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GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 9.18.10.1129]
Renderer: ATI Radeon HD 3600 Series (Microsoft Corporation - WDDM v1.1)
Vendor: ATI
VRAM:
891 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=0 RAW
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Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\UnityEn
gine.dll (this message is harmless)
Loading C:\Program Files\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll in
to Unity Child Domain
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\Assembl
y-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-fi
rstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\Assembl
y-CSharp.dll (this message is harmless)
Loading C:\Program Files\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dl
l into Unity Child Domain
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\Assembl
y-UnityScript.dll (this message is harmless)
Loading C:\Program Files\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScri
pt.dll into Unity Child Domain
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\UnityEn
gine.UI.dll (this message is harmless)
Loading C:\Program Files\Hearthstone\Hearthstone_Data\Managed\UnityEngine.UI.dll
into Unity Child Domain
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\ICSharp
Code.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZ
ipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\PlayMak
er.dll (this message is harmless)
Loading C:\Program Files\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into
Unity Child Domain
- Completed reload, in 0.464 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\System.
Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\System.
dll (this message is harmless)
Platform assembly: C:\Program Files\Hearthstone\Hearthstone_Data\Managed\System.
Xml.dll (this message is harmless)
System Info:
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Device Name: MARTINA
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Device Model: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2047
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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - OS: Windows 8 (6.2.9200)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
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SystemInfo - CPU Type: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
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SystemInfo - CPU Cores: 2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - System Memory: 2047
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Screen Resolution: 1440x900
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Screen DPI: 120
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU ID: 38296
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU Name: ATI Radeon HD 3600 Series (Microsoft Corporation - WDDM v
1.1)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
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SystemInfo - GPU Vendor: ATI
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU Memory: 891
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
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SystemInfo - GPU Shader Level: 30
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
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Unloading 2 Unused Serialized files (Serialized files now loaded: 32 / Dirty ser
ialized files: 0)
Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 16824.
Total: 100.252548 ms (FindLiveObjects: 3.235955 ms CreateObjectMapping: 3.051644
ms MarkObjects: 86.912720 ms DeleteObjects: 6.300311 ms)
NullReferenceException: Object reference not set to an instance of an object
at TooltipZone.ShowLayerTooltip (System.String headline, System.String bodytex
t) [0x00000] in <filename unknown>:0
at TournamentMedal.MedalOver (.UIEvent e) [0x00000] in <filename unknown>:0
at PegUIElement.DispatchEvent (.UIEvent e) [0x00000] in <filename unknown>:0
at PegUIElement.TriggerOver () [0x00000] in <filename unknown>:0
at PegUI.UpdateMouseOver () [0x00000] in <filename unknown>:0
at PegUI.MouseInputUpdate () [0x00000] in <filename unknown>:0
at PegUI.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)