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This document appears to be an exam for a Computer Graphics course, with questions about various graphics and animation topics. The exam contains two parts: Part A has 9 multiple choice questions worth 2 marks each about concepts like vanishing points, color models, animation types, and OpenGL primitives. Part B has two longer answer questions worth 16 marks each, one asking about visible surface identification or 3D object drawing, and one defining animation/morphing or discussing color models.
This document appears to be an exam for a Computer Graphics course, with questions about various graphics and animation topics. The exam contains two parts: Part A has 9 multiple choice questions worth 2 marks each about concepts like vanishing points, color models, animation types, and OpenGL primitives. Part B has two longer answer questions worth 16 marks each, one asking about visible surface identification or 3D object drawing, and one defining animation/morphing or discussing color models.
This document appears to be an exam for a Computer Graphics course, with questions about various graphics and animation topics. The exam contains two parts: Part A has 9 multiple choice questions worth 2 marks each about concepts like vanishing points, color models, animation types, and OpenGL primitives. Part B has two longer answer questions worth 16 marks each, one asking about visible surface identification or 3D object drawing, and one defining animation/morphing or discussing color models.
St. Xaviers Catholic College of Engineering, Chunkankadai, Nagercoil : 629 003.
Seventh Semester Information Technology CS2401 Computer Graphics Second Internal Assessment Test, August 2015 Time: 1 Hours
Maximum: 50 marks ANSWER ALL QUESTIONS PART - A (09 x 02 = 18 marks)
1. What is vanishing point?
2. State the difference between CMY and HSV color models. 3. Write down different types of animation. 4. How are mouse and keyboard data sent to an OPENGL application? 5. What are subtractive colors? 6. What are key frame systems? 7. List out the basic graphic primitives in OPENGL. 8. Define KeyFrame. 9. List out four real-time animation techniques.
PART - B (02 x 16 = 32 marks)
10. a. Explain Visible Surface Identification. Or 10. b. Explain how to draw three dimensional objects and scenes 11. a. Define Animation and morphing Or 11. b. Discuss about various color models.