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This is a 2 x 3 pool table. It is even x odd, so the ball will land in Pocket B.
This is a 5 x 4 pool table. It is odd x even, so the ball will land in Pocket D.
This is a 5 x 5 pool table. It is odd x odd, so the ball will land in Pocket C.
This is a 4 x 4 pool table. It is even x even, so the dimensions must be factored until theyre 1 x
1 (relatively prime). 1 x 1 is odd x odd, so the ball will land in Pocket C.
Table Dimensions
Number of Hits
1x2
2x5
8x4
5x6
2
7
3
11
C
B
B
D
Length (diagonal
units)
2
10
8
30
But then, I saw what Cassie was doing with another rule- she was factoring the dimensions until
they were relatively prime. I looked back at the table and I noticed that all of the dimensions that
were relatively prime could be added to find the number of hits!
So, to predict the number of hits it will take for your ball to land into a pocket, factor the
dimensions until they are relatively prime and then add them.
Example:
This is a 6 x 5 table. The dimensions are already relatively prime, so all we have to do is add the
dimensions. 6+5=11, so it will take 11 hits for the ball to drop into a pocket.
Example:
This is a 9 x 2 pool table. The LCM of the dimensions is 18, and the lines show that the length of
the ball path (in diagonal units) is 18.
Dimensions:
even x odd: Pocket B
odd x odd: Pocket C
To determine the number of hits it will take to get there, factor the dimensions of the table
until their only common factor is 1 and then add them.
To find the length of the ball path, find the LCM (least common multiple) of the table
dimensions. This is the length (in diagonal units).
This game relates to ratios and proportions in many ways. For example, the forming of the
lattice pattern and factoring down the dimensions is all related to this field of math.
Although it was kind of hard to form these rules, working as a team and organizing the data
made it a lot easier. Overall, Paper Pool was a really awesome project that made math - dare I
say it? - Fun.