Beruflich Dokumente
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You may take 2 move actions, 1 move and 1 attack action, or 1 full-round
action
During a move action you may perform 1 stunt.
Your Turn
Check Mod
+0
+0
-1
-2
-4
Modifier
+0
-2
-4
-6
Starship Maneuvers
Simple Manuevers (pg 219 to 220)
Require no pilot check
Move: Forward up to speed.
Diagonal Movement: (Every 2 squares of diagonal movement counts for
3 squares of movement)
Reverse: A ship traveling in reverse moves at docking speed.
Simple Slip: A simple slip moves the ship one square forward and to the
right or left. Costs 3 squares of movement
Side Slip: For Every square the ship moves forward it may move 2
squares left or right. Costs 5 squares of movement.
45 Degree Turn: Any ship may make a 45 degree turn by expending 1
square of movement. Before a ship may turn it must move forward at
least 1 square. Turning around completely costs 8 squares of movement.
4 for the turns and 4 moves forward.
Loop: 360 degree Loop costs 16 squares of movement and the ship winds
up behind its original position.
Attack Run: As part of a full attack option, the ship moves directly at its
target and gains a +2 to its attack and a -2 to defense.
Ram Attack: Fly your ship directly at the target, make an attack roll with a
+2 bonus, and ignore the targets armor bonus to defense. If the attack
succeeds, resolve as a collision. If the attack fails your ship moves in a
direct line completing its normal movement.
Stunts
If a stunt check fails by 10 or more, there is a chance the pilot loses
control.
Quick Turns (pg 220)
Turn your ship without first moving forward 1 space.
Turn in Degrees
DC
15
5
90
10
135
15
180
20
Landing (pg 220)
DC = 25 +/- per size category smaller/larger than medium
Docking (pg 220)
The two ships must occupy the same square. Pilot Check of 13
Strafing Run (pg 221)
Enter the targets square and make a Pilot Check DC 10 (if failed a
collision occurs)
Make a Pilot check DC based on Targets size
Size
DC
Size
DC
Colossal
17
Huge
23
Gargantuan
21
Large
24
If successful the pilot flies too close & only point defense weapons may
fire.
During a strafing run a ship of small size or lesser disappears off the
sensors of a ship Huge size or larger. You could attempt to Dock with
the larger ship DC 25, and disappear completely.
http://readthedamnbook.blogspot.com/
DC Modifier
-10
-5
+0
+5
+10
DC Modifier
-5
+0
+5
Damage Die
d4
d8
d10
d12
Size
Small
Tiny
Dimin
Fine
Smaller
Moving
Toward ramming ship
Perpendicular to ship
Moving Away
# of Dice
8
6
4
2
0
Multiplier
x2
x1
x1/2
Sensors
Type
Passive:
Scan
Search
Focus
Action Cost
free
move
move
full round
Detecting Objects
Size
DC
Colossal
2
Gargantuan
6
Huge
8
Large
9
Medium
10
Range
Point Blank
Short
Medium
Long
Extreme
Bonus
+0
+2
+4
+6
Size
Small
Tiny
Dimin
Fine
Situation
Target using scan, search focus
Target powered down
Target concealed
DC
11
12
14
18
Modifier
-4
0
+2
+4
+8
Modifier
-4
+4
+10
http://readthedamnbook.blogspot.com/