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3D Max 2010 Assignment List

Assignment Location Deliverable: Format and Method

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Assignment Location Deliverable: Format and Method

Getting Started:
Animated Battle Scene

Navigating a Scene K:\TechEdShr\09-10 3DMax Save as lastname_battlefield.avi


Creating a Rock and a Tree Tutorials\scenes\startup In K drive To Grade folder
Adding Material to Objects in the Scene battlefield_start.max
Animating the Scene
Rendering the Animation

ModelingTutorials
Modeling a Chess Set

Modeling a Pawn K:\TechEdShr\09-10 3DMax Tutorials at the end of the “Modeling a Pawn” tutorial
\sceneassets\images\ ref-chess.jpg lastname_pawn.max (work in progress folder)
lastname_pawn.jpg (email to me)

Modeling a Rook K:\TechEdShr\09-10 3DMax Tutorials at the end of the “Modeling a Rook” tutorial
\sceneassets\images\ ref-chess.jpg lastname_rook.max (work in progress folder)
lastname_rook.jpg (email to me)

Modeling a Bishop K:\TechEdShr\09-10 3DMax Tutorials at the end of the “Modeling a Bishop” tutorial
\sceneassets\images\ ref-chess.jpg lastname_bishop.max (work in progress folder)
lastname_bishop.jpg (email to me)

Modeling a Knight K:\TechEdShr\09-10 3DMax Tutorials at the end of the “Modeling a Knight” tutorial
\sceneassets\images\ ref-chess.jpg lastname_knight.max (work in progress folder)
lastname_knight.jpg (email to me)
Assignment Location Deliverable: Format and Method

Modeling Tutorials
Modeling and Airplane

Setting up the Airplane Scene No files needed. Nothing to send yet.


Save file as:
lastname_p38.max

Setting up Viewport Backgrounds K:\TechEdShr\09-10 3D Max Nothing sent yet.


Tutorials\sceneassets\images\ Save file as:
lastname_p38backgrounds.max
files:
p38topview.jpg
p38leftview.jpg
p38frontview.jpg

Creating the Wings No new files needed. Nothing sent yet.


Save file as:
lastname_p38wing2.max

Adding Stabilizer and Rudders No new files needed. Nothing sent yet.
Save file as:
lastname_p38wing2.max

Creating the Sponsons No new files needed. Save file as:


lastname_p38nogondola.max

SEND by email
lastname_p38nogondola.jpg

Creating the Gondola No new files needed. Nothing sent yet.


Save file as:
Lastname_p38.max

Finishing the Plane No new files needed. SEND by email


lastname_p38.jpg
Assignment Location Deliverable: Format and Method

Modeling Tutorials
Refining the Airplane

Using the Vertex Weld Modifier K:\TechEdShr\09-10 3D Max Save file as:
Tutorials\modeling\ lastname_welded_lightning.max
P38_lightning\low_poly_p38.max
Using the Editable Poly Tools No new files needed. Save file as:
lastname_ lightning03.max

Using Soft Selection No new files needed. Save file as:


lastname_ lightning04.max

Using the HSDS Modifier No new files needed. Save file as:
lastname_ lightning05.max

Using the Edit Normal Modifier No new files needed. SEND by email
lastname_lightning_refined.jpg
Assignment Location Deliverable: Format and Method

Modeling Tutorials/Modeling a Low-Poly Character


Modeling a Low-Poly Body

Setting Up the Scene K:\TechEdShr\09-10 3D Max Save file as:


Tutorials\sceneassets\images\ lastname_virtual_studio.max

files:
soldier-top.jpg
soldier-front.jpg
soldier-left,jpg

Creating the Boots No new files needed. Save file as:


lastname_soldier_boots.max

Creating the Pants No new files needed. Save file as:


lastname_soldier_pants.max

Creating the Torso No new files needed. Save file as:


lastname_soldier_Tshirt.max

Creating the Arms No new files needed. Save file as:


lastname_soldier_arms.max

SEND by email
lastname_soldier_arms.jpg
Assignment Location Deliverable: Format and Method

Modeling Tutorials/Modeling a Low-Poly Character


Modeling a Low-Poly Head

Setting Up the Scene K:\TechEdShr\09-10 3D Max Save file as:


Tutorials\sceneassets\images\ lastname_virtual_studio_head.max
Head_Front.jpg
Head_Side.jpg
Creating the Basic Head Divisions No new files needed. Save file as:
lastname_low_poly_head_basic_divisions.max

Creating the Nose No new files needed. Save file as:


lastname_low_poly_head_nose.max

Creating the Mouth No new files needed. Save file as:


lastname_low_poly_head_mouth.max

Creating the Eyes No new files needed. Save file as:


lastname_low_poly_head_eyes.max

SEND by email
Lastname_low_poly_head_eyes.jpg
Refining the Forehead, Chin, and Cheeks No new files needed. Save file as:
lastname_low_poly_head_forehead_chin_cheeks.max

Refining the Head and Neck No new files needed. Save file as:
lastname_low_poly_head_neck.max

Creating the Ears No new files needed. Save file as:


lastname_low_poly_head_ears.max

Creating the Helmet No new files needed. Save file as:


lastname_low_poly_head_helmet.max

Creating the Visor No new files needed. Save file as:


lastname_low_poly_head_visor.max

SEND by email
lastname_low_poly_head_visor.jpg
Assignment Location Deliverable: Format and Method

Modeling Tutorials/Modeling a Low-Poly Character


Making the Final Adjustments

Adjusting Smoothing Groups Files to merge: Save file as:


lastname_soldier_arms.max Lastname_low_poly_final.max
lastname_low_poly_head_visor.max
SEND by email
Lastname_low_poly_final.jpg
Assignment Location Deliverable: Format and Method

Modeling Tutorials
Modeling Level Design

Creating a Building No files needed. Save as:


lastname_building.max

Adding Mapping and Materials for the Building K:\TechEdShr\09-10 3D Max Save as:
Tutorials\sceneassets\images\ lastname_garage.max
bfrontgarage.jpg
bsidegarage.jpg
garagesign.jpg

Merging the Building into a Neighborhood K:\TechEdShr\09-10 3D Max Save as:


Tutorials\scenes\modeling lastname_toonstreet.max
level_design\city.max

Adding a Streetlight Using XRefs K:\TechEdShr\09-10 3D Max Save as:


Tutorials\scenes\modeling lastname_toonstreet.max
level_design\streetlight.max

Painting Vertex Color in a Level No new files needed. Save as:


lastname_yellowbrickroad.max

SEND by email
Lastname_yellowbrickroad.jpg
Assignment Location Deliverable: Format and Method

Modeling Tutorials
Modeling a Helmet Using the Ribbon

Using Basic Polygon Editing to Create a Helmet No files needed. Save as:
lastname_helmet_01.max

Working in Symmetry Mode to Add Detail No files needed. Save as:


to the Helmet lastname_helmet_03.max

Using Extrusions to Add Horms to the Helmet No files needed. Save as:
lastname_helmet_04.max

Using Freeform Tools to Add Spikes to the Helmet No files needed. Save as:
Lastname_helmet_final.max

SEND by email
Lastname_helmet_final.jpg
Assignment Location Deliverable: Format and Method

Animation Tutorials
Animating with Auto Key: Bouncing a Ball

Creating Animation Using Auto Key


Controlling In-Betweens
Adding Parameter Cureve Out-of-Range Types
Animating with Dummy Objects
Using the Dope Sheet Editor
Assignment Location Deliverable: Format and Method

Animation Tutorials
Flying a Spacefighter

Adding and Adjusting Flight Paths


Animating the Spacefighter with Constraints and
Controllers
Taking Control of Mars, Its Moons, and the Space
Station
Assignment Location Deliverable: Format and Method

Animation Tutorials
Creating Explosions

Animating the Laser Blast


Creating a Material for the Laser Blast
Animating the Asteroid
Creating a Plane for the Explosion
Adding an Opacity Map
Synchronizing the Animated Maps
Cloning the Explosion Plane
Breaking the Asteroid into Flying Pieces with
Particle Array
Adding Materials to the Particles
Controlling Particle Animation
Setting Visibitlity Keys to Make the Asteroid
Disappear
Adding Motion Blur
Putting a Light Inside the Asteroid
Adding Render Effects to the Laser Blast
Addign a Second Glow tot the Explosion
Animating the Explosion Glow
Adding Streaks with Radial Blur
Assignment Location Deliverable: Format and Method

Animation Tutorials
Working with the Walkthrough Assistant

Camera Setup with Walkthrough Assistant


Animating Camera Rotation
Rendering your Walkthrough Animation
Assignment Location Deliverable: Format and Method

Animation Tutorials
Rigging a Car

Using List Controllers


Rotating the Wheels
Pivoting the Wheels
Setting Car Body Roll
Adjust Driver Viewport
Assignment Location Deliverable: Format and Method

Animation Tutorials
Adding Sound Effects to Animation

Adding Sound Effects

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