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Initialize engine version: 4.3.

2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 9.17.10.3347]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM:
848 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAW
Z=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\UnityEngine.dll (this message is harmless)
Loading C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed\UnityEngin
e.dll into Unity Child Domain
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed\Assembly-C
Sharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed\Assembly-C
Sharp.dll into Unity Child Domain
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed\Assembly-U
nityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed\Assembly-U
nityScript.dll into Unity Child Domain
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\ProBuilderCore.dll (this message is harmless)
Loading C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed\ProBuilder
Core.dll into Unity Child Domain
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\SixBySeven.dll (this message is harmless)
Loading C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed\SixBySeven
.dll into Unity Child Domain
- Completed reload, in 0.481 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\System.dll (this message is harmless)
Done
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
UnloadTime: 1.968130 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 585.
Total: 7.554362 ms (FindLiveObjects: 0.074861 ms CreateObjectMapping: 0.038034 m
s MarkObjects: 0.869962 ms DeleteObjects: 4.658915 ms)
No cGUI skin loaded. Please use cGUI.cSkin to load a skin.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
UnloadTime: 1.738716 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 2603.
Total: 4.719891 ms (FindLiveObjects: 0.261411 ms CreateObjectMapping: 0.071239 m
s MarkObjects: 1.639706 ms DeleteObjects: 1.433233 ms)
Platform assembly: C:\Users\USUARIO\Desktop\GANG BEASTS\Gang Beasts_Data\Managed
\Boo.Lang.dll (this message is harmless)
UnloadTime: 13.017434 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 611.
Total: 19.579279 ms (FindLiveObjects: 0.074257 ms CreateObjectMapping: 0.043467
ms MarkObjects: 0.578968 ms DeleteObjects: 17.578548 ms)
UnloadTime: 1.564241 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 9067.
Total: 15.567553 ms (FindLiveObjects: 3.534787 ms CreateObjectMapping: 0.189568
ms MarkObjects: 8.046998 ms DeleteObjects: 1.621594 ms)
UnloadTime: 65.166862 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 618.
Total: 22.093777 ms (FindLiveObjects: 0.077276 ms CreateObjectMapping: 0.092369
ms MarkObjects: 0.592250 ms DeleteObjects: 20.030861 ms)
UnloadTime: 1.991675 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 9074.
Total: 12.416731 ms (FindLiveObjects: 1.153711 ms CreateObjectMapping: 0.192587
ms MarkObjects: 7.136587 ms DeleteObjects: 1.835312 ms)
IndexOutOfRangeException: Array index is out of range.
at HealthAndStamina.TakeDamage (UnityEngine.Collision collision, Single damage
, Boolean weakSpot) [0x00000] in <filename unknown>:0
at CollisionEvent.DamageCheck (UnityEngine.Collision collision) [0x00000] in <
filename unknown>:0
at CollisionEvent.CollisionSorter (UnityEngine.Collision collision, Boolean co
llisionExit, Boolean collisionStay) [0x00000] in <filename unknown>:0
at CollisionEvent.OnCollisionEnter (UnityEngine.Collision collision) [0x00000]
in <filename unknown>:0
(Filename: Line: -1)

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