Beruflich Dokumente
Kultur Dokumente
preparing them in facing the fast- paced digital world which is a part of their societal and
economic trend. Educational programs in such countries that incorporates ET and ICT are
of big help to the development of students to become that can contribute to the larger
world. As for our country, we Filipinos are not so far behind when we talk about the use
of technology. We are pretty much updated on new trends in innovation particularly
gadgets and computers. But when it comes to educational programs that involves ET
and ICT, we are in the early stages. We are starting to integrate technology in the
classroom environment, and schools together with the teachers are now integrating
different educational technologies during instruction.
Lesson 4: BASIC CONCEPTS OF INTEGRATING TECHNOLOGY IN INSTRUCTION
Summary:
Integrating technology in instruction means the use of learning technologies to
introduce, reinforce, supplement and extend skills. The difference between classrooms of
exemplary users of technology and technology users is the way their classes are
conducted. In the exemplary classroom, student use of computer is woven integrally into
the patterns of teaching, as software is a natural extension of student tools. Their is no
integrative process if the teacher make students play computer games to give them a
rest period during classes. Neither is there integration if the teacher merely teaches
students computer skills.
Some say that computer is bane, that for students it is a barrier for learning. But
this is not the issue, and we know that computer can be used as an effective tool in
learning. It only becomes destructive when we abuse and misuse it. The use of
computer, especially the Internet, social media/networking, games , and other computer
capabilities can also be useful and are effective tools in learning. It must be properly
integrated in the teaching-learning process. The teacher plays a key role on the
integration of this technology in education. In this case, if the teacher just let the
students manipulate the computer without facilitating them or just letting them play
games in the computer, then there is no integration.
Lesson 5: STATE OF THE ART ET APPLICATIONS AND PRACTICES
SUMMARY:
Educators have become more aware and active in adopting state of the art
educational technology practices they can possibly adopt today. Following the modern
trends in technology - related education, schools should now foster a student- centered
learning environment because schools cant avoid integration of ET in instruction. As the
world modernized, present day students also have undergo modernization in terms of
computer literacy. This was a twisted learning from traditional, where students rely all
their information from the teacher. Constructivism paved the way for instructional
approaches, students rely less on teachers as information givers. They acquire
information, build their own knowledge and solve problems.
The use of technology in the classroom setting is not new to us. As s student, we
have used power-point presentations and other educational media during reporting and
discussions. When we become teachers, we already had a background on the different
educational media that can be used in teaching. We only need to know how to
incorporate this technology in our lessons. Nowadays, students are more curious , more
intelligent, and more advance when it comes to new gadgets. So if the teacher is not
skillful enough in the use of technology, learning can be ineffective. However, teachers
today are flexible and can easily adapt to the changes in instruction.
There are four types of IT-based projects which can effectively be used in order to
engage students in activities of a higher plane of thinking. (1)The Resource-based
Projects, the teacher steps out of the traditional role of being an content expert and
information provider, and instead lets the student find their own facts and
information. (2)Simple Creations,they can create their software materials to supplement
the need for relevant and effective materials. (3)Guided Hypermedia Projects is
production of self-made multimedia projects can be approached in two different ways: As
an instructive tool, such as in the production by students of a PowerPoint presentation of
a selected topic. As a communication tool, such as when students do a multimedia
presentation like graphs, photos, interviews and video clips. (4) Web-Based Projects,
students can be made to create and post webpages on a given topic. Creativity projects
as tools in the teaching-learning process can be achieved with the assistance of advisers
adept in the technical use of Internet Resources.
Through IT-based projects, higher - order thinking skills are developed and
students are given projects that let them learn in their own pace and pattern, with the
teacher acting as a facilitator. Students who engaged in these activities, searching for
information, organizing and synthesizing ideas, and creating their own presentations are
the ones who demonstrates higher thinking skills and creativity. Learning had become
more enjoyable for students and in return they also develop skills for lifelong learning.
Lesson 9: COMPUTER AS INFORMATION AND COMMUNICATION TECHNOLOGY
SUMMARY:
Instructional media consist of audio-visual aids that served to enhance and enrich
the teaching- learning process. Examples are the blackboard, photo, film and video. On
the other hand, educational communication media comprise the media of
communication to audiences including learners using the print, film, radio and television
or satellite means of communication. For example, distance learning were implemented
using correspondence, radio, television or the computer satellite system.
Audiovisual Media
(Multimedia)
Text, sound, graphics, chart, photos
Power-point presentation
CD, VCD, DVD player
Educational Software
(Internet)
Educational websites
Softwares, coursewares
Compiled by:
Jessivie Vedra
BEED III-A