Beruflich Dokumente
Kultur Dokumente
clarifications are not official and are only provided as potentially useful house rules
or explanations of particular game mechanics.
Writeups.org & Amazon.com recommend Blood of Heroes RPG and DC Adventures
RPG.
Index
Rough benchmark for Skills
Medicine (Enhancement) Non-Default Subskill
Military Science (Blitz) Non-Default Subskill
Content
Rough benchmark for Skills
Author: Sbastien Andrivet, Roy Cowan, Mike Davies
This is but a rough benchmark based on the official Mayfair stats, it appears that each
Skill practically has its own APs benchmarks, even after correcting for Linking-induced
artefacts.!For instance, APs of Weaponry tend to be one or two AP higher than APs of
Martial Artist to signify the same level of skill, except when everything is DEX-linked for
simplicitys sake (which we dont tend to do on writeups.org).!Another example is that
Mental skills have a wider range of APs when it comes to characters with impossible-byreal-world-standards competence.!Such extreme skills will often be in the 10-to-13
range whereas Physical skills for a similar level of competence would be in the 9-to-10
Range.
Such a Skill-by-Skill benchmark isnt being considered for now - one has to carefully
study the official writeups to develop a sense of scale in any case.
Level
Rough description
Amateur with some talent or basic training.!Will not provide professional results
most of the time.
Cinematic expert.!The characters can achieve results youre not likely to see in real
life and that make people go wow.
Heroic, world class expert.!A contender among the pantheons of the very best
musicians, doctors, scientists, Formula One drivers, etc. in the world.!Called a
genius by some.
10
11
12
Physical Skills at this level or higher are usually considered beyond unenhanced
human ability even in a cinematic/comic-book setting.!Mental Skills at this level are
at the tipping point between the greatest human potential and a truly preternatural
level of competence.
13+
Those with Mental Skills in this range are superhuman geniuses.!Can casually make
amazing breakthroughs in several different disciplines simultaneously while working
a problem.
Medicine (Enhancement)
Author: Sbastien Andrivet
Link: As Medicine
Range: None
Type: Dice
Base Cost: 20
Factor Cost: 04
Standard : No. Medicine (Enhancement)is not considered a standard part of the Medicine
package. It is not assumed to be present if a Character has APs of Medicine without
Subskills being mentioned. It cannot be used Unskilled. If a Character adds Medicine
(Enhancement) to their Medicine Skill, the BC and FC are added to those of Medicine.
Medicine (Enhancement) can also be purchased separately if the Character wants to have
different APs in Medicine (Enhancement)than in Medicine.
Description:
Factor Cost: 03
Standard : No.!Military Science (Blitz) is not considered a standard part of the Military
Science package.!It is not assumed to be present if a Character has APs of Military
very niche Skill.!Most great Leadership is done with Hero Points - but in Shepards case
she can pause the game whenever she wants, so a sustainable resource was needed.
Costs are chiefly based on Enhanced Initiative w/Useable on Others (+2).!The Link is as
Military Science in case a gaming group house-ruled it.