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Why Is It Important?
Keep the students engaged.
Provide students with multiple opportunities to respond to a particular
learning task.
Make practicing skills fun.
Meet a variety of learning styles.
Can be used as an incentive.
Used to promote social and academic development.
Gaming Curriculum
Quest to learn public school in New York has incorporated technology into
everyday lessons and uses it as its core instructional method
(Richardson, 2012, p. 47).
EcoMUVE
Gaming simulation incorporated into a school's curriculum.
Benefits: Helps students understand different ecosystems.
Link: http://ecolearn.gse.harvard.edu/ecoMUVE/overview.php
3D Gaming
Exploratory study was done at Orchard Primary School to assess learning
engagement as the students participate in a 3D virtual environment.
Quest Atlantis (QA) developed by Center for Research on Learning and
Technology (CRLT) at Indiana University.
What is apparent about the definitions of engagement is that they entail
some kind of mindfulness, intrinsic motivation, cognitive effort, and
attention(Bangert-Drowns & Pyke, 2001; Kearsley & Shneiderman, 1998;
Lee & Anderson, 1993, p. 213).
3D Gaming Continued
QA allows students to do independent learning through, information
collection, interpretation and analysis, and personal reflection to foster
critical thinking and metacognition.
Challenges of 3D Gaming
Lack of student computer competency
Role of the teacher: The study found that the teacher contributed to the
students engagement. The teacher supported the learner by providing the
objectives of the lesson, along with modeling how to complete the task.
Works Cited
Bangert-Drowns, R. & Pyke, R. (2001). A taxonomy of student engagement
with educational software: an exploration of literate thinking with electronic
text. Journal of Educational Computing Research, 24, 3, 213234
Dempsey, John V. (1994). Instructional Gaming: Implications for Instructional
Technology.Eric Data Base:Feb 94 21p.
Kearsley, G. & Shneiderman, B. (1998). Engagement theory: a framework for
technology-based teaching and learning. Educational Technology, 38, 5, 2023