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To The reader, Hello.

I am a Dungeon Master. I have run Dungeons and Dragons for many years and I love gaming.
The history of movies and TV shows based in the D&D world has a checkered past.
In the 1980’s “Dungeons and Dragons”, an animated TV series was released. The fans were pleased and
the cartoon concept was good. Unfortunately the shows life was short lived. In 2000 the aptly named,
“Dungeons & Dragons” movie, and in 2005 “Wrath of the Dragon God”, were released. The kindest
epitaph for either is forgettable.
What we need is a movie about D&D written for the fans. The “Eberron Campaign Setting
(ECS)””The Forgotten Forge” is a credited story in the back as a module adventure. This script does not
include hero interaction as this should be improvisational. The movie will reflect the actors’ reactions to
the events in this module. It should reflect a true roleplaying game where the adventure is a mystery
because the heroes do not know the whole story. This screenplay/script is for the fans of “Dungeons and
Dragons/ D&D” and all gamers, who love to be involved in roleplaying a good, fun game.
I hope you enjoy this. If you are a company, D&D gamer, or an enthusiast, it was my goal to
deliver something gamers can all connect with and bring gaming to the next generation. Any D&D module
can be constructed this way. I would be honored to continue the screen/play script to “Shadows of the
Last War”, “Whispers of the Vampire Blade”, and “Grasp of the Emerald Claw”. These modules are the
backbone of the storyline in Eberron, and why we love to hate the bad guys so much.
((The success or failure is dependent on the abilities of the heroes. Until the game is run for the
actors this script is done))
In this spirit, I present: the screenplay/ script, “The Forgotten Forge.”

Thank You,
Evan Riggs

"The Forgotten Forge"


by: Evan Riggs
Based on the popular game: Dungeons & Dragons: Eberron
D&D is a trademark of Wizards of the Coast

This screenplay is for the fans of D&D, and all gamers, who love to be involved in role-playing a good, fun
game. In this script you will see the initial story in the Eberron Campaign Setting, the adventure “The
Forgotten Forge”.

The script is a free form improvisation of the game and the actors/role-players. Their roleplay becomes
the script after the game is over. The combats become the actions, stunts, and sets.

Opening Scene

A light is shining on a table in a room. Outside the edge of the table, the light fades to a few feet and
darkness beyond that. The table has 7 chairs or fewer. The Eberron Campaign Setting GM screen is
facing the camera open so its art can be seen and the words ‘The Forgotten Forge' come into view in
white lettering. Voices are heard from the foreground and the camera pans to see the actors/actresses
walking into the room carrying their own gaming books. The camera catches light off the cover of several
different core books in the D&D game series: Complete Champion, Complete Scoundrel, Complete
Warrior, Book of Nine Swords, Players’ Handbook, Eberron Campaign Setting, to name a few. The
camera pans back, away from the actors, as they sit down at the table. Their names fade into view as
they sit, Actor 1, Actor 2, Actor 3, Actor 4, or more.

The camera pans back to a fifth figure now walking into the room. The camera stays just over the figures
left or right shoulder but never shows the figure’s face. This is the fan come to be the GM. The GM sets
down 2 milk crates of D&D/Eberron books, adjusts the DM screen, readies his dice and books, sits down,
and then opens a book to read from.

The GM: “Thank you all for coming.”

((actors give responses))

((scene opens above the table. Again, the GM is not seen except for his/her hands and maybe a portion
of his/her shirt (which is black). Sitting on the table before the players is the gaming mat, some building
tiles, some miniatures, and the book Races of Eberron. The camera pans behind the GM screen. The
book, Sharn City of Towers sits there.

((As the GM opens the Sharn City of Towers book, he/she describes the city. The camera dives through
the Sharn City of Towers book, only to be flying through the rain behind a Lyrandar Airship, on its way into
port. The camera follows some disembarking passengers. As the GM speaks in this scene, the camera
catches glimpses of people dealing in trade, diplomacies, shady dealings, and the city.))

((A member of the adventuring party is seen is each shot and together as Morgrave University collecting a
small bag from the school’s archaeology provost.))

The GM: “Sharn, City of Towers to some, ((fades into the sky, far above the city heavy with rain)) a city of
thieves to others ((fades to the Underground Rat’s Market)). It is a sprawling metropolis of Nobles,
((picture of the embassies)) and Merchants ((picture of the bazaar)). Sharn is the premier port of trade
((pans from the sea docks to the docking towers for the airships)) in all of Khorvaire.” ((the camera winds
its way through the city to rest at Morgrave University, the name fading into view at the bottom))

The GM: “After returning from an expedition with the Cannith Professor of Xen’drik Archaeology, and
having received your fair pay, your group has set off to get a drink and the promise of some nightly
comforts.”

((the camera pans in on the actors’ characters, but the rain is so loud and heavy they can’t be heard even
at 10-foot distance and shouting. The camera goes into and u-turn path around them and continues the
direction they are walking.))

ACT 1

“Death in the upper City”

Scene 2

“The Bloody Bridge”

Premise: a murder, an assassin, the player, the fight, a witness, accusations

((assuming they possess a light source))


At 60-foot distance, they see a figure in a dark cloak moving quietly though the downpour on the
skybridge ahead. It moves, avoiding the dim pools of light cast by the “Everbright lanterns” ((magical
lanterns enchanted to not need fuel)). Lightning flashes across the city sky, and a shape is seen on the
ground. The figure reaches the edge of the bridge in the illumination, and jumps the ledge.

((The actors get their initial reactions to the scene in the D&D game. The scene is now controlled by their
actions, words, and directions.))

((After scene 1s action, there is the initial cursory investigation of what has happened. They learn that the
murdered soul is Professor Bonal Geldem ... suddenly lights are seen across the bridge. A passerby has
seen the conflict and begins accusing the heroes of murder.))

In the distance ...: (shouting amidst the lightened rain) “ ... Those people have killed someone.” Another
voice cries out, “Guards! Guards! ...” The voice trails off as it heads down one of the stairs aside the far
tower.

Scene fades.

Scene 3

“The City Watch”

Premise: three watchmen and the heroes’ reaction

((After the heroes have investigated the body on the bridge successfully, two humans, one male and one
female, wearing city watch uniforms and carrying halberds, and a dwarven sergeant. The dwarf, powerful
in stature, and no hair other than a close-cropped beard, approaches with a leveled crossbow in their
direction. A small ball of light hovers over his shoulder, creating suitable illumination for a 20-foot radius,
and dimly 20 feet more))

Dwarf Sergeant Dolom: “Olladra’s bloody nose! By order of the Watch, drop your weapons and explain
yourselves!”

((heroes’ reaction))
Scene fades.

Scene 4

“Answers”

Premise: a messenger arrives

((A figure approaches, cloaked and walking briskly))

Cloaked Figure: “ ‘Scuse me, Gov’nahs; My Lady, she wishes me to pass on this missive. If’n you wish to
show yer thanks, go to the Broken Anvil down near lower Tavicks Landing at dawn.”

Scene fades to a rainy morning at dawn.

Scene 5

“The Broken Anvil”

Premise: possible adventure


((They arrive to the Broken Anvil Tavern))

((The camera spirals down along the Masonists’ Tower to one bridge. The heroes walk along it. The
camera pans past them to the door of the tavern. An image of a broken anvil hangs on its sign. Beside the
sign is the mark of House Ghallanda. The host is a halfling woman, matronly in appearance. Upon
knocking, they are ushered in by the halfling host.))

Halfling Host: “My Lady, your guests have arrived.”

((A woman sits at a table. She wears a dark blue cloak, possesses delicate features, sleek black hair
bound with a silver-turquoise ornament, and she wears a signet ring of House Cannith on her right finger.
Her voice is soft and clear when she speaks.))

Lady Elaydren d’Cannith: “Thank you for coming. We have important business to discuss that relates to
the unfortunate demise of Bonal Geldem. Please, sit down?”

((She motions to glasses and pitchers containing ale, wine, and water.))

Lady Elayden d’Cannith: “I have been working with the Provost to recover a family heirloom. We were to
meet last night, but as you know, he never made it. I learned from the Sharn Watch what had transpired,
and so sent one of my men to track you down. According to family legends, it was locked away in a
foundry that dates back to pre-Galifar Sharn. Poor Bonal believed that he had discovered the location in
an ancient Cannith journal. I was going to fund an expedition, but without Bonal ...” her voice trails off ...
((Count 3, 2, 1 )) then she leans in close. “Perhaps you would be willing to recover the heirloom for me?
For a generous reward, of course.”

((several questions remain and answers to accompany them, but those answers aren’t and can’t be given
until the players/heroes ask them. After the questions are asked and the job agreed upon, the scene
closes. This also ends the first chapter of The Forgotten Forge.))

Scene fades.

Scene 6

Session Ends & Begins

((The scene fades back to the table.))

GM: “Well, see you all tomorrow. We’ll continue where we left off then.”

Camera fades.

((seconds later))

camera comes on

((the actors walk back in))

The DM sits there waiting, “Ah glad to see you back. We left off at ...”

((The camera fades into the next scene.))


Act 2

“Into The Depths”

Scene 7

“The Rat’s Market”

Premise: Information, a goblin, and would-be eavesdroppers

((Opening Scene: The camera pans down along a tower. The words Dorasharn Tower is seen. The
camera swoops in behind the heroes as they travel into the depths of the tower, following the directions
given by the Lady Elaydren. At the base of the tower, they enter the sewers, traveling through tightly
spaced corridors lit with torches every fifty feet. They pass others coming up from the sewers along the
stairs and corridors. The occasional window slit looks out upon the crowded walls and foundations. The
corridor has pallid pools of light and smoke in places, the odor of sweat and sewage permeates the air.
One tunnel opens to a large chamber, some forty feet in circumference. Corridors branch off of it in other
directions. Here is a mix of goblins, humans and shifters shopping and trading their wares. Around one
such pile is a goblin merchant, with a pile of garbage nearby as he sorts out items for sale ... ))

Enter Skakan

((He is dressed in dirty, gray rags and a dagger on his hip. A spear leans on the wall behind him. He
carries assorted junk and garbage for his merchant wares, and a money pouch.))

Skakan: shouting “No pushing! No pushing!” His voice is high-pitched and nasal. “There’s always enough
for everyone at the Rat’s Market!” Two shifters walk down a side corridor.

((heroes’ reactions))

Scene 8

“Sharn Sewer”

Premise: Skakan’s Directions, Valve Cluster E-213, An Ambush

((As the camera follows the goblin, he motions the heroes in the foreground to follow. He points out a
narrow passage that leads to a staircase and descends into darkness. Above the corridor, etched into a
marble plaque, reads: E-213 Valve Cluster))

Skakan: “I lead you here. We settle deal. I no come, got to go earn coin now.” Skakan leaves back the
way he came.

((heroes’ reactions))

((The stairwell is five feet wide with and eight foot arched ceiling. With each step down, the stench of
sewage and mold becomes stronger. Liquid sounds increase in volume as the camera descends. As the
hero walking in front rounds a corner on the stairs, a warforged, a sentient, humanoid construct covered
in armor plating, steps out with a rapier attached to its hand and lunges from its concealment in the
corner, piercing the air with deadly efficiency.))

Warforged Male: “You have the provost’s journal. Give it to me, fleshlings, and you can live to see another
day. Refuse and we will make your deaths slow and painful!” He takes a stance, knees bent slightly,
rapier raised and at the ready.

((heroes’ reactions))

Scene 9

“The Door To Yesterday”

Premise: A Trap And A Magical Key

((Here, the heroes have a puzzling trap. It is based on information given earlier on and also in the journal
Lady Elaydren gave them a few scenes prior. Though not mentioned in those scenes, it occurs through
roleplay.))

(( As they approach the door, some things are readily apparent: The hatch, while circular in shape, is set
into the wall and engraved with arcane runes. In the middle of the hatch is a glowing circle of mithral that
depicts the same icon as on Bonal’s journal, ancient symbols of house Cannith that predates the founding
of the Kingdom of Galifar itself: a stylized hammer and anvil.))

((If ‘Detect Magic’ is used, the door radiates magic.))

((heroes’ reactions))

Scene 10

Session Ends & Begins


The scene fades back to the table.

DM: “Seems you have gained enough experience to level up your characters. I will have that info for you
next time. See you later.”

The camera fades out.


((seconds later))
The camera fades in.

((The actors walk back in.))

The DM comes in: “Sorry I’m late, here you go.” He passes out the character sheets. “As soon as you are
ready.”

The camera fades into the next scene.

Act 3

“The Ruins Of Dorasharn”

Scene 11

((The camera passes through the ancient door hatch into a passage then down into a vertical shaft, a mix
of earth and crumbling stone, covered in centipedes. The camera turns upward just a bit, as the as the
shaft curves slowly into a tunnel and, after a short distance, opens into a vast chamber. The camera pans
around to see the heroes coming out of the tunnel and pans back around to view the chamber again.
Nearby are the crumbling ruins of what once had been buildings, barely discernable in the heavy
shadows.))

Scene 12

“Beetle Swarm”

Premise: Survival

((A constant background noise rises from the walls and backdrop of the ruins around them. Amidst the
cacophony, a swarm of shiny, black beetles comes out like a dark carpet.))

((heroes’ reactions))

Scene 13

“Horrid Rats”

Premise: A Pair of ‘Horrid’ Rats

((A the round another corner of their previous area near a low, crumbling wall, they see two ‘horrid dire
rats’ flanking them as if pack hunting.))

((heroes’ reactions))

Scene 14
“Enter Sabre”

Premise: A Figure Watches From Afar

((The camera views the heroes from behind some large, broken columns of stone. A figure, most likely a
warforged, readies a crossbow, and takes aim at the heroes.))

((camera fades))

Scene 15

“Ruined Temple”

Premise: A Moment To Rest


((The ruined outer walls of the building the heroes are in suggest that it was once a temple. Inside, there
is rubble with a holy font collapsed in one corner. A holy font contains holy water that has magical healing
properties. There is only enough water for one use.))

((heroes’ reactions))

Scene 16

“House Cannith Foundy”

Premise: The Way In

((The camera pans to see a pair of large doors, glistening in the heroes’ provided light. The Icon of House
Cannith spans the width of the doors.))

((heroes’ reactions))

Scene 17

“Iron Defenders”

Premise: Forge Defenders

((As the heroes near the edge of the hole in the roof or leap to the floor below, the following develops.
The camera follows the heroes.))

GM: "A large chunk of the ceiling has fallen in, crushing cabinets and shelves beneath the weight of brick
and stone. The remains of what appears to be an iron defender juts from under the debris. Dusty shelves,
intact, line the southern wall. A huge forge and furnace fill the eastern part of the room. Neither appear to
have been used in centuries. Suddenly, two pairs of ruby eyes emerge from the darkness and the two
iron defenders cautiously approach."

((heroes’ reactions))

Scene 18
“The Vault”

Premise: What’s With These Symbols?

((The camera zooms in on the rim of the forge, to three geometric shapes: a square, a triangle, and a
pentagon. The camera watches the heroes’ reactions))
Act 4

“End Game?”

Scene 19

“Sabre”

Premise: Ambush

((Now that the heroes have what they came for, Sabre launches his ambush. The warforged fighter
comes into the scene with a magical crossbow shot at the hero who holds the adamantine plate from the
vault behind the forge.))

As the heroes emerge from the foundry, a flaming crossbow bolt streaks from the rubble surrounding a
large column.

Sabre: “Weak flesh!” it shouts. “Now you face Sabre, greatest of the devoted followers of the Lord of
Blades. Throw down the schema and walk away. This does not have to end with your blood on my
hands.”
((heroes’ reactions))

Scene 20

“Conclusion”

Premise: What Now?

((The success or failure of the heroes during the course of the game determines the outcome at the end.
Until the game is run for the actors and the ending finalized, this script is done.))

Closing statement:

I hope you enjoyed this. If you are a company, D&D gamer, or an enthusiast, it was my goal to deliver
something gamers can all connect with and bring gaming to the next generation. Any D&D module can be
constructed this way. I would be honored to continue the script to “Shadows of the Last War”, “Whispers
of the Vampire Blade”, and “Grasp of the Emerald Claw”. These modules as well as “The Forgotten
Forge” are the backbone of the storyline in Eberron, and why we love to hate the bad guys so much.

Thank You,
Evan Riggs

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