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Table of Contents
A GUIDE FOR TEACHERS ................................................................................................................ 5
REVOLVING AROUND THE TEXT .................................................................................................. 12
SYNOPSIS ................................................................................................................................... 14
CHARACTERS .............................................................................................................................. 17
CHARACTERISTICS....................................................................................................................... 19
SETTINGS.................................................................................................................................... 23
EVENTS IN THE STORY................................................................................................................. 23
MESSAGE AND MORAL VALUES OF THE STORY ............................................................................ 26
REVOLVING AROUND THE TEXT .................................................................................................. 30
ACTIVITY 1 .................................................................................................................................. 30
WHAT IS ON THE COVER ........................................................................................................................ 30
ACTIVITY 2 .................................................................................................................................. 34
THE HOT AIR BALLOON .......................................................................................................................... 34
ACTIVITY 3 .................................................................................................................................. 36
MY DREAM SHOES ................................................................................................................................. 36
ACTIVITY 4 .................................................................................................................................. 39
ORIGAMI DREAM SHOES ....................................................................................................................... 39
ACTIVITY 5 .................................................................................................................................. 41
LET'S GUESS ........................................................................................................................................... 41
SYNOPSIS ................................................................................................................................... 47
ACTIVITY 1 .................................................................................................................................. 47
MEET MY FRIENDS IN OZ ....................................................................................................................... 47
ACTIVITY 2 .................................................................................................................................. 51
DOROTHY'S JOURNEY ............................................................................................................................ 51
ACTIVITY 3 .................................................................................................................................. 53
SEQUENCE ME ....................................................................................................................................... 53
PEOPLE IN THE STORY / TEXT ...................................................................................................... 57
ACTIVITY 1 .................................................................................................................................. 57
MAIN CHARACTER DESIGN .................................................................................................................... 57
ACTIVITY 2 .................................................................................................................................. 59
CHARACTER PAPER BAG ........................................................................................................................ 59
ACTIVITY 3 .................................................................................................................................. 63
BEHIND THE SCENES WITH THE CHARACTERS ....................................................................................... 63
ACTIVITY 4 .................................................................................................................................. 65
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HUNT FOR THE STARS ............................................................................................................................ 65


ACTIVITY 5 .................................................................................................................................. 70
LETS PROVE THEM RIGHT ..................................................................................................................... 70
SETTING ..................................................................................................................................... 73
ACTIVITY 1 .................................................................................................................................. 73
CREATING THE MUSEUM OF OZ ............................................................................................................ 73
ACTIVITY 2 .................................................................................................................................. 75
DESCRIBING THE SETTING ..................................................................................................................... 75
ACTIVITY 3 .................................................................................................................................. 77
LISTEN AND KNOW ................................................................................................................................ 77
EVENTS IN THE STORY................................................................................................................. 81
ACTIVITY 1 .................................................................................................................................. 81
SOLVE THE PUZZLE................................................................................................................................. 81
ACTIVITY 2 .................................................................................................................................. 85
ACT ME OUT .......................................................................................................................................... 85
ACTIVITY 3 .................................................................................................................................. 88
POP-UP-WIZARD OF OZ ......................................................................................................................... 88
MORAL VALUES / MESSAGE FROM THE STORY ............................................................................ 89
ACTIVITY 1 .................................................................................................................................. 89
VALUE ME .............................................................................................................................................. 89
ACTIVITY 2 .................................................................................................................................. 92
WHAT ARE FRIENDS FOR?...................................................................................................................... 92
ACTIVITY 3 .................................................................................................................................. 93
DIARY WRITING/ JOURNAL WRITING/ BLOG ......................................................................................... 93
ACTIVITY 4 .................................................................................................................................. 94
PROMOTE ME ........................................................................................................................................ 94
GOING BEYOND THE TEXT ........................................................................................................... 97
ACTIVITY 1 .................................................................................................................................. 97
IM OFF ON AN ADVENTURE .................................................................................................................. 97
ACTIVITY 2 ................................................................................................................................ 105
MY LANDSCAPE STANDING PICTURES AND FIGURINES .................................................................... 105
ACTIVITY 3 ................................................................................................................................ 109
DOROTHYS ADVENTURE ..................................................................................................................... 109
ACTIVITY 4 ................................................................................................................................ 112
I AM FREE BUTTON BADGE............................................................................................................... 112
ACTIVITY 5 ................................................................................................................................ 114
DOROTHY AND FRIENDS ...................................................................................................................... 114
ACTIVITY 6 ................................................................................................................................ 116
BACK TO THE LAND OF OZ ................................................................................................................... 116
ACTIVITY 7 ................................................................................................................................ 118
3

CONNECT US........................................................................................................................................ 118


SAMPLE LESSON PLANS ............................................................................................................ 123
LESSON PLAN 1 ......................................................................................................................... 123
DOROTHY AND FRIENDS ...................................................................................................................... 123
LESSON PLAN 2 ......................................................................................................................... 128
HUNT FOR THE STARS .......................................................................................................................... 128
LESSON PLAN 3 ......................................................................................................................... 137
WHAT ARE FRIENDS FOR?.................................................................................................................... 137
EXAMPLES FOR ASSESSMENT .................................................................................................... 140
INDIVIDUAL ASSESSMENT .........................................................................ERROR! BOOKMARK NOT DEFINED.
GROUP ASSESSMENT...............................................................................ERROR! BOOKMARK NOT DEFINED.8
PROJECT BASED ASSESSMENT .................................................................ERROR! BOOKMARK NOT DEFINED.9
SELF REFLECTION ................................................................................................................................. 140

A GUIDE FOR TEACHERS


Definition
A graphic novel is a combination of words and images that tells a complete story and
published in the form of a book. It can be an ideal material for pupils to learn the
language. This is because it consists of several unique visual features:
o

Splash page

Frame / panel

Font size, colour and style

Gutter

Word balloon

Visual Features of Graphic Novels


Graphic novels consist of various visual features which would help pupils read,
understand as well as appreciate the story. These features are:

1 Splash Page

It is a full page illustration which opens and introduces a story. It can also be used
to indicate suspense. The splash page usually consists of large, dominant visuals and
bold print that functions as an attention grabber for pupils.

Figure 1

2 Frame/Panel

Graphic novels use frames and panels to illustrate the story. The visuals on one page
are captured in a big frame. Within a frame, one may find a few panels. The panels
are boxes that contain each of the scenes. The panels can be arranged on the page
in a linear fashion as shown in Figure 1 or in a non-linear fashion as shown in Figure
2.

Figure 2

3 Font Sizes, Colours, and Styles

Different font sizes are used for dramatic effect. Colours are also used to indicate
the difference between the narratives and dialogues. The use of onomatopoeia in
graphic novel is indicated through the use of styles. For example, the word RRIP!!
(refer to Figure 3) shows that the scarecrow is being ripped apart.

Figure 3

4 Gutter

The space between the panels is called the gutter. This space is very important as it
separates the panels and lets the readers know that they are going from one scene
to the next. It also allows the readers to make inferences and draw conclusions.

Gutter

5 Word Balloons

Word balloons are used to indicate the dialogues uttered by various characters in
the story. It is found throughout the graphic novel.

How to read the Graphic Novel

Graphic novels are read from left to right. Refer to the example below.

10

The Advantages of Graphic Novels


Graphic novels are used for these reasons:

Attract pupils to read

Expose pupils to rich and complex plots and settings

Provide attractive colourful graphics

Provide contextual clues to the meaning of words and sentence which


enhances comprehension

Expose pupils to literary elements through visual and words

Teacher's Note:
Author is a writer of a book, article, or document.
Barcode is a machine-readable code in the form of numbers and
a pattern of parallel lines of varying widths, printed on a
commodity and used especially for stock control.
Blurb is a short description of a book, film, or other product
written for promotional purposes.
Genre is a style or category of art, music, or literature.
Illustrator is a person who draws or creates pictures for
magazines, books, advertising, etc.
Rewritten by refers to a person who writes again the story
in a different or improved form; revise.
Title is the name of a book, composition, or other artistic works.

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REVOLVING AROUND THE TEXT

THE FRONT COVER

genre

author

rewritten by

title

illustrator

12

THE BACK COVER

book series

blurb

barcode

13

SYNOPSIS

Chapter 1
Dorothy lived with her Aunt Em and Uncle Henry on a prairie in Kansas. One day, there
was a storm. Dorothys family went to seek shelter in the cellar. Dorothy was trapped in
the house while looking for Toto, her dog. The storm later turned into a cyclone which
blew the house away.

Chapter 2
Dorothys house landed in the Land of Oz. When she stepped out, she was welcomed by
the Good Witch of the North and the Munchkins. The Munchkins were the little people
who lived in the Land of the East and were once ruled by the Wicked Witch of the East.
Dorothy was regarded as the saviour of Munchkin Land as her house had landed on the
witch and killed her. The Good Witch advised Dorothy to return home in fear of the
Wicked Witch of the West. However, Dorothy and Toto did not know how to get home.
The Good Witch suggested they request the help of The Wizard of Oz who ruled the
Emerald City. She also offered Dorothy the Silver Shoes which had great magical
powers to help her on her way.

Chapter 3
Before leaving for the Emerald City, the Good Witch of the North gave Dorothy a
magic kiss. Dorothy and Toto then set off on the Yellow Brick Road. Along the way,
Dorothy met Scarecrow. Dorothy helped him by releasing him off the pole. Scarecrow
joined Dorothy in order to ask the Wizard of Oz for some brains. They continued on
their journey and met Tin Man. Dorothy released Tin Man of rust by oiling him. Tin Man
joined Dorothy and Scarecrow to see the Wizard of Oz to ask for a heart. They
continued their journey and then met Lion who joined them to ask the Wizard of Oz for
courage. On their way, they were chased by the Kalidahs but they managed to escape.
They landed on a field of poppies. The smell of poppies put Lion, Dorothy and Toto to
sleep. The Queen of the Field Mice offered to help move Lion to safety. Upon arriving
at Emerald City, Scarecrow wakes Dorothy up.

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Chapter 4
Dorothy and her friends rang the bell at the gate and were greeted by the soldier
before entering the Emerald City. The soldier took them to see the Wizard of Oz. They
stated their wishes but the Wizard of Oz instructed them to kill the Wicked Witch of
the West in order to get their wishes granted.

Chapter 5
The Wicked Witch of the West found them first. She commanded a troop of flying
monkeys to attack them. Scarecrow was ripped apart. The Tin Man was destroyed. Lion,
Toto and Dorothy were captured and jailed. The Wicked Witch tried to take the Silver
Slippers from Dorothy. In the chaos, Dorothy took a pail of water and threw it at the
witch. The witch melted and died. Dorothy declared freedom to the Land of Winkies.
The Winkies sewed back Scarecrow and welded Tin Man. The Winkies awarded gifts to
Dorothy and her friends. Dorothy found a golden helmet and took it with her as a proof
that she defeated the Wicked Witch of the West.

Chapter 6
They returned to the Wizard to get their wishes granted. However, the Wizard was
actually a hoax. He was a balloonist in a faraway land. He got lost in a storm which
carried him away in his balloon. He was mistakenly believed as a wizard by the people in
the Emerald City. However, he still kept his part of the promise. He gave Scarecrow
pins and needles to stuff inside his straw head. He gave a heart-shaped pillow to Tin
Man. He gave Lion a drink of courage that will last forever. He also promised Dorothy
that they were going back together in a balloon tomorrow. The next day, during the
take-off ceremony, Dorothy was distracted by Toto who chased after a cat. The balloon
took off without her. Saddened by the fact, Scarecrow comforted Dorothy by telling
her that maybe the Good Witch could help. Then, they left heading towards south.

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Chapter 7
After many miles, they stopped to use the Golden Helmet and called the flying monkeys.
They asked the monkeys to take them to Glinda, the Good Witch of East. Dorothy met
Glinda and told her of her intention to go home. The Good Witch asked Dorothy to use
the power of the Silver Shoes to take her home. They said their goodbyes and Dorothy
left by closing her eyes and wishing herself home. She got back to Kansas and was
reunited with her Aunt Em and Uncle Henry. They all lived happily ever after.

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CHARACTERS

MAIN CHARACTERS IN THE BOOK

Dorothy

Scarecrow

Tin Man

Lion

The Wizard of Oz

The Wicked
Witch of
the West

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SUPPORTING CHARACTERS

Uncle Henry

Aunt Em

Munchkins

Kalidahs

Winged Monkeys

Winkies

Soldier of Emerald
City

The Good Witch


of the South

The Good Witch


of the North

Toto

The Queen of the


Field Mice and
Field Mice

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CHARACTERISTICS

CHARACTERISTICS FOR MAIN CHARACTERS

Characters
Dorothy
(a young girl
living with her
aunt and uncle
in Kansas)

Scarecrow
(a scarecrow in
a cornfield,
which was taken
down by
Dorothy)

Description

Cheerful

Kind

Helpful

Friendly

Encouraging

Optimistic

Protective
Understanding

Humble

Brave

Grateful

Brave
Doubtful

Protective

Assuring

Kind
Wise

Statements from the text


Yet young Dorothy was often filled with
laughter. (Page 6)
Yes, you must be very uncomfortable. Let
me help you down. (page 18)
Then, come with us. Ill ask Oz to do all
he can for you. (page 19)
Toto and I will be happy to have you with
us. (page 20)
This oil can must be yours. Maybe this will
help. (page 23)
It will happen, Tin Man! I know it will!
(page 25)
Dont you dare bite Toto! (page 28)
It must be lonely for the Wizard, since
he never has visitors. (page 38)
I am Dorothy, the Small and Meek. (page
40)
No! You cant have them! (page 46)
Thank you! Thank you very much! I feel
like a new man. (page 18)
Im not afraid of anything (page 20)
but maybe we shouldnt leave the Yellow
Brick Road. (page 21)
Dont worry, Dorothy. Ill lead the way.
(page 21)
Besides, the Good Witch protected you
with her kiss. Nothing can harm you.
(page 26)
I think we should help him. (page 28)
Yes, but with the help of the field mice,
there just might be a way. (page 34)
Well, maybe the writing on the Wicked
Witchs Golden Helmet can unlock its
magic. (page 58)

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Tin Man
(A man with a
body of tin)

Lion

Grateful

Wishful

Protective

Sympathetic

Thankful

Honest

Coward
Grateful

Protective

(A lion which is
afraid of many
things)

The Wicked
Witch of
the West
(Sister to the
Wicked Witch
of the East,
who ruled the

of Oz
(A balloonist
who was
stranded in the
land of Oz)

Youre right. I am a coward. I should be


the King of Beasts, but I have no courage.
(page 28)
Im afraid of the dark. (page 29)
What good friends! I dont know what to
say. (page 29)
All of you, climb on my back! Now! (page
31)

Supportive

Ill be b-brave for you, Dorothy. (page


37)

Evil

Arrogant

Threatening

Powerful

But her sister, the Witch of the West, is


far more dangerous. (page 14)
Im sure you know who I am, and the
terrible things I can do. (Page 46)
Now give me those Silver Shoes, or else!
(Page 46)
Instead, the evil woman used her magic
to make Dorothy slip and fall. (page 46 &
47)

Fierce

Cunning

Truthful

Helpful

Winkies)
The Wizard

Thank you! You have certainly saved my


life! (page 23)
If Oz grants my wish, Ill return to these
woods and ask my little Munchkin girl to
marry me. (page 25)
Dont worry. As long as I have my axe, Ill
protect us all! (pg 26)
The Lion is too heavy to move! This is
truly heart-breaking! (page 34)
Thanks to you, I know what friendship
means. (page 61)

I am Oz, the great and terrible! Who are


you, and why do you seek me?! (page 40)
Come back tomorrow, and I might grant
your wishes. (page 52)
Its true. I fooled everyone for so long,
but you were too clever for me. (page 53)
Even so, I think I can help you. (page 54)

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CHARACTERISTICS FOR SUPPORTING CHARACTERS


Characters
Uncle Henry

Description

Concerned

Caring

Concerned

(Dorothys
uncle)

Aunt Em
(Dorothys

Statements from the text


Aunt Em and Uncle Henry must be
worried sick about me by now.
(page 58)
And Uncle Henry, who had never
smiled, now laughed until he cried.
(page 63)
Aunt Em and Uncle Henry must be
worried sick about me by now.

aunt)

(page 58)

Caring

My darling child! Where in the


world did you come from? (page 63)

Toto
(Dorothys
dog)

The Wicked

Playful

Tame

Brave

Evil

Witch of the

You want me to throw it again?


(page 6)
Toto! This is no time to play! (page
56)
Dont worry, he never bites. (page
20)
Dont touch that! Go away! (page
53)
The Witch of the East. She has
controlled the Munchkins for many

East

years. (page 13)

(Sister to The

There were only two evil witches in

Wicked Witch

the Land of Oz, and one of them is

of the West

gone forever. (page 14)

who ruled the


Munchkins)
The Good

Concerned

Kind

Protective

Witch of the
North
(A good witch)

The sooner you go back home, the


safer youll be, my child. (page 14)
Just stay on the Yellow Brick Road,
and all will be well! (page 16)
Now that the Witch of the East is
dead, you should have her Silver
Shoes. (page 15)
I cannot do that, but I can give you
my magic kiss which will protect
you. (page 16)

21

Kalidahs

Ferocious

(Tigers in the

The Kalidahs are hunting us!


Theyre ferocious monsters! (page

jungle)

31)

Carnivorous

If we are caught, theyll eat us for


breakfast. (page 31)

The Queen of

Helpful

the Field Mice

Cooperative/hardworking After a great deal of hard work

and field mice

How can we help you? (page 34)


(page 34)

(Field mice
living near the
field of
poppies)
Soldier of

Dutiful

Emerald City
(The Wizard

I hope you havent come here on a


foolish errand. (page 36)

Observant

of Ozs

I told him about the Silver Shoes


upon your feet. (page 39)

soldier)

Winged

Obedient

Monkeys

We must obey the wearer of the


Cap. What is your command,

(The creatures

mistress? (page 59)

that answer to
the Golden
Helmet)
Winkies

Grateful

(The little

Winkies gave gifts to Dorothy and

people who live


in the Land of

her friends. (page 50)

Generous

the West)
Glinda, The
Good Witch of
the South
(A good witch)

To show their gratitude, the

A gold collar! (page 50)


A silver oil can! (page 50)

Helpful

Your Silver Shoes have wonderful


powers. They can carry you
anywhere in the blink of an eye.
(page 60)

22

SETTINGS

WHAT IS SETTING?

The storys time and place.

It creates the mood (the underlying feeling or atmosphere) in the story.

PLACE

Kansas prairie

- the place where Dorothy lives with her aunt and


uncle.

Storm cellar

the shelter where Dorothys uncle asks them to


go in when the storm came.

Land of the East

the place where the Munchkins (the little people)


live.

Yellow Brick Road

the path that The Good Witch of the North tells


Dorothy to follow.

The Wonderful City of Oz/ - the place where the Wizard of Oz rules.
The Emerald City/
The Land of Oz
Castle of the Wicked Witch of the West.

MOOD

Dull and gloomy

- at the beginning of the story to prepare the


reader of what to come.

Dark and gloomy

encounter with the Wicked Witch of the West.

Bright and happy

- when she meets the good witches.

Being secured, happy

- indicated by her journey along The Yellow Brick


Road.

Green colour

- Positive mood (vibrant, full of hope).

23

EVENTS IN THE STORY

A storm hit Kansas prairie where Dorothy lived. The great cyclone carried Dorothy
and her dog, Toto, together with the house they were in to the Land of Oz.

Dorothy's house landed on the Wicked Witch of the East and and killed her.
Therefore,saving the Munchkins.

The Good Witch of the North asked Dorothy to seek the help of the great Wizard
of Oz to get home. She sent her off with a pair of Silver Shoes and a magic kiss on
her forehead that will protect her. Dorothy was told to stay on the Yellow Brick
Road.

Along the way, Dorothy met Scarecrow who needed some brains, Tin Man who
wanted a heart and Lion who needed courage. She told them to follow her to meet
the Wizard of Oz who might be able to help them all.

On the way to Emerald City, they encountered the ferocious Kalidahs who wanted to
eat them. they managed to escape and landed on a field of poppies, where Dorothy,
Toto and Lion fell asleep. The Queen of the Field Mice helped them to get out of
the place .

They arrived at the Wonderful City of Oz and presented their requests. However,
the wizard told them that their requests will only be granted if they killed the
Wicked Witch of the West.

They looked for the Wicked Witch of the West and Dorothy managed to destroy
her by splashing water on her. This eventually freed the Winkies.
They returned to meet the Wizard of the Oz but unfortunately found out that he
was imposter.
The Wizard of Oz, a balloonist told them what happened. He then granted
Scarecrow a brain, Tin Man a heart and Lion some courage. He also assured
Dorothy that they will soon return home.
24

Unfortunately, Dorothy was left behind when she tried chasing Toto who was running
after a cat.

Dorothy continued finding her way back home with her friends. Scarecrow
suggested that they unlock the code on the Wicked Witchs Golden Helmet.

The Winged Monkeys appeared and carried them off to Glinda, the Good Witch of
South as requested by Dorothy.

With the help of Glinda, Dorothy tapped her heels three times and made a wish to go
home.

Dorothy finally returned home to Aunt Em and Uncle Henry.

25

MESSAGE AND MORAL VALUES OF THE STORY


MORAL VALUES FROM THE STORY
1.

Perseverance
Dorothy does not give up in her search to find her way home.

2.

Care, compassion and protective


Scarecrows concern for Dorothys safety.
It must be lonely for the wizard, since he never has visitors.
(page 38)
Dont worry. As long as I have my axe, Ill protect us all. (page 26)
Ill be b-brave for you, Dorothy. (page 37)
Dont worry Lion. Were all in this together. (page 37)

3.

Cooperation

The way Dorothy and her friends fought the Witch of the West.
(pages 44-49)

The Queen of the Field Mice and her fellow mice helped to move the
lion. (page 34)

4.

Wisdom

The way Scarecrow handled the situations along the journey.

Well, maybe the writing on the Wicked Witchs Golden Helmet can
unlock is magic! (page 58).

5.

Bravery

6.

Dorothy scolded Lion for scaring Toto. (page 28)

Selfless

Dorothy invited her new-found friends to join in her journey to see


the Wizard of Oz.

7.

Kindness

8.

Dorothy helped released Scarecrow and the Tin Man. (pages 18 and 23)

Politeness

More of a polite request, actually, if you please, sir. (page 37)


26

MESSAGE FROM THE STORY


1. Everyone has the ability to overcome challenges.
The way Dorothy and her friends survived in their mission to kill the
Wicked Witch of the West. (page 45-48)
2. The importance of friendship.
How Dorothy and her friends value each other in their journey to meet
the wizard.
3. We must persevere, for we have the ability to deal with challenges.
Dorothys determination to find her way home.
4. Ones truth is not as one perceives.
Do not believe everything that you see.
E.g. The Wizard of Oz is actually an old balloonist from a faraway land.
(page.53)

27

Suggested creative activities have been


designed for your reference.

Check the suggested activities below.

28

29

REVOLVING AROUND THE TEXT


ACTIVITY 1
WHAT IS ON THE COVER

LS 4.2.1 (a)

30

Steps
1. Show the cover of the book.
2. Pupils guess the name of the girl in the cover.
3. Talk about the body language and facial expression of other characters. Use the
following questions as the guide.

What is she holding?

What is she wearing?

Who are they?

Are they friends?

What are they looking at?

4. Pupils look at the front and back cover of the book carefully.
5. Get pupils to predict the story from the title.

From the word wizard', what do you think the story is about?

What other characters do you think you can find in the story?

6. Distribute Worksheet 1.
7. Pupils complete the worksheet.
Educational Emphases

Contextual Learning

Multiple Intelligences
(Verbal Linguistic)

i-Think Programme (Bubble Map)


Thinking Skills
(Analysing, Evaluating)

31

Worksheet 1
Fill in the blanks.

WHAT IS ON THE COVER?

i-Think Programme : Bubble Map


32

SUGGESTED ANSWER
Worksheet 1
Fill in the blanks.

WHAT IS ON THE COVER?

genre

author

rewritten by
illustrator

title
33

REVOLVING AROUND THE TEXT


ACTIVITY 2
THE HOT AIR BALLOON

LS 4.3.1

Things needed:

coloured papers

scissors

glue

Steps
1. Distribute Worksheet 2.
2. Pupils use different coloured papers to decorate the picture of the hot air balloon
(collage).
3. Pupils give the balloon a name.
4. Recall what happened when Dorothy had the chance to go home on the hot air
balloon.
Sample questions:
Which chapter can you see the hot air balloon in the story?
Why was there a hot air balloon in the story?
Who went on the hot air balloon?
What do you think it is like being on a hot air balloon?
Did Dorothy get on the hot air balloon? Why?
5. Get pupils to discuss with pupils whether or not the hot air balloon would actually
have taken Dorothy home. Get pupils to give their views whether or not the hot air
balloon was the best means to get home.
Sample questions:
Is the hot air balloon the best way to get back home? Why?
Would Dorothy have gone home safely if she was able to get into the hot air
balloon on time?
Educational Emphases

Creativity and Innovation

Multiple Intelligences
(Visual Spatial)
Thinking Skills
(Analysing, Evaluating)

34

Worksheet 2
Give the hot air balloon a name and decorate it using coloured papers.

Reference: https://gallifreycraftingcompany.files.wordpress.com/2010/09/balloon3b.jpg
35

REVOLVING AROUND THE TEXT


ACTIVITY 3
MY DREAM SHOES

LS 4.3.1

Steps
1. Distribute Worksheet 3.
2. Initiate discussion on the Silver Shoes used by Dorothy in the story.
Sample questions

Who gave the Silver Shoes to Dorothy?

When were the shoes given to Dorothy?

Why were the shoes given to Dorothy?

Who owned the shoes before they were given to Dorothy?

3. Encourage pupils to imagine their own magic shoes.


4. Pupils draw their imaginary shoes and list what their shoes can do in
Worksheet 3.

Suggested answers for the worksheet:

fly

float

makes one active

transport one to other places

5. Pupils present their work to the class.

Educational Emphases

Creativity and Innovation

Multiple Intelligences
(Visual Spatial)
Thinking Skill (Creating)

36

Worksheet 3
Draw your imaginary shoes and list what they can do.

MY MAGIC SHOES CAN:

_____________________________________________________

_____________________________________________________

_____________________________________________________

37

REVOLVING AROUND THE TEXT


ACTIVITY 4
ORIGAMI DREAM SHOES

LS 4.3.1

Steps
1. Distribute coloured A4 papers to the pupils.
2. Show the pupils how to make the origami shoes step by step.
3. Teacher provides a situation.

Imagine you are Dorothy and you need a better pair of shoes to travel in the Land of
Oz. How would you like your shoes to be? Imagine and create your own origami
dream shoes.
4. In pairs, pupils make their own origami dream shoes and give them a name.
5. Get pupils to present their shoes to the class and justify why their shoes
are better than the Silver Shoes worn by Dorothy.
6. Hang the origami shoes around the class as a decoration.
Teacher's Note
Refer to the steps on how to make an origami shoes on http://www.origamimake.com/origami-boot-traditional.php or you can Google for other samples.
Educational Emphases

Creativity and Innovation

Multiple Intelligences
(Visual Spatial, Bodily Kinaesthetic)
Thinking Skills
(Creating, Applying, Evaluating)

38

Sample of an Origami Shoe

Reference : http://data3.whicdn.com/images/52259042/large.jpg

39

REVOLVING AROUND THE TEXT


ACTIVITY 5
LET'S GUESS

LS 4.2.1 (a) (b) (c)

Steps
1.

Divide class into groups of four.

2.

Explain to the pupils the rules of playing the game (Handout 1).

3.

Each group takes turn to act out and guess the answers within the stipulated time
(e.g. 1 minute).

4.

Record the scores for each group.

Teachers Note
Read Handout 1 prior to the lesson.

Educational Emphases

Creativity and Innovation

Multiple Intelligences
(Bodily Kinaesthetic, Interpersonal)
Thinking Skills
(Applying)

40

Handout 1

A. Teachers Guide for the Lets Guess Game


1.

Prepare the following items:


-

a stopwatch for time keeping

a bell

a score sheet and a pen for scorekeeping

a container with paper slips

2. Prepare paper slips for three categories (character, setting and moral values)
for the pupils to act out.
3.

Put all the paper slips in a container.

4.

Teacher acts as the timekeeper and the scorekeeper.

B. Rules for the Lets Guess Game


1. Each group consists of four members. Each group will play for one minute in each
round.
2. Teacher demonstrates the suggested gestures for character, setting and moral
value (Refer to Suggested Gestures to Indicate Category for the Clues).
3. A pupil (actor) acts out a phrase without speaking and the others guess what the
phrase is as quickly as possible.
4. Each round of the game is as follows:
i.

A player from Group A picks a paper slip from the container.

ii.

He/she takes a short time to review the slip.

iii. Teacher (the timekeeper and scorekeeper) starts timekeeping once the
actor of the group starts to act out.
iv.

The actor starts acting out the categories (character, setting and moral
values) first and the group members guess.

v.

Then, the actor acts out the clues for the group members to guess.

vi.

The members of the group are given one minute to guess the phrase.

vii. If they are able to guess correctly within the stipulated time, the group
gets 2 marks.

41

viii. If they are unable to guess correctly within one minute, then, it is open for
the other groups to guess and 2 marks are given to the group that guesses
the correct answer.

42

C. Suggested Gestures to Indicate Categories for the Clues:

Category

Gesture

Character

Hug own self

Setting

Pretend to pull the rope that opens a


theatre curtain.

Moral value

Thumbs Up

D. Suggested Gestures for other Clues


i.

Number of words in the clues: Hold up the number of fingers.

ii.

Which word we are working on: Lay the number of fingers on your arm.

iii.

To show someone has made a correct guess: point at our nose with one
hand, while pointing at the person who has guessed correctly with another
hand.

iv.

To encourage further guessing: sweep your arms through the air to


prompt for more answers.

Teachers Note:
These gestures are to be taught before the game.

43

Paper Slips
Category : Character
Dorothy
Category : Character
Scarecrow
Category : Character
Tin Man
Category : Character
The Lion
Category : Character
The Wicked Witch
Category : Character
The Wizard of Oz
Category : Character
Toto
Category : Setting
The Emerald City
Category : Setting
Yellow Brick Road
Category : Setting
Munchkin Land
Category : Setting
The Great Oz
Category : Setting
The Cornfield
Category : Setting
The Wonderful City of Oz
Category : Moral Value
Courage
Category : Moral Value
Care
Category : Moral Value
Cooperative
Category : Moral Value
Wisdom
Category : Moral Value
Bravery
Category : Moral Value
Kind
Category : Moral Value
Politeness
Category : Moral Value
Selfless
Category : Moral Value
Compassion
44

Score Sheet

GROUPS

ROUND
1

GROUP

ROUND
2

GROUP

TOTAL
MARKS

A
B
C
D
E
F
G
H
I
J

Teachers Note

Each group plays two rounds. When a member of Group A is acting out the clue picked,
the rest of the group members are to guess within one minute. If they are able to
guess correctly, teacher puts a tick for group A for Round 1. If they are unable to
guess correctly within 1 minute, teacher puts a cross. Then, it is open for the other
groups to guess. Teacher writes the name of the group that manages to guess correctly.

45

Sample:
Round 1
Turn: Group A

GROUPS
A

ROUND
1

GROUP

ROUND
2

GROUP

TOTAL
MARKS

GROUP

TOTAL
MARKS

One member of group A acts out.


Other members of Group A guess within 1 minute.
If correct answers are provided, teacher puts a tick.
Each tick represents 2 marks.

HOWEVER

GROUPS
A

ROUND
1
X

GROUP

ROUND
2

If members of Group A could not answer correctly, teacher puts a cross.


Then, chances are given to other groups.
For example, if Group G is able to guess correctly, teacher puts a tick and writes the
group name, G.
Again, each tick represents 2 marks.

46

SYNOPSIS
ACTIVITY 1
MEET MY FRIENDS IN OZ

LS 4.2.1 (a) (b)

((b((b)(a)(b)

Steps
1. Distribute Handout 1 and Worksheet 1 to the pupils.
2. Pupils cut the pictures in Handout 1 and paste them in the appropriate boxes.
3. Pupils fill in the blanks correctly, according to Dorothys journey in Chapter 3.
4. Write down what the Wizard of Oz bestowed upon them after completing the quest
in Chapter 6.

Teacher's Note
For teacher's own reference, look at synopsis of chapters 3 and 6 (Pages
14-16)

Educational Emphases

Contextual Learning

Multiple Intelligences
(Visual Spatial)
Thinking Skills
(Understanding, Applying)

47

Worksheet 1
Paste the pictures from Handout 1 and write the details in the space provided.

Scarecrow

Tin Man

Lion

Met in

Met in

Met in

__________________

__________________

__________________

__________________

__________________

__________________

Asking for

Asking for

Asking for

__________________

__________________

__________________

__________________

__________________

__________________

Gift presented by the

Gift presented by the

Gift presented by the

Winkies

Winkies

Winkies

__________________

__________________

__________________

__________________

__________________

__________________

48

Handout 1

49

SUGGESTED ANSWER
Worksheet 1
Paste the pictures from Handout 1 and write the details in the space provided.

Scarecrow

Tin Man

Lion

Met in

Met in

Met in

cornfield, the journey to

the wood, the journey to

behind the trees, the

the Great Oz

the Great Oz

journey to the Great Oz

Asking for

Asking for

Asking for

a brain,

a heart

courage

Gift presented by the

Gift presented by the

Gift presented by the

Winkies

Winkies

Winkies

a walking stick

a silver oil can

a gold collar

brains (intelligence)

50

SYNOPSIS
ACTIVITY 2
DOROTHY'S JOURNEY

LS 4.2.1 (a) (b)

* Note: This activity is carried out when pupils have read the whole book.

Steps
1. Pupils sit in seven groups.
2. Each group is assigned with a chapter and given a display sheet.
3. In their respective groups, pupils discuss the events in the chapter assigned and
write the summary on the display sheet provided.
4. Guide each group on how to prepare the summary of the chapter by identifying the
most important event in it.
5. Each group presents the summary.
6. Distribute Worksheet 2 to each group for them to complete based on step 5.

Educational Emphases

Constructivism

Multiple Intelligences
(Verbal Linguistic, Visual Spatial)

Thinking Skill (Analysing)

51

Worksheet 2
Write the summary for each chapter.

52

SYNOPSIS
ACTIVITY 3
SEQUENCE ME

LS 4.2.1 (a) (b)

((b((b)(a)(b)
Steps
*Note: This activity is carried out only after the pupils have read the whole book.
1. Pupils sit in pairs.
2. Distribute Worksheet 3 to every pair.
3. Pupils rearrange the scrambled words to form correct sentences.
4. Teacher and pupils check the answers.
5. Distribute Worksheet 4 to every pair.
6. Pupils discuss and determine the sequence of the important events of the synopsis
correctly.

Educational Emphases

Multiple Intelligence (Interpersonal)

Thinking Skill (Applying)

53

Worksheet 3
Rearrange the sentences to form correct sentences.

1. Scarecrow, and her Emerald City - meets -Tin Man Lion to way on Dorothy

2. Wicked Witch of the West kill instructed Wizard of Oz Dorothy to - the


_______________________________________________________________

3. Kansas lived - prairie in - Dorothy a on

4. home Glinda, who - Dorothy her - the Good Witch met helped her go - to
_______________________________________________________________

5. returned but he to Wizard of Oz - hoax - They - discovered that was a


_______________________________________________________________

6. pail melt threw - Dorothy water witch a and causing die to of - the
_______________________________________________________________

7. the Land of Oz cyclone away house Dorothys A blew - to


_______________________________________________________________
54

Worksheet 4
Number the sentences according to the sequence of the story.

Dorothy meets Scarecrow, Tin Man and Lion on her way to Emerald
City.

Wizard of Oz instructed Dorothy to kill the Wicked Witch of


West.

Dorothy lived on a prairie in Kansas.

Dorothy met Glinda, the Good Witch who helped her to go home.

They returned to Wizard of Oz but discovered that he was a hoax.

Dorothy threw a pail of water causing the Wicked Witch to melt


and die.

A cyclone blew away Dorothys house to the Land of Oz.

55

SUGGESTED ANSWER

Dorothy meets Scarecrow, Tin Man and Lion on her way to Emerald
City.

Wizard of Oz instructed Dorothy to kill the Wicked Witch of


West.

Dorothy lived on a prairie in Kansas.

Dorothy met Glinda, the Good Witch who helped her to go home.

They returned to Wizard of Oz but discovered that he was a hoax.

Dorothy threw a pail of water causing the Wicked Witch to melt


and die.

A cyclone blew away Dorothys house to the Land of Oz.

56

PEOPLE IN THE STORY / TEXT


ACTIVITY 1
MAIN CHARACTER DESIGN

LS 4.2.1 (a), 4.3.1

Steps
1. Divide the class into six groups.
2. Each group is given a character (Dorothy, Scarecrow, Tin Man, Lion, The Wicked
Witch of the West and The Wizard of Oz).
3. Each group creates a costume to represent the character given using the materials
provided. E.g. newspaper, coloured paper.
Sample question:

Can you create a suitable costume for your character with the materials
given to you?

4. Each group presents their characters to their classmates.


5. Each group will then act out some parts of the story using the appropriate voices
and action of their character.
Follow-up activity
1. Create a flow map to list out the main events that happened to each character.

Educational Emphases

Multiple Intelligences
(Interpersonal, Visual Spatial, Verbal
Linguistic)
Thinking Skills
( Analysing, Creating)
57

Sample Flow Map:


The Story of Scarecrow

Bored being a
scarecrow

Dorothy helped

Followed Dorothy

him down from

to get some

the pole

brains from the


Wizard of Oz

Met the Wizard

Came up with an

of Oz and was

idea to save

asked to kill the

Dorothy and Lion

Wicked Witch of

in the poppy field

Met Tin Man and


Lion

the West
Torn apart by the

Sewn back

Winged Monkeys

together by the
Winkies and given

Found out that


the Wizard of Oz
was an imposter

a walking stick

Ruled Emerald

Accompanied

Given a yarn ball

City in Wizard of

Dorothy to

pin cushion as

Ozs place

Glindas castle

brains

i-Think Programme : Flow Map

58

PEOPLE IN THE STORY / TEXT


ACTIVITY 2
CHARACTER PAPER BAG

LS 4.2.1 (a)(b)(c)

Steps
1. Divide class into groups of three.
2. Give one paper bag to each group.
3. Pupils discuss in groups and identify the characters based on the contents in the
paper bags.
4. Check pupils' answers.
5. Each group writes the character's name on the paper bag.
6. Each group draws a poster of the character on a display sheet.
Sample question
Can you design a poster of your character on the display sheet given?
7. Paste the posters in the classroom.
Teacher's Note
Write the characteristics and the significant dialogues of each character on strips of
paper and put them into the paper bags before the lesson.
Follow-up Activity
1. Pupils write a poem based on the information of the characters (diamante poem/
acrostic poem).
2. Teachers can use the double bubble map to brainstorm for ideas to write the poem.
Educational Emphases

Constructivism

Creativity and Innovation

Multiple Intelligences
(Visual Spatial, Interpersonal)

Thinking Skill
(Creating)
59

Diamante Poem:
A diamante poem is a poem in the shape of a diamond. Each line uses specific types of
words like adjectives and ing words. It does not have to rhyme.

Format
Beginning topic
Adjective, adjective (about the beginning topic)
-ing word, - ing word, -ing word (about the beginning topic)
Four nouns or a short phrase about both beginning and ending topics
-ing word, -ing word, -ing word (about the ending topic)
Adjective, adjective (about the ending topic)
Ending topic

Acrostic Poem:
To begin with, an acrostic is a poem in which the first letters of each line spell out a
word or phrase. The word or phrase can be a name, a thing, or whatever you like.
Acrostics are easy to write because they dont need to rhyme, and you dont need to
worry about the rhythm of the lines. Each line can be as long or as short as you want it
to be.

Format
D
O
R
O
T
H
Y

60

Diamante Poem

61

i-Think Programme: Double Bubble Map

Sample Diamante Poem

Dorothy
Helpful, kind
Caring, helping, encouraging
On the Yellow Brick Road to the Emerald City
Thinking, building, protecting
Brave, wise
Scarecrow

Sample Acrostic Poem

Dear sweet and helpful Dorothy


On the journey to find her way home
Ran into Scarecrow, Tin Man and Lion
Oh, the adventures they went on!
They defeated the Wicked Witch of the West
How exciting!
Yes! They saved the Land of Oz!

62

PEOPLE IN THE STORY / TEXT


ACTIVITY 3
BEHIND THE SCENES WITH THE CHARACTERS

LS 4.2.1 (a) (c)

Steps
1. Pupils name the wicked witches that they know from other stories (i.e. The evil
queen in Snow White, Maleficent in Sleeping Beauty, Ursula in Little Mermaid) and
their characteristics.
2. Pupils share possible reasons why witches become wicked.

Sample questions:

What are the characteristics of wicked witches?

Why do you think witches become wicked and do bad/evil things?

3. Distribute Worksheet 1.
4. Pupils imagine themselves as a witch or a wizard.
5. Pupils name themselves with special names (ie. Wendy the Wonderful, Greg the
Great).
6. Pupils describe the special powers they want to have and the reasons for having the
powers.
Sample questions:

If you were a witch, what kind of powers would you like to have?

Why do you want those powers?

7. Pupils imagine and design a costume for themselves as a witch or wizard in


Worksheet 1(B).
Educational Emphases

Creativity and Innovation

Multiple Intelligences
(Visual Spatial, Verbal Linguistic)
Thinking Skill
(Evaluating, Creating)
63

Worksheet 1
A)

Fill in the blanks.

Name

: ____________________________________

Special power

: ____________________________________

Reasons why I want the special power:


1. ________________________________________________
2. ________________________________________________
3. ________________________________________________
4. ________________________________________________
5. ________________________________________________
6. ________________________________________________

B)

Imagine yourself as a witch or wizard. Design your costume.

64

PEOPLE IN THE STORY / TEXT


ACTIVITY 4
HUNT FOR THE STARS

LS 4.2.1 (a)

Steps
1. Divide class into eight groups.
2. Distribute Worksheet 2 to each group.
3. Explain the rules of the activity (Handout 1) to the pupils.
4. Pupils move around the classroom in groups to find the answers
for all the clues.

5. Discuss the answers with the pupils.

Teacher's Note
This activity requires 8 stations. Paste the clues at every station.

Educational Emphases

Multiple Intelligences
(Bodily Kinaesthetic, Interpersonal)

Thinking Skill
(Analysing)

65

Handout 1
ACTIVITY GUIDE
1. Pupils work in groups.
2. Groups take turns to go to every station in clockwise direction.
3. Teacher controls the movement of pupils by blowing the whistle.
4. Pupils can only move to the next station upon hearing the sound of the whistle (to
have only one group at a station at one time).
5. Pupils read the clues and write down the answers in Worksheet 2.
6. Once pupils have completed all the stations, teacher gets them to exchange the
worksheets with other groups.
7. Discuss the answers (marks are awarded for each correct answer).
8. The group with the highest marks is the winner.

66

Worksheet 2
Group: _________
Fill in the blanks with the correct characters.

Station 1
Answer : ___________________________________
Station 2
Answer : ___________________________________
Station 3
Answer : ___________________________________
Station 4
Answer : ___________________________________
Station 5
Answer : ___________________________________
Station 6
Answer : ___________________________________
Station 7
Answer : ___________________________________
Station 8
Answer : ___________________________________

67

CLUES
STATION 1
1. She is friendly and encouraging.
2. She helps those who are in trouble.

Who is she?

STATION 2
1. He is brave and wise.
2. He protects his friends.

Who is he?

STATION 3
1. He is tall and tough.
2. He is also caring.

Who is he?

STATION 4
1. He is a coward but protective.
2. He thinks fast in difficult situations.

Who is he?

STATION 5
1. She is an evil witch.
2. She is powerful.

Who is she?

STATION 6
1. He is fierce.
2. He fooled everyone about his real identity.

Who is he?

STATION 7
1. She is a kind witch.
2. She is protective of Dorothy.

Who is she?

STATION 8
1. He never bites.
2. He likes to play.

Who is he?
68

ANSWERS:
Station 1
-

Dorothy

Station 2
-

Scarecrow

Station 3
-

Tin Man

Station 4
-

Lion

Station 5
-

The Wicked Witch of the West

Station 6
-

The Wizard of Oz

Station 7
-

The Good Witch of the North

Station 8
-

Toto

69

PEOPLE IN THE STORY / TEXT


ACTIVITY 5
LETS PROVE THEM RIGHT

LS 4.3.1

Steps
1.

Divide the class into eight groups.

2.

Distribute Worksheet 3 to each group.

3.

Pupils recap the characters in the story.

4.

Pupils write the descriptions for each character in A.

5.

Pupils refer to the book to look for appropriate clues ( words, phrases and
sentences) to justify the descriptions of each character .

6.

Pupils fill in the blanks in B.

Teacher's Note

Worksheet 3 is a sample for one character (Dorothy). Teacher needs to prepare


worksheets for other characters for this activity (e.g. Toto, Tin Man, Scarecrow etc).

Educational Emphases

Contextual Learning

Multiple Intelligences
(Logical Mathematic, Verbal Linguistic,
Interpersonal)

Thinking Skills
(Analysing, Evaluating)

70

71

i-Think Programme: Brace Map

72

SETTING
ACTIVITY 1
CREATING THE MUSEUM OF OZ

LS 4.3.1

Steps
1. Pupils name and list the significant objects in the Wizard of Oz story.
2. Divide the class into small groups.
3. Each group creates ONE object from the list.
(Different object for each group)
4. Pupils label and describe the objects.
5. Display their end products in the classroom.

Follow up Activity
1.
2.
3.
4.

Pupils work in the same group.


Pupils create a brochure of "The Museum of Oz".
Pupils draw all the objects created in their brochure.
Display pupils' work in the classroom. Do a gallery walk.

Educational Emphases

Creativity and Innovation

Multiple Intelligences
(Visual Spatial, Interpersonal, Bodily
Kinaesthetic)

Thinking Skills
(Creating, Applying)

73

Possible List of Significant Objects:


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

A Gold Collar
A pail of water
Tin Mans Heart
A Silver Old Can
Bottle of Courage
The Silver Shoes
The Golden Helmet
Yarn Ball Pin Cushion
A Golden Walking Stick
Tin Mans Enchanted Axe
The Emerald City Glasses
The Wizard of Ozs Hot Air Balloon

Sample labels and descriptions

The Golden Helmet


Owned by the Wicked Witch of the West
The Golden Helmet allows the wearer to command the Winged Monkeys. It belonged
to the Wicked Witch of the West. Dorothy took it after she defeated the Wicked
Witch of the West. She used it to fly to the Good Witch of the Souths castle.

The Silver Shoes


Owned by the Wicked Witch of the East
The Silver Shoes was taken by Dorothy when her house landed on the Wicked Witch
of the East and killed her. The Silver Shoes has great magical powers. It can carry
anyone anywhere in a blink of an eye. Dorothy went home to Kansas using The Silver
Shoes.

74

SETTING
ACTIVITY 2
DESCRIBING THE SETTING

LS 4.2.1 (b)

Steps
1. Pupils sit in a circle.
2. One pupil starts by picking a paper strip (written with the setting) from a jar.
3. The pupil describes the setting using suitable words.

Example:
Setting
Description

- Prairie
farm/ storm/ chicken/ coop/ farm house/ Uncle Henry/ Toto /
Dorothy/ soil/ hammering/ feeding/ rain/ cellar /Aunty Em

4. The other pupils in the group have to guess the setting.


5. When the first pupil is done, he/she passes the jar of paper strips to the person
next to him/her to continue describing another setting.
6. This continues until all settings are done.

Teachers Note
Teacher can get pupils to sit in one big circle or in small groups depending on the
number of pupils in the class.

Educational Emphases

Contextual Learning

Multiple Intelligences
(Verbal Linguistic)

Thinking Skill
(Analysing, Applying)
75

Sample paper strips

prairie

Munchkin Land

Emerald City

The Yellow
Brick Road

76

SETTING
ACTIVITY 3
LISTEN AND KNOW

LS 4.2.1 (b)

Steps
1. Divide the class into groups.
2. Select four pupils at random to read the short descriptions each. (Handout 1)
3. The other pupils listen to the descriptions completely before identifying the
settings.
4. Pupils note down important objects, people and events heard in the descriptions
in the bubble map provided.
5. Using the list that they have prepared, pupils choose one setting and
design/draw their own prairie/ Munchkin Land/ Emerald City/ The Yellow Brick
Road.

Educational Emphases

Contextual Learning

Multiple Intelligences
(Verbal Linguistic, Visual Spatial,
Interpersonal)

Thinking Skill
(Creating)

77

Handout 1
Descriptions

PRAIRIE
It looks like a farm.
It has a farmhouse, a chicken coop and wooden fences.
There is also a barn where the hay is kept.
It is the place where Dorothy lives with her uncle and aunt.

MUNCHKIN LAND
A beautiful place where Dorothy meets the Good Witch of the North.
This place is surrounded by flowers, trees and animals.
This is where Dorothys house landed after the storm.
Dorothy was given the Silver Shoes in this land.

EMERALD CITY
There is a big green building in this place.
A soldier guards this place.
This is where Dorothy and her friends meet an important person.

THE YELLOW BRICK ROAD


Dorothy meets Scarecrow in a cornfield near this place.
Dorothy was advised to stay on this path to meet the Great and Powerful Oz.
This is where the Queen of the Field Mice helped to move Lion.

78

Worksheet 1

i-Think Programme: Bubble Map

79

Sample Answer

Munchkin Land
Prairie

PLACE

Emerald City

Yellow Brick Road

i-Think Programme: Bubble Map


80

EVENTS IN THE STORY


ACTIVITY 1
SOLVE THE PUZZLE

LS 4.2.1

Steps
1. Prepare five stations.
2. Each station is equipped with a set of picture puzzle and a display paper.
3. Divide the class into five groups.
4. Each group is placed at one station.
5. Pupils complete the puzzle.
6. Pupils describe the event in the puzzle on the display paper.
7. Once all groups have completed their task, collect the display sheets and paste
them on the board.
8. Check the sentences with the pupils. Make correction if necessary.
9. Get pupils to arrange the sentences in the correct sequence of events.
10. Get pupils to read aloud the sentences.
11. Pupils copy their sentences in their notebook.

Teachers Note
The picture puzzles should be prepared before the lesson.
Educational Emphases

Contextual Learning

Multiple Intelligences
(Verbal Linguistic, Visual Spatial,
Interpersonal)

Thinking Skill
(Evaluating, Analysing)

81

Handout 1
Picture Puzzle

82

83

84

EVENTS IN THE STORY


ACTIVITY 2
ACT ME OUT

LS 4.2.1 (a) (b) (c)

Steps
1. Divide the class into groups.
2. Each group is given a description of a scene from the story (refer Handout 2).
3. Pupils discuss in their respective groups and come up with a short act to depict
their scenes.
4. Groups take turns to act out their scenes for the class to guess.
Teachers Note
Teacher can use pictures from the book instead of description for pupils with lower
proficiency level.

Educational Emphases

Constructivism

Multiple Intelligences
(Bodily Kinaesthetic, Interpersonal)

Thinking Skill
(Creating)

85

Handout 2
A storm hit Kansas prairie where Dorothy lived and she went missing with her dog, Toto
in the storm.
Dorothy was given the Silver Shoes for her long walk to the Emerald City.

Dorothy met Scarecrow on her way to meet The Great Wizard of Oz.

Dorothy destroyed the Wicked Witch of the West by splashing water on her.

Dorothy, Lion and Toto fell into a deep sleep in the enchanted field of poppies.

The Winkies gave gifts to Dorothy and her friends to show their gratitude.

Dorothy and her friends were angry when they found out that The Wizard of Oz was
actually an imposter.
Dorothy tapped her heels three times and made a wish to go back home.

86

Steps
1. Pupils work in pairs.
2. Prepare empty strips of papers enough for each pair to have two strips.
3. First, distribute one strip to each pair.
4. Pupils discuss with their partner about an event in the story and each pair writes
a sentence on their strip to depict the event.
5. Collect one strip at a time from each pair and read aloud to correct any errors
made.
6. Ask questions based on the sentence written to elicit responses.
7. Paste the sentences on the board one at a time. Collect the next strip of paper
and read aloud. Ask pupils if it is a different event or the same as the one
pasted earlier.
8. If it is the same event, paste it on the strip of paper that is already pasted on
the board.
9. If it is a new event, elicit response from pupils to decide where it should be
pasted below or above the strip that is already pasted on the board according to
the correct sequence of events in the story.
10. After all the strips are done, get pupils to add any missing events.
11. Get pupils to read the sentences aloud.
Teachers Note
This activity can be done individually based on the pupils ability and the enrolment of
the class.
Educational Emphases
Constructivism
Multiple Intelligence
(Interpersonal, Verbal Linguistic)
Thinking Skill
(Analysing)
87

EVENTS IN THE STORY


ACTIVITY 4
POP-UP-WIZARD OF OZ

LS 4.2.1 (a), 4.3.1

Steps
1. Show picture puzzles (refer to the sample in Activity 1: pages 80-82) one by one
in sequence as in the story.
2. Elicit responses from pupils on the important events that took place.
3. Paste the picture puzzle on the board.
4. Repeat steps 2 and 3 for the rest of the picture puzzles.
5. Pupils work in groups.
6. Each group is provided with papers, coloured papers and pictures of characters
taken from the book.
7. Demonstrate to pupils how to do a pop-up-book.
8. Each group creates their pop-up-book.
9. Pupils do a gallery walk once they have completed their pop-up-book.

Teachers Note
Teacher can refer to www.wikihow.com/Make-a-Pop-up-Book on how to do a pop-up-book.
Prepare enough pictures for the pop-up-book.

Educational Emphases

Creativity and Innovation


Multiple Intelligence
(Visual Spatial )
Thinking Skill
(Creating)

88

MORAL VALUES / MESSAGE FROM THE STORY


ACTIVITY 1
VALUE ME

LS 4.1.2 (c)

Steps
1. Elicit responses from pupils on the values they can find in the story.
2. You can use the following questions to elicit pupils responses:

What values have you learned from this story?

Where can you find these moral values in the text read?

3. Pupils sit in pairs.


4. Distribute Worksheet 1 to every pair.
5. In pairs, the pupils study the pictures and write the value(s) portrayed in each
picture.

Educational Emphases

Constructivism
Multiple Intelligence
(Interpersonal, Verbal Linguistic)

Thinking Skill
(Analysing)

89

Worksheet 1
Write the moral value shown in each picture in the space provided.

90

91

MORAL VALUES / MESSAGE FROM THE STORY


ACTIVITY 2
WHAT ARE FRIENDS FOR?

LS 4.3.2

Steps
1. Divide the class into groups.
2. Pupils discuss the meaning of being a friend and the good qualities of a friend.
3. Discuss the message/ values Dorothy and her friends try to convey in the story.
4. In groups, students are asked to create a talk show with the characters
(Dorothy, Scarecrow, Tin Man and Lion) in the story as guests.
5. Appoint a chairperson/moderator. The chairperson/moderator interviews the
guests on their character in the story and the message they are trying to convey
to the readers through their characters.

Teachers Note
Other characters in the story can also be included.

Educational Emphases

Constructivism
Multiple Intelligence
(Interpersonal, Verbal Linguistic)

Thinking Skills
(Evaluating, Creating)

92

MORAL VALUES / MESSAGE FROM THE STORY


ACTIVITY 3
DIARY WRITING/ JOURNAL WRITING/ BLOG

LS 4.3.1 (a)(b)(c)

Steps
1. Recap on the messages and moral values highlighted in the story.
2. List the messages and moral values on the board.
3. Give the pupils the following task:
Imagine you are one of the main characters (Dorothy, Scarecrow, Tin Man,
Lion, Toto) in the story. Share the experience you have gained in your journey to
the Emerald City. Highlight on the things you have learnt from your adventure.
Share these in the form of a diary/ journal/ poem or a blog.

Educational Emphases

ICT
Multiple Intelligence
(Visual Spatial)
Thinking Skills
(Applying, Creating)

93

MORAL VALUES / MESSAGE FROM THE STORY


ACTIVITY 4
PROMOTE ME

LS 4.3.1

Steps
1. The Wizard of Oz is now made into a movie.
2. In groups, pupils are assigned to market the movie to the public.
3. Pupils create a poster and promote it to their friends by highlighting the values
and message it portrays.
4. Show the pupils some sample posters to give them ideas.

Educational Emphases

ICT

Multiple Intelligence
(Visual Spatial)
Thinking Skills
(Applying, Evaluating, Creating)

94

Sample posters

http://www.fatmovieguy.com/wp-content/uploads/2013/09/Wizard-of-Oz-75th-AnniversaryMovie-Poster.png

https://www.movieposter.com/posters/archive/main/59/MPW-29628

95

http://images.mocpages.com/user_images/48287/1368908701m_SPLASH.jpg

http://justin-mctwisp.deviantart.com/art/Wizard-of-Oz-Stage-Production-Poster331496991

96

GOING BEYOND THE TEXT


ACTIVITY 1
IM OFF ON AN ADVENTURE

LS 4.2.1(a) (b)

Steps
1. Elicit responses from pupils about the setting, characters and how Dorothy got
home.
2. Write down the responses in a circle map/ bubble map.
3. Show pupils a picture of Dorothy in her blown away house or a short video of Up
with the flying house (Picture 1 or 2)
Links:
Up Pixar- Flying House Scene
(http://www.youtube.com/watch?v=N1NLzBGJavc)
Disney's "Up" house created in real life and flown for National Geographic show
(http://www.youtube.com/watch?v=rV6rNqin4P8)
4. Ask pupils the following questions:

If you were carried away by a cyclone like what happened to Dorothy or carried
away by balloons like in the movie Up, where do you think you will end up?.

5. Distribute Worksheet 1, 2 and 3.


Worksheet 1
What will you see?
Prompt:

Describe the place and landscape.

How is the weather?

How are the surroundings?

Worksheet 2
What kind of characters will you meet?
Prompt:

What kind of people or animals will you meet there?

How do they look like?


97

Are they similar to or different from us or the animal that we see?

Where do they live?

Worksheet 3
How will you get home?
Prompt:

What kind of transport do you need to get home?

Describe your transport.

What are the magical features of your transport?

6. Elicit responses from pupils based on the worksheets.

Follow-up Activity
Descriptive writing

If I was carried away by a cyclone like what happened to Dorothy, I think I will
end up on..

Educational Emphases

Constructivism

Multiple intelligences
(Visual Spatial, Interpersonal)
Thinking Skill
(Applying, Analysing, Evaluating )

98

Picture 1

Picture 2

(Retrieved on 16th July 2014 fro


Reference : http://www.blogcdn.com/blog.moviefone.com/media/2011/03/phemfgiebyecii1l.jpg)

99

Worksheet 1

What
will you
see?

i-Think Programme : Circle Map

100

Worksheet 2

What kind
of
characters
will you
meet?

i-Think Programme : Circle Map

101

Worksheet 3

How
will you
get
home?

i-Think Programme : Circle Map

102

Sample Answer
Worksheet 1

coconut trees

white, sandy beaches


rain

What
will you
see?

seashells

many fish in the sea

crystal, clear waters

103

Sample
Descriptive Writing

If I was carried away by a cyclone like what happened to Dorothy, I will


end up on a beautiful island. I will land on a white, sandy beach with coconut trees.
There will be many seashells on the beach. I will not be hungry because I can go fishing.
There are many fish in the sea which you can see through the crystal clear waters. I
will meet many friends on the island like talking monkeys, dancing snakes and jumping
elephants. The talking monkeys will walk like humans and cook their food. Their
favourite food is roasted tomatoes. The snakes love dancing. Whenever you sing, they
will be dancing up a storm around you. The ground is always shaking in the day because
the elephants are always jumping. They tell me that their toes tingle all the time so
they have to jump. The interesting thing about the island is that it never rains! So, I
can sleep anywhere I want because there are no predators. My favourite place to sleep
is on the beach while listening to the sound of the waves. I will build a raft to get home
with the help of my friends. The elephants can help me carry the coconut tree trunks to
create a raft and the monkeys will be my helpers. The snakes can dance to provide us
entertainment. When it is done, I will be on my way home.

Note

The sample writing given above is based on the three worksheets given.

104

GOING BEYOND THE TEXT


ACTIVITY 2
MY LANDSCAPE STANDING PICTURES AND FIGURINES LS 4.2.1(b), 4.3.1
Steps
1. Elicit responses of pupils on their perception of a prairie. Then share the definition
of a prairie - a flat wide area of land in North America and Canada without many
trees and originally covered with grass.
2. Use the sample pictures to show them what a prairie is.
3. Start a discussion and get pupils to describe the scene of the prairie seen on pages
6 and 7 of the Graphic Novel.
4. Give the pupils a task in groups. Distribute Worksheet 4(a) and Worksheet 4(b) to
pupils. Instruct them as follows:

Imagine that you are Dorothy and you live on their prairie.

Use your creativity and imagination to design your own landscape of a prairie.

5. Pupils draw their own characters, animals and buildings on Worksheet 4(b). Pupils cut
and paste them on Worksheet 4 (a).
6. Put their creation on display. Pupils justify their choice of characters, animals and
buildings on the prairie.
Educational Emphases

Contextual Learning

Creativity & Innovation

Multiple Intelligence
(Visual-Spatial)
Thinking skills
(Applying, Creating, Evaluating)

105

Sample Prairies

106

Worksheet 4(a)

Reference: https://newearthjourney.files.wordpress.com/2011/06/hayfield-photo.jpg
107

Worksheet 4(b)
Draw your own buildings and animals in the boxes below. Cut and paste them onto
the prairie.

108

GOING BEYOND THE TEXT


ACTIVITY 3
DOROTHYS ADVENTURE

LS 4.2.1 (a)(b),

4.3.1
Steps
1.

Get the pupils to identify the four different territories based on the story. (Kansas,
Munchkin Land, City of Oz, Winkie Land)

2.

Divide the class into four groups.

3.

Distribute one territory to each group.

4.

Distribute Worksheet 5 (Event sheet).

5.

Get them to discuss and list at least two events that happened in the territory that
they are assigned to.

6.

Get pupils to paste the event sheets onto their own map based on their own
creativity and present their work in front of the class.

Teachers Note

Step 3 Prepare the Map of Oz on a display paper. Cut each territory


apart before distributing to each group.

Step 4 - Cut along the dotted lines on Worksheet 5 before distributing


one event sheet to each group.

Step 7 - Allow the groups to leave their work on the board after each
presentation to enable them to assemble the four territories to form
the Map of Oz.

Educational Emphases

Contextual Learning

Multiple Intelligence
(Verbal Linguistic, Visual-Spatial,
Interpersonal)
Thinking skill
(Applying, Analysing)
109

Map of Dorothys Adventure

110

Worksheet 5
Event

1._________________________________________________________________
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
2._________________________________________________________________
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________

..

Event

1._________________________________________________________________
________________________________________________________________________
________________________________________________________________________
.

________________________________________________________________________
2._________________________________________________________________
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________

111

GOING BEYOND THE TEXT


ACTIVITY 4
I AM FREE BUTTON BADGE

LS 4.2.1 (a), 4.3.1

Steps
1. Allow the pupils to choose to be either a Winkie from Winkie Land or the
Munckins from Munchkins Land.
2. Initiate a discussion to elicit responses on their feelings of being freed from
the clutches of the Wicked Witch of the West/Wicked Witch of the East.
Encourage them to say what they can do/aim to do/feel like doing now that they
are free.
3. Distribute a button badge (made of manila card/paper) to each pupil. Instruct
them to write their feelings based on their discussion above in the space
provided and then decorate their button badges. Get them to wear their badges
and speak about them in groups.

Educational Emphases

Creativity and Innovation

Multiple Intelligence
(Visual Spatial, Verbal Linguistic, Interpersonal)

Thinking skill
(Applying,Creating)

112

BUTTON BADGE

I AM FREE !!!
Now, I ___________
_________________

I AM FREE !!!
Now, I ___________
_________________

113

GOING BEYOND THE TEXT


ACTIVITY 5
DOROTHY AND FRIENDS

LS 4.1.2, 4.3.2

Steps
1.

Go through the lyrics of the song (Refer to Handout 1).

2.

Introduce the instrumental version of the song (to the tune of Oh, Carol!).

3.

Fit in the lyrics to the tune.

4.

Get the pupils to sing the song together.

5.

Divide the pupils into 4 groups.

6.

Each group has to create their own lyrics to the tune of Oh, Carol

7.

Ask them to use their creativity to perform.

Teachers Note
For lower intermediate pupils, you can get the pupils to change the lyrics of the last line
in each stanza and then perform.

Educational Emphases

Creativity and Innovation

Multiple Intelligences
(Musical, Bodily-Kinaesthetic)

Thinking skill
(Creating, Applying, Analysing )

114

Handout 1

Dorothy and Friends


(Based on the tune of Oh, Carol)
Hi, hello,
I am Dorothy,
I stay on a prairie,
With my family.
Then you know,
I made three friends,
Scarecrow and Lion,
And Tin Man too.
Together we would walk the Yellow Brick Road,
Scarecrow for a brain,
Lion for courage,
Tin Man for a heart.
Then we met the Great Oz of the Oz land,
So great but scary,
But good conquered evil,
We all had victory.

Lyrics by: Gerardine Raj

115

GOING BEYOND THE TEXT


ACTIVITY 6
BACK TO THE LAND OF OZ

LS 4.2.1 (a)(b)(c)

Steps
1. Prompt pupils to talk about what happened to the characters at the end of the
story.
2. Brainstorm on what will happen if Dorothy comes back to the Land of Oz one day.
3. Divide pupils into groups and get them to write down their predictions on
Worksheet 6.
4.

Pupils present their predictions to the class.

5.

Accept any suitable answers.

Educational Emphases

Creativity & Innovation

Multiple Intelligence
(Verbal Linguistic, Intrapersonal, Logical /
Mathematical)

Thinking skills
(Evaluating, Analysing)

116

Worksheet 6
Do you think Dorothy will return to the Land of Oz one day?

________________________________________________________

When would that be?

_________________________________________________________

Who will she meet?

_________________________________________________________

Do you think they will remember her? Why?

_________________________________________________________
_________________________________________________________

What will Dorothy do in the Land of Oz?

________________________________________________________
________________________________________________________

Will she go home to Kansas again?


_____________________________________________________________________

If yes, how will she go home again? If no, why?

______________________________________________________
______________________________________________________
117

GOING BEYOND THE TEXT


ACTIVITY 7
CONNECT US

LS 4.2.1 (b)

Steps
1. Ask questions to get information about the leaders of Malaysia. Write pupils
responses on the board.
Sample questions:

What is the name of our country?

Who is the Prime Minister of Malaysia?

Which is the biggest state in Malaysia?

Who is the Chief Minister/Menteri Besar of that state?

What is the name of our state?

Who is the Chief Minister/Menteri Besar of our state?

2. Using a bridge map, write in the information obtained correctly.


Example:
YAB Dato Seri

Tan Sri Datuk Patinggi

Najib Razak

Adenan Satem
as

Malaysia

YAB Azmin Ali


as

Sarawak

Selangor

3. In pairs, ask pupils to identify the places they can find in the Land of Oz and
write the name of the rulers of the places they have identified.
4. Pupils complete Worksheet 7.
5. Discuss the answers.
Educational Emphases

Contextual Learning

Multiple Intelligence
(Verbal linguistic)
Thinking Skill
(Analysing)

118

119

120

i-Think Programme: Bridge Map

121

122

SAMPLE LESSON PLANS


LESSON PLAN 1
DOROTHY AND FRIENDS
Focus

Language Arts

Theme

World of Stories

Topic

Dorothy and Friends

Time

60 minutes

Learning Standards
:
4.1.2 Able to sing songs, recite jazz chants and poems with correct stress
pronunciation, rhythm and intonation.
4.3.2 Able to plan, prepare and participate in a performance with guidance based on
literary works.
Learning Objectives
:
By the end of the lesson, pupils should be able to:
i.
create their own lyrics of Dorothy and Friends.
ii.
perform Dorothy and Friends to the tune of Oh, Carol in their groups
with the correct stress, pronunciation, rhythm and intonation.
Teaching Aids

: 1. Pictures of the characters


2. Lyrics
3. Worksheet 1

(Appendix 1)
(Appendix 2)

Moral value(s)

: Teamwork

CCE / Educational Emphases

: Creativity
Multiple Intelligences (Musical, Bodily-Kinaesthetic,
Verbal Linguistic, Interpersonal)

Steps:
Set Induction
123

1.
2.

Pupils look at the pictures of the main characters in the Wizard of Oz


(Appendix 1)
Pupils talk about the characters with the help of questions posed by the teacher.
Sample questions:
What are the names of the characters?
Describe Dorothy/Scarecrow/Tin-Man/Lion?
What did the Scarecrow needed?
What was the Lions request?
What was the Tin Man looking for?
What was Dorothys request?

Presentation
1.
2.
3.
4.
5.

Pupils listen to the instrumental music of Oh, Carol.


Pupils hum the song with the teacher.
Pupils are shown the lyrics of Dorothy and Friends (Appendix 2).
Teacher models the song and pupils listen.
Pupils sing together.

Practice
1.
2.
3.
4.

Class is divided into groups of six.


Teacher distributes Worksheet 1
Pupils change the lyrics of the last line in each stanza.
Pupils plan how to perform creatively.

Production
1.
2.

Pupils take turns to perform.


Other pupils assess and award marks for creativity and teamwork.

Closure
1.

Pupils sing Dorothy and Friends (Appendix 2) together.

124

Appendix 1

125

Appendix 2

Dorothy and Friends


(Based on the tune of Oh, Carol)
Hi, hello,
I am Dorothy,
I stay on a prairie,
With my family.
Then you know,
I made three friends,
Scarecrow and Lion,
And Tin Man too.
Together we would walk the Yellow Brick Road,
Scarecrow for a brain,
Lion for courage,
Tin Man for a heart.
Then we met the Great Oz of the Oz land,
So great but scary,
But good conquered evil,
We all had victory.

Lyrics by: Gerardine Raj

126

Worksheet 1

Dorothy and Friends


(Based on the tune of Oh, Carol)
Hi, hello,
I am Dorothy,
I stay on a prairie,
_________________________________
Then you know,
I made three friends,
Scarecrow and Lion,
__________________________________
Together we would walk the Yellow Brick Road,
Scarecrow for a brain,
Lion for courage,
__________________________________
Then we met the Great Oz of the Oz land,
So great but scary,
But good conquered evil,
__________________________________

Lyrics by: Gerardine Raj

127

SAMPLE LESSON PLANS


LESSON PLAN 2
HUNT FOR THE STARS

L.S 4.2.1.(a)

Focus

Language Arts

Theme

World of Stories

Topic

Dorothy and Friends

Time

60 minutes

Learning Standards
:
4.2.1 Able to respond to literary texts
(a) characters
Learning Objectives
:
By the end of the lesson, pupils should be able to:
i. identify eight characters from the clues and complete the worksheet given.
ii. create a bookmark of a character in the novel and describe it using at least 2
adjectives.
Teaching Aids

: Worksheet 2
Cut-out pictures of characters

(Appendix 6)

Moral value(s)

: Teamwork

CCE / Educational Emphases

: Analysing, Creating
Multiple Intelligences (Interpersonal, Visual-Spatial,
Verbal-Linguistic)

Steps:
Set Induction
1.
2.

Pupils name the characters found in the graphic novel.


Teacher elicits responses about the characters.
Sample questions:
Can you describe her/him/it in one word?
Is she/he/it kind/helpful/fierce?
Do you like her/him/it?
128

Presentation
1. Pupils are divided into eight groups.
2. Teacher explains the rules of the game.
3. Teacher distributes Worksheet 2 to each group.

Practice
1. Each group goes to their respective stations
(e.g. Group 1- Station 1, Group 2- Station 2 etc).
2. Pupils analyse the clues in the questions and complete the worksheet.
3. Upon hearing the sound of the whistle, all groups move to the next station,
completing their task at every station.
(Refer to Appendix 1 for detailed steps of the game).
4. After all stations have been completed, groups exchange their worksheets and
discuss the answers.
5. Marks are awarded for each correct answer and the group with the highest
marks will be declared as the winner.

Production
1. Each pupil picks a cut - out of the characters (Appendix 4) and makes a bookmark
out of it.
2. Pupils describe their character by writing suitable adjectives around the
character cut-out of their bookmark.

Closure
1. Pupils display their bookmarks on the notice board for their friends to see.

129

Appendix 3
ACTIVITY GUIDE
1. Pupils work in groups.
2. Each group takes turn to go to every station in a clockwise direction.
3. Teacher controls the movement of pupils by blowing the whistle.
4. Pupils can only move to the next station upon hearing the sound of the whistle (to
have only one group at a station at one time).
5. Pupils read the clues and write down the answers in Worksheet 1.
6. Once pupils have completed all the stations, teacher gets them to exchange the
worksheets with other groups.
7. Discuss the answers (marks are awarded for each correct answer).
8. The group with the highest marks is the winner.

130

Appendix 4
CLUES
STATION 1
1. She is friendly and encouraging.
2. She helps those who are in trouble.

Who is she?

STATION 2
1. He is brave and wise.
2. He protects his friends.

Who is he?

STATION 3
1. He is tall and tough.
2. He is also caring.

Who is he?

STATION 4
1. He is a coward but protective.
2. He thinks fast in difficult situations.

Who is he?

STATION 5
1. She is an evil witch.
2. She is powerful.

Who is she?

STATION 6
1. He is fierce to others.
2. He fooled everyone about his real identity.

Who is he?

STATION 7
1. She is a kind witch.
2. She is protective of Dorothy.

Who is she?

STATION 8
1. He never bites.
2. He likes to play.

Who is he?

131

Worksheet 1
Group: _________
Fill in the blanks with the correct characters.

Station 1
Answer : ___________________________________
Station 2
Answer : ___________________________________
Station 3
Answer : ___________________________________
Station 4
Answer : ___________________________________
Station 5
Answer : ___________________________________
Station 6
Answer : ___________________________________
Station 7
Answer : ___________________________________
Station 8
Answer : ___________________________________

132

Appendix 5
ANSWERS:
Station 1
Dorothy
Station 2
Scarecrow
Station 3
Tin Man
Station 4
The Lion
Station 5
The Wicked Witch of the West
Station 6
The Wizard of Oz
Station 7
The Good Witch of the North
Station 8
Toto

133

Appendix 6:

134

135

136

SAMPLE LESSON PLANS


LESSON PLAN 3
WHAT ARE FRIENDS FOR?

L.S 4.3.2

Focus

Language Arts

Theme

World of Stories

Topic

What Are Friends For?

Learning Standards
:
4.3.2
Able to plan, prepare and participate in a performance with guidance
based on literary works.
Objective:
By the end of the lesson, pupils should be able to:
i.

identify the moral values presented in the story

ii.

highlight the moral values each character portrays in the story

iii.

compare the moral values each character portrays in the story

Teaching aids

: Role/ Cue cards

Values

: Being appreciative and respectful

CCE / Educational Emphases

: Constructivism
Multiple Intelligences (Interpersonal, Verbal
Linguistic)

Set Induction
1. Elicit the moral values good friends should portray.
2. List the moral values on the board.

137

Presentation
1. Identify the moral values in the novel, The Wizard of Oz.
2. In groups of three, list the characters that express the moral values identified.

Practice
1. Teacher acts as an interviewer/moderator.
2. Teacher picks pupils at random.
3. Teacher interviews the selected pupils about their best friend.
4. Teacher asks questions about the character of their best friend and the reasons
they are considered a best friend.

Production
1. In groups, pupils are asked to create a talk show with the characters (Dorothy,
Scarecrow, Tin Man and The Lion) in the story as guests.
2. Appoint a chairperson/ moderator. The chairperson/ moderator interviews the
guests about their character in the story and the moral values they are trying to
convey to the readers through their characters.

Optional: other characters in the story can also be included.


3. The following are some questions pupils can use in their talk show:

What do you think of your character in the story?

What values are you trying to show your readers?

Which character do you think has more impact on the readers and why?

If you could change your character, which character would you like to be and
why?

138

139

EXAMPLES FOR ASSESSMENT


INDIVIDUAL
NAME: _______________________________
CLASS: 6______________________________
TEACHERS NAME: ______________________
Teachers note: Tick the appropriate column.
Excellent
No

Criteria

a.

Classroom Involvement

Good

Satisfactory
Ideas to
Improve

Not shy to express their own


opinion and ask questions
b.

Creative
Creative and dare to be
different

c.

Imaginative
Interesting ideas and able to
go beyond the text

d.

Language Delivery
Pronunciation and intonation
Accurate and fluent in speech

e.

Knowledge and Understanding


Able to understand the story
and write/ talk about it

Comments:
________________________________________________________________________
______________________________________________________________________
_______________________________________________________________________
140

EXAMPLES FOR ASSESSMENT


GROUP WORK

Group: ______________

Criteria

Excellent

Good

Satisfactory

Need Practice

Language
Delivery
(enunciation,
intonation and
pronunciation

Physical
Expression
(movements,
gestures &
expressions)

Creativity
(costume, sound
effects)

Teamwork
(cooperation
among group
members)

Total
Thumbs Up

141

EXAMPLES FOR ASSESSMENT

PROJECT-BASED ASSESSMENT: THE WIZARD OF OZ MAP


Task:
Students will create a map charting Dorothys journey from her home in Kansas and
back again.

Requirements:
Please ensure that:
o

the map has between fifteen to twenty important events from the text,

the events should be listed in the order in which they occur.

the map is easy to follow

there are at least three illustrations in the map,

the map is neat and colourful, and

it should contain landmarks.

142

EXAMPLE OF MARKING RUBRIC:


PROJECT-BASED ASSESSMENT

Group: ______________
Excellent

Good

Satisfactory

Need Practice

Criteria

Events:

Did you include


15 to 20
important events
in the order in
which they
occurred?
Presentation:

Did you include


three
illustrations?
Is your map
easy to follow?
Quality:

Is your map
neat and
colourful?
Does your map
have
landmarks?
Total Stars

143

PUPILS SELF REFLECTION

Hello. Im Dorothy and thanks


for reading our adventure.
Feel free to give your opinion
on the story.

this story.

What I love about this story is


________________________________________
What I dislike about this story is
________________________________________

144

145

ACHIEVEMENT MEDAL FOR STUDENTS

146

GREAT
TEAMWORK

Awarded to

Team ________
147

TO THE PAIR
_____________________________
AND
_____________________________

FOR AN AMAZING JOB


148

SEKOLAH KEBANGSAAN BPK


PUTRAJAYA SELANGOR

ACHIVEMENT UNLOCKED!
THIS GOLD TROPHY
IS AWARDED TO
_______________________________

149

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