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GRAPHICAL COMMANDS IN C++

GRAPHICS.H:
This file contains definitions and explanation of all the graphic functions and constants

INITGRAPH( ):
Syntax:
int gd, gm;
gd= DETECT;
initgraph( &gd, &gm, “ “);
To switch from text mode to graphic mode, we have function called as” initgraph”. This function
initializes the graphic mode. It selects the best resolution and directs that value as mode in
variable gm. The two int variables gd, gm are graphic driver and graphic mode respectively. The
gm handles value that tells us which resolution and monitor we are using. The gd specifies the
graphic driver to be used. In our program we have gd=DETECT means we have passed the
highest possible value available for the detected driver. If you don’t want that value then you
have to assign the constant value for gd, gm. The ” &” symbol is used for initgraph to pass
address of the constants. It specifies the directory path where initgraph looks for graphics drivers
(*.BGI) first. If files are not there then initgraph will look for the current directory of your
program.If it is unable to find it within the current working directory then it will pass an error.
You can leave it blank ( ” ” ) if the *.BGI files are within the working directory.

Circle( ) :
Syntax:
circle(center column, center row, radius);
Circle function takes the center point in terms of colulmn and row and the third co-ordinate is
nothing but radius of the circle.

Getch( ) :
getch( ) function gets a character from console but does not show it on screen. This is used to
pause the screen till user hits any key.

Line:
Syntax:
Line(x1, y1, x2,y2);
line draws a line from (x1, y1) to (x2, y2) using the current color, line style, and thickness

Rectangle:
Syntax:
rectangle(int left, int top, int right, int bottom);
rectangle draws a rectangle in the current line style, thickness, and drawing color. (left, top) is
the upper left corner of the rectangle, and (right, bottom) is its lower right corner.
Arc:
Syntax:
arc(int x, int y, int stangle, int endangle, int radius);
arc draws a circular arc in the current drawing color. If stangle = 0 and endangle = 360, the call
to arc draws a complete circle.

Circle:
Syntax:
circle(int x, int y, int radius);
circle draws a circle in the current drawing color.

Angle for arc, circle and ellipse (counter-clockwise)

90
degrees

180 0 degrees, 360 degrees


degrees
270
Degrees

Ellipse:
Syntax:
ellipse(int x, int y, int stangle, int endangle, int xradius, int yradius);
ellipse draws an elliptical arc in the current drawing color. If stangle = 0 and endangle = 360, the
call to ellipse draws a complete ellipse.

Fillellipse:
Syntax:
fillellipse(int x, int y, int xradius, int yradius);
fillellipse draws and fills an ellipse with the current fill color and fill pattern.

Bar:
Syntax:
bar(left, top, right, bottom);
bar draws a filled-in, rectangular, two-dimensional bar. The bar is filled using the current fill
pattern and fill color. bar does not outline the bar. To draw an outlined two-dimensional bar,
use bar3d with depth = 0.
Parameters What they are
(left, top) the rectangle's upper left corner
(right, bottom) the rectangle's lower right corner
The coordinates are in pixels.
Bar3d:
Syntax:
bar3d(int left, int top, int right, int bottom, int depth, int topflag);
bar3d draws a three-dimensional rectangular bar, then fills it using the current fill pattern and fill
color. The three-dimensional outline of the bar is drawn in the current line style and color.
Parameter What It Is/Does
depth Bar's depth in pixels
topflag Governs whether a three-dimensional top is put on the bar
(left, top) Rectangle's upper left corner
(right, bottom) Rectangle's lower right corner
If topflag is non-zero, a top is put on the bar. If topflag is 0, no top is put on the bar: This makes
it possible to stack several bars on top of one another. To calculate a typical depth for bar3d,
take 25% of the width of the bar, like this:
bar3d(left, top, right, bottom, (right-left)/4, 1);

Setcolor:
Syntax:
setcolor(int color);
setcolor sets the current drawing color to color, which can range from 0 to 15 To select a
drawing color with setcolor you can pass either the color number or the equivalent color name.
BLACK 0
BLUE 1
GREEN 2
CYAN 3
RED 4
MAGENTA 5
BROWN 6
LIGHTGRAY 7
DARKGRAY 8
LIGHTBLUE 9
LIGHTGREEN 10
LIGHTCYAN 11
LIGHTRED 12
LIGHTMAGENTA 13
YELLOW 14
WHITE 15

Setfillstyle
Syntax:
setfillstyle(int pattern, int color);
Sets the fill pattern and color. The enumeration fill_patterns, defined in GRAPHICS.H, gives
names for the predefined fill patterns, plus an indicator for a user-defined pattern.
Names Value Means Fill with...
EMPTY_FILL 0 Background color
SOLID_FILL 1 Solid fill
LINE_FILL 2 ||||
LTSLASH_FILL 3 ///
SLASH_FILL 4 ///, thick lines
BKSLASH_FILL 5 \\\, thick lines
LTBKSLASH_FILL 6 \\\
HATCH_FILL 7 Light hatch
XHATCH_FILL 8 Heavy crosshatch
INTERLEAVE_FILL 9 Interleaving lines
WIDE_DOT_FILL 10 Widely spaced dots
CLOSE_DOT_FILL 11 Closely spaced dots
USER_FILL 12 User-defined fill pattern
All but EMPTY_FILL fill with the current fill color. EMPTY_FILL uses the current
background color.

Floodfill:
Syntax:
floodfill(int x, int y, int border);
Flood-fills a bounded region. The area bounded by the color border is flooded with the current
fill pattern and fill color. (x,y) is a "seed point". If the seed is within an enclosed area, the inside
will be filled. If the seed is outside the enclosed area, the exterior will be filled.

Getimage and Putimage:


Syntax:
getimage(int left, int top, int right, int bottom, void far *bitmap);
putimage(int left, int top, void far *bitmap, int op);
getimage saves a bit image of the specified region into memory. Getimage copies an image from
the screen to memory.
putimage outputs a bit image onto the screen. Putimage puts the bit image previously saved with
getimage back onto the screen, with the upper left corner of the image placed at (left, top).

Argument What It Is/Does


bitmap Points to the area in memory where the bit image is stored. The first two
words of this area are used for the width and height of the rectangle. The
remainder holds the image itself.
bottom (left, top) and (right, bottom) define the rectangular screen area from
left which getimage copies the bit image.
right (left, top) is where putimage places the upper left corner of the stored
top image.
op Specifies a combination operator that controls how the color for each
destination pixel onscreen is computed, based on the pixel already
onscreen and the corresponding source pixel in memory.
The enumeration putimage_ops, defined in GRAPHICS.H, gives names to the putimage
combination operators.
Enum: Operators for putimage

Constant Value Meaning


COPY_PUT 0 Copies source bitmap onto screen
XOR_PUT 1 Exclusive ORs source image with that already onscreen
OR_PUT 2 Inclusive ORs image with that already onscreen
AND_PUT 3 ANDs image with that already onscreen
NOT_PUT 4 Copy the inverse of the source

Returns the number of bytes required to store a bit image

Imagesize
Syntax:
imagesize(int left, int top, int right, int bottom);
imagesize determines the size of the memory area required to store a bit image.

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