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COLEGIO CRISTIANO TECNOLGICO

Teacher
Grade
Subject
Level
Topic
Time

Dora Leal
7th Grade
Science
Basic
Water cycle
40 mins.

ISTE STANDARD 1

Engage students in exploring real-world issues and solving


authentic problems using digital tools and resources.

ISTE STANDARD 2

Customize and personalize learning activities to address


students diverse learning styles, working strategies, and abilities
using digital tools and resources.

UNESCO STANDARD
1

Basic Tools. The technologies involved in this approach include


the use of computer along with productivity software; drill and
practice, tutorial, and web content; and the use of networks for
management purposes.

UNESCO STANDARD
2

Pervasive Technology. A variety of networked devices, digital


resources, and electronic environments are used to create and
support this community in its production of knowledge and
anytime, anywhere collaborative learning.

GRADUATE
TEACHER
STANDARD 1

Organize content into an effective learning and teaching


sequence.

GRADUATE
TEACHER
STANDARD 2

Implement teaching strategies for using ICT to expand


curriculum learning opportunities for students.

Lesson plan description

Students will watch a video about the water cycle.


After watching the video, they will play the interactive on-line
game and learn about the stages of the water cycle.
Then they will play the game to find out the paths of the drop of
water. Here they will discover what happens.
Next, they will play in the science lab game to heat and cool
ice. And find out what happens.
In addition, students will perform an experiment related ice and
overflow. They will check for it in the website.
As a wrap up activity, students will do a c-map about the water

cycle, using draw.io


Instructions

Please log into the platform and click on the links provided.
Follow the order. When finished, do a c-map using draw.io

e-tools (links and


description)

https://www.youtube.com/watch?v=zBnKgwnn7i4
A video explaining the water cycle.
http://www.epa.gov/safewater/kids/flash/flash_watercycle.html
An interactive game that allows students to click on each stage
and learn about it.
http://oceanservice.noaa.gov/education/pd/oceans_weather_cli
mate/media/watercycle.swf
A game that allows students to go to the next path of the drop
of water.
http://www.sciencekids.co.nz/gamesactivities/statematerials.ht
ml
A game in which students are able to heat ice and watch what
happens, then they can freeze water again. They also can
heat water until in evaporates
http://www.sciencekids.co.nz/experiments/iceoverflow.html
This is about an experiment in which students learn why when
ice melts, water doesnt overflow
draw.io
A site to create mind maps, including images

Technological
Methodologies

Digital gaming
Discovery learning

Evidence (students
photographs, works or
screenshots)
Reflection

I think that starting the class with a video is an activity that


engages students. Then to reinforce the concepts presented in
the video, they will participate in the interactive game. To deep
their knowledge about that, they will play the next game.
The game at the lab will allow them to experiment with heat
and cold. As well as the site that presents the real life
experiment and provides the steps and conclusions about it.

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