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BDY

AGL
SNS
KNW
SPR
EMP
STN

9
10
4
1
4
6
10

Vit
6/13
Soul 12/12
Lght
Hvy
Crit
Dead

9/9
5/5
2/3
1/1

Art of Rule
3
Hunt/Pursuit
Notice
Marksman
2
Movement
2
Melee Weapon
4
Unarmed
3
WA: Ancient Style
Willpower
3

3
2

Steppe Nomad [10]


Hunt/Pursuit 3 [15]
Notice 2 [5]
Marksman 2 [5]

Ancient Style Student [20]


Melee Weapon 3 [15]
Unarmed 3 [5]
War Art: Ancient Style Lightning Strike 3 [15]
Add +1 damage to your weapon.
Double the margin of the winner's successes when you attack.

Half-Ayakashi [45]
Flying 2 [5]
1600 m/minute, carry up to 60kg.
Healing 2 [5]
Heal 3 vitality at the end of a round.

Superspeed 1 [50]
Reroll all successes on a physical action roll [Body+Spirit] times/session.
Undying 2 [15]
Heal all light and heavy wounds at the end of a round.
Weakness 3: Sealed Equipment [-15]
Any damage taken from specially-blessed weapons is multiplied by 3.
Equipment
Masterwork Greatsword (Beast Fang) (+8 damage, 6 Station) [10 karma]
Bow and Arrow (+3 damage, 2 RoF, 100m)
Starting Fates
Goal: To Know What is True Strength
Secret: Nobody must know you are an ayakashi.
85 Starting Karma

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