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Educational Technology 2

Integrating Technology into Teaching and Learning

The meaning of which is putting together technology into teaching and learning so
that these will become one in learners education. To specify- focused on introducing,
reinforcing, supplementing, and extending the knowledge and skills to learners so that
they can become exemplary users of educational technology.
ET-2 will involve a deeper understanding of the computer as well as hands-onapplication of computer skills. To infuse technology in the student-teacher training,
helping learners to adapt and meet rapid and continuing technology changes in
information and communication technology (ICT) environment.
The course objectives are:
To provide education in the use of technology in instruction;
To impart learning experiences in instructional technology supported instructional
To acquaint students on information technology;
To learn to use and evaluate computer-based educational resources;
To engage learners on practical technology; and
To inculcate higher-level thinking and creativity among students.
Educational technology tools can be high tech (3-D interactive visualizations) or low tech
(chalkboard) solutions. The benefit of any educational technology depends upon, when,
where, how, and why educators use them. Using learning outcomes to drive the selection
of technology is an important first step in determining whether or not the educational
technology selected can support or enhance teaching and learning.
Informative Tool. The computer can provide vast amounts of information in various forms
such as text, graphics, sound and video. The Internet itself provides an enormous
database from which user an access global information resources as well as educational
information directly useful to learners.
Communication Tool. Given the fact that the Internet can serve as a channel for global
communication, the computer can very well be the key tool for video teleconferencing
Constructive Tool. The computer can be used for manipulating information, visualizing
one's understanding and building new knowledge. The Microsoft Word is an example
wherein it allow users to organize and present their ideas in attractive formats.
Co-constructive Tool. Students can use co-constructive tools to work cooperatively and
construct a shared understanding of new knowledge.
Situating Tool. By means of virtual reality extension systems, the computer can create 3D images on display to give the user the feeling that are situated in a virtual

environment. A flight simulation program is an example which places the user in a

simulated flying environment.
The computer is an effective tool for teachers in teaching and for students to
learn. There was a saying "A nail without a hammer is useless", and if you relate it in
teaching, without tools the teacher may not be able to teach the students effectively.The
computer have a lot of capabilities that a teacher can utilize. Effective use of the
computer and proper integration of its uses in instruction changes the manner of
teaching and learning. We know we can use computers, all we need is to treasure the
benefits it brings in the educative process.
In the traditional classroom, it may be observed that the classrooms are usually
arranged with neat columns and rows of student chairs, while the teacher stands in front
of the classroom or sits behind his/her desk. This situation is necessitated by the need to
maintain classroom discipline and also allow teacher to control classroom activities
through lecture presentation and teacher-led discussions.
In the student - centered classroom ,the students have now become active not
passive learners, who can interact with other learners, demonstrating independence and
self-awareness in the learning process. Generally, the new school classroom environment
is characterized by student individually or in groups who are performing computer word
processing, preparing power-point presentations, searching for information in the
Internet, and brainstorming on ideas, problems and project plans as needed. The teacher
facilitating instruction also gives individualized instruction to serve individual needs.
The usefulness of the computer is a main concern when it comes to student centered learning. With the computer's vast capabilities, it allow teachers to let students
be independent learners and not merely being spoon - fed with information by the
teacher. They can search and gather information on their own, exploring answers to their
questions independently developing their higher thinking skills. The students are the
primary concern for teachers and they become the center of the teaching - learning
process. Information Technology supports this kind of learning environment.
Cooperative or collaborative learning is learning by small groups of students who
work together in a common learning task. It is often also called group learning but to be
truly cooperative learning, five (5) elements are needed: a common goal,
interdependence, interaction, individual accountability, and social skills. It encourages
active learning while motivating students; increases academic performance; promotes
literacy and language skills; and improves teacher effectiveness.
The teacher is assigned several tasks in order to ensure collaborative learning.
These are: assigning students to mixed-ability teams; establishing positive
interdependence; teaching cooperative social skills; insuring individual accountability;

and helping groups process information. It is also important for the teacher to limit
learning group clusters (six is the ideal number in a group) so that there can be closer
involvement in thinking and learning.
The computer is a natural learning vehicle for cooperative learning. It promotes
cooperation and collaboration within students working on a same task, also it develops
enthusiasm and a sense of belonging between individual within a group who shares a
common goal. Every individual is given a sense of responsibility to do his part in
achieving the goal. Each responsibility is important for the other members where each
result is interdependent with each other to achieve a good overall result. Social skills are
also develop while students interact with each other, boosting their self - esteem.
The computer hardware can hardly be useful without the program or system that
tells what the computer machine should do. This is also called the software. There are
two kinds of software: the systems software, which is the operating software that is
found or bundled inside all computer machines; and applications software, which
contains the system that commands a particular task or solves a particular problem. In
turn, the applications software may be; a custom software that is made for specific tasks
often by large corporations, or a commercial software packaged for personal computers
that helps with a variety of tasks such as writing papers, calculating numbers, drawing
graphs, playing games, and so much more.
Instructional software can be visited on the Internet or can be bought from software
shops or dealers. But beware since computer-based instructional materials need much
improvement, while web-based educational resources are extremely good or what is
complete garbage.
In using the computer, software is being used. There are software for
entertainment, business, and also for education and instruction. Software is important
because the computer is useless without it. It cannot function in the way that we know if
there is no software, nor it can be useful to us. Choosing appropriate and updated
educational software as teaching material is the responsibility of the teacher and the
school. Somehow, learning is quite interesting when educational software is used.
Hypermedia is nothing but multimedia, but this time packaged as an educational
computer software where information is presented and student activities are integrated
in a virtual learning environment. Most educational IT applications are hypermedia and
these include tutorial software packages, knowledge webpages, simulation instructional
games, and learning project management and others.
The presentation of information- learning activities in hypermedia is said to be
sequenced in a non-linear manner, meaning that the learner may follow his own path of
activities thus providing an environment of learner autonomy and thinking skills.

There are three important features that are outstanding that characterize the
hypermedia software:
Learner control - the learner makes his own decisions on the path, flow or events of
Learner wide range of navigation routes - the learner controls the sequence and pace of
his path depending on his ability and motivation.
Variety of media - which includes more than one media but does not necessarily use all
types of media in one presentation.
Hypermedia is an example of an educational software that we could use in the
teaching - learning process. Among these are different software that are useful and
effective in a certain type of instructional activity. In using hypermedia, teachers allow
students to follow his own path of activities and control the flow of instruction while
making his own decisions. In the classroom environment, the learner will develop a sense
of autonomy and independence at the same time developing higher - order thinking
The Internet, also simply called the Net is the largest and far-flung network
system of all systems. The Internet is not really a network but a loosely organized
collection of about 25,000 networks accessed by computers on the planet.
Everything is coordinated in the Internet through a standardized protocol called
Transmission Control Protocol/Internet Protocol (TCP/IP). To gain access to the Internet,
The computer must be equipped with what is called a Server which has a special
software program that uses the Internet protocol.
Educational software materials have also developed both in sophistication and
appeal. But the real possibility today is connecting with the world outside homes,
classrooms and Internet cafes. Today schools are gearing up to take advantage of
Internet access.
Imagine a world without the Internet. We all know we can't imagine such a world.
The Internet is one of the reason why the world is the world we know today, a digital
world. It is useful, convenient and effective. Name it and the Internet can give you
access to it. I'm not exaggerating here but my point is that the Internet gives people
access to different information beyond borders, connecting lives and linking vast
networks of people and culture who shares a common interest. The Internet for me is a
powerful innovation of man, and made for the use of man.

Compiled By:
Lady May Ann Menguito