Sie sind auf Seite 1von 1

The effects of aged 18 plus rated video games on the public

The physiological side of gaming

13-year-old Noah Crooks allegedly


attacked and killed his own mother
after she confiscated his video
game due to him receiving bad
grades at school.
The jury played the 911 called that
was received from Noah himself on
the night of the murder. Shes
dead, Im scared. I killed my mom
with my. 22. I dont know why I did
it. And he repeated himself
through the conversation that
lasted about 10 minutes.
Sheriffs said that when they turned
up to the crime scene the boy was
immediately put in handcuffs and
put in the patrol car. He was
showing no emotion or guilt.
And they did discover that Noah did
suffer from intermittent, explosive
disorder, which comes under the
symptoms of having repeated
episodes of impulsive, aggressive
or violent behaviour.
So maybe this case is proving the
point behind the violence of these
games being played?

Do we really think video games kill


people? Do they really have that much
control over us?

Due to video games high technology and


updated features it is said to be accused
of causing violence and addiction in those
Videoplaying
gamesvideo
are games
seen as
who are consistently
digital
on a daily basis. This is due
to factors like
impulsivity and control, which are seen, as
not
a new drug!
good and badMedicine
to the multi
billionaire
Its a way of the brain looking for a
industry.
threat, showing no evidence that you
this particular
gaming
industryor harmful. The
DrWith
Duvenh,
which
linked
toaggressive
the
are violent,
comesharm
your that
stereotypical
of to
audience
internal
happens
when
gaming
worldtype
is said
cause reduction
that are
more
likely
to
be
influenced
bythat happens
playing
video
games;
its
a
way
of
to the amount of violence
video games
which
in
some
cases
have
gamers
thinking
that
they
are
within the world. Its seen as a Routine
causeothers
violent
outbursts
for certain
hurting
on
the game.
activity
theory;
playingpeople.
these type of
games
mean
they
have
less time to be
typical
addictive
gamer
With
the violent
game
thatwould
was be between
aggressive
within
the
real
the ages
of 18
to 35
who arelost
usually world.
being
played,
it was
whoever
males
have a with
lot ofaspare
would
beand
in contact
harshtime on
theirfrom
hands
meaning
they would
sound
the
headphones
they have that
student
or
unemployed
life.
were wearing. The winner was
able to choose just how harsh the
sounds were, the harsher and
piercing the sound was the more
Are
violent
actually
aggressive
it games
should that
you the
problem or is it to do with the
were.

way our minds work?

Aggression levels increased for


4% to 9%!!

Specific being a gamers cognitive ability.


This particular factors has been known to
be both good and bad for gamers so each
side is able to create an arguments as to if
over eighteen video games are causing
The video game Manhunt cause a case
violence and harm in this modern day in
which was brutal and much unexpected
age.
by the parentsSome
who son
been
havehad
said
thatthe
gaming has
murdered
victim.
Stefan
was in some
ability
Evidence
that
isactually
built
upimproved
it Pakeerah
has been
aged fourteen
whenithe
battered
and much
allwas
depends
proven
in somecases
cases
increase
the on how
stabbed
brutally
by
his
killer
Warren
a
game
can
affect
and
individual
attention span due to the positive
LeBlanc of
aged
17.
fully
a He
good
or admitted
bad way. he did
potential
thein
video
games.
and remained in custody.
Professor Craig Anderson
Warren used the
game as a psychological
aggression
experience within the real world learning
Whether
or not
aggressive
the message of
the game,
which
was to
content
that
was
in the 18+
go out and kill people to score more
games
and
points but read
it the cause
wrongemotions
way.
impacted actions. Research
This case linksshowed
to the hypodermic
that its tiedneedle
to the
theory in the sense
the whole
violentthat
characters
that where
purpose of thewithin
theory
was
to spread
the
video
gamesthe
message that themselves.
the specific game
could
This was
due to the
actually have fact
the ability
to cause the
a young
that whenever
killed
man to turn tosomeone
murder. When
thegame
theory
with the
using a
is trying to send
a message
of or
it just
form
of weapon
explosive they
being a game would
wherethen
killing
is just
bepeople
rewarded
for being
seen as bonusviolent.
points, it for some reason
case cause factors of psychological
problems, or could it be genuine
influence.
The case overall shows pure influence of
the game, but is it the game or our mind?

Das könnte Ihnen auch gefallen