Beruflich Dokumente
Kultur Dokumente
Personal Belief
2
Preparation
Program of Studies
3
Centers
Dot BINGO
Subitize (recognize at a glance) and name familiar arrangements of 1 to 10 objects
or dots
Materials: Subitizing BINGO sheet (#1-5), transparent rocks/markers
Description: Students are all provided with individual Bingo sheets and a handful of
rocks. Depending on the groups decision, they can either have one caller, or they
can take turns being the caller. The group also decides whether they would like a
BINGO to be one line/ two lines/ or a blackout (all numbers). The caller says a
number, then whoever has that number on their sheet puts a rock on that number.
It is the next persons turn and they do the same. This continues until one person
wins a BINGO. The students clear their board of all rocks and then repeat.
Differentiation: Students can use the different pictures provided in the subitizing
Bingo sheet. There are dots, numbers, fingers, or objects.
Roll it!
Subitize (recognize at a glance) and name familiar arrangements of 1 to 10 objects
or dots
Materials: Two Dice, Popsicle sticks and a bucket
Description: Students roll dice and put that number of popsicle sticks in the
bucket. It is a race between the two students to get rid of all of their popsicle
stick the fastest. The students can ONLY put in the number of popsicle sticks
equal to the number on the dice. (If there is only one popsicle stick left, the
student must roll until a 1 is rolled to put the final popsicle stick in). Students can
either do this activity with a partner and take turns rolling the dice and putting the
popsicle sticks in the bucket, or they can do it individually. Students had made this
into a race seeing who could get rid of their popsicle sticks the fastest. Once all
the popsicle sticks have been put into the bucket, the students can dump them out
and repeat the game and try to beat their previous time.
Differentiation: Students can begin by using one dice or they can challenge
themselves by using two dice. This requires them to add the two dice together
before they put that number of popsicle sticks in.
Number BINGO
Represent and describe numbers to 20, concretely, pictorially and symbolically
Materials: Bingo sheets, Transparent rocks/ markers
Description: Students are all provided with individual Bingo sheets and a handful of
rocks. Depending on the groups decision, they can either have one caller, or they
can take turns being the caller. The group also decides whether they would like a
BINGO to be one line/ two lines/ or a blackout (all numbers). The caller says a
number, then whoever has that number on their sheet puts a rock on that number.
It is the next persons turn and they do the same. This continues until one person
wins a BINGO. The students clear their board of all rocks and then repeat.
Differentiation: Bingo sheets are leveled from Beginner (Red #1-10) to
harder/higher numbers: Orange (#10-20), Yellow (#20-30), Green (#30-40), Blue
(#40-50), Violet (# 50+), Rainbow (mix of numbers) and Brown (# 100+). The
students decide as a collective which level they would like to play at. If they are
wanting to be challenged, then a higher level can be chosen. All students must have
the same coloured board.
Stomp on it!
Say the number sequence 0 to 100 by 1s forward between any two given numbers
and 1s backward from 20 to 0
Materials: 20 cardstock numbers
Description: Students are given 20 pieces of cardstock with one number written on
each one. Students are in pairs and dump the numbers onto the ground and flip
them so they are all facing upwards. One student will go first and they will place
the numbers however they choose in a desired area on the floor. The students
partner will then begin at 1 and stomp or jump on each of the numbers that come
after the previous one. Example: the student can jump from number 1 to 2, and 2
to 3 etc. Once the student jumps all the way to the number 20 without making a
mistake or falling off the number, the students switch and the stomping student
now places the numbers on the ground. Challenge: Spreading out the numbers
farther from one another (farther stomps) or counting backwards 20-1, skip
counting by 2s, 5s or 10s.
Differentiation: For those students with more number knowledge, I made cardstock
numbers 20-40 and over 100. Students play the game the same, however they can
use those more challenging cardstock numbers instead.
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Build a Fence
Say the number sequence 0 to 100 by 1s forward between any two given numbers
and 1s backward from 20 to 0
Materials: 20 labelled popsicle sticks and fence templates
Description: Students are provided with 20 popsicle sticks with one number on each
of them (#1-20) and a piece of paper with a fence outline and cartoon drawn on it.
This Fence border sets the game and provides a boundary/ purpose for students to
place their popsicle sticks. The students must simply order the popsicle sticks from
1-20 and are told keep the cartoon character behind the fence. For my class, I had
a minion, an owl, a boy and a pumpkin. When the student has completed on fence
boundary, he can continue and try another template.
Differentiation: Popsicle sticks can be labelled with either higher numbers or used
for skip counting. I have used a rainbow level system here. Red is beginner (1-20)
and higher numbers are used with each level of the rainbow.
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Roll a Snowman
Identify the number, up to 20, that is one more, two more, one less, two less than a
given number.
Materials: Snowman template, plastic sleeves, white board markers, 2 dice/student,
whiteboard eraser
Description: Student rolls two dice and adds them together. The sum of those two
numbers is written with the white board marker in the square on the snowman
template. It is now up to the student to write one more than that number in the
circle above that square and one less than that number below that square. The
number two more than the number in the square is written in the circle, two above,
and the number two less than the number in the square is written in the circle, two
below. Once the student completes the three snowman on the template, he/she
raises his/her hand to receive a tally. The student erases their template and starts
over. The student is aiming to receive 5 tallies.
Differentiation: Larger numbers on dice for students stronger in math. Basic (1-6)
dice for those students who are still working on their numbers.
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Marshmallow Adding
Demonstrate an understanding of addition of numbers with answers to 20 and their
corresponding subtraction facts, concretely, pictorially and symbolically, by
modelling addition and subtraction, using a variety of concrete and visual
representations, and recording the process symbolically.
Demonstrate an understanding of counting by showing that any set has only one
count and using counting-on
Materials: Jumbo marshmallows labelled 1-9, bowl, hot chocolate template,
whiteboard markers
Description: Individually students pick 2 Jumbo marshmallows and place them in the
circles above the hot chocolate so the number is face up. The student draws that
many marshmallows in the hot chocolate cup then adds the total together. The sum
is written in the space provided on the template. The student checks his/her
answer with a partner before erasing and picking two new marshmallow numbers.
Differentiation: Stronger math students receive a bucket with higher numbers
(only 5-9), while students still working on addition receive a bucket with lower
numbers (1-5).
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Race to 120
Demonstrate an understanding of counting by showing that any set has only one
count
Materials: 120 Chart template, small marshmallows, dice
Description: In pairs, students take turns rolling the dice and move their
marshmallow that many spots forward on the 120 chart. If a student lands on a
present or tree decoration, that student gets another turn, meaning they get to roll
the dice again. The first student to reach the end (120) wins and the game begins
again.
Differentiation: Stronger math students can roll two dice, add them together, then
move that sum forward on the game board.
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Reflections
Strengths:
Stronger math students were becoming bored with the stations, so I made
the stations more challenging by giving students the options of using a
different level of each station. Adding higher numbers to the mix
heightened the interest for those stronger students while still allowing
those beginner students to work on the foundations of number sequences.
Colour coded the levels using the Rainbow (Red = easiest/beginner level)
Math Center Chart is now used as a motivation tool for students to work well
at their station. Is a great visual for students wondering where they will go
next and those students working well at their station, they get to change
the magnet names for the next rotation.
About 10-15 minutes per station is an appropriate time
Routines and Clear expectations are being held
Peer communication and problem solving techniques are developing
Good group sizes
Good variation in types of stations
Technology and BINGO station is a hit!
Puzzle station is the least favourite- but I still believe it holds value to
those students who dont know their numbers yet
Students are identifying patterns within sequences of numbers
Need to work on:
NO throwing games
Have all strong students in one group?
Have a challenging (Brown) Level for each math center, so stronger students
are not bored
Lower students still need help with identification of numbers
Change up the centers once every student has completed it twice. This will avoid
boredom, therefore misbehaviour.
Question: How can we justify the learning of number sense to grade one students?
How is this information relevant in real life situations?
Start moving away from what is a number rather, how can we use numbers when at
our math center?
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10 Frame: http://illuminations.nctm.org/Activity.aspx?id=3565
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