sexually provocative or lingerie looking or inspired uniform or garments allowed. All uniform pieces should
adequately cover an athlete and must be secured to eliminate any possible wardrobe malfunction. Appropriate
undergarments must be worn.
In addition to the below specific guidelines, athletes must also consider that a combination of uniform pieces may also
deem a uniform appropriate or inappropriate. ALL garments must properly over the athlete and the athletes undergarments
during the routine.
INTERRUPTION OF PERFORMANCE
INJURY
The Safety Judge, Panel Judge, coach, athlete or competition official reserves the right to stop a routine due to an obvious
injury. In the event that an injury causes the teams routine to be interrupted during a Nationals Preliminary Competition,
Classic Championship or a Regional Championship, the team will have 30 minutes to regroup before performing their routine
again from the beginning. Judging will resume from the point at which the injury/interruption occurred as determined by
the Judges. The routine must be performed full-out from the beginning of the routine. All point deductions accumulated to
that point will carry over. If a team prefers not to re-work the routine, then at the coachs discretion, they may take the score
they have received up to that point. If a skill has not been performed a 0 will be given in the category. In the event that
an injury causes the teams routine to be interrupted during final competition (Nationals), the judges will determine if there
is sufficient time and feasibility for the team to complete their performance. If not, scores will be based on the performance
prior to the injury.
UNIFORM DISTRACTIONS
The Safety Judge or Panel Judge reserves the right to stop a routine, assess a deduction, and/or disqualify a team for a
uniform distraction (e.g. garment not being securely fastened/attached, straps break, pants split, etc.). Each performer is
required to take the necessary steps to avoid inappropriate exposure prior to the performance. If a judge stops the routine
or a performer leaves the floor to adjust a uniform a penalty or disqualification may result. The team may or may not be
given an opportunity to return to complete their performance.
INTERPRETATIONS/RULINGS
NCA has the authority to make a decision on any issue, protest, penalty or rule that is unclear or not specifically addressed
in this document. NCA will render a judgment in an effort to ensure that the competition is conducted in a manner
consistent with the general spirit and goals of the competition and NCA.
MUSIC
In the event a technical error causes a teams music to be interrupted, the coach will have the opportunity to stop the
performance. Generally, the team will perform in the spot they currently have unless NCA determines for safety reasons
they should be moved down in the order. It is recommended that coaches have a backup CD/digital player with them at the
music table. Judging and timing will resume from the point at which the malfunction occurred as determined by the Judges.
ALL-STAR CHEER RULE BOOK 4 REVISED 7.23.14
MUSIC INFORMATION
Regionals: Routine should be on CD. Duplicate CDs must be available at the music table in case of lost or broken
CDs. Coaches are strongly advised to create routines (mix music) that finish a few seconds under the time
limit to ensure that the team does not go over time. Judges decisions on timing of total routine and music portion of
routines are final.
Nationals and Classics: Music should be on CD or digital music player (iPod, iPhone, MP3).
If utilizing CD, Duplicate CDs must be available at the music table in case of lost or broken CDs. Coaches are
strongly advised to create routines (mix music) that finish a few seconds under the time limit to ensure that
the team does not go over time. Judges decisions on timing of total routine and music portion of routines are final.
If utilizing digital music player, NCA & NDA will provide the necessary cables. Be sure to follow these steps below prior
to your performance:
Set up a playlist for each routine
Turn OFF any equalizer, sound check and/or volume limit
Turn your volume up to 100%
If using a phone, make sure it is in airplane mode to avoid incoming calls during performance
PERFORMANCE AREA
Performance surfaces and dimensions may vary by Championship based on venue, size and restrictions, divisions offered,
and other factors. Please refer to specific Championship for which you are attending and make note of the Performance
Area Information. Most NCA Competitions will have a Competition Area measuring 42 deep by 54 wide carpet-bonded
foam floor.
ROUTINE REQUIREMENTS
1. Each team will perform a choreographed routine not to exceed 2 minutes and 30 seconds
(150 seconds; EXCEPTION: All-Star Prep time limit is 2 minutes).
2. Music is required for all of the routine. A 2.0 penalty will be assessed if music is not used for the entire routine.
3. Organized, formal entrances that involve organized cheers or run-ons with jumps, tumbling, or stunts are not permitted.
Cheerleaders should enter the performance area in a timely fashion.
4. Timing will begin with the first note of music by the team after they are officially announced and have taken the floor.
Cheerleaders must have at least one foot on the performing surface when the routine starts.
5. Timing will end with the last organized word, movement, or note of music by the team. Teams must exit the
performance area immediately following the routine.
6. Team names will be called twice: once as the team on deck and once as the next team to perform.
7. Routines must be appropriate for family viewing. Any vulgar or suggestive movements, words, or music will result in a
score deduction. No tear-away uniforms or removal of clothing is allowed. Judges decisions are final.
MINIMUM NUMBER OF ATHLETES
Teams that compete with fewer than the minimum number of athletes required for that division may receive a 2.0 deduction
or be disqualified.
JUDGING PANELS
PANEL JUDGES
Panel Judges are responsible for scoring each teams performance based on the Varsity All Star Scoresheet. Each Panel
Judge fills out his/her own score sheet for each performance. Panel Judges score technical ability and the overall routine,
but they do not determine or score deductions or safety violations.
SAFETY JUDGE
The Safety Judge is responsible for administering all safety violations, time violations, and boundary violations.
POINT DEDUCTION JUDGE
The Point Deduction Judge is responsible for assessing deductions in each routine for obvious bobbles or falls from
technical skills.
USASF ATHLETE ID
In lieu of the Team Eligibility Roster that was previously required by NCA & NDA, all cheer and dance participants must now
be registered in the USASF Athlete ID program. Registration is required prior to your first competition of the 2014-2015
championship season. If you havent already registered, please see the process below.
ATHLETE ID PROCESS
Step 1
Prior to attending your first event in the 2014-2015 season, register all cheer and dance
athletes by entering information in member profiles at USASF.net.
Athlete birth certificates will be uploaded to USASF secure servers for birthdate
verification by USASF staff. Once birthdates are verified, birth certificate files are
digitally destroyed and not stored on any server.
Step 2
Create and print USASF Official Event Rosters for each team prior to each event and submit at check-in.
CODE OF CONDUCT
To ensure the most positive experience for all attendees, NCA asks that the following Code of Conduct be adhered to during
all NCA Championships:
Any questions or concerns that affect a teams performance or experience must be communicated by the coach to the
NCA Event Information Table. The appropriate NCA Official will then be called to discuss the situation with the coach.
Participants, coaches or spectators are prohibited from making contact with the Judges during the competition.
Judges rulings are final related to deductions, final team placements and legalities.
Any unruly, aggressive or belligerent behavior by participants, coaches or spectators toward any other attendee or NCA
Event Staff may result in potential deduction, team disqualification, removal from the event and/or barred participation
from future NCA Championships.
LEGALITY VERIFICATION
As a coach, it is important to be current on the NCA & USASF Safety Rules. If you have questions concerning any safety
rules or questions regarding specific performance elements, please follow these steps. This will ensure that you receive a
timely and accurate response to your questions.
VIDEOS THAT ARE NOT IN THE ABOVE FORMAT WILL NOT BE VIEWED.
VIDEOS MUST BE RECEIVED IN THE NCA OFFICE at least THREE WEEKS PRIOR to the Championship date.
Videos not received in the NCA office three weeks prior to the championship date will NOT be reviewed.
You must email your video to:
ncaallstarsafety@gmail.com.
Note: Emailed videos may not exceed 10mb and should be in either
Windows Media Player or Quicktime formats.
NCA RESERVES THE RIGHT TO BE THE ARBITRATOR AND INTERPRETER OF ALL RULES COVERED IN THIS DOCUMENT.
varsityallstar.com
STUNT DIFFICULTY
7.5 - 8.0
BELOW
8.0 - 8.2
LOW
4.0 - 4.3
AVERAGE
8.2 - 8.5
MID
8.5 - 9.0
HIGH
COED
4.4 - 5.0
TECHNIQUE
PYRAMID DIFFICULTY
Skills performed do not meet Low range
requirement
7.5 - 8.0
BELOW
8.0 - 8.2
LOW
8.2 - 8.5
MID
8.5 - 9.0
HIGH
.1 - .3
AVERAGE
.4 - 1.0
# of
ATHLETES
7.5 - 8.0
BELOW
4.0
4.2
4.2
LOW
4.5
MID
4.9
HIGH
5.0
MAX
4.9
5-7
5.0
1
8 - 11
8.0 - 8.2
LOW
12 - 15
8.2 - 8.5
MID
16 - 19
8.5 - 8.9
HIGH
20 - 23
24 - 27
9.0
MAX
28 - 31
32 - 35
36
MAJORITY = 51% of the athletes on the team are used in a toss sequence
FULL TEAM = The maximum number of tosses that can be thrown during one sequence
BELOW
*Several forms of Toss and Walk-In are acceptable (i.e. a full up, ball up, etc.)
L4.2 and L5R coed teams will always follow the stunt quantity chart, not the coed
chart. Coed stunts must be performed at the same time and perform the same entry
and skill to receive quantity/skill credit. A score in this category can be earned by
meeting the stunt requirements listed regardless of whether or not the stunts are
based by male or female.
4.0
A teams score in this category will be based on the most number of stunt group used
to perform one of the required level appropriate building skills.
# of MALES ON TEAM
# of STUNTS*
1-3
4-5
6-7
8-9
10 - 11
12 - 13
14 - 15
16 - 17
18
*Coed stunts must be performed at the same time and perform the same entry and
skill to receive quantity/skill credit. A score in this category can be earned by meeting
the stunt requirements listed regardless of whether or not the stunts are based by
male or female.
Scores are based on performances at that days event compared to other teams in your division and/or level. Teams will notice a variance in scores from event to event.
MAJORITY = 51% (of the team) | MOST = 75% (of the team) | REVISED 6.17.14
varsityallstar.com
STANDING TUMBLING
7.5 - 8.0
BELOW
8.0 - 8.2
LOW
8.2 - 8.5
MID
8.5 - 9.0
8.5 - 9.0
LEVEL 1 - 2: HIGH
Most of team performs two level appropriate passes, one of which must be synchronized
LEVEL 3 - 5: HIGH
Most of team performs two level appropriate passes, one of which must be a synchronized
jump/tumble combination
BELOW
# of ATHLETES
MAJORITY
MOST
10
11
12
13
10
14
11
15
11
8.0 - 8.2
LOW
16
12
8.2 - 8.5
MID
17
12
8.5 - 9.0
HIGH
18
14
19
10
14
20
10
15
21
11
16
22
11
17
23
12
17
JUMP DIFFICULTY
8.0
LOW
8.2
MID
8.5
HIGH
9.0
MAX
Most of the team performs 4 connected advanced jumps or 3 connected advanced jumps,
plus one additional advanced jump, must include a variety
All approaches within the jumps must use a whip approach to be considered connected. Teams must perform the required skill set or they will be given a lower score.
BASIC JUMPS: Spread Eagle, Tuck Jump | ADVANCED JUMPS: Pike, Right/Left Hurdlers (front or side), Toe Touch
AVERAGE
.4 - 10.
ABOVE AVERAGE
12
18
13
19
26
13
20
27
14
20
28
14
21
29
15
22
30
15
23
Less than majority of the athletes demonstrated excellent precision, form and synchronization
31
16
23
Majority to all of the athletes in the routine demonstrated excellent precision, form and
synchronization
32
16
24
33
17
25
TECHNIQUE
.1 - .3
24
25
Scores are based on performances at that days event compared to other teams in your division and/or level.
Teams will notice a variance in scores from event to event.
MAJORITY = 51% (of the team) | MOST = 75% (of the team) | REVISED 6.17.14
34
17
26
35
18
26
36
18
27
varsityallstar.com
DANCE
9.0 - 9.2
LOW
Dances that include poor perfection and sync, entertainment value, length and/or musicality. Basic choreography and/or creativity.
Poor technique in movement.
9.2 - 9.5
MID
Dances that include average perfection and sync, entertainment value, length and/or musicality. Average choreography and/or
creativity. Average technique in movement.
9.5 - 10
HIGH
Dances that include excellent perfection and sync, entertainment value, length and/or musicality. Excellent choreography and/or
creativity. Excellent technique in movement.
LOW
Routines that could use additional focus on level of perfection and/or performance.
9.2 - 9.5
MID
Routines that are average or have slight breaks in their level of perfection and/or performance.
9.5 - 10
HIGH
ROUTINE CREATIVITY
4.0 - 4.3
AVERAGE
Less than majority of the creative elements choreographed demonstrate excellent use of innovative/unique/visual transitions.
4.4 - 5.0
ABOVE AVERAGE
Majority to all of the creative elements choreographed demonstrate excellent use of innovative/unique/visual transitions.
Scores are based on performances at that days event compared to other teams in your division and/or level.
Teams will notice a variance in scores from event to event.
REVISED 6.17.14
varsityallstar.com
MAXIMUM - 1.0
When multiple deductions should be assessed during an individual stunt or toss (by a single group), or during a pyramid collapse,
then the sum of those deductions will not be greater than 1.0.
TIME LIMIT VIOLATIONS
Teams that exceed 2:30 will be subject to the following deduction:
1 - 5 seconds over time will result in a .50 deduction
6 or more seconds over time will result in a 1.0 deduction
The routine time limit is 2:30. Routines that exceed this time limit run a risk of being assessed a deduction. Judges will use a stop
watch or similar device to measure the official time. Acknowledging the potential variance caused by human reaction speed and sound
system time variations, judges will not issue a deduction until their stopwatch/clock shows a time that exceeds 2:33.
SAFETY VIOLATIONS
Building skills performed out of level will be issued a 1.0 deduction.
Tumbling skills performed out of level and violation of any other General Safety Guidelines will be issued a .50 deduction.
UNSPORTSMANLIKE CONDUCT DEDUCTION
When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper professional
conduct. Failing to do so may result in a 2.0 deduction, removal of coach, or disqualification.
BOUNDARY VIOLATIONS
The performance surface is defined as the 42 x 54 competition floor. The competition boundary is defined as the performance surface
and any immediate adjacent safety border. A .25 deduction will be assessed per occurrence for an athlete that makes contact with
both feet outside the competition boundary. Stepping on, or just past the white tape is not a boundary violation.
varsityallstar.com
STUNT DIFFICULTY
0
PYRAMID DIFFICULTY
No skills performed
No skills performed
TOSS DIFFICULTY
0
No skills performed
1.0 - 3.0
LOW
1.0 - 3.0
LOW
1.0 - 2.0
MID
2.0 - 5.0
MID
2.0 - 5.0
MID
2.0 - 5.0
HIGH
4.0 - 10
HIGH
4.0 - 10
HIGH
Majority: + 1 (majority required to score in the medium or high range for difficulty)
Points will be awarded in tenths (1/10)
Scores are based on performances at that days event compared to other teams in your division and/or level. Teams will notice a variance in scores from event to event.
REVISED 7.9.14
No skills performed
varsityallstar.com
No skills performed
1.0 - 3.0
LOW
1.0 - 3.0
LOW
2.0 - 5.0
MID
2.0 - 5.0
MID
4.0 - 10
HIGH
4.0 - 10
HIGH
Majority: + 1 (majority required to score in the medium or high range for difficulty)
Points will be awarded in tenths (1/10)
Scores are based on performances at that days event compared to other teams in your division and/or level. Teams will notice a variance in scores from event to event.
REVISED 7.9.14
varsityallstar.com
JUMP DIFFICULTY
0
No skills performed
1.0
No advanced jumps
2.0
3.0
4.0
5.0
4 advanced connected jumps or 3 connected jumps plus 1 additional advanced jump by majority
varsityallstar.com
MAXIMUM - 5.0
When multiple deductions should be assessed during an individual stunt or toss (by a single group), or during a pyramid collapse,
then the sum of those deductions will not be greater than 1.0.
TIME LIMIT VIOLATIONS
Teams that exceed 2:30 will be subject to the following deduction:
1 - 5 seconds over time will result in a 2.0 deduction
6 or more seconds over time will result in a 4.0 deduction
The routine time limit is 2:30. Routines that exceed this time limit run a risk of being assessed a deduction. Judges will use a stop
watch or similar device to measure the official time. Acknowledging the potential variance caused by human reaction speed and sound
system time variations, judges will not issue a deduction until their stopwatch/clock shows a time that exceeds 2:33.
SAFETY VIOLATIONS
Building skills performed out of level will be issued a 4.0 deduction.
Tumbling skills performed out of level and violation of any other General Safety Guidelines will be issued a 2.0 deduction.
UNSPORTSMANLIKE CONDUCT DEDUCTION
When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper professional
conduct. Failing to do so may result in a 5.0 deduction, removal of coach, or disqualification.
BOUNDARY VIOLATIONS
The performance surface is defined as the 42 x 54 competition floor. The competition boundary is defined as the performance surface
and any immediate adjacent safety border. A 1.0 deduction will be assessed per occurrence for an athlete that makes contact with
both feet outside the competition boundary. Stepping on, or just past the white tape is not a boundary violation.
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
15.0
9.0
1.0
5.0
PYRAMIDS
15.0
9.0
1.0
5.0
TOSSES
10.0
9.0
1.0
STUNT/COED
QUANTITY
5.0
5.0
SKILLS
TOTAL
STANDING
TUMBLING
10.0
RUNNING
TUMBLING
JUMPS
9.0
1.0
10.0
9.0
1.0
10.0
9.0
1.0
(4.0 - 5.0)
LE
TECHNIQUE
DIFFICULTY
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
10.0
ROUTINE
CREATIVITY
5.0
5.0
TOTAL SCORE
100
(.1 - 1.0)
(.1 - 1.0)
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
15.0
9.0
1.0
5.0
PYRAMIDS
15.0
9.0
1.0
TOSSES
10.0
9.0
1.0
STUNT/COED
QUANTITY
5.0
5.0
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
(4.0 - 5.0)
LE
P
10.0
10.0
COMMENTS
(.1 - 1.0)
5.0
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING
TUMBLING
10.0
9.0
1.0
RUNNING
TUMBLING
10.0
9.0
1.0
JUMPS
10.0
9.0
1.0
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
ROUTINE
CREATIVITY
5.0
LE
P
10.0
5.0
COMMENTS
(.1 - 1.0)
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
15.0
9.0
1.0
5.0
PYRAMIDS
15.0
9.0
1.0
5.0
STUNT/COED
QUANTITY
5.0
5.0
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING
TUMBLING
10.0
9.0
1.0
RUNNING
TUMBLING
10.0
9.0
1.0
JUMPS
10.0
9.0
1.0
TOTAL
DIFFICULTY
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
10.0
ROUTINE
CREATIVITY
5.0
5.0
TOTAL SCORE
90
(4.0 - 5.0)
LE
SKILLS
(.1 - 1.0)
(.1 - 1.0)
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
15.0
9.0
1.0
5.0
PYRAMIDS
15.0
9.0
STUNT/COED
QUANTITY
5.0
5.0
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
(4.0 - 5.0)
LE
1.0
P
10.0
COMMENTS
(.1 - 1.0)
5.0
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING
TUMBLING
10.0
9.0
1.0
RUNNING
TUMBLING
10.0
9.0
1.0
JUMPS
10.0
9.0
1.0
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
ROUTINE
CREATIVITY
5.0
LE
P
10.0
5.0
COMMENTS
(.1 - 1.0)
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
15.0
9.0
1.0
5.0
PYRAMIDS
15.0
9.0
1.0
5.0
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING
TUMBLING
10.0
RUNNING
TUMBLING
10.0
JUMPS
10.0
(4.0 - 5.0)
LE
P
9.0
1.0
9.0
1.0
1.0
TOTAL
DIFFICULTY
LIMITED
ASSISTANCE
10.0
10.0
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
10.0
ROUTINE
CREATIVITY
5.0
5.0
TOTAL SCORE
95
(.1 - 1.0)
9.0
SKILLS
(.1 - 1.0)
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
15.0
9.0
1.0
5.0
PYRAMIDS
15.0
9.0
SKILLS
TOTAL
DIFFICULTY
LIMITED
ASSISTANCE
10.0
10.0
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
(4.0 - 5.0)
LE
1.0
P
10.0
COMMENTS
(.1 - 1.0)
5.0
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING
TUMBLING
10.0
9.0
1.0
RUNNING
TUMBLING
10.0
9.0
1.0
JUMPS
10.0
9.0
1.0
SKILLS
TOTAL
DIFFICULTY
LIMITED
ASSISTANCE
10.0
10.0
DANCE
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
5.0
COMMENTS
LE
P
10.0
10.0
ROUTINE
CREATIVITY
(.1 - 1.0)
5.0
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
14.5
8.5
1.0
5.0
PYRAMIDS
14.5
8.5
1.0
5.0
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING
TUMBLING
9.5
RUNNING
TUMBLING
9.5
JUMPS
9.5
1.0
8.5
1.0
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
10.0
ROUTINE
CREATIVITY
5.0
5.0
DIFFICULTY
(4.0 - 5.0)
LE
P
8.5
1.0
TOTAL
82.5
(.1 - 1.0)
8.5
SKILLS
TOTAL SCORE
(.1 - 1.0)
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
CREATIVITY
STUNTS
14.5
8.5
1.0
5.0
PYRAMIDS
15.0
8.5
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
(4.0 - 5.0)
LE
1.0
P
10.0
COMMENTS
(.1 - 1.0)
5.0
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING
TUMBLING
9.5
8.5
1.0
RUNNING
TUMBLING
9.5
8.5
1.0
JUMPS
9.5
8.5
1.0
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
10.0
OVERALL IMPRESSION
PERFORMANCE
10.0
ROUTINE
CREATIVITY
5.0
LE
P
10.0
5.0
COMMENTS
(.1 - 1.0)
varsityallstar.com
LEGEND
1:30 - 1:45
.25
BB
BUILDING BOBBLE
.25
BF
BUILDING FALL
.50
.75
MAX MAXIMUM
1.0
STUNTS
TUMBLING
PYRAMIDS
JUMPS
COMMENTS
1:15 - 1:30
1 MINUTE - 1:15
ATHLETE FALL
LE
0 - :15 SECONDS
AF
1:45 - 2:00
AF .50
BB .25
BF .50
MBF .75
MAX 1.0
=
TOTAL
2:00 - 2:15
2:15 - 2:30
varsityallstar.com
NUMBER OF DEDUCTIONS
LE
DEDUCTION CATEGORY
BOUNDARY VIOLATIONS
x (.25)
OVERTIME (check)
TIME OF ROUTINE
NUMBER OF PARTICIPANTS
RULE INFRACTION
1 - 5 seconds - (0.5)
TOTAL
WARNING
CATEGORY
PAGE #
q
q
q
q
q
q
SAFETY DEDUCTION
(.50 or 1.0)
varsityallstar.com
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STUNTS
20.0
10.0
10.0
PYRAMIDS
20.0
10.0
10.0
TOSSES
15.0
5.0
10.0
SKILLS
TOTAL
BUILDING CREATIVITY
5.0
SKILLS
TOTAL
DIFFICULTY
TECHNIQUE
STANDING TUMBLING
20.0
10.0
10.0
RUNNING TUMBLING
20.0
10.0
10.0
JUMPS
15.0
5.0
10.0
SKILLS
TOTAL
DIFFICULTY
DANCE
10.0
10.0
FORMATIONS/TRANSITIONS
10.0
10.0
OVERALL IMPRESSION/
SHOWMANSHIP
10.0
10.0
5.0
5.0
TOTAL SCORE
LE
DIFFICULTY
5.0
ROUTINE CREATIVITY
150
(1.0 - 10.0)
(1.0 - 10.0)
TEAM
JUDGE #
TOTAL
STUNTS
20.0
PYRAMIDS
20.0
TOSSES
15.0
BUILDING CREATIVITY
COMMENTS
TOTAL
SKILLS
DIFFICULTY
TECHNIQUE
10.0
10.0
10.0
10.0
5.0
10.0
SKILLS
LE
DIVISION
5.0
DIFFICULTY
5.0
(1.0 - 10.0)
TEAM
JUDGE #
LE
DIVISION
TOTAL
STANDING
TUMBLING
20.0
RUNNING
TUMBLING
20.0
SKILLS
TOTAL
DIFFICULTY
FORMATIONS/
TRANSITIONS
10.0
10.0
COMMENTS
DIFFICULTY
TECHNIQUE
10.0
10.0
10.0
10.0
SKILLS
(1.0 - 10.0)
TEAM
JUDGE #
LE
DIVISION
SKILLS
TOTAL
JUMPS
15.0
SKILLS
TOTAL
DANCE
10.0
10.0
5.0
5.0
OVERALL IMPRESSION/
SHOWMANSHIP
COMMENTS
TECHNIQUE
5.0
10.0
DIFFICULTY
ROUTINE CREATIVITY
DIFFICULTY
10.0
10.0
(1.0 - 10.0)
LEGEND
1:30 - 1:45
1.0
BB
BUILDING BOBBLE
2.0
BF
BUILDING FALL
3.0
4.0
MAX MAXIMUM
5.0
STUNTS
TUMBLING
PYRAMIDS
JUMPS
COMMENTS
1:15 - 1:30
1 MINUTE - 1:15
ATHLETE FALL
LE
0 - :15 SECONDS
AF
1:45 - 2:00
AF 1.0
BB 2.0
BF 3.0
MBF 4.0
MAX 5.0
=
TOTAL
2:00 - 2:15
2:15 - 2:30
NUMBER OF DEDUCTIONS
LE
DEDUCTION CATEGORY
BOUNDARY VIOLATIONS
x (1.0)
OVERTIME (check)
TIME OF ROUTINE
NUMBER OF PARTICIPANTS
RULE INFRACTION
1 - 5 seconds - (2.0)
TOTAL
WARNING
CATEGORY
PAGE #
q
q
q
q
q
q
SAFETY DEDUCTION
(2.0 or 4.0)