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POLITEKNIK KUCHING SARAWAK

DEPARTMENT OF INFORMATION TECHNOLOGY & COMMUNICATION

HUMAN COMPUTER INTERACTION


( FP511 )
PROBLEM BASED TASK (CLO 2, CLO3)
INSTRUCTION: Answered All Questions.
1. To do:
Divide yourselves into 3 @ 4 person per group.
Try out these individual games. All people in one group must try the same
game. Try out these games for only 15-20 minutes.
Bookworm Adventures2.exe
Gourmania 2 Great Expectations.exe
Shop n Spree 3- Shopping Paradise BETA.exe
2. Task:
Relate the Interactive Systems Design Principles of action above to the concepts
of:
a. visibility,
b. consistency,
c. familiarity,
d. affordances
e. Navigation,
f. control
g. feedback,
h. recovery,
i. constraints,
j. Flexibility,
k. Style and
l. Conviviality
3. Discuss with your group members and comment on
a.
b.
c.

(CLO2)

the user experience and usability goals for each of the games you have
played.
Has the usability goals been achieved and give your reasons why.
Discuss with your group members and do the presentation.
( 60 Marks)

HUMAN COMPUTER INTERACTION (FP511)

PYTAN-JTMK

4. Choose One Games (From Above) and evaluate it by using Neilsons


Heuristics Evaluation.

(CLO3)(40 Marks)

*Guideline:
Usability goals and Users experience are as below:
Users Experience:

satisfying

enjoyable

exciting

entertaining

helpful

motivating

emotionally fulfilling

repetitive

frustrating

aesthetically pleasing
supportive of creativity
fun
provocative
surprising
enhancing sociability
challenging
annoying
rewarding

Usability Goals:
Effective to use
Efficient to use
Safe to use
Have good utility
Easy to learn
Easy to remember how to use
Write the report regarding the format below:
-

Font Style: Arial @ Times New Roman


Font Size:12
A4 Paper
Softcopy submit through CIDOS

HUMAN COMPUTER INTERACTION (FP511)

PYTAN-JTMK

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