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Armor

Light armor:
Armored Vault Jumpsuit
Explorer's gear
Leather Armor
Leather Armor, reinforced
Raider Armor
Duster
Tactical Vest
Security Armor

Parts covered

DT

Effect

Body,
Body,
Body,
Body,
Body,
Body,
Body
All

Arms, Legs
Legs
Arms, Legs
Arms, Legs
Legs
Arms

2,1
2,1
3,1
3,2
1,1

Energy +5, Guns +5


Melee +2, Guns+2

Medium armor:
Combat Armor
Combat Armor, Reinforced
NCR Armor
Ranger Scout Armor
Recon Armor

Body,
Body,
Body,
Body,
Body,

Legs
Arms,
Arms,
Arms,
Arms,

Heavy Armor:
Metal Armor
Metal Armor, Reinforced
Salvaged Power Armor

Body, Arms, Legs


Body, Arms, Legs
Body, Arms, Legs

Helmets:
Combat Helmet
Feind Helmets
Fire helmet
NCR Goggles Helmet
Metal helmet
Motorcycle Helmet
Raider Helmets
Recon Armor Helmet
Salvaged Power Armor Helmet
Security Helmet
Welding Helmet

Head
Head
Head
Head
Head
Head
Head
Head
Head
Head
Head

2 CHA +1, Guns +5


4
4,2

Legs
Legs
Legs
Legs

4,2
4,3
3,2
4,2

Guns +5
3 Sneak +5

5,4
6,5

4 AGL -1
AGL -1
AGI -2

3
1 PER +1
2 Guns +5, Expl. +5
2 PER +1
3
2
1
4
5 PER -1
2
3 PER -1

Weight

Cost
15 **
3
15
15
15
3
5
25

45
60
70
20
55
70
170

25
25
25
25
20 **

150
220
120
180

40
50
55 **

250
280

3
1
2
2
3
1
1
2 **
5
3
3

60
5
35
25
60
15
2
100
20
50

Weapon name

Class

Energy Weapons:
Laser Pistol
Pistol
Plasma Defender
Pistol
Plasma Pistol
Pistol
Recharger Pistol
Pistol
Gauss Rifle
Rifle
Laser RCW
Rifle
Laser Rifle
Rifle
Plasma Rifle
Rifle
Recharger Rifle
Rifle
MultiPlas
Shotgun
Tri-Beam Laser
Shotgun
Flamer
Heavy
Gatling Laser
Heavy
Incinerator
Heavy
Heavy Incinerator
Heavy
Plasma Caster
Heavy
Tesla Cannon
Heavy
Ignites enemies on Crit
Deactivates Robots and Power Armor

Damage

Crit Mult

AP Cost

1d5
1d5+1
1d5+1
1d5
3d5+2
1d5+2
1d10
1d10+2
1d5+3
2d5+2
2d5
2d5+5
2d10
2d5
2d10+2
3d10+5
2d20bahaha

1.5
1
1.5
1.5
2
1.5
1.5
2
1.5
1
1.5
1
1.5
1
1
1
2

2
2
2
2
3
3
3
3
3
3
3
5
5
5
5
5
5

2d5
3d5+2
!!!
2d10 c:
1d5+3
1d5-1
2d5+1
4d5
1d10+2
1d5
2d10
RUNNHIDE
2d5+1
1d10+2
***

1
1
1
1
1
1
1
1.5
1

3
3
5
5
2
2
2
2
2
2
2
3
3
3
3
3
3

Improved Holdout
+2 Pen vs Metal Armor
EXPLOSIBLES:
Grenade Rifle
Grenade Launcher
Fat Man
Missile Launcher
Dynamite
Molotov
Frag Grenade
Nuka-Grenade
Plasma Grenade
Pulse Grenade
Tin Grenade
Bottlecap Mine
Fat Mine
Frag Mine
Plasma Mine
Pulse Mine
Time Bomb
Ignites enemies on Crit

Rifle
Rifle
Heavy
Heavy
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Placed
Placed
Placed
Placed
Placed
Placed

1
1
1
1
1
1

Deactivates Robots and Power Armor

Guns:
.22 Pistol
.357 Revolver
.38 Special
.44 Magnum
.45 Pistol
.500 Magnum
5.56 Pistol
9mm Pistol
10mm Pistol
Nailgun
Ranger Sequoia
Battle Rifle
Brush Gun
Cowboy Repeater
Hunting Rifle
Service Rifle
Sniper Rifle
Trail Carbine
Varmint Rifle
.22 SMG
.45 Typewriter
9mm SMG
10mm SMG
Caravan Shotgun
Hunting Shotgun
Lever-Action Shotgun
Sawed-Off Shotgun
Single Shotgun
Double-Barrel Shotgun
Anti-Material Rifle
BAR
Light Machine Gun
Minigun
Silent Weapon

Pistol
Pistol
Pistol
Hand-Cannon
Pistol
Hand-Cannon
Pistol
Pistol
Pistol
Pistol
Hand-Cannon
Rifle
Rifle
Rifle
Rifle
Rifle
Rifle
Rifle
Rifle
SMG
SMG
SMG
SMG
Shotgun
Shotgun
Shotgun
Shotgun
Shotgun
Shotgun
Heavy
Heavy
Heavy
Heavy

1d5-1
1d5+1
1d5
1d5+3
1d5+2
2d5+3
1d5+3
1d5
1d5+2
1d5+1
2d5
2d5
2d5+2
1d5
2d5
1d5+1
2d5+1
1d5+3
1d5-1
1d5+1
1d5+3
1d5+1
1d5+3
2d5
3d5
2d5+2
2d5
1d5+3
2d5-2
4d10
3d5+3
2d5+3
1d5+5

Slashing
Slashing

1d5
1d5-2

4
1
1.5
1
1
1
2
1
1
3
1.5
1
1
1
2
1
2
1
1
4
1
1
1
1
1
1
1
1
1
2
1
1
1

2
2
2
3
2
3
2
2
2
2
3
3
3
3
3
3
3
3
3
3
3
3
3
4
4
4
4
4
4
5
5
5
5

2
2

1
1

Holdout
Improved Holdout
Melee:
Bowie Knife
Cleaver

Combat Knife
Hatchet
Kitchen Knife
Machete
Ripper
Shishkebab
Spear
Strait Razor
Switchblade
Chainsaw
Fire Axe
Lead Pipe
Pool Cue
Baton
Rolling pin
Tire Iron
9 Iron
Bat
Nail Board
Nuka Breaker
Rebar Club
Shovel
Sledge Hammar
Super Sledge
Ignites enemies on Crit
Holdout
Improved Holdout

Unarmed:
Ballistic Fist
Bladed Gauntlet
Boxing Gloves
Boxing Tape
Brass Knuckles
Mantis Gauntlet
Power Fist
Spike Knuckles
Zap Gloves
Does Fatigue Damage
+2 Pen vs Metal Armor
Holdout
Improved Holdout

Slashing
1d5+1
Slashing
1d5+1
Slashing
1d5-2
Slashing
1d5
Slashing
1d5
Slashing
2d5+1
Slashing
2d5
Slashing
1d5
Slashing
1d5
Heavy Slashing 1d10
Heavy Slashing 1d10+2
Blunt
1d5+2
Blunt
1d5-1
Blunt
1d5-1
Blunt
1d5-2
Blunt
1d5
Blunt
1d5+1
Heavy Blunt
1d5+3
Heavy Blunt
1d5+3
Heavy Blunt
2d5+1
Heavy Blunt
1d10+5
Heavy Blunt
1d5+3
Heavy Blunt
1d10
Heavy Blunt
3d5+2

2
3
2
2
3
2
2
3
4
2
2
2
1
2
2
2
2
2
2
2
2
2
2
2

1
2
1
2
3
3
3
1
1
5
3
2
2
2
2
2
2
2
3
5
5
3
3
5

Fist
Fist
Fist
Fist
Fist
Fist
Fist
Fist
Fist

1
2
1
1
1
3
1
1
1

5
2
1
1
1
2
5
2
3

2d10
1d5+1
1d5+2
1d5
1d5
1d10+3
3d5+1
2d5
3d5+3

Pen

*
*
*

STR,Skill Req

Ammo

Weight

Range

1 1, 0 Energy
3 2, 50 energy
1 2, 0 energy
2 2, 25 energy
6 5, 75 energy
3 4, 50 energy
3 3, 25 energy
2 3, 25 energy
3 5, 50 Energy
1 4, 50 Energy
2 4, 50 energy
7, 75 energy
3 8, 100 energy
6, 25 energy
8, 100 Energy
7 8, 100 Energy
8 9,100 Energy

30(EC)
16(EC)
16(EC)
20(MFB)
1(MFCx5)
60(ECP)
24(MFC)
12(MFC)
7(MFB)
10(MFC)
8(MFC)
10(Flamer)
240(ECP)
30(Flamer
25 (Flamer
10 (MFC)
1 (ECPx5)

3 10m
2 8m
3 8m
4 10m
12 50m
4 10m
8 20m
8 15m
15 20m
10 5m
8 8m
25 8m
20 10m
25 15m
30 20m
22 15m
35 20m

0 3, 25 Expl.
0 5, 75 Expl.
5 9,100 Expl.
0 6, 75 Expl.
0 1, 0 Expl.
0 2, 50 Expl.
1 2, 25 Expl.
1 2, 100 Expl.
2 2, 75 Expl.
2, 50 Expl.
0 2, 0 Expl.
2 1, 50 Expl.
6 1,100 Expl.
3 1, 25 Expl.
5 1, 75 Expl.
1, 50 Expl.
1 1, 0 Expl.

1(40mm)
1(40mm)
1 MiniNuke
1 Missile

6 15m
8 25m
30 50m
20 30m
0.5 STR*
1 STR*
0.75 STR*
1 STR*
1 STR*
0.75 STR*
1.5 STR*
1
3.5
0.5
0.5
0.5
0.5

Cost

25
50
30
45
450
80
65
80
75
125
110
200
250
175
280
500
**

40
65
**
200
10
5
25
**
50
30
5
**
**
35
65
50
**

0 1, 0 Guns
1 3, 0 Guns
0 2, 0 Guns
2 5, 50 Guns
1 3, 25 Guns
4 9, 100 Guns
4 6, 50 Guns
0 2, 0 Guns
1 4, 25 Guns
2 2, 75 Guns
3 6, 75 Guns
3 6, 75 Guns
4 6, 100 Guns
2 4, 25 Guns
2 6, 50 Guns
1 4, 25 guns
3 6, 75 Guns
3 5, 75 Guns
1 2, 0 Guns
1 3, 50 Guns
3 6, 75 Guns
1 3, 25 Guns
2 5,50 Guns
-2 3, 25 Guns
-1 5, 75 Guns
-2 4, 50 Guns
-2 6, 50 Guns
-2 5, 0 Guns
-1 5, 25 Guns
7 9,100 Guns
4 8, 100 Guns
2 6, 50 Guns
0 10, 25 Guns

3 3, 25 Melee
1 2, 0 Melee

16 (.22LR)
6 (.357mag)
6 (.38 Sp)
6 (.44 mag)
9 (.45 Auto)
5 (.50 mag)
5 (5.56)
13 (9mm)
12 (10mm)
Nails
5(45-70Govt)
8 (.308)
6(45-70Govt)
7 (.357)
5 (.308)
20 (5.56)
5 (.308)
8 (.44 Mag)
5 (.22 LR)
45 (.22 LR)
30 (.45 Auto)
30 (9mm)
30 (10mm)
2 (20ga)
5 (12ga)
5 (20ga)
2 (12ga)
1 (20ga)
2 (12ga)
5 (.50 MG)
20 (.308)
50 (5.56)
240 (5mm)

1.5 10m
3 10m
2.5 8m
3.5 10m
2.5 10m
5.5 8m
4 12m
1 10m
3 10m
4 5m
5 15m
10 20m
12 25m
6 20m
7.5 25m
7 20m
8 40m
6.5 15m
5 25m
3 15m
11 15m
4.5 10m
5 10m
6.5 5m
7.5 10m
9 5m
4 2m
7 5m
6 5m
25 70m
16 20m
17 15m
85 12m

12-

15
30
25
50
45lol
80
**
25
40
**
**
70
120
65
70
45
100
80
35
45
80
50
75
45
85
60
50
35
50
**
325
280
250

5
3

3 3, 50 Melee
3 2, 25 Melee
1 1, 0 Melee
2 3, 25 Melee
5 3, 50 Melee
4 6, 75 Melee
2 1, 25 Melee
0 1, 0 Melee
1 1, 25 Melee
6 7, 75 Melee
5 5, 75 Melee
4 5, 50 Melee
0 2, 0 Melee
0 1, 0 Melee
1 2, 0 Melee
1 3, 0 Melee
2 2, 25 Melee
1 4, 25 Melee
2 6,25 Melee
3 9, 50 Melee
3 9, 75 Melee
0 3, 0 Melee
4 7, 50 Melee
6 9, 100 Melee

2 9,
1 5,
0 1,
0 1,
0 2,
4 4,
3 5,
1 3,
3 4,

1212614 1.5 2m
1120 42122333.5 414 25 3.5 10 45 -

1 hr.(Flamer)
5 hr.(Flamer)

2 hr.(Flamer)

100 Unarmed2 (20 Ga)


25 Unarmed
25 Unarmed
0 Unarmed
25 Unarmed
50 Unarmed
75 Unarmed
50 Unarmed
75 Unarmed 24 (EC)

N/A

6321320 1.5 4-

15
25
3
15
45
**
25
5
20
80
45
3
2
10
1
5
8
10
5
**
**
5
35
100

110
25
10
3
5
**
65
15
40

Ammo Type
.22 LR
.308 round
.357 Magnum
.38 special
.44 Magnum
.45 auto
.45-70 Govt.
.50 MG
5mm
5.56mm
9mm
10mm
12ga
20ga
40mm Grenade
Missile
Mini Nuke
ECP
Energy Cell
Flamer Fuel
MFC
Nails
Drinks
Absinthe
Atomic Cocktail
Beer
Coffee
Dirty Water
Irradiated Beer
Irradiated Scotch
Irradiated Sunset Sasparilla
Irradiated Water
Irradiated Whiskey
Moonshine
Nuka Cola
Nuka Cola QUANTUM
Nuka Cola Quartz
Nuka Cola VICTORY
Purified Water
Rum
Scotch
Sunset Sasparilla
Vodka

Cost

Weight
1
0.01
4
0.06
2
0.04
1
0.04
3
0.04
3
0.07
4
0.07
6
0.25
1
0.02
2
0.03
1
0.03
2
0.03
2
0.08
1
0.07
12
0.5
50
1.5
250
3
1
0.03
2
0.08
1
0.02
3
0.1
1
0.01

20
25
2
5
10
1
5
4
5
5
20
20
30
40
75
20
20
10
3
20

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Whiskey
Wine

10
10

1
1

Chems
Antivenom
Ant Nectar
Buffout
Cateye
Coyote Tobacco Chew
Doctor's Bag
Fire Ant Nectar
Fixer
Healing Powder
Hydra
Jet
Med-X
Medical Supplies
Mentats
PARTY TIME Mentats
Psycho
Rad-X
Rad-Away
Rebound
Rocket
Slasher
Steady
Stimpak
Super Stimpak
Turbo
Ultrajet

25
20
20
20
1
55
35
20
5
55
20
20
20
20
20
20
20
20
20
20
20
20
75
150
20
50

0.5
0.25
1
1
0
1
1
0.5
0.25
1
0.25
0.25
10
0.25
0.25
0.25
0.5
0.5
1
0.25
0.5
0.5
1
1.5
1
0.5

Venoms
Bleak Venom
Mother Darkness
Silver Sting
Tremble

10
50
20
100

1
1
1
1

Misc
Radios
Stealth Boy
Weapon Repair Kit

250
100
150

2.5
5
10

Price Per box (20)

WGT. PER BOX (30)


30
120
30
30
90
90
120
180
30
60
30
60
60
30
360

0.3
1.8
1.2
1.2
1.2
2.1
2.1
7.5
0.6
0.9
0.9
0.9
2.4
2.1
15
-

30
60
30
90
30
Effect
Addiction %
+1CHA, +1 PER, -1 INT
10%, -1 AGI, -1 CHA
+3 Armor vs Energy Weapons, +10 Rads
+1 CHA, +1 STR, -1 INT
5%, -1 AGI, -1 CHA
+2 INT, -1 AGI -SLEEP
+6 Rads, +H2O
+1 CHA, +1 STR, -1 INT, +10 Rads
5%, -1 AGI, -1 CHA
+1 CHA, +1 STR, -1 INT, +10 Rads
10%, -1 AGI, -1 CHA
+H2O, +9 Rads, +1 Cap
+H2O, +16 Rads
+1 CHA, +1 STR, -1 INT, +10 Rads
10%, -1 AGI, -1 CHA
+2 CHA, +2 STR, -2 INT
20%, -1 AGI, -1 CHA
+H2O, +3 Rads, +1 Cap
+8 Rads, +20AP, +1 Cap
+10 Rads, Low-Light Vision,
+10 Rads, +10 AP, -1 PER
+H2O
+2 CHA, +2 STR, -2 INT
20%, -1 AGI, -1 CHA
+1 CHA, +1 STR, -1 INT
10%, -1 AGI, -1 CHA
+H2O, +1 Cap
+1 CHA, +1 STR, -1 INT
10%, -1 AGI, -1 CHA

0.9
2.4
0.6
3
0.3

+1 CHA, +1 STR, -1 INT


+1 CHA, +1 STR, -1 INT

Cures Poison
+4 STR, -2 CHA, -2 INT
+3 END, +2 STR
Low-Light Vision
+1 PER, +1 AGI
Heals Crippled Limbs
+2 Armor vs flame, +4 AGI, -3 INT
Ignore active addictions
+2 HP
Ignore Crippled Limbs
+15 AP
Ignore one Critical Wound
For use by a Medical "Professional"
+2 INT, +2 PER, +1 CHA
+2 INT, +2 PER, +5 CHA
+2 Damage with Melee
+RAD Resist
-RADS determined by Med Skill
+2 AP/Turn
+30 AP
+ 5 damage with Melee, -2 Armor
+5 Ranged Weapons skill
Heal HP determined by Med skill
Double Stimpak Healing
+1 Action per turn
+40 AP

10%, -1 AGI, -1 CHA


5%, -1 AGI, -1 CHA

5%, -2 STR
20%, -2 END, -1 STR
10%, -1 CHA, Cannot be well rested
20%, -2 STR, -1 INT

10%, -3 END
20%, -1AGI, -1CHA
15%, -1 AGI, -1 CHA, -1 INT
5%, -1 INT, -1 PER
30%, -2 INT, -2 PER
20%, -1 END, -1 PER

20%,
30%,
30%,
80%,

-1
-2
-2
-1

AGI, -1 CHA
AGI, -2 CHA
END, -2 PER
STR, -1 AGI

20%, -2 AGI, -1 PER, -2 STR


20%, -2 AGI, -1 PER, -2 STR

+2 DMG
-3 AGI, -3 PER, +1DMG
-2STR, +1 DMG
-50 to all weapon skills

Stay in touch.
+100 Sneak, +75 Stealth Field
Repairs one weapon based on Repair skill

Time (min.)
60
30
30
30
30
60

60
60

60
60
60

60
60

4
20
30
30
2

1
20
4
2
4
30
1
1
1

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