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Idea Pitching

Blimey Pixels
Quek Yi Lin, Tan Jia En, Valeria Arabella Antonio, Lee Shi Min

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Idea 1 ( Courtesy Campaign )

Story:

A person wants to take over Singapore but its polluted and filled with
inconsiderate people. So the person wants to clean up the city and make
sure everyone stays together.

Objective of the game:

Make
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Singapore grow into a well reputable country.


1st stage: Streets
2nd stage: Bus Stop
3rd stage: Bus
4th Stage: School

Gameplay:
Player is able to explore around the map and interact with objects to
make decision.
Reputation bar will reflect the growth of Singapore either in a
good or bad way depending on the value left in the bar after player
completed each level.

Increase - good deeds

Decrease - bad deeds

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Idea 1 ( Courtesy Campaign )

Core Mechanics

Mouse ( Selecting Choices)


Arrow Keys (Move around)

How does it link to the theme?

We chose the diversifier, A Better Singapore.


The game will show how simple acts can improve Singapore as a whole.
( Eg. Green City)
This can act as an educational game for students to teach about the
importance of cleanliness, courtesy and kindness.

Why we chose this idea?

We want it to be educational and assure that the player will learn something
when they are playing the game and be able to apply it to real life situations
by contributing to the society and teaching other people the values they have
learnt. Share the love

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Idea 2 ( Taxi )

Story: A taxi driver who works hard to feed


his family. Everyday he will try his best to
earn as much as he can and overcoming
different kinds of obstacles in order to
achieve that goal.

Setting : Singapore City

Gameplay

Player will drive around Singapore to pick up


passengers and bring them to the destination.

Player starts with 10 coins. If he/she reaches 0 coins,


game over.

For each passenger the player collects, itll raise the


passenger meter. (Increases chances of getting more
passengers)

If the player neglects a passenger, the meter will drop


drastically, therefore declining the chances of getting
passengers.

Until the passenger boards the taxi, player will not


know whether he is a good or bad person.

If driver does not manage to send the passenger to the


destination on time, he/she will lose coins.

Objective : Earn as much money as


possible.

Core Mechanics :

Phone - Swipe left/right to change the


lane the taxi is on.

A button for acceleration, release it to


stop the car.

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Idea 2 ( Taxi )

Obstacles
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Traffic lights
Nasty passengers
Cars
Speeding

Why we chose this idea?

Since the game is for taxi companies, we thought of having a driving


game.
Player is able to empathise with taxi drivers by being in their shoes
digitally.
Through this game, player is able to expand their knowledge and
understand other careers.

How does it link to the theme?

The game expresses the functionality of taxi services.


Customers playing the game will be able to experience the drivers
experience digitally.

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Idea 3 ( Pet )

Story: Character has been struggling/suffering with obesity since he/she was a teenager.
Due to his/her size, he/she has always been a laughingstock in his/her class.

Objective: Character has to achieve an appropriate weight and a healthy diet


Core Mechanic

Basic for navigating: Tapping to move pet around the house


Mini games: Swiping (E.g. Cycling), Hold and drag (E.g. Food matching)

Gameplay

The game consists of missions that the player can do to achieve rewards
When the player overworks or overeats, health advice and reasons for the
cause will pop up so players can learn and understand why the negative effect
occurred.
If the player continues to force negative practices on the pet, negative side
effects might be inflicted on the pet.
There will be mini games for players to play
o E.g. When eating, the player will play a food matching game.

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Idea 3 ( Pet )

How does it link to the theme?

Our game will be able to teach the user the importance of a balanced diet and the
effects of exercise as well as overworking.

Why we chose this idea?

This idea is able to educate and promote the importance of having a healthy lifestyle.
Give tips on the correct food serving intake and other exercising knowledge/tips through
mini games.
The interaction with the avatar in the game and the results seen might trigger their
interest in a healthy lifestyle.

Concept image:
Reference from Sims 3,
Make a balanced plate
and
Animal crossing

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Idea 4 ( Blobby )

Story:
After a science experiment, Particles exploded and Blobby and his friends are all
separated. Blobby sets out to find and gather all his fellow blobsters. Along the way,
with the help of his comrades he will be able to overcome obstacles and advance
further.
Objective:
To complete the level within the given amount of time and keeping all the given
characters for that stage alive.
Gameplay:
The player has to reach the goal point while overcoming obstacles.
Each obstacle can only be overcomed by a certain character. The
necessary characters needed to complete the stage will be provided.
During gameplay, the player is able to switch between available
characters to get through a specific obstacle.

Each character has different shapes, colours and sizes


There will be obstacles such as: Drains, Holes, Spikes, BalloonsReferenced from Super Time

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Idea 4 ( Blobby )

Setting:
A confinement area within an unknown island.
Core Mechanics
The player will be able to move the character horizontally on the
platforms by tapping the screen on the respective sides.
Referenced from
Locoroco.

Why we chose this idea?

This idea contains interesting concepts and characters that will capture the
players attention and draws them towards this game.

How does it link to the theme?

The game fulfills the conditions needed to ensure that the character remains in
the given state from when the stage ends while having to overcome obstacles
that may result in the loss of characters therefore affecting the given state.

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