Beruflich Dokumente
Kultur Dokumente
0661648
Dr. Katherine Bowlby
Due Date: March 17th, 2015
English Unit Plan
Board Game Design: Grade 9 unit plan - Canadian Literature
OBJECTIVE: The objective of this unit plan is to build students online literacy skills and to
introduce them to board game design. Students will be introduced to online resources to help
them develop their ideas, and will use inspiration from Canadian novels to develop their board
games. Special attention will be given to analyzing and interpreting character development, plot,
and setting in the students novel of choice.
GENERAL LEARNING OUTCOMES:
2. Communicate information and ideas effectively and clearly, and to respond personally and
critically
8. Use writing and other ways of representing to explore, clarify, and reflect on their thoughts,
feelings, experiences, and learnings; and to use their imagination
10. Use a range of strategies to develop effective writing and other ways of representing and to
enhance their clarity, precision, and effectiveness
SPECIFIC LEARNING OUTCOMES:
2.1: participate constructively in conversation, small-group and whole-group discussion, and
debate, using a range of strategies that contribute to effective talk
2.3 : Give and follow instructions and respond to questions and directions of increasing
complexity
4.3: read widely and experience a variety of young adult fiction and literature from different
provinces and countries
9.1: demonstrate facility in using a variety of forms of writing to create texts for specific purposes
and audiences, and represent their ideas in other forms (including visual arts, music, drama) to
achieve their purposes
CONTEXT: This is a two week unit plan for a grade 9 class. The unit is intended to be an end of
year unit plan. All of the books provided have been read and discussed earlier in the term. This
is the time for students to show what they have learned, and to express their understanding of
the novel in their own creative way.
Reading Suggestions:
Life of Pi
The Apprenticeship of Duddy Kravitz
Green Grass, Running Water
Hatchet
Divergent
The Hunger Games
* Students have the option of choosing their own novel after receiving approval from the
teacher. The only requirement is that the novel must be by a Canadian author
Explain to students that, like novels, board games also have genres
Explain four of the main board game genres: Classic, Role Playing, Euro-Style, Deck-Building
Introduce students to the vast variety of board games and explain their different themes
Bring in a few board games (suggestions listed below) and spend the majority of the class
playing games in stations
Classic Board Games or Family Games
require players to race around the board or follow a path to reach their goal
heavy reliance on luck
simple or absurd themes
Sorry
Snakes and Ladders
Candyland
Role Playing Games
Witness
Werewolves
Avalon
Euro-Style Games
gaining victory points
usually last a certain number of turns
strong themes that inform the design
mostly strategy
Settlers of Catan
Deck-Building Games
Similar to trading card games
players build their deck over time by purchasing available cards from a pool of
cards
Dominion
Back Up Plan
If the students do not have access to the computer lab, or if the teacher wants to focus more
on building the students manual writing skills rather than online literacy, the teacher can print
out character cards for students to fill out.
Allowing students to fill out the forms manually will also give them the opportunity to sketch
their character, giving more room for creativity
Students will be given one class in the computer lab to type up their instruction manual/
continue working on filming. The teacher should show students an example of a good
instruction manual and students should aim to create a professional, easy to read manual.
The manuals can be completed for homework.
Day 9: GAME DAY!!!
Give students 15 minutes at each game (four games total, as their will be four groups total.)
OR, give students the entire class at one game (pick students names out of hats to determine
what game they will play).
Ask students to take note of what went well and what didnt go well - were the instructions
clear?
Day 5: Post-Mortem
Game designers always take the time to reflect on how their games turned out. They call this
the post-mortem as a tongue-and-cheek way of saying What went wrong? Ask students to
discuss what they thought of the assignment. Did they find it helpful? Why or why not? Is
board game design something they might want to pursue? What games did they enjoy playing
the most and why?
Grading rubric:
Grades will be given based on creativity, clarity of game instructions, attention to detail
(character, setting and plot), engagement with the texts, and classroom participation.
Designers: ______________________________________________