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Ten as a Count
PV0
Ten as a Unit
PV1
* Make 10 addition to 10
Flip 2 cards add to 10
* Getting Closer
Flip a card take away from
the target number 50
closest to 0 wins
* Make a dollar
- Announce the value of the
cards (make a laminated
card)
- see attached
* Bigger/Smaller
Flip 2 cards make a decimal
numbers with the 4 cards..
Who has the biggest,
smallest decimal?
* 10 subtraction
Flip 2 cards subtract
numbers
* Grids to 10
Using grids find numbers
that add to 10.
* Twenty Up
Turn over 1 card place on
the grid. When a line adds
to 20 score a counter. Most
counters wins.
* Target Number
Make a 2 digit number using
cards. Students write a
number pattern up to a
target number.
e.g 6 and 3 makes 63
pattern adding 10
* Expand Me
Flip 2 cards make a decimal.
Expand the decimal to show
the value of each number.
* Decimal Magic square
Flip 2 cards make a decimal.
Add to make the Magic
Decimal fraction e.g 2.6
* Highest Number
Turn over 2 cards. Add
together, highest number
wins
* 100 Up
Turn over 1 card place on
the grid. When a line adds
to 50 score a counter. Most
counters wins.
2= 20
* Split Strategy
Flip 2 sets of cards add
using split strategy..
* Money Maker
Flip over 3 cards make a
money value from the
numbers e.g. $4.95 roll a
dice add or subtract the
number
* Highest number wins
using 3 cards which partner
can make the highest
number
* 200 up
Turn over 1 card place on
the grid. When a line adds
to 50 score a counter. Most
counters wins.
2= 20
* Adding/subtracting
Turn over 6 cards make 2,
3 digit numbers.
Add/subtract together.
Show strategy used.
- Subtraction trading cannot
use split strategy
Playing Cards
* Snap
Snap cards that add to 10
* Concentration 10
Matching cards to 10
* 14.
Flip over cards adding or
subtracting each until
reaching 14
* 100
Flip 2 cards make a 2digit
number. How many more to
100. Show strategy used to
work the answer out.
* Race to 200
Flip over cards add each
card to the players total
first to the target wins
2= 20
* Concentration 100
Flip 3 cards match to 100
2 = 20
* 24
Flip over cards adding or
subtracting each until
reaching 24
* 99
Flip over cards adding or
subtracting each until
reaching 99
* Race to 500
Flip over cards add each
card to the players total
first to the target wins
2= 200
* Concentration 200
Start at 200 flip 2 cards
add together and subtract
from 200 first to 0 wins.
2=20
* 200
Flip over cards make 10s e.g
2 =20 adding or subtracting
each until reaching 200
* Cover Up Game
- to 50
* Cover up Game
- to 100
roll a 20 sided die
* Cover up game to
1000
Roll 5 20 sided dice
* % Cards
Decide on the percentage
for the game e.g. 50%. Turn
over the top card, players
race to find the percentage
of that number.
Variation flip 3 cards add
the total and find the
percentage of the total.
* Race a whole number
Flip over cards add each
card to the players total
first to the target wins
2= 0.2
* Concentration Fraction
Flip 2 cards add decimals to
5.
2 = 0. 2
* Fraction Flip
Flip 2 cards write the
numbers as a tenth or
hundredths decimal and the
matching fraction
* Mystery Number
Make mystery numbers.
Partner has to work it out.
e.g. The mystery number has
A 7 in the Hundreds place.
A 7 in the Tens place.
A 2 in the Ones place.
A 5 in the Thousands place.
* Target
Have a target decimal. What
2 decimal numbers could add
to make it.
* Target Variation
Have a target decimal what
2 decimal numbers could be
subtracted to make it.
Dice
* Roll a 6-sided single
dice. How many more to
10?
* Cover Up Game
- to 10
- see attached
* Biggest Number
Use 2 coloured dice. Roll
them which number is
bigger?
fractions to make 1.
make 1.
* Subtract Tenths
* Subtract Hundredths
Roll 4 coloured dice
Roll 4 coloured dice
allocate colours for H, T, allocate colours for H, T,
O and Tenths. Roll twice Tenths. And hundredths.
and subtract.
Roll twice and subtract.
* Subtract Me
Using 3 coloured dice a
colour for each place.
Make a 3 digit number
and a 2 digit number
and subtract
* Beat it
Roll 3, 6 sided dice and
make the greatest
number.
* Biggest Number
Using 4 coloured dice
allocate colours for Th,
H, T, O. Make a 4 digit
number roll again and
which is bigger.
* Beat it
Roll a 6 sided and 12sided dice make the
biggest number.
* Biggest Number
Using 5 coloured dice
allocate colours for Tth
Th, H, T, O. Make a 5
digit number roll again
and which is bigger
* Beat it
. Roll 2, 20 sided dice
make a 4 digit number.
Biggest number wins.
* Soccer
Numbers to 20- 50
Draw a line in middle of
board for half way.
* Soccer
Number ordering
numbers to 10/20
* Race to 1000/Race
* Roll dice write single
* Shake and Roll
from 1000
numbers as tenths double
Dice in cups make a
Roll 2 20 sided dice add numbers as hundredths
fraction shake then
first to 1000 wins
follow selected operation.
2- 200
X,+.-.
* Roll 4 dice make a
* Roll 3 to 6 dice make * Have fractions written
number how many
decimal numbers and on
on blank dice.
different ways can you
a number line put in
Add/subtract fractions.
make it using different
ascending and
operations.
descending order.
* Double up/Double
* Soccer field decimals
* Soccer field decimals
down
Roll dice make tenths
Roll dice make
Roll a number double it
order on soccer field
hundredths order on
Roll a number halve it.
drawn on whiteboard.
soccer field drawn on
Choose different dice to
Order 4 decimals if
whiteboard. Order 4
vary.
correct score a goal.
decimals if correct score
a goal.
* Beat It
Roll 2 6 sided dice and a
arrange your dice so you
make the biggest number.
Biggest number wins
* Beat it
Roll 3 6 sided dice and
make a decimal number.
Biggest decimal wins.
* Beat it
Roll 4 6 sided dice and
make a decimal number.
Biggest decimal wins.
* Lowest Number
Roll 2 dice 3 times add
totals lowest number
wins.
* Lowest Number
Roll 4 dice 3 times add
totals lowest number
wins.
* Lowest Number
Roll 4 dice 3 times add
totals lowest number
wins.
* Lowest Number
Roll 2 dice 3 times add
totals lowest number
wins.
* Decimal Target
Roll dice make a decimal
Roll 3 times add totals
closest to whole number
wins.
* System Target
* Roll 3 dice make a 3
digit decimal. Make
biggest/smallest decimal
possible.
* Domino Square
Make a square of
dominoes where each
side equal the same
number.
* Higher Lower
Turn a domino over
decide on the 2 digit
number you will use e.g.
12 or 21 call out if you
want it highest or
lowest your partner
turns over a domino to
try and beat yours.
* 2 dominoes
Flip 2 dominoes make
the highest 3 digit
number. Represent the
number using base 10
material. Model adding
hundreds, etc
* 2 dominoes
Flip 2 dominoes make
the highest 4 digit
number. Represent the
number using base 10
material. Model adding
thousands, hundreds, etc
* Fractions
Turn over 2 dominoes.
Make them into proper
fractions. Add/subtract
them.
Dominoes
* Domino Doughnuts
Use the printed domino
cards and students make
a square where
matching ends have the
same value