Beruflich Dokumente
Kultur Dokumente
Assess Honesty
Bargain
Bureaucracy
Cop Talk
Credit Rating
Flattery
Interrogation
Intimidation
Oral History
Reassurance
Streetwise
Art
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___________________________ hit threshold [ ]
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Astronomy
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12 11 10 9 8 7 6 5 4 3
Chemistry
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0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Craft
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12 11 10 9 8 7 6 5 4 3 2 1
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PARANORMAL GENERAL ABILITIES
Evidence Collection
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0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 Magic
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Forensics
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Locksmith
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10 9 8 7 6 5 4 3 2 1
Outdoorsman
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Pharmacy
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INVESTIGATIVE ABILITIES build points depend on the number of players: 4+ = 16 | 3 = 18 | 2 = 24 Occupational
Photography
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abilities are price Cthulhu Mythos may not be taken at character creation
___ ___ GENERAL ABILITIES 65 build points plus 1 Health, 1 Stability, and 4 Sanity Magic may not be taken at character
creation Hypnosis is restricted to Alienists, Charlatans and Parapsychologists I indicates a General Ability which also
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drive
occupation
benefits
build points
pillars of sanity
sources of stability
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ACADEMIC
INTERPERSONAL
description
Accounting
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Anthropology
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Archaeology
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Architecture
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Art History
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Biology
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Cthulhu Mythos
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Cryptography
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Geology
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History
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Languages
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Law
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Library Use
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Medicine
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Occult
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Physics
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Theology
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TECHNICAL
portrait
&
gear
Athletics
Conceal
Disguise I
Driving
Electrical Repair I
Explosives I
Filch
Firearms
First Aid
Fleeing
Health
Hypnosis
Mechanical Repair I
Piloting
Preparedness
mod Psychoanalysis
Riding
Sanity
Scuffling
Sense Trouble
Shadowing
Stability
Stealth
Weapons
2 1
-11 -12
GENERAL ABILITIES
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has Investigative uses Fleeing points above Athletics x2 are price Hit Threshold = 3 (4 if Athletics is 8 or more)