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Aim of the game is to throw a six (a tray with a dice and cup or a large rubber

dice is passed around the circle). When a six is thrown the child then has to dress
up in the scarf, gloves hat before anyone else throws a six when he has to stop.
If they manages to put all the clothes on they can pick up a sweet or another
treat but they must wear the gloves to do it. If you have a large number of
children in the circle you will need more than one dice (you can use a dice to suit
the children, using numerals or spots or numbers 1-3 only).

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Some data are measured at the interval level. With this measure, numbers indicate the
magnitude of difference between items, but there is no absolute zero point. Examples are
attitude scales and opinion scales.

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