Sie sind auf Seite 1von 12
Game summary Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn and finaly winter. Each player starts the game with a "home’ tile and an intial random team of eight 0 blue, red and yellow workers. Same coloured workers are used by the players to bid for tiles to add to ther vilages.. Matching workers may alternatively be Used to generate resources, skis, adltianal workers and victory points nat only from the players ov ties, Dut also ffomthe ties in the other players’) villages and from the now tles being auctioned. jame summary / The game is played over four ‘seasons. ‘Each player stars the game with 8 home te and eight workers. ‘The workers are used to bid for files to add to their vilage and to generate resources. In spring, summer and autumn more workers wil arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working ofthe key resources of iron, stone and wood. in winter players will choose the vilage bles for auction, eachiatyhich will offer victory points for Certain combinations of resources, skills and workers. Keyflower will present players with many/gitferent challenges’ @h'@ach dame wil be different due to the mix of vilage tles which appear in thal-partoular game. Throughout the game players willneed to be alert to the opportunities to est utlise their various resources, ir and workers. Each season more workers wil ‘rtive on the Keyflower and her Sister boats and new tes wil be avaiable fr auction pwnose vilage and rkers generato the most points wins the game. 64 large hexagonal tle 4 Turn order tiles “the game, incuing for seorg purposes: Gol usualy worth por enor athe ond ‘game: ‘Six home screens (with 12 chimney ties), | Fg Counter of player's ‘choice Se= cob of sme ye 12 plastic ziplock storage bogs 7 bag i (iol ne workers), Worker at type, Sy ai 0 SNR Mas ne Vito bots vei Be rcicaes bron hee enero resources up to the gained from placing | Indicates Victory points scored at number shown. worker(s) on this tile. | cost to the endothe game coiaes x Hex resources must a ener thee be on this le to sore. uated ces Points are scores for Identifies the summer the number of adjacent apie Indleates benef tes shen tle fpped = Set UP (Letters refer to illustration on box bottom.) ‘Set up \ j @ Piece the blue, red and yellow workers in the cloth bag. © Place the Place the blue, red and yellow green workers together at the side of the playing surface. workers in the cloth bag. @s0rt the resource counters into the four different types to create a general | Place-the green workers, resource Supply alte ide ofthe paying surface counters and skil tes a the side | of the playing surface. } Driace the skill ites tace down into a pile atthe side of the playing surface, ae ! | @ cach player receives a player screen. These should be carefully constructed | Each player receives a player screen, using the separate chimneys pieces fo lck the walls and roofs into place. | @cxcn payor crave ight workrs at random seco rom he bag, so that | Egeh player draws lhl Workers the colours he wears aro ot csdoesd lo to oer payors, end aces [laataty oma bape Toco workers bail bk Soon | ‘Sort the large hexagonal tiles by type: home (6), boat (6), turn order (4), Sort the large hexagonal tiles by ‘spring (12), summer (12), autumn (12) and winter (12), (There are sufficient | type: home, boat, turn order, spring, Tapes aa cael nena) Sinner suum andwaier | ach piayorocoives @ home leat random. The herp tes placd in ont | EsGh lor sca s Rome te) of the player's screen and in reach of the other players. (The player who. ‘The player who received the lowest. received the lowest numbered home tile takes the purple start player worker. numbered tile takes the purple start tre cumber of boat tes usod inthe game depends on the umber of players. g) | Player worker: Each boa es marked on the nia ace upside to indicate which games ff, | Place @ number of boat tes equal tis used. The numberof boat tis used is oql to tho numberof players Wa | tothe number of players in a row Place the relevant boa tes ina row atthe edge of the playing surface, athe edge ofthe playing surface. with the side indicating the number of players face up, and the otientation| facing the centre of the paying surface. (Players should take the opportunity to acquaint themselves with the scoring opportunities shown on the reverse ofthe tiles which will be available for auction in winter.) Place a number of Workers from the bag and a number of skill tiles, both as indicated on the boat tle, next to or on top of each of the boat tiles. “The number and side ofthe tum order tiles used in the game also depends ft. Place a number of turn order tiles, | Placo the indicated numbor of ‘workers and a skill tiles noxt to | or on top of each of the boat tiles. on the number of players. Each ofthe tles is marked to indicate whether 2s indicated inthe table below, in a itis used and which side s used. @) Place the turn order ties in a row “tow next to the boat ties bul closer texte fe toa Wh, Weel o ono ot te pau area, wih ome cente othe pay sitace the ste mated forthe numberof playersin he game face up and he oretaion | las he semanederfhe foeing he conve ote ying sacs frarbor of ars a0 th } Placo a numberof spring tiles inthe contre ofthe playing surface as indicated | Place a number of spring tiles in in the table below. Place the side with the spring icon face up. Place the tiles. the centre of the playing surface as so that they are at the same angle as the boat and tum order tiles and so that | indicated in the table below, Place teach player can identify with one side ofthe tes. | the side withthe spring icon face up. Depending on the number of players, each player receives two or three face- | ach player recelves two or three oun winter tiles as incicated in the table below. Players may look at the faco-down winter tiles as indicated reverse side of the tles, but should not show these to the other players. inthe table boow. ‘Any surplus home, boat, tum order, spring and winter tiles are placed back in the box and are not used in the game. Peco ete ernst ad wee aut des wo sopra ie, sige ana ‘These will be used later in the game. tiles in two separate piles. These ‘The number of large hexagonal tiles used in the game are as follows: will be used later in the game. Refer‘ tate deterring Prayers 2 34 2 6 Nine ngainetareed ioe some in the game. soa ee aie rine i (et Sig smeeteienen =e, TSR! 40 whet! por aayer A 5 uaype 2 5 Winter introduced 26 39 AN2 5-10 6-12 Start of season ‘Afier the set up phase, players are ready to start the game. The player who recelved the lowest numbered home tile starts the game in spring and takes the purple start player worker. In summer, autumn and winter the start player for that season Is the player who won the bidding ‘or the highest numbered start player ti (depicting the start player worker) in the Previous season, In summer, autumn and winter (urn the boat tiles over ‘where appropriate so that the Icon representing that season is visible. In-summer and autumn plece a number of new workers. (from the bag) and skil ies onto the boat tiles as indicated on the tiles. In the unlikely scenario that there ate insufficient workers in the bag, fil boats in order with one worker at atime, but not wth more Workers than are stated on the tla. No new workars Cr kil files are placed in the boats in winter. In summer and autumn place a number of village files fr that season in the a 7 contre of the playing surface 88 Indicated inthe table on page 2. Place the sie withthe season's icon face up. Note that the four Summer boat ties, i selected, have a summer icon on both sides. The face Upside of these tes is chosen at random, (The summer boat tiles cannot be tumed over of upgraded.) Any surplus tes are placed back in the box and are not used in the game. In winter each player selects one or more of the winter tiles that they received in the set up phase. (Placing the ties ‘n the fist is the method suggested for performing this action.) The numbers of tles selecied are then revealed simultaneously and placed, sill face down, in appile in the centre ofthe playing surface. The tiles are then shuffled (if there ‘are more than two players), sil face down, and then tumed over and laid out in ‘the same way as the earlier season tiles, but so that players do not know which tiles were selected by which player. Piace any tles not played in the box. ‘On their tum a player places one or more workers into a single location in order to either: 1, bid for a village tile or un order 2, utilise a village tle (see ‘production’ til" (soe bidding’), or and transport and upgrading). * Note that the boat tiles are ndt bid for withthe workers directly, but the contents ofthe boats are chosen in the Order that players successfull bid for the turn order tiles. In each season play proceeds clockwise untl all players have passed in ‘sugcession, Thorefore a player who has passed may take further actions as long as all the other players did not also pass. [Strofseason 1 player who recelved the lowest imbered home te starts the game. |in spring and takes the purple star player worker. “In summer, autumn and winter the slart payer for that season is the player who won the bidding for the highest numbered stat player tein ‘the previous season. \ | Tuo ne boat les ove 0 tat he “icon representing the new season is visible. In summer and autumn place new ker and skil les onto the boat tiles In summer and autumn place 2 numberof village tiles for that | season in the centre of the playing surface as indicated in the tablo fon page 3. In winter ‘or more of the winter tls that they received in the set up phase. Porte toy serps one ‘or more workers i a single Jocation in order to either: bid for a village tie or turn order tte oF » 2, utilise a vilage tile. players have passed in succession. “\\ Bidding Vilage ties In order to incorporate village ties into their village a player must win an auction for those ties by bidding more workers than the other players). 1. A player chooses which village tile or a turn order tile they want to bid for Applayer bids for a village tite by tnd then places one or more workers a fia si ofthe ie. "The workers are | ling one or more workers on taken fom behind ie player's scten orftom a fosing bid elsewhere, Aclaver ier sie of at te m1 ifthey are win ) f 7} ie 2. All workers used in bidding ora tile must be of the same colour as any ‘All workors used in bidcing must other workers surrounding tho tie (as part ofa bid) or onthe tile (which havo the seme colour as any other been placed fo use that tle). workers already surrounding the tile or placed on the tle. } Magy et | 3. Ifthe tle has already been bid for by another player then the bid must be | The number of workers Used ina) ‘with a greater number of workers than the previous bid. There is no maximum | bid must be greater than the number number of workers that can be used when bidding | Used in any previous bid for that tie, 4. Aplayer’s tun may consist of adding more workers to a winning bid 5. It workers are outbid, they can be moved elsewhere but must remain fists ee out ty Sheol {ogether. When moving outbid workers, a player may supplement these tpoved elsewhere but must rman ‘workers with other losing workers oF with workers from behind thele screen, Workers cannot be moved back behind m players screen Turn order tiles c. oan Players may a 1kors on cen { thor se ofthe norton es ord “Tum order tls are bi orn the to Dd for those tos. Those tos are | same way asthe vilage thes. ‘not added to the player's village except at the ond of winter. Instead the turn order tiles determine the order that the players will choose to take the workers and skil es from the boas and also determine the stan player for the following season, ‘The turn order tiles determine the ‘order thatthe players will choose to take the workers and skll tes from the boats and also the start player {or the following season. ‘A player can bid on more than one turn order tile but they only get the workers and skil ties from one Boat. In winter they mill receive each of the turn order les that they successfully bid for. Production ‘A player may acquire resources, sklls, addtional workers and victory points by placing workers on the tiles in their own village, in other players’ vilages and (excopt in wintor) on the current season's tiles being bid for. If atl is being used forthe first ime Ifthe tile is ate from the current Ina season then a player usually ‘season and is therefore also being places one" worker onto the tile bid for, then the worker placed on the tile must be the same colour as any worker that has already been used to bid forthe tie, if applicable. ‘A playor may usually use a tle that has already been used by placing wo" workers of the same colour as the worker previously placed on the tile. A player may usually use a tie {ora third ime by placing three" Workers of the same colour as the workers previously placed. No more than six workers may be placed on til in one season. When a player uses the tile they immediately receive the benefit indicated on the tile 1. Any resources generated in a player's own vilage are placed on the tie generating the resources. 2. Any resources generated in another player's village or from a tle being bid for are piaced on the player's home te 3. Any skill tles generated are taken from the face down pile and placed behind the player's screen. 4, Any ‘white workers generated are taken randomly from the bag and placed behind the player's screen, 5, Any green workers generated are taken from the supply and placed behind the player's sereon. * A player may use more workers than are required, for example if they are reallocating workers from a losing bid which cannot be spit or to prevent other players from using a tle, Each use ofa tle requires at least one more worker than the previous use. Therefore ifthe initial usage Is with 2 workers, not 1 ‘worker, than the next usage wil cost a minimum of three workers, a total of 5 Workers. In this instance the tile cannot be used fora third timo in that season ‘as the maximum number of workers allowed on a tie in one season is 6. Ifthe ial usage is 3 or more worker, then no further use can be made of he te that season, In the unikely scenario that there are insufficient resources, workers or ski tiles of the type being generated, then the player only receives the number that is available. In the case of workers, players are permitted to feel the contents ofthe bag to determine how many workers remain in the bag before they bid foratile. The number of remaining green workers, resources and skill tles can be seen by players before they bid. A player may not search in the bag for ‘green workers the vsible supply is exhausted. player : fee f ed sata ‘on the tie must be ‘any workers that usualy prota acre rey Ha voaaresTepMeanra ind | eve by puce tae Resources gen placed onthe player's home tile. Skil les generated are placed Transport and upgrading ea Tho vilag tiles (excopt tho Lah tes may be upgraded by summer boat and winter ties) fipping the ties over to thei reverse may be upaaded by ping sido. 6 tles over to their reverse iisce eras =e box on the reverse side can | be seen in tha loner smaller | == box ofthe front side aa ‘The cost o the upgrade Zhe cost fhe upgrade shown is shown inthe upgrade box inthe upgra {an arrow in between the upper \ and lower Boxes). The players home tes and the transpor tes: ‘To transport resources andlor farrer, stable and wainwright each enable the transport Upgrade tiles, place a worker(s) on of resources and the upgrade of ties. In order to upgrade a tle a player places | one of the transpor ties. {worker on one ofthe transpor tiles (or two or three workers ifthe transport | These tiles ‘many te has aleady Been used in this season), The player may then move up to. | fesources Frere ard non Indcaed onthe anspor tie and may upgrade one | many ties maybe Uesraded. ‘or two vilage tiles ? in ther own LZ vilage as t - indicated by the 4 uograde icons, Nay ‘The transportation |The transportation of resources must of resources must | be along roads. : be along roads. i The number of | The numberof resources indcated resources. “on the transport the can be spit TT ne | (a iranspor tie can cS be spilt between A ge ‘one or more ar resources. For | r example if the : ea transport capacity | f is to, then two ) resources can be moved along one ‘oad to an adjacent tts) : be moved two tiles. Resources required for the upgrade Upgrade is performed. The resources used are placed back in the general ‘must be on the village tile winen the ) supplies. spgrade is performed. Skil tokens required for the upgrade are taken from behing the players soreen | Shiltokens required forthe spe we a and placed face down inthe general supply. taken from behind the = ‘Any resources not required for the Upgrade and workers (if the vilage tile has | Resouroas nat required already been used) remain in place on th tle once it has been upgraded Foran Fpl ori cepecet el (fioped over), When fipped, the orientation of the village tile should be the “The orientation ofthe tile should be Same as twas before the upgrade. the same as before the upa End of season ‘The season ends when all players pass in succession. The following then ‘occurs: 1, Unsuccessful bids Al players collect workers that they played and which form part of an unsuccessful bid and puts these back behind their screen. 2. Village tiles net bid for ‘Any village tiles that were not bid for are removed and placed in the game box. Any workers (Including green workers) on those tles are placed in the bag. 3. Collect village tiles successfully bid for Starting withthe start player (to avoid confusion) and then in clockwise order, ‘each player: Takes any vilage tle they successfully bid for and any workers placed on them. », Places the workers used in the successful bids into the bag (Including green workers). 4. Collect home village workers ‘Any workers used on tiles in the player's home village are retained and placed behind the player's screen, (Note workers placed bering the player's scraen in winter are available to the player for game end scoring purposes.) 5, Turn order tiles ‘Spring. summer and autumn: |. The player who won the number 1 tum order tle fakes the workers and skil ties) from the boat of their choice. The workers and skiltie(s) are placed behind the players screen, 1 % 1. The player(s) who won the ‘number two, three and four tur ‘order ties (if applicable) then do the same, followed in clockwise ‘order from the new start player by any of the players who did not win a turn order tie. Ifno player bid forthe new start piaye tile, the existing start player remains the start player for the purposes of collecting the boat contents. ‘Applayer may only take contents of one boat even if {they win the bids for more than one turn order tle. ii, Usually a player will have successfull bid for the ‘um order tile showing the purple start player. When that te is resolved the start player will change to that player immediately. That player takes the purple start player marker. iv Ino player bid for the turn order tle with the start player icon then, afterall ‘ofthe players have taken their workers and skil tle(s), the player to the start players left becomes the new start player and takes the purple start player marker. ¥, Place the workers used in the bids for the turn order tiles into the bag (including green workers). , Winter i. There are no new workers or skil les arriving on the boats, il The player who won the bid for the number 1 tum order tle takes that tle ‘and a boat tle of their choice. The player(s) who won the bids for the number wo, three and four tum order tiles (if applicable) then do the same. Ifa player wine more than one tum order tle then they take these turn order tiles but do ‘not take a second boat tile, il, Then in Clockwise order from the new start player, any player who did not \Win a tur order tile selects a boat from those that remain. In the unusual circumstances that no player bid forthe new start player tile in winter, the ‘xisting start player remains the start player for the purposes of selecting the Boat tas and then to start payer markar pases to tho playor onto star player's lf Iv. The turn order tles and boat tiles are added to the players’ vllages. Rf [Beno Ft }. Collect workers that form part of unsuccessful bids. 2. Remove any village tiles that ‘were not bid for. Sa itt 3, In clockwise order each player: 6, Takes tls they succesful id rand any workers placed on them. Places the workers used in the successful bids into the bag, | 4. Collect any workers used on tiles in the player's home village and place behind the player's screen. Bp areca bing summed ‘end auturnn) “In turn order tle number sequence players take the workers and skill eS ‘rom their chosen boat. E 7 “The player who successfully bid for the turn order tile showing the purple start player takes the purple start player marker. Turn order tiles (winter) ee aes tases ‘ate tet odor Ho oy Bees eee Bierce | Any player who did not win atu | | order tle selects @ boat from those | thatremain vil 6. Expanding the villages Players simultaneously add the vilage tiles, and in winter also the ‘turn order’ ‘and "boat’ties, to their village. she soo af ony Hes thal ore paced pecan ecto ion, © ro rood eng @ water. must match, Noto thatthe hago tos each have ve Tends ite 12 sory os sach hava four toe, @) fhe 8 cura tes vrthoutpoats each have three roads) be 4 surimer boat ales have no Toade,@® the 12 cular tes each Have fo roads andthe QD 2 wr tes capi ‘0 their vilage. — ‘Tho sides of any tos that. adjacent to each other mu O in the 3 to 6 player games itis recommended that players do not place ties with roads s0 as to prevent ies being placed next to the water side of their home tile, as this would prevent them scoring aybonus from the Sea Breese boat ile in the event that they acquire this. 9 Note that boat tles {including the four summer boats) do not have to be placed so that the water sides connect Note that resources may only be transported along roads or, if obtained from ‘outside the player's own vilage, direct to the home tile. So players should place QB those tiles which require resources in order for them to be upgraded close to @Y) resource production tles where feasible. Boat tiles do not have to be placed so that the water sides connect. Resources may only be transported along roads. If resources are biained from ouside the player's ‘own vilage they ate transported

Das könnte Ihnen auch gefallen