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Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized

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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14491.
Total: 66.217178 ms (FindLiveObjects: 3.687009 ms CreateObjectMapping:
0.909931 ms MarkObjects: 59.318745 ms DeleteObjects: 0.079722 ms)

I AM SO MANY

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I AM SO MANY

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[WTIMER] START TIMER

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_maxTickPerDay: 85

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UnityEngineDebug.cpp Line: 54)

[WTIMER] START COROUTINE TIMER!!

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Started START_DRIVING coroutine!

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Mania is disable!

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UnityEngineDebug.cpp Line: 54)

[BgmManager] Change to day bgm!

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] Changing source 1 to source 2

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] DeltaVolume: 0.003897806

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] Is apply transition: True

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UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14255.
Total: 67.394318 ms (FindLiveObjects: 3.892088 ms CreateObjectMapping:
1.090268 ms MarkObjects: 60.071980 ms DeleteObjects: 0.074773 ms)

[BackgroundManager] Start spawn bird

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UnityEngineDebug.cpp Line: 54)

ManiaWillOccur: False

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[BackgroundManager] End spawn bird

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] Audio fadeover ends

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UnityEngineDebug.cpp Line: 54)

CLICK ME BUDDY!!!

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UnityEngineDebug.cpp Line: 54)

Correct Answer at :0

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] Correct_Disease

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UnityEngineDebug.cpp Line: 54)

[IEARN_FACTORY] Correct_Disease

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UnityEngineDebug.cpp Line: 54)

At 0 Correct True

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UnityEngineDebug.cpp Line: 54)

At 1 Correct True

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UnityEngineDebug.cpp Line: 54)

At 2 Correct False

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UnityEngineDebug.cpp Line: 54)

[EARN_FACTORY] CALL ME!!

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UnityEngineDebug.cpp Line: 54)

[EARN_FACTORY] CALL ME!!

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UnityEngineDebug.cpp Line: 54)

[BgmManager] Change to day bgm!

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UnityEngineDebug.cpp Line: 54)

[SOUND_MANAGER] PlayBGM is playing the same clip. That could be a function


PlayBGM is called multiple times!!!

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UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14321.
Total: 67.580154 ms (FindLiveObjects: 3.760134 ms CreateObjectMapping:
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[APPS] Reset game

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UnityEngineDebug.cpp Line: 54)

Destroy spawn manager

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UnloadTime: 66.504181 ms
bgmDataDict count: 2

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UnityEngineDebug.cpp Line: 54)

[PROFILE_MANAGER] Set the previous path!

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UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
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Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 4836.

Total: 23.811619 ms (FindLiveObjects: 1.275003 ms CreateObjectMapping:


0.780177 ms MarkObjects: 19.070078 ms DeleteObjects: 0.368920 ms)

[SOUND_MANAGER] Sfx mute status: False

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