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How did we
plan?
How did we
start?
Adam/Jack
Backgrounds
Sprite creation
Oli/Allen
Player
Sprites
Attack/item
Sprites
Enemy
Sprites
Final
Boss
Menu Graphic
Oli
Main
Menu
Main menu/level
selector
Level selector Adam
Level selector
Main
Menu
So the help and level select menus were also linked to the main menu script.
The win over script is linked the wizard bullet script a long with the score.
The credits screen contains the same moving background script as the level
backgrounds, so we were able to implement scrolling credits.
The Help menu also has a voice over that will play on awake, once clicked from the
main menu.
To do this, We used a
random number
generator, which
generated two
different numbers
between certain
values
Scene Change
Our game has 6
scenes, each scene
can be accessed
when the score
reaches a certain
amount.
Your score is
transferred over to
the next scene with
Game Completion
Testi
ng
Gaming Hours
0-10
31-40
Tach-20
41 -49
21-30
50+
Engagement Level
0-5
06-Hyd
Tach-20
21-30
31-40
41-50
51-59
60+
Testing
Feedback
Difficulty rating
12/31/1899
01/03/1900
01/01/1900
01/04/1900
01/02/1900
Graphics analysis
12/31/1899
01/03/1900
01/01/1900
01/04/1900
01/02/1900
Example Test
Subjects
Example Test
subject
Example Test
subject
Example Test
subject