Beruflich Dokumente
Kultur Dokumente
http://www.theguardian.com/technology/2014/dec/17/hatred-gameback-on-steam-greenlight
https://www.youtube.com/watch?v=bqp4Kn-WFms
http://www.forbes.com/sites/insertcoin/2014/10/16/the-video-gamemorality-questions-raised-by-mass-murder-simulator-hatred/
6. What is the basic problem with the effects model as a way of explaining
anti-social behaviour or deviant behaviour? [12]
There can be so many things that contribute to a person being antisocial. These may include abuse, lack of parent as a role model,
bulling, substance abuse etc. it is not wise to blame a piece of art as
the reason for someone crimes.
7. Who still makes use of the effects model? [4]
Usually people looking to fear monger in order to attract viewers or to
push an agenda, these people include Hilary Clinton, who made a
speech about the dangerous effects of the video games on children,
news shows which may have a much older audience who are ignorant
video games as they didnt grow up with them, and phycologist who
might be trying to sell a book that is about the dangers of certain
media.
8. What recent cases have cited this model? [12]
The sandy hook elementary shooting in Newtown, Connecticut is a
prime example, the news reported that Adam Lanza was an avid gamer
and would spend all of his time playing violent video games in his
blacked out bedroom.
During 2004 a teenager was sentenced to life imprisonment for the
murder of his friend. The boy names warren Leblanc, had apparently
been obsessed with the video game manhunt, his father has been
protesting against violent video games ever since his son was put in
jail.
The 2012 aurora shooting is also a good example, the killer James
Eagan Holmes was a avid superhero fan, particularly batman.
9. What kind of general perceptions are attributed to the effects model?
[6]
The general perceptions of the effects model generally lend to the idea
that a lot of human beings are easily manipulated and influenced by
media.
10.What kind of Psychology is the uses and gratifications model based on?
[8]
A of audience of uses and gratification is basically how certain people
use the media for a range of purposes designed to satisfy needs, the 2
biggest ones being information and entertainment. An individual has
the power to choose the media texts that best suit their needs. The
physiological basis for this model is the hierarchy of needs identified by
Maslow.