Beruflich Dokumente
Kultur Dokumente
34
Defense
WE NEVER FLINCH !!!!
Table of Contents
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Table of Contents
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Topic
Page(s)
9-25
TC
Topic
Page(s)
52 fronts
75- 77
43 Cane series
78-83
84- 87
88
89-93
94- 98
99-103
27- 39
Additional ZB coverage
40-41
Ram/Slam/Mace
104
105-121
122-133
134- 144
145- 149
DE/OLB technique
42-45
47
46
34 Ram series
48-56
34 Slam series
57- 65
34 Mace series
66- 74
Additional Fronts
150- 172
173
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Topic
Page(s)
Ram stack
174-177
Slam stack
178-181
Topic
Page(s)
197
198
182
183-185
Bear
44
TC
201
186
199202-
205
Cover 2 (Blue)
206- 209
Base Backer
187
Disguise (Purple)
210
Base Smoke
188
Cover 3 (Red)
211- 219
Base Bear
189
Cover 4 (Silver)
220- 230
Shade/Shadow Go
190
191
Cover 4 (Read 2)
231
Cover 6 (White) ( 1/4, , )
232-
233
Short Yardage
192
Road Block
193-194
Cover 8 variations
234- 241
Coverage adjustments v. trips 242-
Coverage
195
Danger Call
Secondary Shell
196
243
244
245
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Vicky Call
Page(s)
Topic
Page(s)
246
247-250
Adjustments vs Bunch
Check coverage
TC
251--252
254-255
Roll Check
256
Loaded Zones
257
Next
TC
Goal
1. Force Turnovers
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Becoming #1
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1. Trust- you need to trust that your teammates will do their jobs, so that
you can focus on yours.
2. Aggressiveness- you need to swarm to the ball as a defense
3. Leverage- Each member of the defense must be aggressive while
keeping proper leverage to the ball- the goal here is to Trap the ball.
4.
Communication-
5.
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W
C
H
F
$
R
E
Call: front
S
C
S
E
N
W
$
$
y a TE trade will switch a strength call- motion DOES NOT change the strength
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AlleyContain D
TC
D Contain Alley
2nd Contain
2nd Contain
9 6 7
5 4 4i 3 2 2i 1 0
1 2i 2 3
4i 4 5 7 6 9
t- Your inside foot on the outside foot of the TE off the heels of the DE
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Glossary
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Adjust technique- Technique by DL in which he reads the edge player- if edge player takes an inside path- the adjust player
takes and outside path, if the edge player works outside, the adjust player stays inside
Adjuster- Usually the strong safety will adjust all coverage or positioning
Alignment- positioning- horizontal in toward the ball, out toward sideline, up closer to los, back away from LOS
All- tag that denote that he DEs (hawk in four man front) will be also be involved in the stunt.
Alley- area between off tackle and the force player
Angle- DL technique- see DL section
Arson- denotes A gaps fires can be tagged in essentially any call (also mike, will, strong, weak, field, boundary, open, closed,
left, right, or a specific player)
Attack- see DL technique sections
B
Back End- refers to secondary
Backer Personnel- Linebacker in for DB (see defense personnel section)
Banjo- Combo coverage between DB and LB
Barrel- denotes B gap fires- can be an additional tag also see Arson fire for other tags
Base Personnel- 34 personnel- 3 DL, 4 LB, 4 DB
Baseball turn- 225 degree pivot
B.C.R- bootleg, counter, reverse
Bear- Defensive front
Bite his ear- coaching point to teach man to man players proper head placement on under patterns
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Bite his ear- coaching point to teach man to man players proper head placement on under patterns
Black- color code for man free coverage or cover 1
Blitz- term used to describe a pre-determined attack on a specific gap by a LB or DB.
Blitz-Peel- When a blitzing player is responsible for any Back out to his side. (usually an edge player)
Blue- color code for cover 2
BO- Back Out
Bopper- RT align in weak B gap
Boundary- referring to the short field when the ball is on the hash
Box- adjustment out of Silver coverage vs a tight bunch formation
Boxer- Zone blitz tag that puts a DL or Nose in the middle hook zone alert for #3
Bracket Coverage- combo coverage vs any cluster formation
Bronco- Backer is primary force
Bubble- (3 meanings) 1. specific technique of DE (see DE section) 2. natural holes of a defense created by Def. front, 3. quick
outside- in screen
Bullets- b gap blitzes
Bump (2 meanings)- 1. technique used by DB- to be physical with rec. 2. bumping man to man or Zone responsibilities
out, usually happens in during motion
Bump and run- DB technique to be physical with rec.
Bunch- referring to 3 receiver cluster formations
Buzz- call to OLB to get to the flat immediately
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Cage- call given to DE telling him to disregard huddle call and that he now has contain/force
Cane- code for 43 front.
Cannon- C gap blitzes
Cat- corner blitz
Check- said when you have a question
Check Coverage- coverage determine by offensive formation- when can have total check coverage , a two number check
coverage example- cover 36, the first number refers to cover vs. pro formation second number refers to coverage vs a slot
formation. For this purpose pro formation is any formation where the Y and Z line up on the same side, slot formation is
any formation where the Y and Z align on opposite sides.
Chimp Stance- DE technique see section
China- alert for an inside pattern from an outside receiver
Choke- Call made to trips side corner telling him he has man to man on the number 1 rec. in trips.
Choice- choice stunts to/from a predetermined check. Example: Boston Choice- we will Blitz from the backs side
Closed- When there is only 1 receiver and he is a TE
Cloud- corner is primary force
Cloudy/Clear- concept of filling your gap if it is open (clear) and tightly scraping over the top to the next available gap if original gap is
closed (cloudy)
Cluster Formations- any offensive formation where 2 or more receivers are aligned close to together- alert for rub/pick patterns
Combo- any cover 2 on 1 coverage where two defenders are covering one player. (Defender covers player if he releases to their side, if he
releases away defender can blitz, cover, mirror, etc.
Contain- Front player involved in PR that cannot allow anybody to get outside of the pocket
Control- man to man position where the defender can still touch the receivers hip.
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us DB position on the perimeter
Corner-
Glossary
TC
Corners over- technique in man to man or some zone where both corners are playing on the same side
Cougar- change in huddle call
Crack- offensive player blocking outside-in
Crash- DE tech. see section
Crazy- DE tech.- see section
Cross- DL tech. see section
Curl zone- zone area 12- 15 yards deep just outside the tackle box, also hash player
D
Dagger- See DE techniques
Danger- a cover 3 adjustment vs. a 3 x 1 set
DC- Draw Call to alert Ends and Linebackers of high probability of a Draw play
Deep as the deepest- coaching point used to teach the depth of the backside pursuit (behind the LOS) vs teams with
significant counter threats. Deep as the deepest put the defender in position to choke off the bootleg/keeper while allowing to
re-direct for counter or inside reverse.
Deliver- to deliver the receiver means to cover him man to man until he leaves your zone- example- in cover 2- the mike will
deliver the crossing receiver to the hash.
Deuce- (2 meanings)- 1. 2 deep man under 2. Refers to controlling the number 2 rec. in the Firezone
Dime- Player personnel in which 2 DB replace the outside LB and the outside Lbs replace the DE
Disguise- showing one coverage but playing another- holding the shell- We want to always show shell or disguise our coverage. How long
should you hold depends on coverage and opponent formations- rule of thumb you want to hold the disguise for as long as possible and
practical
Dog- outside D gap blitzes or off the edge
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us or Double Cover- 2 defenders on 1 receiver, high/low
Double
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Flow (full, fast, split, counter)- backfield action- Fast flow- both backs outside to same side, Fullus
flow- Both backs to same side
Flood- any combination of multiple receivers in one zone
downhill, split flow- backs flow in different directions often from I, counter flow- both backs start in same direction , one then
counters back
Foot- positioning of an edge player- inside foot on outside foot of TE or T, off the heels of DT
Force (primary)- player responsible for forcing play back inside
Force (secondary)- player who works off of the primary force- make him right
Forty personnel- DE in for Hawk- 4 true Down lineman
Free- Safety on the roof
Frisco- in 43 scheme Frisco mean Safety will blitz and the invert linebacker to that side will control #2 and the numbers
Front- refers to DL/DE/LBs and sometimes strong safety, numbered 1 st number- DL, 2nd number- LB- ex. 44
FSU technique- Pure pass rush sprinters stance from DE
Funnel- cover 2- forcing receivers to the safeties- corners funnel in, OLB funnel out, Safety on the hash
G
Games- terms used to refer to any combination of DL stunts.
Gap- area between two OL
Gap foot- a player is gap footed when his outside leg in stacked behind the inside leg of the player just outside his gap. Example- an
outside LB with c gap responsibility is gap footed if his outside leg is stacked behind the DE.
Ghost- align on an imaginary TE
Goal line- Goal line personnel- DL in for DB- 5 DL + H, 2 LB, 3 DB
Goal line Green- see lock-on
Green- color code for straight man to man coverage- also know as cover 0
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H
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Hard Technique- vs option- defender with pitchman responsibility will attack Pitchman immediately- intended to force the QB
to run the ball.
Hash- zone drop- aiming point inside edge of hash
Hawk- Weakside outside LB- often aligns as a De in a forty front
Head up- Nose to nose
Heavy Personnel- Option to replace Sam and Hawk with DEs this will make the 34 into a 52
High Middle- deep middle LB will to middle of goal post and will continue to get depth looking for Digs and Post routes, also
know as a Tampa 2
Hitman- refers to cutback player
Hole- refers to middle hook zone
Hook to curl- zone from middle of formation to 3 yards outside End
IHub cap- Linebacker responsible for #/H- when the #2 is in the backfield- align inside leg on outside leg of T or TE.
If you can make take it- concept that gives LBs freedom to fill gaps when the see openings
Im here- just like silver call- call made by safety to Primary force in cover 4 when there is no removed #2- this tells the
Primary force that the Safety will make you right
In- (2 meanings)- 1. Call from OLB, invert, or corner that moves DE from a 9 tech. to a 7 tech. 2. Call made by zone
players that tells inside players that an outside receiver is running a pattern inside or crossing
Inside- out leverage- cutback player works to stay on the inside shoulder of a ball carrier
Invert (2 meanings)- 1. Linebackers aligned in c gap ie. 43 or 53, 2. Reversed positioning of corners and safety- ie. Cover 6
invert
Island- call made to corners that tells them that they have man to man coverage with no safety help often a result of the 15
yard rule or aligned away from trips in a 3 by one set.
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Isolate- straight man to man- where they go you gorefers to a specific linebacker technique
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J
Glossary
TC
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Making him right- refers to secondary force player playing off of the primary force- if primary force goes inside- the
secondary force goes outside , primary- outside- secondary - inside
Man over- see DL technique
Middle hook- middle hole- control #3- aiming point middle of goal post
Mike- strongside inside linebacker
Monster- OLB or Strong safety who is designation to go to the strongside of the formation or receiver strength- For example 52
monster.
Motion- pre snap movement by offense- this will not impact strength
N
Near Back- for a linebacker it is the closest back
Near Guard- for a linebacker the guard to his side
Nickel- personnel grouping in which a DB replaces a LB and the OLB replace DE
No Cover zone- area from LOS to 7 yards deep that zone players will not defend
Nose- DT that covers the center in odd fronts and plays ST in even fronts
Notre Dame- DL technique that puts DTs in 4i
Numbers- Zone drop to the top of the numbers, normally a 2-1 pattern read
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Pressure foot-floater foot- coaching point for stunts/blitzes, pressure should be on foot opposite of the direction that the
defender is going
Pro- refers to all offensive formations that the Y and Z are on the same side- specifically dealing with check coverage, first
number refers to coverage vs pro sets, second number deals with coverage vs slot sets. Example- cover 43 vs pro set cover
4, vs a slot set cover 3.
PSU technique- Technique used by primary force players to defend against a crack threat- see LB/DE section
Psycho- Dime package that used 1 true DL, 6 DB, 4 LBs
Purple- showing cover 3 but playing cover 2
Q
Quick/Quick side- refers to offenses that use a strong and quickside, quickside usually pulls/traps
R
Radar- refers to a pre snap technique in which the defenders are in a 2 point stance and not stationary.
Raider (robber)- free player(s) will pattern read and aggressively jump patterns when QBs long arm leave the football
Ralph- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case Right
Ram (read/angle/slant)- 34 stunt coming from the Rush side
Read- DL tech. see tech section
Read out- on certain blitzes the linebacker can read out meaning as he is reading on the run if the offense is clearly attacking
a gap that is opposite of the blitz and he would be wasting himself if he fires his gap he can read out note: this only applies
to specific blitzes and/or may be communicated by the coach.
Red- color code for all 3 deep
Reggie- read by weakside DT/DE
Remaining Back (ACE)- 1 back set in which the back aligns behind QB
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Removedus when a receiver is more than 5 yards from the T or TE
TC
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Previous
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Glossary
See the Green- another term for Cloudy/Clear- fill the hole- if you can make it, take it.
TC
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Spot-Ball-Speed- Coaching point on blitz- pre read your spot, key ball, get off!!!!
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Glossary
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Glossary
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Tackle Box- area tackle to tackle- and from the LOS to 7 yards
Tackle read- technique by OLB they are looking for fire outs and high hats
Tampa- dropping ILB- into a deep 1/3 in cover 2 coverage.
Tanjo- Combo coverage between two inside LBs
Technique- term used to describe position of a front player related to the OL, or term used to describe a specific type of skill.
Tight- Alignment of OLB thats puts them at 2 x2 outside the TE or Tackle
Tim- code for tackles in
Tilt- DL technique- see section
Tom- code for Tackles out
Top him- stay on top him on outside patterns expect him to turn it up.
Trade- TE shifts from one side to the other- trades do change strength
Trail Technique- backside pursuit behind the LOS- no deeper than the deepest.
Trey- referring to middle hook and controlling number three in the zone, when there is a Trey call it is telling the DE who had
originally been responsible for the numbers that he now has the middle zone and to control #3. Often happens vs a removed
#2.
Triangle Read- guards and near back read
Trigger- re-rock the safeties
Trouble- tackle over
Tuff- code name for a 52
Two way go- PR option where the Pass rusher can choose what gap to attack
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Personnel
groupings
Number of
Backs
Number of
TEs
TC
Number of
WRs
Code
Word
21
Regular
11
Bandit
10
Quads
22
Heavy
12
Ace
Empty
32
Full house
20
Open
When communicating Player Personnel coaches and players can just relay the
number of backs and TEs
Example- 3rd and short- 21 personnel
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Bas
e
3
DL
4
LB
4
DB
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Fronts:
All
TC
Odd look
E
Even look
E
H
W
C
$
N
M
E
C
S
$
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Penny
3
DL
4
LB
4
DB
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Fronts:
All
TC
Odd look
P
Even look
E
H
C
N
M
E
S
P
C
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Rover
3
DL
3
LB
5
DB
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Odd look
$
C
Even look
H
C
E
M
W
F$
$$
4-2
5
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40
4
DL
3
LB
4
DB
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Additional DL replaces H
We will never run 40 personnel
with 34 front
Even look
T
E
W
C
$
N
M
E
C
S
$
30
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Nickel
3
DL
3
LB
5
DB
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TC
Odd look
Even look
H
E
W
C
$
E
N
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Packe
r
2
DL
4
LB
5
DB
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TC
Odd look
H
Even look
H
C
S
N
M
$
32
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Dime
3
DL
2
LB
6
DB
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TC
Odd look
E
N
N
W
C
$
E
D
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Psych
o
1 DL or 0
DL
4 LB
6 DB
TC
Odd look
H
LB
Even look
H
C
E
W
S
D
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Psych
o
1
DL
4
LB
6
DB
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radar look
E
H
C
N
$
M
W
S
$
35
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Speed
3
DL
4
LB
4
DB
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TC
Odd look
E
Even look
H
C
E
M
E
S
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Backe
r
3
DL
5
LB
3
DB
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TC
Odd look
H
C
S
C
Even look
H
C
E
S
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Heavy
5
DL
2
LB
4
DB
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Fronts:
backer,
Odd look
E
N
W
E
C
M
S
Short
yarda
ge
5
DL
3
LB
3
DB
TC
H/E
C
T
W
N
M
E
S
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Goal
line
6
DL
2
LB
3
DB
Next
TC
Goaline look
E
T
W
E
C
M
$
Goaline
look
w/ short
yardage PP
Short
yarda
ge
H
C
T
W
E
M
S
C
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TC
The Main objective of the defensive line is to destroy the opponents offensive blocking schemes. This can be accomplished
by executing perfect technique at full speed to a depth of 1 yard into the offensive backfield. Consider yourself a missile being
launched into the offense, destroying everything in your path.
Attack
(tip of the football)
Key the offensive linemans movement. Drive shoulder and forearm under the chin of the offensive lineman, driving him 1 yard
into the backfield then separate with hands, keeping the outside arm free.
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TC
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usContain Technique:
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Waggle Read- key near back. If near back goes away- backside pursuit behind LOS, no deeper than deepest back. Vs waggle tostinger, vs inside trey buck- react. Near to- contain technique.
Wing- line up on the wings outside shoulder up to 5 yards. Have your inside foot up and key him for movement. Dont penetrate
more than 1 yard before reading and reacting as with the TE.
Flanker- A wing that moves out over 5 yards or more is considered a flanker. In this situation you will use a contain fire technique. If
the flanker is a threat to crack, you can use a Penn State technique.
Slot- contain fire between the tackle and slot (or Penn State). If you cant do either, move out on the slot and play him like a wing.
Split End- Stay head up with end up to 5 yards out and attack him like a wing. If he moves out past 5 yards then move in and
contain fire or Penn State technique (1 yard outside tackle).
Inside Technique (end without contain responsibility)
Stance: Chimp or 3/4 point
Key: Movement of TE if 3/4 point stance; movement of TE or OT if chimp
TE- align in a 7 technique. On TE movement, bubble the TE by drive blocking him to 1 yard deep through the V of the
neck
and separate. Your primary responsibility is C-gap, but you must support outside. Fight pressure, but do not spin out until
ball
has passed you to the outside. If TE arc releases outside whip your head inside and key the near back to the guard.
Maintain
your area where you lined up originally, when you read power sweep, sprint out or drop back, go with reckless abandon! If
the
play goes away from you take a shallow angle of pursuit for the cutback. Keep the TE off our LBs.
Spilt End- play on his inside eye up to 5 yards then move to 5 technique and hammer to the hand of F.
Slot- play on the inside eye of the slot back up to 5 yards, then play the same as a split end.
Wing or Flanker- play inside technique on the TE
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Stunt Techniques
Stance: 2 or 3 Point
Key: Ball Movement
Crash- (Only on inside technique) Align in a 7 technique. On ball movement, sprint to the heels of the QB in his stance. Do
not look for the ball, but sell out to the point blowing up anything in your path.
Hammer- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the hand of the FB blowing up anything in your path.
Stinger- If in contain align 1 foot outside TE/Wing. On the movement of the ball, sprint to a point 3 yards deep (straight up
field).
Face- If in contain, align 1 foot outside TE/Wing or head up, depending on the stunt. On movement of the ball, DO NOT
move
from original position. Key backfield action and cover the 1 st back out. In passing situations be alert for the draw. If the QB
passes the RB, and no RB release to your side, get into the pass rush. If C gap responsibility 6 technique vs TE.
Dagger- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the heels of the FB blowing up anything in your path
Edit- align with your inside foot back and in a three point stance. On snap- fire up field for two steps. On second step plant
(break the glass) with your outside foot and rip under lineman.
Crazy- Ends widen, they have no contain or gap responsibility their job is to sack the QB- 2 way go
FSU- - ends widen to a wide 5 or a wide 9- 3 point sprinter stance- contain PR
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our inside foot on the outside foot of the TE off the heels of the DE
ignment taken by splitting the difference between the #2 WR and the Offensive Tackle.
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Linebacker Techniques
TC
Blitzing Techniques:
1. Balanced Stance with a slight stagger: Pressure Foot- Floater Foot meaning put pressure on the
foot opposite of the direction that you are going. Avoid false steps and under stepping.
2. Great ball get-off: Anticipate snap count- key ball- go on ball movement. (spot ball speed)
3. Blitz Where your gap is- not where it was.
4. Out Athlete lineman- out physical backs
5. Low man wins- Low, Quick, hard- grabbing grass
6. Anticipate the ball being in your gap- dont be surprised! Ball away- take a great pursuit
angle down the line
Vs Run- always know your game responsibility and keep proper leverage
7. Know your gap responsibility- Ball to and ball away- know your blocking threats. Runs to=
free/firm principles, - same shoulder-same foot- gap hand free
8. Vs lineman- hit and shed with hands- vs backs ISO- chest to chest/shoulder to shoulder- fill
behind the line- dont catch, same foot/same shoulder
9. Vs pulls away- call out pull
10. Vs run away and outside runs- keep proper leverage- if cut back or inside-out player- expect
cutback- fill the green
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You should be thinking, Please cutback, Please cutback- Think Cloudy/clear- if the game is
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Fronts
TC
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As
a general
Ram
stackNote- it is important that we dont allow the offense to become too comfortable with what
we are doing. Therefore OLB can always sugar up- meaning they can and should show one thing and
Slam
stack
then get
into their correct positions- prior to the snap.- When not in our base defense the DL should
show a head position and then stem to their shades prior to snap.
Also we will call certain games
Games- DL stemming
Show and Go- showing the blitz and going
Show (joker)- showing one blitz but running another
Jump to- starting in one front and shifting to another- pre-snap
Radar- All front players are in a 2 point stance and are moving to disguise gap responsibility- this
49can
include entire front or only certain players.
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Ram
Series
TC
Coverage:
Silver (cover 4)
Red (3 weak)
Cloud (cover 2)
3 strong
Black
Green
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Ram
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Coverage:
Silver (cover 4)
3 weak
Cloud (cover 2)
3 strong
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
Foot
4 tech., Angle
30
0 tech., Angle
30 tech.
4 tech., slant
Ghost, Slant
W
Key
TC
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
C/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OT/Bal
l
OT/Bal
l
C gap
Adjustments:
2 TEs
Foot
Walk
4 tech.
4 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
A gap
Leverage
Coverage
30
Walk
B gap
B gap, cross
face
Trail,
alert
boot
Pass Rush
4 tech.
4 tech.
Pass Rush
Foot
Walk
C gap
4 WRs
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Coverage:
Silver (cover 4)
3 weak, Blue (2)
H- Vs Te and 2
backs aiming
point- OT
shoulder, vs. 1
POS.
Align. And tech
back TE
TC
E Read Tech. N
Run Game:
Pass Game:
To: Away
S
E
M
N
Foot
4 tech., Angle
30
0 tech., Slant
W
E 4 tech., read tech
H Ghost, Slant
Loose 30 tech.
W
Key
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
C/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OT/Bal
l
OT/Bal
l
Adjustments:
2 TEs
Foot
Walk
4 tech.
4 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
A to B
Slow
read
Coverage
Loose 30
Walk
B to A
Run
down
Pass Rush
4 tech.
4 tech.
C gap
Trail,
alert
boot
Pass Rush
Foot
Walk
C gap
4 WRs
52
Previo
us
Ram Read
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Read Tech.
TC
E Read Tech. N
Run Game:
Pass Game:
To: Away
S
E
M
N
Foot
4 tech., Angle
30
0 tech., Slant
W
E 4 tech., read tech
H Ghost, Read
Loose 30 tech.
Key
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OT/Bal
l
OT/Bal
l
Adjustments:
2 TEs
Foot
Walk
4 tech.
4 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
A to C
Slow
read
Coverage
Loose 30
Walk
B to A
Run
down
Pass Rush
4 tech.
4 tech.
C to B
gap
Run
down
Pass Rush
Foot
Walk- no
read 53
Check Tug
C gap
4 WRs
Previo
us
Ram Bull
Next
Coverage:
Silver (cover 4)
3 weak, Blue (2)
RE- cover 4
squeeze vs.
kickout, spill in 3
wk
E
H
Run Game:
Pass Game:
To: Away
S
E
M
N
Foot
4 tech., Angle
30
0 tech., Angle
W
E 4 tech., angle out
get
H Ghost,
depth and
30 tech.
W
Key
TC
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
C/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OT/Bal
l
OG/Ba
ll
Adjustments:
2 TEs
Foot
Walk
4 tech.
4 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
Leverage
Coverage
30
Walk
C gap
C gaptrail
Contain
4 tech.
4 tech.
B gap
B gap ,
cross
face
Pass Rush
Foot
Walk
C gap
4 WRs
54
Previo
us
Ram Shade
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
shade 1 tech., AttackC/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OG/Ba
ll
OT/Bal
l
Foot
5 tech., Attack
30
30 tech.
3 tech., Attack
5 tech., gap
step
Vs 1 back N
in a 2i
W
POS. Align. And tech
TC
Adjustments:
2 TEs
Foot
Walk
5 tech.
5 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
2i tech.
2i tech.
Leverage
Coverage
30
Walk
B gap
B gapre-direct
PR
3 tech.
3 tech.
C gap
Trail
contain
7 tech.
5 tech.
C gap
4 WRs
55
Previo
us
Ram Shadow
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
Shade 1 tech., Slant C/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
Ball
OT/Bal
l
Foot
5 tech., Attack
30
30 tech.
3 tech., Rip
5 tech., Attack
Vs 1 back N
in a 2i
W
POS. Align. And tech
TC
Adjustments:
2 TEs
Foot
Walk
5 tech.
5 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
2i tech.
attack
2i tech.
attack
Leverage
Coverage
30
Walk
A gap
A gapre-direct
PR
3 tech.
3 tech.
C gap
Trail
contain
7 tech.
5 tech.
C gap
4 WRs
56
H E
(foot)
E
W
E S
M
(7 tech.)
(foot)
E
M
under sin
under solid
under g over
E
M
under in
(angle)
(foot)
Ram shadow
(9 tech.)
(foot)
under Angle
under Read
(angle)
(angle)(angle)
E S
H E
(read)
(read) (read)
(featherscrape
exchange
)
ES
(foot)
E
(Angle)
N
(A-
long
scoop
)
E S
(foot)
under tommit
(Along
scoop
)
(Angle) (foot)
H E
(foot)
E
M
under Dos
E S
M
(read)
(read) (loop)
under edit
E S
M
under noose
(foot)
2 gap
E S
M
under adjust
H
2
way
go
Adju
st
E
M
N
W
E S
M
E
W
E S
M
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make
the Hawk right.
Previo
us
Next
Slam
Series
TC
Coverage:
3 strong
Black
Green
Previo
us
Slam
Next
TC
Notes:
Coverage:
3 strong
E
H
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
OT/Bal
l
C gap
Trail- alert
boot
B gap
OG/
Triangl
e
C/Ball
30
4 tech., Angle
Ghost
Adjustments:
2 TEs
4 WRs
Foot
Walk
B gap redirect
Pass rush
4 tech.
4 tech.
A gap
Leverage
Coverage
30
30
A gap
weak
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
OG/
Triangl
e
Ball/O
T
Leverage
Coverage
30
30
C gap
C gapTrail
Contain
7 tech.
4 tech.
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
ball
0 tech., Angle
$$ Contain
Contain
W
Key
60
Previo
us
Slam Tug
Next
TC
Notes:
Coverage:
3 strong
E
H
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
OT/Bal
l
C gap
Trail- alert
boot
OG or
ball
A to B
gap
OG/
Triangl
e
Ball
30
0 tech., Slant
30
4 tech., Angle
Ghost
ESlant tech.S
W
Key
Read tech.
Sam vs 2 back
inside te, vs. 1
back outside
TE.
$$ Contain
Adjustments:
2 TEs
4 WRs
Contain
Foot
Walk
re-direct
Pass rush
4 tech.
4 tech.
A to B
gap
Leverage
Coverage
30
30
A gap
weak
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
OG/
Triangl
e
Ball/O
T
Leverage
Coverage
30
30
C gap
C gapTrail
Contain
7 tech.
4 tech.
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
61
Previo
us
Slam Read
Next
TC
Notes: Sam
Coverage:
3 strong
E
H
Read tech.
W
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
OT/Bal
l
C to B
gap
Run down
OG or
ball
B to A
gap
OG/
Triangl
e
Ball
Loose 30
0 tech., Slant
30
4 tech., Angle
Ghost
ERead tech.S
should cheat
alignment
$$ Contain
Adjustments:
2 TEs
4 WRs
Contain
Foot
Walk, check
Tug
rundown
Pass rush
4 tech.
4 tech.
A to C
gap
Leverage
Coverage
Loose 30
Loose 30
A gap
weak
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
OG/
Triangl
e
Ball/O
T
Leverage
Coverage
30
30
C gap
C gapTrail
Contain
7 tech.
4 tech.
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
62
Previo
us
Slam Bull
Next
TC
Notes:
Coverage:
3 strong
E
H
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
OG/Ba
ll
B gap
B gap cross
face
Te/T
or ball
C gap
OG/
Triangl
e
C/Ball
30
0 tech., Angle
30
4 tech., Angle
Ghost
W
Key
$$ Contain
Adjustments:
2 TEs
4 WRs
Pass Rush
6i
Walk
C gap trail
Contain
4 tech.
4 tech.
A gap
Leverage
Coverage
30
30
A gap
weak
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
OG/
Triangl
e
Ball/O
T
Leverage
Coverage
30
30
C gap
C gapTrail
Contain
7 tech.
4 tech.
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
63
Previo
us
Slam Shade
Next
TC
Notes: vs. 1
Coverage:
3 strong
back Nose 2i
E
H
E
M
W
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
7 tech.- Bubble
TE
C gap
3 tech. Attack
OG or
ball
B gap
5 tech., Attack
Off
2 TEs
4 WRs
5 tech.
B gap
re- direct
Pass Rush
3 tech.
3 tech.
A gap
Leverage
Coverage
30
30
A gap
weak
A gap,
re-direct
Pass Rush
2i tech.
2i tech.
OG/
Triangl
e
Ball/O
T
Leverage
Coverage
30
Walk
C gap
C gapTrail
Contain
7 tech.
5 tech.
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
OG/
Triangl
e
shade 1 tech., AttackC/Ball
30
Adjustments:
Contain
30
Trail
$$ Contain
64
Previo
us
Slam Shadow
Next
TC
Notes: vs. 1
Coverage:
3 strong
back Nose 2i
E
H
E
M
W
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
7 tech.- Bubble
TE
C gap
C or
ball
A gap
5 tech., Attack
Off
2 TEs
4 WRs
5 tech.
A gap
re- direct
Pass Rush
3 tech.
3 tech.
B gap
Leverage
Coverage
30
30
A gap
weak
A gap,
re-direct
Pass Rush
2i tech.
2i tech.
OG/
Triangl
e
Ball/O
T
Leverage
Coverage
30
Walk
C gap
C gapTrail
Contain
7 tech.
5 tech.
TE/OT
D gap
Cutback/
hitman
Coverage
Foot
Walk
OG/
Triangl
e
Shade 1 tech., Slant C/Ball
30
Adjustments:
Contain
30
Trail
$$ Contain
65
Previo
Next
us Slam up shade in (attack/read/tug/slant/crash)- 3 strong
$$
E
N
E
M
WH
H
1/2
Cross
keyalert
for
Count
er
Waggl
e
S E
$$LD
C
1/2
$$
F$
1/4
E
N
E
M
WH
H
F$
E
W
H
F$
1/4
C
1/4
S E
$$LD
C
1/2
1/4
1/4
1/4
N
M
1/2
Cross
keyalert
for
Count
er
Waggl
e
TC
N
M
M
E
W
H
F$
1/4
C
1/4
Cover: 3 strg
S
$$
Slam shade g
over
E
H
S
$$
N
W
S
$$
foot
N
W
S
$$
Slam shade
even
E
$$
TC
Slam shade
under
Cover: 3 wk 3 strg, 2, 4, 6
Slam shade
In
Slam shade
$$
H
$$
Previo
us
E
M
Next
S
foot
H
F$
E
W
E
M
E
W
E
M
$$
Previo
us
Next
30
Series
TC
Previo
us
30 Tackles Out
Next
TC
Coverage:
Cover 3- roll,
invert,
Silver (cover 4)
Blue (cover 2)
Cover 8- roll,
deuce, spy, safe,
falcon
Man under 2 deep
E
H
Run Game:
Pass Game:
To: Away
S
E
M
N
Off
4 tech. Or
wide 5- check
DD
30
0 tech., Attack
or Angle
W
E 4 tech., or wide 5
H Off
30
TE/OT
triangl
e
OT
D gap
Hitman
C gap
OG/
Triangl
e
C/Ball
OG/
Triangl
e
Ball/O
T
TE/OT
W
Key
Notes: Can
give nose a
direction or
have him
attack
Adjustments:
2 TEs
4 WRs
Coverage
Off
Walk
Trail
Contain
4 tech.
4 tech.
B gap
Leverage
Coverage
30
30
Doubl
eA
gap
B
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
Leverage
Coverage
30
30
C gap
C gapTrail
Contain
4 tech.
4 tech.
D gap
Cutback/
hitman
Coverage
Off
Walk
69
Previo
us
30 Crash/Edit
Next
TC
Coverage:
Cover 3- roll,
invert,
Silver (cover 4)
Blue (cover 2)
Cover 8- roll,
deuce, spy, safe,
Man under 2 deep
Man Free
E
H
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
Off
4 tech. Or
wide 4i check
DD- Pinch
Loose 30
0 tech., Attack
TE/OT
triangl
e
OG/Ba
ll
D gap
B gap
OG/
Triangl
e
C/Ball
Loose 30
OG/
Triangl
e
4 tech., or 4i- Pinch Ball/O
G
Off
TE/OT
Hitman/
Cutback
Notes:
Pass sit.
Ends can
run an
edit.
Adjustments:
ILB- spy flow
vs. sprint
2 TEs
out 4 WRs
Coverage
Foot
Walk
Trail
Contain
4 tech.
4 tech.
C gap
A Gap
Coverage
Loose 30
Loose 30
Doubl
eA
gap
C Gap
A gap,
re-direct
0 tech.
0 tech.
A gap
Coverage
Loose 30
Loose 30
B gap
Trail
Contain
4 tech.
4 tech.
D gap
Cutback/
hitman
Coverage
Foot
Walk
70
Previo
us
30 Read Mike
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
E
H
Run Game:
Pass Game:
To: Away
Off
S
DE
4 tech. Read
tech.
TE/OT
triangl
e
OG/Ba
ll
D gap
S DE
C to B
gap
B to A
gap
E
S
W
Key
Read
tech.
Notes:
W spy flow
fire
Slow
read/Revers
e
Run Down
Adjustments:
2 TEs
4 WRs
Coverage
Off
Walk
Pass Rush
4 tech.
4 tech.
Leverage
Contain
30
30
M
N
Loose 30
0 tech., Slant
C/Ball
A gap
A gap,
re-direct
Pass Rush,
0 tech.
0 tech.
30
OG/
Triangl
e
Ball/O
T
A to B
gap
Cutback
Coverage
30
30
C gap
Contain,
Trail
Contain
4 tech.
4 tech.
OG
triangl
e
D gap
Slow
read/
reverse
Coverage
Foot
Walk
4 tech., Angle
R
DE
Ghost
71
Previo
us
30 Buck Mike
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
E
H
W
Key
Run Game:
Pass Game:
To: Away
Notes:
Mike read
Guard G
out- A gap, G
blocks downB gap
Adjustments:
2 TEs
4 WRs
Off
S
DE
4 tech. Angle.
M
N
20
OG
A to
B gap
Leverage
Pass Rush
20
20
0 tech., Angle
C/Ball
A gap
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
30
OG/
Triangl
e
Ball/O
T
B to A
gap
Cutback
Coverage
30
30
C gap
Contain,
Trail
Contain
4 tech.
4 tech.
OG
triangl
e
D gap
Slow
read/
reverse
Coverage
Foot
Walk
4 tech., Angle
R
DE
Ghost
TE/OT
triangl
e
OT/Bal
l
D gap
C gap
Slow
read/Revers
e
Trail
Coverage
Off
Walk
Contain
4 tech.
4 tech.
72
Previo
us
30 Read Will
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
E
H
Read Tech.
Run Game:
Pass Game:
To: Away
Off
S
DE
4 tech. Angle.
M
N
30
0 tech., Slant
Loose 30
Ghost
TE/OT
triangl
e
OT/Bal
l
D gap
OG/
Triangl
e
C/Ball
A to
B gap
W
Key
Notes:
Mike spy
flow fires vs
sprint out
2 TEs
4 WRs
Coverage
Off
Walk
Contain
4 tech.
4 tech.
Cutback
Coverage
30
30
A gap
A gap,
re-direct
Pass Rush
0 tech.
0 tech.
R DE
C to B
gap
Contain/
trail
Contain
30
30
Ball/O
G
A to B
gap
Rundown
Pass Rush
4 tech.
4 tech.
OT
triangl
e
D gap
Slow
read/
reverse
Coverage
Foot
Walk
C gap
Slow
read/Revers
e
Trail
Adjustments:
73
Previo
us
30 Buck Will
Next
TC
Coverage:
Cover 3- invert,
Silver (cover 4)
Blue (cover 2)
Man Free
E
H
E
S
W
Key
Notes:
Mike spy
flow fires vs
sprint out
Run Game:
Pass Game:
To: Away
Adjustments:
2 TEs
4 WRs
Off
S
DE
4 tech. Angle.
M
N
30
OG
B to A
gap
Cutback
Coverage
30
30
0 tech., Angle
C/Ball
A gap
A gap,
re-direct
Pass Rush,
0 tech.
0 tech.
20
OG/
Triangl
e
Ball/O
T
A to B
gap
Leverage
Pass Rush
20
20
C gap
Contain,
Trail
Contain
4 tech.
4 tech.
OG
triangl
e
D gap
Slow
read/
reverse
Coverage
Foot
Walk
4 tech., Angle
R
DE
Ghost
TE/OT
triangl
e
OT/Bal
l
D gap
C gap
Slow
read/Revers
e
Trail
Coverage
Off
Walk
Contain
4 tech.
4 tech.
74
Previo
us
Fire Boxer
Next
TC
Coverage:
Blue (cover 2)
W
POS. Align. And tech
Key
Run Game:
Pass Game:
To: Away
S
DE
4 tech. slant
M
N
40
0 tech., Attack
40
Ghost, slant
tech.
TE/OT
triangl
e
OG/Ba
ll
D gap
OG/
Triangl
e
C/Ball
A to C
gap
OG/
Triangl
e
Ball/O
G
TE/OT
triangl
e
Adjustments:
2 TEs
4 WRs
Contain
foot
Exchange
w/ Mike
B gapcross
face
A gap
Cutback
Pass Rush
4 tech.
4 tech.
Coverage
40
Exchange
w/ Sam
Doubl
eA
gap
A to D
gap
Run
down
Coverage- screen,
drags, middle
screen
Coverage
0 tech.
0 tech.
40
Exchange
w/ hawk
B gap
B gap
cross
face
Trail
Pass Rush
4 tech.
4 tech.
Contain
Foot
Exchange
w/ will 75
B gap
C gap
Trail
Notes:
Vs. removed
#2 OLB/ILB
exchange
responsibilit
y
A gap
cutback
Next 30 Loop
Previo
us
Field
Bound
ary
E
H
30 Lasso
Bound
ary
N
M
N
M
E
W
Field End plays B gap, pass drop low middle, Nose read
stunt to contain, Boundary End Lasso, Field ILB blitzes off
the Field End to Contain
Field
Bound
ary
30 boundary fire
E
H
Bound
Field30 backer (can also tag mike/will)
ary
E
W
Field End runs read stunt off OG, Nose runs read stunts
off of OG, Boundary End wraps for contain vs. pass
Bound
ary
TC
Field
30 Wrap
Boundary End runs read stunt off OG, Nose- plays Dbl
A and contains the Boundary vs. pass
Field
Field
N
M
E
W
Previo
us
Next
TC
52
5 Man Fronts
Covers- 0,1, 3
H E
N
W
$$
E
M
Note: Vs. open sets with a removed #2, the OLB to that side can widen and
the ILB will exchange
Responsibilities. OLB gives End a Cage call- DE now has contain.
If we go with a Heavy package- we can replace one of the Safeties with a
DL/DE
typeResponsibilityplayer and the Sam
Linebacker
become
2nd level
defender.
Option
Contain
(DE) will
= QB,
M/W-a dive
to QB,
S/Hpitchman
77
Note: stunts, blitzes, and game plan can change responsibility
Previo
us
Next
52 Angle
(strg/wk/choice)
52 Double Eagle
52 Load
52 tackles in
E
M
52 load
S
M
52 Eagle
TC
N
W
M
78
Previo
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Next
52 Tackles Out
N
W
N
W
52 angle
E
M
Shade strong
52 Load Fire
52 Eagle Fire
TC
E
H
N
W
E
M
Previo
us
Next
TC
43
Cane Series
h. refers to Tackles, All shade refers to tackles and Ends Gap refers to the Tackle and All ga
ng- ST- 3, RT- 2i
Gap strong- ST- B, RT- A
k- RT 3, ST- 2i
Gap weak- ST- A, RT- B
RT and ST- 2i
Gap in- both tackles A
RT and ST- 3
Gap out- Both tackles B
- Tackle to field- 3, tackle to boundary 2i
Field gap- both tackle gap to field
ndary- Tackle to Boundary 3, Tackle to field 2i
Boundary gap- both tackles gap to Bou
Previo
us
Cane
Next
TC
Coverage:
Blue (cover 2)
Cover 3 variations
Star (cover 4)
Green (cover 0)
Black (cover 1)
3 strong
E
M
W
Key
Run Game:
S
Pass Game:
To: Away
S
DE
9 tech
M
N
00
W
R
DE
3 tech.
Gap foot
2i
5 tech
OG
triangl
e
TE/T
C gap
Hitman
D gap
OG/
Triangl
e
OG/Ba
ll
A gap
OG/
Triangl
e
Ball/O
G
B gap
hitman
A gap
TE/OT
triangl
e
C gap
B gap
Notes: gap
responsibility
will depend
upon stunt and
coverage
In call switch
SE and SAM
alignments
Adjustments:
2 TEs
4 WRs
Coverage
Gap foot- c
gap
Depends on
coverage
Trail
Contain
9 tech.
5 tech.
B gap
Coverage
00
Depends on
coverage
2 tech.
3 tech.
Coverage
Gap foot c
gap
Depends on
coverage
A gap
run down
Pass Rush
2 tech.
2i
Trail
Contain
7 tech.
5 tech.
Run
down
Pass Rush
81
Previo
us
D- A
A- B
D-B
H
D-B
E
W
TC
A- B
C-A
call lets our Pass Rushers get up field & read on the run PR call lets our Pass Rushers get up field & read on the run
Cane Cross
N
M
C-A
E
W
CaneTommit
N
M
Cane Twister
E
W
A- B
D- B
Cane Twist
E
S
H
W
N
M
E
S
Previo
us
Field
Texas weak
Texas strong
2 tech runs a read stunt off of center, Nose fits off the H,
Hawk has a two way go
Cane Wrap
E
W
D-B
N
M
B-A
E
S
A- D
TC
Field
boundary
Cane Tornado
Cane Tom
D- A
E
S
A- C
83
Previo
us
NextCane Angle
E
W
Cane Tim
N
S
TC
N
M
E
S
H
W
N
M
E
S
84
Previo
us
Soldier+ stunt
Next
War stunt
N
W
Hawk Wrap
TC
E
S
Texas Strong
Edit Arson
H
W
N
M
Twist Barrel
H
S
N
M
E
S
85
Previo
us
Next
TC
Zone
Blitz
Schemes
86
Previo
us
I.
Next
Zone Blitz
TC
Philosophy
We can run this package in all game situations and everywhere on the
field.
We can zone blitz from all of our fronts.
Zone blitzes are effective because they combine the best aspects of
aggressive and safe football.
a.
b.
c.
a.
b.
c.
d.
e.
f.
g.
h.
i.
j.
3.
a.
b.
a.
b.
c.
d.
e.
f.
87
Previo
us
Next
Zone Blitz
TC
certain protections and maintain deep zone integrity. We will attack protections in the follo
88
Previo
Next
us Zone Blitz
TC
I. Dropping Lineman
DL always plays run first
A. DE-(one step technique)
1.
2.
3.
4.
Previo
us
Next
TC
Coverage Calls
1.
2.
3.
4.
5.
6.
7.
8.
9.
Rock- puts the play side safety into Deuce coverage- top of numbers
Roll- puts the play side corner into Deuce coverage- top of numbers
Exit- puts the play side end into Deuce coverage- top of numbers
Boxer- puts the nose in the hole (trey)
Shale puts the OLB into Deuce coverage- top of numbers
Wolf- puts the play side ILB in Deuce coverage- top of the numbers
Strike- puts the SS in the hole
Flash- puts the FS in the hole
Frisco- ZB in 43 series- OLB plays #s controls 2, Safety to that side blitzes
Coverage Checks
1. Trey call- puts the Deuce player into the Hole- Deuce player becomes a Trey player
2. Rock call- safe call that makes the safety the Deuce player in order to put the
better cover guy against a certain look.
3. Check Rock also changes 42 shell in Cover 33
4. Trigger occurs when we face trips away from our outside blitz series: me must
re-rock our middle 1/3 player
Safety to trips- rocks down
Safety away from trips plays middle third
Trips side #s player becomes the middle player
Middle player- becomes backside numbers player- he Buzz the numbers
90
Previo
us
Coverage 33
Next
TC
20
Deep 1/3
Control #3
Depth 12-15 yds
cover middle
hooks and
crossers
Read 3-2-1
Deep 1/3
Landmark =Top of #s
Depth 12-15 yds
cover Curl to Flat,
read 2-1-3
50
30
30
Landmark =Top of #s
Depth 12-15 yds
Numbers
Deuce
20
Numbers
Deuce
Middle
Trey
Landmark =
middle depth
40
NO Cover Zone
40
III III
II II
III III
II II
50
Deep 1/3
91
Previo
us
Next
TC
Cover 33
I. Deuce Player
1. Deuce Player- Landmark= top of #s, Zone= Seam/Curl, control 2, read 2-1
referred to as an Alley drop
also:
Always try to collision #2s route, but never disrupt you drop to do it.
IF # 2 releases outside- drop to inside edge of numbers looking for #1 to come back
Previo
us
Next
TC
Cover 33
also:
If # 3 Vertical release- try to collision while you look for the next threat coming into the
middle area
If #3 releases inside- try to collision and push backside looking for #2 or #1 entering
the middle area
IF # 3 releases outside- expand out looking for #2 or #1 coming back inside
93
Previo
us
Next
TC
Cover 33
b. Run Game:
-.
-.
-.
94
Previo
us
Next
TC
Cover 33
b. Run Game:
-.
-.
-.
95
Previo
us
Next
Coverage 42 shell
TC
Depth 12-15
yds
Depth 12-15
yds
cover Hook to
Curl, slant
read 2-1
cover Hook
to Curl, slant
20
1/2
100% pass- read 2-1
read 2-1
50
40
Control #2
Read 2-1-3
Curl to flat
30
Control #2
Flat
Back out
20
Back out
Hash
Landmark =
Hash Dont
expand off of
hash until
ball is thrown
Hash
Landmark =
Hash Dont
expand off
of hash until
ball is
thrown
30
Curl to flat
III III
II II
Read 2-1-3
NO Cover Zone
40
Flat
III III
II II
50
1/2
100% pass- read 2-1
96
Previo
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Next
TC
Depth 12-15
yds
20
1/2
100% pass- read 2-1
cover middle
hooks and
crossers
Read 3-2-1
Control #2
Depth 12-15
yds
50
40
Read 2-1-3
Curl to flat
30
Control #3
30
Curl to flat
Flat
Back out
cover Hook
to Curl, slant
read 2-1
20
Middle
Landmark =
middle depth
Hash
Landmark =
Hash Dont
expand off
of hash until
ball is
thrown
Hash to Flat
Read 2-1-3
III III
II II
NO Cover Zone
40
III III
II II
50
1/2
100% pass- read 2-1
97
Previo
us
Next
TC
42 Shell
98
Previo
us
Next
TC
42 Shell
99
Previo
us
Next
TC
42 Shell
100
Previo
Next
Additional Zone Blitz Coverages
TC
us
ug Fire Shell trap (check Rock/trigger
RamtoTug
trips)
Fire Roll 2 (check rock/trigger to trip
E
C
Flat
N
M
E
H
Has
h/w
all 2
Run
clear
Hash/wa
$
1/2 ll 2
#s
$
1/3
middle
1/3
middle
1/2
Hot on #2
Flat
1/2
#s
1/3
$
1/3
1/2
E
H #s C
Hash
#s lone dove
E
W
Flat
H
C
W
middle
1/3
#s
$
1/3
101
Previo
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Next
TC
N
M
C
Own #1
E
C
Own #2
Own #2
Own #1
Own #1
N
M
Own #3
Own #1 Own #2
Own #2 Own #1
$
Free on the Roof
Own #2
N
M
Own #3
2
additional fires (peel S/H fire off edge
blitz/peel - #3- C-#1, $-#2, M- delayed blitz to
daylight
or pick middle screen)
Rush to
Rush to covercover-#3
#3
E
S
W
$
C
C
Own #2 Own #1
Own #1Own #2
N
M
E
H
W
$
Own #2 Own #1
102
Previo
us
Next
TC
E
M
Flat
Has
h/w
all 2
Has
h/w
all 2
1/2
Flat
E
W
1/2
E
C
N
M
S
$
E
H
W
$
N
M
S
$
E
W
$
103
Previo
us
Coverage 23
Next
TC
Landmark =Top of #s
Depth 12-15 yds
Landmark =Top of #s
Depth 12-15 yds
Deep 1/3
Deep 1/3
50
40
Numbers
Deuce
30
Numbers
Deuce
20
III III
II II
20
NO Cover Zone
40
30
III III
II II
50
Under Coverage 2 under- numbers controlling #2 play like shell (deuceseal the inside) take away inside hot pattern, control 2- top him if he
releases outside. Effective vs. backs; Contain players can blitz peel- 6
man zone blitz,
3 deep
We are giving up the flats
Deep 1/3
104
Previo
us
Next
Coverage 32 roll
TC
20
1/2
100% pass- read 2-1
Control #3
50
40
Middle
Trey
Landmark = middle depth
Flat
Read 2-1-3
Curl to flat
30
30
Landmark =Top of #s
Depth 12-15 yds
Numbers
Deuce
Back out
20
III III
II II
NO Cover Zone
40
III III
II II
50
1/2
100% pass- read 2-1
105
Previo
us
Next
TC
Ram/Slam/Mace/Cho
ice
(Choice, Boundary, Field)
Zone
Blitzes
Coverage:
Fire zone 33
Shell 42
Black
Green
106
Previo
us
Next
TC
Ram Fire
Series
Ram Fire Series- Outside ZB from weak side it is the exact look from other side.
Previo
us
Roll
side #2
1/3
N
M
$
$
H
C
F
$
1/3
1/3
1/3
- C controls weak
side #2
N
M
$
$
#2
F
$
1/3
TC
1/3
1/3
N
M
$
$
H
C
F
$
1/3
1/3
side #2
side #2
side #2
1/3
N
M
$
$
E H
C
1/3
F
$
1/3
1/3
N
M
$
$
E
W
1/3
F
$
1/3
1/3
N
M
$
$
E H
W
1/3
F 108 1/3
$
Previo
us
Next
NUMBERS
1/3
POS.
Sam
Alignment
FOOT
Run Gap:
MIDDLE
$$
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
D STRG
NUMBERS
S End 4 TECH
C STRG
CONTAIN
Mike 30 TECH
B STRG
Nose 0 TECH
A STRG
PR no hands on
Will
A WK
PASS RUSHER
W End 4 TECH
B WK
PR no hands on
Hawk GHOST
C WK
CONTAIN Blitz
30 TECH
MIDDLE
SC
SHELL
OUTSIDE 3RD
$$
SHELL
MIDDLE 3RD
WC
SHELL
F$
SHELL
D WK
NUMBERS
Previo
us
Next
NUMBERS
1/3
POS.
Sam
Alignment
FOOT
Run Gap:
MIDDLE
$$
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
D STRG
NUMBERS
S End 4 TECH
C STRG
CONTAIN
Mike 30 TECH
B STRG
Nose 0 TECH
A STRG
PR no hands on
Will
A WK
PASS RUSHER
30 TECH
MIDDLE
W End 4 TECH
C WK
CONTAIN
Hawk GHOST
C WK
NUMBERS
SC
SHELL
OUTSIDE 3RD
$$
SHELL
MIDDLE 3RD
WC
SHELL
F$
SHELL
D WK
PASS RUSHER
110
Previo
us
Next
NUMBERS
1/3
POS.
Sam
Alignment
FOOT
Run Gap:
MIDDLE
$$
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
D STRG
NUMBERS
S End 4 TECH
C STRG
CONTAIN
Mike 30 TECH
B STRG
Nose 0 TECH
A STRG
PR no hands on
Will
B WK
PASS RUSHER
30 TECH
MIDDLE
W End 4 TECH
C WK
CONTAIN
Hawk GHOST
A WK
NUMBERS
SC
SHELL
OUTSIDE 3RD
$$
SHELL
MIDDLE 3RD
WC
SHELL
F$
SHELL
D WK
Numbers
111
Previo
us
Next
NUMBERS
1/3
POS.
Sam
Alignment
FOOT
Run Gap:
D STRG
MIDDLE
$$
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
S End 4 TECH
C STRG
Mike 30 TECH
B STRG
Nose 0 TECH
A STRG
PR no hands on
Will
B OR C WK
PASS RUSHER
BLITZ OFF DE
W End 4 TECH
A TO B WK
PR no hands on
READ TECH.
Hawk GHOST
C TO D WK
CONTAIN Blitz
BLITZ CONTAIN
30 TECH
CONTAIN
SC
SHELL
OUTSIDE 3RD
$$
SHELL
MIDDLE 3RD
WC
SHELL
F$
SHELL
D WK
Angle
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
IDENTIFY THREATS
112
Previo
us
Next
E H
NUMBERS
1/3
POS.
Sam
Alignment
FOOT
MIDDLE
$$
Run Gap:
D STRG
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
S End 4 TECH
C STRG
Mike 30 TECH
B STRG
Nose 0 TECH
A STRG
PR no hands on
Will
30 TECH
CONTAIN
Angle
W End 4 TECH
A TO B WK
PR no hands on
READ TECH.
Hawk GHOST
B TO C WK
PASS RUSHER
READ TECH.
SC
SHELL
OUTSIDE 3RD
$$
SHELL
MIDDLE 3RD
WC
SHELL
F$
SHELL
D WK
CONTAIN
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
IDENTIFY THREATS
BLITZ CONTAIN
113
Previo
us
Next
NUMBERS
1/3
POS.
Sam
Alignment
FOOT
H
C
MIDDLE
$$
Run Gap:
D STRG
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
S End 5 TECH
C STRG
Mike 30 TECH
B STRG
A STRG
PR no hands on
ANGLE NO HANDS ON
Will
A WK
PASS RUSHER
BLITZ SPACE
W End 3 TECH
B WK
Hawk 5 TECH
C WK
30 TECH
CONTAIN
CONTAIN
SC
SHELL
OUTSIDE 3RD
$$
SHELL
MIDDLE 3RD
WC
SHELL
F$
SHELL
D WK
BLITZ CONTAIN
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
IDENTIFY THREATS
114
Previo
us
Next
NUMBERS
POS.
Sam
Alignment
FOOT
H
C
MIDDLE
$$
1/3
Run Gap:
D STRG
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
S End 5 TECH
C STRG
Mike 30 TECH
B STRG
A STRG
PR no hands on
ANGLE NO HANDS ON
Will
B WK
PASS RUSHER
BLITZ SPACE
W End 3 TECH
A WK
Hawk 5 TECH
C WK
30 TECH
CONTAIN
CONTAIN
SC
SHELL
OUTSIDE 3RD
$$
SHELL
MIDDLE 3RD
WC
SHELL
F$
SHELL
D WK
BLITZ CONTAIN
IDENTIFY THREATS
HOT ON #2- BAIL TO 1/3
IDENTIFY THREATS
115
Previo
us
E
H
F$
$$
E
W
F$
$$
TC
E H
W
F$
$$
REMOVED #2)
N
M
$$
W
F$
N
M
$$
E H
W
F$
N
M
$$
E H
W
F$
116
E
M
(foot)
E
M
W
F$
E S
M
(foot)
Flash
E
W
F$
E
W
E
M
E
W
F$
E S
M
F$
E S
M
(foot)
E S
(alert trey/trigger)
(alerttrey/trigger)
(alert trey)
$$
F$
(alert trey/trigger)
S
(foot)
E S
$$
E
W
$$
F$
E S
M
$$
E
M
(foot)
E S
F$ H
E
W
(foot)
(foot)
$$
$$
E
W
E S
N
M
E
W
E
M
E
W
N
M
E S
S
(foot)
Bear
E N
E
W
S $$
E
M
Strg A- Wk Stg
A A Stg B
Contain
(foot)
Blitz-peel
S W
E
M
1st
N
W
E S
M
S
$$
S $$
2nd
$$
E
M
H
Blitz-peel
E
W
E S
M
Previo
us
Next
S E
C
N
M
$$
E H
W
TC
C
F$
TC
In the Ram fire scheme- if you give a crazy tag it will give your SE a two way go vs an open end- may
tilt in- set up Tackle
In crazy call move nose to a shade 1 tech to the crazy side- sam and mike must play run first
Dont run Crazy vs option threat and not good vs run situations
Do the same in the Slam Fire scheme crazy call is now for the RE- nose will shade to the Rush side
C
$
Previo
us
Next
C
$
TC
In the Ram fire series-You can run black Peel- the Mike now blitzes to daylight and the SE and H- blitz
to peel (rush to cover)
Do the same in the Slam fire series crazy call is now for the RE- nose will shade to the Rush side
Peel-3
Peel-3
C
1
$
2
Previo
us
Next
$
free
C
1
TC
$
2
Previo
us
Next
$
2
TC
Ram Fire Series Coverage Adjustments: (if in doubt
Pro
Spread
Heavy
3
3
2
2
1
check
Rock)
2
3
2
1
1
1
2
1
1
2
H
N
W
F$
E
W
F$
$$
$$
S
$$
F$
No:Check Rock
1
H
F$
F$
3
2
2
E
W
F$
Yes:
$$
S
C
M
$$
F$
Yes:
No:Check Rock
Yes:
No: Check Rock
Rock
Rock, Shale Exit, Wolf, Roll, Cub shade/shadow
Rock, Shale, Wolf, Exit, Roll
Exit, Wolf, Roll, Cub shade/shadow
Double
No:Check
Rock, Shale
$$
Yes:
Check Rock
Yes:
No:
Exit, Wolf unless #2 is a TE.
Rock, Shale, Roll,
Cub shade/shadow- if # 2
is removed
Dbl slot
3
2
2
1
1
$$
Exit
Yes:
2
E
W
F$
No:Check Rock
Trips
Dbl flank
1
2
M
$$
Exit
1
S
No:Check Rock
N
M
E
W
H
F$
$$
Check Rock
Yes:
No:
124
Rock, Shale,Exit, Wolf, Roll, Cub shade/shadow
Previo
us
Next
TC
Slam Fire
Series
125
Previo
us
Next
1/3
POS.
Sam
$$
Alignment
FOOT
Run Gap:
D ST
MIDDLE
NUMBERS
NUMBERS
F$
Pass
CONTAIN
B ST
PASS RUSHER
Mike
A ST
PASS RUSHER
Nose 0 TECH
A WK
PASS RUSHER
Will
B WK
MIDDLE PLAYER
W End 4 TECH
C WK
CONTAIN PR
Hawk GHOST
D WK
30 TECH
SHELL
$$
SHELL
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
C ST
Plan of Action
BLITZ AND CONTAIN
PR TEC NO HANDS
BLITZ SPACE
Angle
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
SC
LATE RUN
1/3
1/3
S End 4 TECH
30 TECH
TC
OUTSIDE 1/3
IDENTIFY THREATS
Previo
us
Next
1/3
POS.
Sam
$$
Alignment
Run Gap:
MIDDLE
NUMBERS
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
D ST
S End 4 TECH
C ST
CONTAIN
Mike
A ST
PASS RUSHER
Nose 0 TECH
A WK
PASS RUSHER
Will
B WK
MIDDLE PLAYER
W End 4 TECH
C WK
CONTAIN PR
Hawk GHOST
D WK
FOOT
30 TECH
30 TECH
SC
SHELL
$$
SHELL
WC
SHELL
F$
SHELL
LATE RUN
B ST
ATTACK TE CONTAIN
BLITZ SPACE
Angle
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
IDENTIFY THREATS
PASS RUSHER
BLITZ SPACE
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
LATE RUN
MIDDLE 1/3
127
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previo
us
Next
1/3
POS.
Sam
$$
Alignment
Run Gap:
MIDDLE
NUMBERS
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
A ST
S End 4 TECH
C ST
CONTAIN
Mike
B ST
PASS RUSHER
Nose 0 TECH
A WK
PASS RUSHER
Will
B WK
MIDDLE PLAYER
W End 4 TECH
C WK
CONTAIN PR
Hawk GHOST
D WK
FOOT
30 TECH
30 TECH
SHELL
$$
SHELL
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
D ST
Angle
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
SC
LATE RUN
ATTACK TE CONTAIN
OUTSIDE 1/3
PASS RUSHER
IDENTIFY THREATS
Fit Run and find #2 numbers
IDENTIFY THREATS
128
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previo
us
Next
1/3
POS.
Sam
$$
Alignment
FOOT
Run Gap:
D ST
MIDDLE
NUMBERS
NUMBERS
F$
Pass
CONTAIN
B TO A ST
PASS RUSHER
Mike
C TO B ST
PASS RUSHER
Nose 0 TECH
A WK
PASS RUSHER
Will
B WK
MIDDLE PLAYER
W End 4 TECH
C WK
CONTAIN PR
Hawk GHOST
D WK
30 TECH
SHELL
$$
SHELL
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
C ST
Plan of Action
BLITZ AND CONTAIN
READ STUNT
BLITZ OFF OF ST END
Angle
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
SC
LATE RUN
1/3
1/3
S End 4 TECH
30 TECH
TC
OUTSIDE 1/3
IDENTIFY THREATS
Previo
us
Next
1/3
POS.
Sam
$$
Alignment
Run Gap:
MIDDLE
NUMBERS
TC
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
6 TECH
C TO B ST
PASS RUSHER
READ STUNT
S End 4 TECH
B TO A ST
PASS RUSHER
READ STUNT
Mike
A TO D ST
NUMBERS PLAYER
30 TECH
Nose 0 TECH
A WK
PASS RUSHER
Will
B WK
MIDDLE PLAYER
W End 4 TECH
C WK
CONTAIN PR
Hawk GHOST
D WK
30 TECH
SC
SHELL
$$
SHELL
WC
SHELL
F$
SHELL
LATE RUN
D ST
Angle
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
IDENTIFY THREATS
CONTAIN
BLITZ CONTAIN
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
LATE RUN
MIDDLE 1/3
130
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previo
us
Next
1/3
POS.
Sam
$$
Alignment
Run Gap:
MIDDLE
NUMBERS
NUMBERS
F$
Pass
C ST
S End 3 TECH
B ST
PASS RUSHER
Mike
A ST
PASS RUSHER
A WK
PASS RUSHER
Will
B WK
MIDDLE PLAYER
W End 5 TECH
C WK
CONTAIN PR
Hawk OFF
D WK
30 TECH
CONTAIN
SHELL
$$
SHELL
WC
SHELL
LATE RUN
OUTSIDE 1/3
F$
SHELL
LATE RUN
MIDDLE 1/3
D ST
Plan of Action
BLITZ AND CONTAIN
PR TEC NO HANDS
BLITZ SPACE
Angle
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
SC
LATE RUN
1/3
1/3
7 TECH
30 TECH
TC
OUTSIDE 1/3
IDENTIFY THREATS
Previo
us
Next
1/3
POS.
Sam
$$
Alignment
MIDDLE
NUMBERS
TC
Run Gap:
NUMBERS
F$
1/3
1/3
Pass
Plan of Action
7 TECH
C ST
S End 3 TECH
A ST
PASS RUSHER
Mike
B ST
PASS RUSHER
A WK
PASS RUSHER
Will
B WK
MIDDLE PLAYER
W End 5 TECH
C WK
CONTAIN PR
Hawk OFF
D WK
30 TECH OR 40I
30 TECH
SC
SHELL
$$
SHELL
WC
SHELL
F$
SHELL
LATE RUN
D ST
RIP TEC
BLITZ SPACE
Angle
PLAY RUN FIRST FIND # 3 MIDDLE
ANCHOR AND CONTAIN
IDENTIFY THREATS
CONTAIN
BLITZ CONTAIN
LATE RUN
OUTSIDE 1/3
IDENTIFY THREATS
LATE RUN
MIDDLE 1/3
132
HELP HOT ON 2 & BAIL MIDDLE 1/3
Previo
us
F$
$$
E
M
$$
F$
E
M
$$
W
F$
F$
$$
E
W
W
F$
$$
TC
Slam Read Fire Rock
E
M
$$
E
W
F$
133
Previo
us
N
M
E
W
F$
Slam Fire
F$
$$
N
M
$$
E
W
F$
W
F$
$$
Slam Fire
N
M
E
M
F$
$$
$$
TC
Slam Fire
N
M
$$
E
W
F$
134
Cover: rock
S
$$
N
W
Cover: rock
TC
S
$$
N
W
$$
E
H
S
$$
E
$$
$$
E
W
H
$$
E
W
E
M
H
F$
E
W
E
M
E
W
E
M
$$
Previo
us
Next
TC
Slam shade whip Fire (Rock) good vs 0
te
S
C
E
M
$$
H
C
W
F$
2
E
N
W
F$
Exit if in a reduced
front
2
1
N
F$
C
$$
Yes:
3
2
H
F$
Yes:
Rock, Shale,
E
W
$$
Check Rock
No:
Exit, Wolf Roll
Yes:
3
2
2
N
E
W
S
C
M
$$
Yes:
F$
W
F$
Check Rock
No:
$$
No:Check Rock
Flank
$$
Dbl flank
1
2
H
Yes:
Rock, Shale
Yes:
F$
F$
Check Rock
No:
$$
Rock, Shale
Slot-open
Yes:
No:Check Rock
Rock, Shale, Roll, Exit Exit if in a reduced
front
Double slot
2
1
F$
Check Rock
No:
$$
Yes:
Slot
M
$$
No:Check Rock
Exit
of in a
Rock, Shale, Wolf, Roll, Exit
reduced front
1
S
N
M
Check Rock
No:
E
W
$$
C
F$
Check
Trigger
FS- re rocks
and controls #2 strg, Hawk137
controls #3 strg,W - buzz backside
#2 weak,
Cs- outside 1/3,
Previo
us
Next
TC
Mace Fire
Series
Mace Fire Series- Middle (Inside) ZB
from strg side
it is the exact look from other side.
Flash
Strike
Shell
Note: Mace doesnt need to be called in the Huddle
138
Previo
us
N
M
E
H
$
$
F
$
Trey
N
M
$
$
Trey
F
$
N
M
E
W
$
$
between F$ and
Hawk- Shadow Flash vs. a
Removed #2
F
$
N
M
$
$
E
W
S
H
F
$
N
M
$
$
of the trips
F
$
Trey
TC
139
Previo
us
Next
N
M
Sam
Alignment
OFF
Run Gap:
D ST
NUMBERS
F$
$$
POS.
MIDDLE
NUMBERS
TC
Pass
Plan of Action
S End 4 TECH
C ST
Mike 30 TECH
B WK
PASS RUSHER
BLITZ WK B- SECOND
Nose 0 TECH
A ST
PASS RUSHER
ANGLE GO A STRONG
Will
A WK
PASS RUSHER
BLITZ WK A- FIRST
30 TECH
CONTAIN
W End 4 TECH
C WK
Hawk OFF
D WK
SC
SHELL
Late Run
$$
SHELL
B ST
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
Late Run
MIDDLE 1/3
CONTAIN
Identify threats
140
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Previo
us
Next
N
M
Sam
Alignment
OFF
Run Gap:
D ST
NUMBERS
F$
$$
POS.
MIDDLE
NUMBERS
TC
Pass
Plan of Action
S End 4 TECH
C ST
Mike 30 TECH
A WK
PASS RUSHER
BLITZ WK A- SECOND
Nose 0 TECH
B WK
PASS RUSHER
Will
A ST
PASS RUSHER
BLITZ ST A- FIRST
30 TECH
CONTAIN
W End 4 TECH
C WK
Hawk OFF
D WK
SC
SHELL
Late Run
$$
SHELL
B ST
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
Late Run
MIDDLE 1/3
CONTAIN
Identify threats
141
BAIL ON # 2 HOT, THEN MIDDLE 1/3
Previo
us
Next
N
M
Sam
Alignment
OFF
Run Gap:
D ST
NUMBERS
F$
$$
POS.
MIDDLE
NUMBERS
TC
Pass
Plan of Action
S End 4 TECH
C ST
Mike 30 TECH
A ST
PASS RUSHER
BLITZ WK A- FIRST
Nose 0 TECH
A WK
PASS RUSHER
ANGLE GO A WEAK
Will
B ST
PASS RUSHER
BLITZ ST B- SECOND
30 TECH
CONTAIN
W End 4 TECH
C WK
Hawk OFF
D WK
SC
SHELL
Late Run
Outside 1/3
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
CONTAIN
142
Previo
us
Next
N
M
Sam
Alignment
OFF
Run Gap:
D ST
NUMBERS
F$
Pass
Plan of Action
S End 4 TECH
C ST
Mike 30 TECH
A WK
PASS RUSHER
Nose 0 TECH
B ST
PASS RUSHER
Will
A ST
PASS RUSHER
30 TECH
$$
POS.
MIDDLE
NUMBERS
TC
CONTAIN
W End 4 TECH
C WK
Hawk OFF
D WK
SC
SHELL
Late Run
Outside 1/3
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
CONTAIN
143
Previo
us
Next
H
C
MIDDLE
NUMBERS
NUMBERS
F$
$$
POS.
Sam
Alignment
FOOT
TC
Run Gap:
D ST
Pass
Plan of Action
S End 5 TECH
C ST
Mike 30 TECH
B ST
PASS RUSHER
BLITZ B ST
Nose 1 TECH ST
A ST
PASS RUSHER
ATTACK PR
Will
A WK
PASS RUSHER
BLITZ WK A
30 TECH
CONTAIN
W End 3 TECH
B WK
Hawk 5 TECH
C WK
SC
SHELL
Late Run
Outside 1/3
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
CONTAIN
PR & CONTAIN
144
Previo
us
Next
H
C
MIDDLE
NUMBERS
NUMBERS
F$
$$
POS.
Sam
Alignment
FOOT
TC
Run Gap:
D ST
Pass
Plan of Action
S End 5 TECH
C ST
Mike 30 TECH
B ST
PASS RUSHER
BLITZ B ST
Nose 1 TECH ST
A ST
PASS RUSHER
ATTACK PR
Will
B WK
PASS RUSHER
BLITZ WK B
30 TECH
CONTAIN
W End 3 TECH
A WK
Hawk 5 TECH
C WK
SC
SHELL
Late Run
Outside 1/3
$$
SHELL
Late Run
MIDDLE 1/3
WC
SHELL
Late Run
Outside 1/3
F$
SHELL
B WK
CONTAIN
PR & CONTAIN
RIP AND PR
145
E
C
N
W
Mace
Baltimore
Rock
E
M
$$
F$
Good with
Psycho or
Packer
personnel
Trey
E
C
N
W
F$
E
M
$$
146
N
W
E
M
Good with
Psycho or
Packer
personnel
$$
F$
Trey
E
C
N
W
F$
E
M
$$
147
N
W
E
M
$$
F$
Good with
Psycho or
Packer
personnel
Can be run
out of 52
Trey
E
C
N
W
F$
E
M
$$
148
Previo
us
Next
N
M
E
W
$
$
F
$
N
M
E
H
$
F
$
$
We can run all of our zone
blitzs against Flex and Flexed
closed
E
C
S
$$
N
M
W
F$
TC
N
M
E
W
$
F
$
$
We can run all of our zone
blitzs against bandit
ILBs and OLBs exchange blitz
vs removed #2
Shell Coverage
Safeties cover s
Corners in the Flats
OLB/ILB or DEs cover hashdont allow #2 to get inside to
the open middle
We will mostly our 52 ZB game
but there are some blitzes from
the 50/54 series that we can
run with Shell coverage.
149
Previo
us
Next
N
M
C
FLAT
E
H
HASH
Sam
Alignment
OFF
Run Gap:
D ST
C
HASH
$$
POS.
TC
FLAT
F$
Pass
HASH PLAYER # 2
Plan of Action
RUN FIRST THEN FIND # 2
S End 4 TECH
C ST
Mike 30 TECH
A ST
PASS RUSHER
Nose 0 TECH
A WK
PASS RUSHER
Will
B ST
PASS RUSHER
BLITZ ST B- SECOND
30 TECH
CONTAIN
W End 4 TECH
C WK
Hawk OFF
GUARD DOWN- B,
GUARD TO= D
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
PLAYER
ZONE
WC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
F$
SHELL
LATE RUN
PLAYER
ZONE
CONTAIN
HASH PLAYER # 2
150
Previo
us
Next
N
M
C
FLAT
E
H
HASH
Sam
Alignment
OFF
Run Gap:
D ST
C
HASH
$$
POS.
TC
FLAT
F$
Pass
HASH PLAYER # 2
Plan of Action
RUN FIRST THEN FIND # 2
S End 4 TECH
C ST
Mike 30 TECH
A WK
PASS RUSHER
BLITZ WK A- FIRST
Nose 0 TECH
B ST
PASS RUSHER
Will
A ST
PASS RUSHER
BLITZ ST A- SECOND
30 TECH
CONTAIN
W End 4 TECH
C WK
Hawk OFF
GUARD DOWN- B,
GUARD TO= D
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
PLAYER
ZONE
WC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
F$
SHELL
LATE RUN
PLAYER
ZONE
CONTAIN
HASH PLAYER # 2
151
Previo
us
Next
N
M
C
FLAT
Sam
HASH
Alignment
FOOT
W
HASH
$$
POS.
Run Gap:
D ST
TC
FLAT
F$
Pass
CONTAIN
Plan of Action
BLITZ & CONTAIN
S End 4 TECH
B ST
PASS RUSHER
ANGLE & GO
Mike 30 TECH
C ST
HASH PLAYER
FIND #2
Nose 0 TECH
A ST
PASS RUSHER
ANGLE AND GO
Will
A WK
HASH PLAYER
FIND #2
40 TECH
W End 4 TECH
Hawk GHOST
B WK
C WK
CONTAIN
CONTAIN
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
PLAYER
ZONE
WC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
F$
SHELL
LATE RUN
PLAYER
ZONE
152
Previo
us
Next
S
C
FLAT
N
M
HASH
HASH
$$
POS.
Alignment
Run Gap:
TC
FLAT
F$
Pass
Plan of Action
C ST
D ST
HASH PLAYER
Nose 0 TECH
A ST
PASS RUSHER
ANGLE AND GO
Will
A WK
HASH PLAYER
FIND #2
30 TECH
W End 4 TECH
Hawk GHOST
B ST
C WK
B WK
PASS RUSHER
CONTAIN
CONTAIN
BLITZ B
ANCHOR AND CONTAIN
FIND #2
PASS RUSHER
BLITZ B
SC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
$$
SHELL
Late Run
PLAYER
ZONE
WC
SHELL
Late Run
FLAT PLAYER
CONTROL #1
F$
SHELL
LATE RUN
PLAYER
ZONE
153
Previo
us
TC
Next
43
Zone
Blitzes
Choice- Depending on the game plan we will choice blitz
to a tendency. For example we may choice our blitz to
the back. The huddle call would be Boston Choice or
Dog Choice
Weak- We may blitz to the weak side of the offensive
Cover 33 (Rock)(Shale/Wolf/Frisco)
Frisco- Safety Blitz invert #s formation. Seattle Weak
Black
Green
Previo
us
H
W
F$
$$
Field
$$
$$
H
W
M
F$
E
W
F$
$$
Field
F$
E
W
F$
Boundary
$$
TC
E
M
$$
H
W
F$
155
Previo
us
Boundary
Field Boundary
Boston
Boundary
Boundary
N
M
$$
F$
H
W
E
S
$$
E
M
H
W
F$
$$
Boston Strong
Boxer-
C
W
F$
43 read Cat
H
W
$$
Field
Seattle
F$
$$
Field
Seattle
TC
Boundary
Field
Boundary Boston
F$
E
S
H
W
M
$$
F$
156
New Ideas:
43 Drive weak
boxer
Seattle Strong
Boxer-
S
F$
$$
TC
H
W
M
F$
$$
33 fire zone
shell
40 nickel + stunt or fire and
coverage
S
W
$$
5 c
F$
10 c
$$
H
5 c
M
F$
157
Previo
us
Next
TC
Mike- inside
G/Back
Sam- outside
G/Back
Sam can sugar
up on the Los
and take 2
steps up field
and the come
under end.
POS.
Sam
50 TECH.
Mike 00 TECH.
Nose 2i TECH.
50 TECH.
NUMBERS
H
C
MIDDLE
NUMBERS
F$
$$
Alignment
S End 9 TECH.
Will
Run Gap:
C TO B ST
D ST
A TO B ST
A WK
D WK TO FIT
W End 3 TECH.
B WK
Hawk 5 TECH.
C WK
Pass
PASS RUSHER
CONTAIN
PASS RUSHER
PASS RUSHER
MIDDLE PLAYER
CONTAIN
Shell
$$
Shell
WC
Shell
LATE RUN
OUTSIDE 1/3
F$
Shell
LATE RUN
MIDDLE 1/3
D ST
Plan of Action
BLITZ READ OFF OT, STAY OUTSIDE
G AND BACK
SC
LATE RUN
Boston
StrongShale- S- #,
$$ takes
blitz
OUTSIDE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
FIT RUN & FIND #2
IDENTIFY THREATS
158
HELP HOT ON #2 BAIL MIDDLE 1/3
Previo
us
Next
Mike- inside
G/Back
Will- outside
G/Back
Sam
Alignment
50 tech
TC
N
S
NUMBERS
E
M
MIDDLE
NUMBERS
C ST
Boston Wkwolf- W- #,
F$ takes
blitz
F$
$$
Run Gap:
Pass
MIDDLE PLAYER
Plan of Action
S End 7 tech
D ST
Mike 00 tech
A WK
PASS RUSHER
Nose 3 tech
B ST
Will
B WK
PASS RUSHER
W End 2i tech
A ST
PASS RUSHER
Hawk 5 tech
C WK
50 tech
CONTAIN
CONTAIN
SC
Shell
LATE RUN
OUTSIDE 1/3
$$
Shell
LATE RUN
MIDDLE 1/3
WC
Shell
LATE RUN
OUTSIDE 1/3
F$
Shell
D WK
NUMBERS PLAYER
Previo
us
Next
CONTAIN
CONTAIN
NUMBERS
E
M
Alignment
MIDDLE
NUMBERS
F$
$$
POS.
TC
Run Gap:
D ST
B TO A ST
Pass
CONTAIN
Boston
StrongShale- S- #,
$$ takes
blitz
Plan of Action
BLITZ AND CONTAIN
PASS RUSHER
Mike 00 TECH.
B ST TO C ST
PASS RUSHER
Nose 3 TECH.
A ST TO A WK
PASS RUSHER
Will
D WK TO FIT
MIDDLE PLAYER
50 TECH.
W End 2i TECH.
B WK
Hawk 5 TECH.
C WK
CONTAIN
Shell
$$
Shell
WC
Shell
LATE RUN
OUTSIDE 1/3
F$
Shell
LATE RUN
MIDDLE 1/3
D ST
SC
LATE RUN
OUTSIDE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
FIT RUN & FIND #2
IDENTIFY THREATS
160
HELP HOT ON #2 BAIL MIDDLE 1/3
Previo
us
Next
TC
N
S
NUMBERS
E
M
MIDDLE
NUMBERS
Sam
Alignment
50 tech
S End 7 tech
Mike 00 tech
Run Gap:
C ST
D ST
B TO C WK
Pass
MIDDLE PLAYER
Plan of Action
Nose 3 tech
B ST
CONTAIN
Will
D WK
CONTAIN
50 tech
Boston WKWolf- w- #,
$$ takes
blitz
F$
$$
POS.
W End 2i tech
A TO A
PASS RUSHER
Hawk 5 tech
A TO B WK
PASS RUSHER
SC
Shell
LATE RUN
OUTSIDE 1/3
$$
Shell
LATE RUN
MIDDLE 1/3
WC
Shell
LATE RUN
OUTSIDE 1/3
F$
Shell
D WK
NUMBERS PLAYER
IDENTIFY THREATS
HELP HOT ON #2 BAIL MIDDLE 1/3
IDENTIFY THREATS
161
FIT RUN FIRST & FIND #2
Previo
us
Next
CONTAIN
CONTAIN
NUMBERS
E
M
Alignment
MIDDLE
NUMBERS
F$
$$
POS.
Run Gap:
Pass
C to B ST
Pass Rusher
S End 7 TECH.
B TO A ST
PASS RUSHER
Mike 00 TECH.
D ST
Contain
Nose 3 TECH.
A ST TO A WK
PASS RUSHER
Will
D WK TO FIT
MIDDLE PLAYER
50 TECH.
W End2i TECH. or 2
B WK
Hawk 5 TECH.
C WK
TC
CONTAIN
Shell
$$
Shell
WC
Shell
LATE RUN
OUTSIDE 1/3
F$
Shell
LATE RUN
MIDDLE 1/3
D ST
BLITZ
READ TEC OFF OF OG
BLITZ OFF Contain
READ TEC OFF OF CENTER
SC
LATE RUN
Plan of Action
OUTSIDE 1/3
NUMBERS PLAYER
IDENTIFY THREATS
FIT RUN & FIND #2
IDENTIFY THREATS
162
HELP HOT ON #2 BAIL MIDDLE 1/3
Previo
us
Next
TC
N
S
NUMBERS
E
M
MIDDLE
NUMBERS
F$
$$
POS.
Sam
Alignment
50 tech
Run Gap:
C ST
Pass
MIDDLE PLAYER
Plan of Action
S End 7 tech
D ST
Mike 00 tech
D wk
PASS RUSHER
Nose 3 tech
B ST
Will
50 tech
C to B WK
CONTAIN
CONTAIN
W End 2i tech
A TO A
PASS RUSHER
Hawk 5 tech
A TO B WK
PASS RUSHER
SC
Shell
LATE RUN
OUTSIDE 1/3
$$
Shell
LATE RUN
MIDDLE 1/3
WC
Shell
LATE RUN
OUTSIDE 1/3
F$
Shell
D WK
NUMBERS PLAYER
IDENTIFY THREATS
HELP HOT ON #2 BAIL MIDDLE 1/3
IDENTIFY THREATS
163
FIT RUN FIRST & FIND #2
Previo
us
TREY CALL
Next
TC
Removed # 2
E
M
$$
Check Trey
F$
164
TC
Boston- Weak- Frisco
E
S
H
W
$$
F$
v
$$
E
M
H
W
F$
The is also
165
Previo
us
Next
E
C
TC
S
$$
N E
M
H
W
F$
Previo
us
Next
if tackle sets on end go Sam -b gap, if he pass blocks Sam go c gap vs. no TE blitz B
2 way go
E
C
S
$$
E H
N
M
F$
Previo
us
Next
if tackle sets on end go Will -b gap, if he pass blocks Will go c gap vs. no TE- blitz B
E
C
S
$$
E H
N
M
F$
TC
Previo
us
Next
E
C
TC
S
$$
E
M
H
W
F$
S E
C
N
M
H
W
$$
F$
TC
Previo
us
Next
E
C
TC
S
$$
E
M
H
W
F$
Next
E
C
S
$$
N
M
H
W
C
F$
E
C
N
M
H
W
$$
F$
TC
E H
N
M
$$
F$
TC
E H
N
M
S$
F$
TC
TC
43 ND crash double Barrel (Flash) (alert for
trey)
Previo
Next stunt can also be run as 43 T.O.
This
us
E H
N
M
$$
F$
Previo
us
Next
Additional
Fronts
TC
Stack front vs Heavy trips- we will shift the LB and trigger the
safeties
Ram Stack (we can also replace a safety with another Backer)
Slam Stack (we can also replace a safety with another Backer)
Bear (vs 1 back OLB and ILB can exchange roles)
44 (we can replace a safety with another backer or DL- heavier front)
All 44 stunts can be tagged/choiced/half/strong/weak
All blitzes can be taggedmike/will/sam/hawk/tight/split/strong/weak/boundary/field/choice/do
uble
Base Backer
Short yardage
Vs. Option
44- DE/H- QB, M/W- dive to QB, S/$$- pitchman
Stack game- same as 30/34 game
Bear- Contain player QB, M/W- Dive- QB- Pitch
Base Backer- Contain player- QB, Hash player- pitch- middle player Dive to QB
177
Previou
Next Ram stack 3 weak
s
F$
Curl/Flat
Hash
Hash
S
F$
Curl/Flat
Curl/Flat
F$
Curl/Flat
Hash
#s player, #2
Hash
Hash
S
Curl/Flat
F$
Middle #3
Curl/Flat #s player, #2
Hash
Middle #3
F$
TC
#s player, #2
F$
178
Previou
Next
s
F$
S
F$
F$
E
M
F$
F$
TC
F$
S
179
Previou
Next
s
TC
S
C
$$
E
M
N
W
E
H
F$
Previo
us
Next
E
M
S
C
$$
N
W
E
H
F$
Previou
Next Slam stack 3 strg
s
Curl/flat
Hash
$$
Curl/flat
Hash
Curl/flat
Hash
#s player #2
$$
Curl/flat
Middle #3
Hash
$$
Curl/flat
Hash
#s player #2
$$
#s player #2
Middle #3
E
S
Hash
Curl/flat
TC
$$
#s player #2
#s player #2
Middle #3
$$
#s182
player #2
Previou
Next
s
E
M
S
C
$$
N
W
E
H
F$
Previou
Next
s
$$
C
TC
E
S
N
M
$$
E
W
Previou
Next
s
E
S
$$
C
N
M
E
W
TC
$$
Previou
Next
s
Bear (black)
$$
$$
S $$
M
TC
S $$
M
S
M
$$
H
W
N
M
$$
S
186
H
$$
(30)
(20)
E
S
Odd
H
$$
H
S
(20)
$$
(30)
(30)
(20)
$$
E
W
(30)
$$
Pinch
TC
Left- cougar
N
M
(20)
H E
E
S
$$
W
(20i)
M
(20i)
E
S
187
Previou
Next
s
H
$$
$$
E
W
(30)
(30)
E
S
(30)
(20)
$$
E
W
$$
E
W
(20)
(20)
E
S
Attack
E
S
$$
TC
Tim Tom
(20)
(20)
E
S
40 Ram
N
M
E
S
$$
E
W
(20)
(30)
188
rrel Fire
Fire
TC
(can also be tagged M/W arson) (arson swap
v
H
$$
og Fire
E
M
H
S
$$
Cannon Fire
v
H
$$
Odd Fire
E
W
H
S
$$
E
W
v
E
H
$$
N
M
H
S
$$
E
W
N
M
E
S
189
Previou
s
TC
Next
190
Previou
s
BASE BACKER
TC
(WE CAN ALSO GO MAN TO MAN)
Next
TRAIL/CONTAIN
v
v
v
v
v
S
$$
TRAIL/CONTAIN
v
v
H
W
F$
#
HASH
MIDDLE
HASH
FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FILL C GAP AND SPILL RUNS OUTSIDE,
OW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 191
Previou
s
Next
BASE SMOKE
TC
(WE CAN ALSO GO MAN TO MAN)
TRAIL/CONTAIN
v
v
$$
v
v
v
TRAIL/CONTAIN
S E
v
v
F$
#
HASH
MIDDLE
HASH
WK
192
IDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES
Previou
s
Next
BASE BEAR
$$
v
v
v
v
v
TRAIL/CONTAIN
v
v
TC
TRAIL/CONTAIN
v
v
F$
#
HASH
MIDDLE
HASH
- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PAS
LOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 193
SHADE GO
Previou
s
TC
v
v
Next
v
v
v
v
Sv E
v
v
H
C
#1
$$
#1
F$
#2
#2
SHADOW GO
v
v
v
v
v
v
Sv E
N
M
C
#1
$$
#2
v
v
H
C
F$
#1
#2
194
Red Special
Previou
s
TC
Next
TRAIL/CONTAIN
v
v
v
v
v
E T
TRAIL/CONTAIN
v
v
E H
W
M
F$
THIRD
FORCE/ NUMBERS- flow away check leverage - cutback
- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PAS
LOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 195
HORT YARDAGE
S
N
M
$$
TC
W
M
F$
E
$$
BACK OUT
BACK OUT
F$
1/2
VS. 1 BACK BACKER OWNS TE, $ OWNS BACK OUT, VS EMPTY $S -
1/2
$$
H
$$
F$
$$
BACK OUT
BACK OUT
F$
BACK OUT
BACK OUT
T
M
N
W
S
$$
T
M
N
W
H
F$
196
Previou
s
Next
Goal
$
$
N
M
H C
W
TC
F
$
chnique- attack
Previou
s
TC
Next
All In
$$
N
M
H C
W
F$
Gap
$$
C- #s
S/W- Hash
Mike- middle
N
M
H
W
F$
Previou
s
TC
Next
Coverage
COVER 4 (Silver) AND VARIATIONS- silver, wheel, switch, bump invert, over, bai
Cover 4 (Silver)- 2 read
COVER 2(Blue) bump and over
Cover 2/4 can be checked to cover 6= , ,
COVER 3 (red) AND VARIATIONS- roll st/wk/choice, invert, 3 wk, 3 strg, 3 choice,
COVER 8 AND VARIATIONS- deuce, lock, safe, roll, spy, pirate, falcon, black
Cover 6 (White) choice, boundary, field, strong
COVER 1- (Black)- man free, Raider- rob the run and rob the pass
COVER 0 (Green)- free, 0, double
33- zb/ rob/spy
Purple- show 3 run 2
199
Previou
s
Next
Secondary Shell
C
1 x 7 yards
N
W
5 yards
E
M
F$
2 x 11 yards
TC
$
C
$$
1 x 7 yards
2 x 11 yards
Whenever possible we want to show the same look prior to every snap
Our Down Lineman will show the base look as much as possible and stem prior to
snap
Our LBs and DBs want to hold the pre-snap shell for as long as possible before the
snap. Our formations, motions, blitzes, and down and distance may force us to get
out of the secondary shell
Hold shell for as long as possible and practical
200
Previou
Next
Zone Coverage Principles
s
I.
Basic Principles for playing good Zone defense
TC
1. A zone drop is executed by taking a drop step toward your landmark. The defender is always
keeping his head on a swivel, looking for the deepest threat to enter his zone while maintaining
eye sight on the quarterback.
2. We are staying out of the no cover zone- 7 yards deep from the LOS.
3. Always have eyes on the Quarterback.
4. Play the deepest man in your zone and break on the shallow routes.
5. Stay inside and underneath the receiver at all times- stay in the throwing window- make the QB
throw the tough outside throw
6. Try to collision receivers who enter your zone but dont let this disrupt your drop. If the receiver
has to go around you then you have done your job.
7. Read the QBs eyes, shoulder and arm action- melt to the QBs shoulder break on the ball when
long are comes off the football
8. Dont cover grass- cover receivers that enter your zone
9. Communicate!!!!!!
10. Always know the answer to the following three questions:
a. What is your zone responsibility?
b. Who is the 1st threat to your zone?
c. Where is your help?
201
30
cover Curl
to Flat,
read 2-1-3
Control #2
Depth 12-15
yds
cover Hook to
Curl, slant
read 2-1
Depth 12-15
yds
cover middle
hooks and
crossers
Read 3-2-1
Control #2
Depth 12-15
yds
cover Hook to
Curl, slant
read 2-1
50
Numbers
40
Control #3
Hash
Landmark =
Hash Dont
expand off of
hash until
ball is thrown
20
Back out
Landmark
=Top of
#s
Depth 1215 yds
Middle
Landmark =
middle depth
III III
II II
Curl to flat
Numbers
Hash
Landmark =
Hash Dont
expand off of
hash until
ball is thrown
40
Read 2-1-3
III III
II II
50
Flat
TC
Landmar
k =Top
of #s
Depth
12-15
yds
Flat
Read 2-1-3
Curl to flat
Back out
cover
Curl to
Flat,
read 2-13
30
Next
20
Previou
s
202
Previou
s
TC
Next
(Cover 2, 3, 4, 33)
a. Drop to the inside edge of the numbers- 12 to 15 yards deep. There is a 5 yard give or take
both vertically and horizontally- depending on the threat to the zone.
b. Read #2 to #1
c. We want to Pad the vertical passing game- play inside and underneath the threat- make the QB
put air under his throw.
d. At 12-15 yards under cut all L cuts to outside and baseball turn all inside cuts this is if there
is only one pattern.
Corners playing Cover on the numbers
A. Hard Corner- there is no # 2 threat or the #2 is a TE- play tight and bump at the LOS
B. Soft corner- When number 2 is wide- back off to position where you can read 2 to 1
C. Technique- kick-shuffle and slide for the 3-step game. Square to number 1 and get your hands
on him
D. Funnel- Funnel the receiver inside- get his shoulders parallel to the sideline- Get proper 12-15
yards depth
E. When playing cover 2 vs a 3 x 1 set and its trips away- you have a wide #1 man to man vs any
vertical
2. Hash Player
(Cover 2, 3)
a. Drop 12-15 yards to the middle of the hashed- there is a 5 yard give and take
b. Read #3-#2-#1
203
Previou
Next
s
3. Middle Player
TC
(Cover 2 and 4)
a.
b.
c.
d.
Vs split rec. Alignment 9 yards deep with a 3 yard adjustment either way- DD - Vs TE 7 x 1
Align 1 to 5 yards outside the widest receiver- depends on position of the ball (hash or middle)
Never align closer than 7 yards from the side line (7 yard rule)
204
If you are aligned more than 15 yards from the middle 1/3 player- Island assume an inside
Previou
s
TC
Next
205
Previou
s
Next
I.
TC
0 Coverage (Green) The is no middle help- there is nobody on the roof- respect the post pattern
Vertical Alignment- 7 yards (there is a 2 yard adjustment depending on down and distance)
Horizontal Alignment- align on the receivers inside shoulder, unless he is within 5 yards from the Tackle then align
on his outside shoulder (5 yard rule)- Never align closer than 7 yards from the sideline. Never allow your man
to get to a head position. Keep the receiver in front of you- your alignment and technique must take away
post- you have no help in the middle.
1.
Key your man exclusively. Keep your eyes on your luggage Get to and maintain your buffer with in 1.5
seconds (too much cushion is as bad a too little)
Proper positioning on a buffer should be within arms length of the receivers hip. This is referred to as control.
2.
3.
When the receiver breaks take an angle through the receivers up field shoulder- key the QB and ball only
through your man.
4.
Dont look for the ball until you hear a ball call or the receivers hands and eyes tell you to.
5.
If your man stalks block- come up under control and defeat the stalk- alert for stalk and go.
6.
If your receiver cracks- call out crack and replace be certain it isnt a crack and go
7.
Be aware of the receivers split- wide split- inside routes, tight split- out routes or crossers
8.
Read the receivers hips- the defenders hips should mirror the recs hips. When he sinks his hips and shortens
his stride he is making a cut.
9.
When your buffer is threatened, turn and run to maintain it. Sink your hips (sit in the chair and whip your
elbow.)
10.
If you get beat deep- Dont panic just drop your head and sprint to the receivers hip to regain control. 206
Look to
make a tackle.
Previou
Next
s
II. Man Free Coverage (Cover 1) Black
TC
Align 4 yards and on the receivers inside shoulder (Gap foot- DB outside foot on rec. inside foot- up to 1 yard)
2.
If you are covering a slot receiver (2/3) get a tackle read or read the Quarterback, covering #1- eyes on
your man
3.
Dont back pedal- dead foot or chop your feet- get an jam on the receiver and skate your feet
4.
Always maintain inside position- never let the receiver cross your face
5.
Dont get over extended on your jam- keep your feet moving- you will now be in a trail position on the receiverCHEW his ear. Touch and Trail
6.
7.
Lock-on Press- the same as Lock-on except that you will now align close to the LOS (within arms length of the
receiver) and Jam the receiver on the line- Dont allow an inside release. YOU WILL NOT GET A TACKLE
READ.
8.
If receiver attempts to release inside rip and force him over the top- execute a baseball turn or a man turn.
9.
Note: All defenders in man coverage inside the 10 yard line will use the Lock-On technique.
207
Previou
Next
Man s
to Man Responsibilities
TC
Green (cover 0)
30/34/Sooner
44
43
M/W- #3- combo backs out
M/W- #3 combo backs out
M- spy flow fire- #3
H/S- Fire/Falcon/ DB ect.
Hawk- on the line
S/W- Rob/Free/Double or # 3
C- #1s
C- #1s
C- #1s
Safeties- #2s, #3 vs trips
$$/S- Rob/blitz
/#3 strg/#2 weak F$/$$- #2
F$- #2 strong
H- on the line
W/M- #3 strong/#2 weak (on $$ fires/rob)
40 Green
Cs- #1
F$- # 2 strong
$$- # 3 strong or #2 weak (Rb in 2 back sets
50 Black
54 Black
WC- #1 weak
WC- #1 weak
F$- #2 weak or #3 strong
H- #2 weak
SC- #1 strong
F$- free
$$- Free
W- #3 weak
Sam- #2 strong
$$- #2 strong
Mike- #3
SC- #1 strong
40 Black
Cs- #1
Free Safety- Free
$$ l- #2 strong
(Sam or Nickel)- #3 strong or #2 weak,
208
Previou
s
TC
Next
43 Black
C- #1
F$- free
$$- #2 strong
S/M/W- combo #2 weak, #3
34 Black strong
C- #1
C- #1
F$- #2 w
H- #2 weak
S- #2 s
$$- #2 strong
M/W- #3 or Fullback/spy flow fire
M/W- #3 or Fullback/spy flow fire
$$- free
F$- free
Trips strong- trigger (c-1, $$- #2, S- #3)
trips weak- trigger (C-1, F$- #2, H- #3)
Lock-on (cover 7)
30
40 (
C- #1s
H/S- #2s
M/W- combo
Safeties- 2 deep (11 yards)
C- #1s
Will- #2 weak (vs trips strong take #3 to the trips)
Sam (or Nickel) 2 strong
Mike- #3
Safeties- 2 deep 13 yards
ddle, S/W- #s F$- 1/3, C- 1/3, $$- top threat (lock) (#2 in trips)
209
Previou
s
Next
Cover 2 (Blue)
TC
No Cover Zone
Flat
Hash
Zone
Middle
Hash
Flat
Zone
Invert
are using this coverage to stop the pass
-Adjustment or a huddle call
rners must control #1- disrupt their releases and routes
-Vs. 1 rec or 1 rec + 1 Te to boundary
-C- crossers
9 x 2 plays expecting post #1
sh Player- 2-1 control threats and sink- look for work- dont chase
-- $- sky support just before snap- contain/num
ddle once run clears get deep to the middle of the goal post- (MOF)
players- pass first- read keys and defend half
210
Previou
s
Pro
TC
Cover 2 adjustments
Next
Slot- open
3
2
N
W
Hash
Numbers
M
Hash
Middle
F$
$$
1/2
E
C
Numbers
Numbers
N
M
Hash
Middle
Hash
$$
1/2
Numbers
F$
1/2
1/2
Spread
H
C
W
Hash
Numbers
N
M
Middle
E
S
Hash
F$
$$
1/2
1/2
2
1
C
C
Numbers
Numbers
Man to
man vs
vertical
N
W
Hash- run,
screen,
crosser
F$
Numbers
$$
1/2
211
Previou
Next
Cover 2 adjustments
s
invert- $$
Trips Bump and Invert call $$/CTrips Over call- we can also
plays D gap,
or 6 or 3 strong
check 6 or 3 srong
2
C plays1/2
1
H E
C
Numbers
Sam bumps
reads B to Ahash player
$$
Hash Middle
1/2
1/2
Sam- d gap
numbers- own
flat- crossers
S
Numbers
Numbers Hash
Hash
Middle
$$
Mike- hash
Will- middle
E
M
1/2
1/2
In just bump
C- plays D gap
$$ would play
1/2
H
C
E
W
N
M
3
2
F$
Middle
E
S
Hash
Numbers
S
Hash
$$
$$
1/2
1/2
1/2
Numbers
Hash
Numbers
F$
$$- Jams #1
Corner stays on
Double slot
H E
Mike- A gap
middle
F$
TC
(B)
N
M
W
Middle
Hash
Numbers
F$
1/2
212
Previou
TC
Next
Cover 2 adjustments
s
ch open- Hash player to the Bunch jams #2
Double- Over Check or check cov. 6 (1/4, , )
1
3
2
M
Hash
Numbers
Middle
H E
Hash
F$
$$
1/2
Check # for
vertical 1/2
Number
s
Man to
man vs
vertical
F$
M
Numbers
Hash
Numbers
Middle
Hash
$$
1/2
1/2
2
1
H
C
Numbers
F$
Hash
Middle
E
M
Hash
Numbers
$$
1/2
1/2
W
Hash
Numbers
N
M
Middle
$$
S
Hash Numbers
F$
1/2
1/2
213
Previou
s
TC
Next
F$
E
W
N
M
E
S
$$
3 strong
3 weak
Rock
214
Previou
Next
s
-3 weak
-3 strong
-3 roll weak
-3 roll strong
- 3 invert
-3 spy
Cover 3 (red)
TC
No Cover Zone
Numbers
Hash
1/3 zone
Hash
1/3 zone
Numbers
1/3 zone
Previou
s
Pro
TC
Next
Hash
F$
C
Numbers
1/3
H
C
N
W
Numbers
Hash
Hash
F$
1/3
$$
1/3
1/3
Numbers
N
W
1/3
1/3
S
Hash
F$
E
M
NumbersHash
$$
1/3
Hash
1/3
E
M
W
Numbers
3
2
F$
1/3
$$
Hash
1/3
3
2
W
Numbers
C
Numbers
$$
1/3
216 1/3
Previou
TC
Next 3 weak adjustments (we can check 6 or trigger)
Cover
s
Trips the
Trips -(note: we will often check , , Vs.
Heavy(backside hash- now middle player- help with vertical by #3)
backside
H
C
Numbers
E
S
The Middle
1/3 player
must be
Numbers aware for a
(lone dove)hot seam by
#3 he can
use the bail
C
technique.
F$
$$
1/3
1/3
We will
Hash
becomes
the
We can
Middle player
in order to
help with a
vertical by
#3.
1/3
The backside
#s player is
thinking runscreencrosser
H
C
Run-screen-crosser
Numbers
Middle- key #3
F$
Hash
Numbers
$$
Hot on #3
1/3
1/3
Flank
(We can have the hash player press #2) or check blue
1/3
1
2
F$
E
S
Numbers
Hash
N
M
1/3
1/3
H
IslanC
d
Middle
F$
N
W
Numbers
(lone
dove)
Numbersrun-screencrosser
$$
E
M
Hash
S
Hash
C
Numbers
$$
C
1/3
1/3
1/3
217
1/3
Previou
s
Pro
Slot
3
2
H
C
W
Numbers
M
Hash
F$
S
C
Hash
1/3
1/3
H
C
Numbers
Numbers
Hash
1/3 or 1/4
H
C
N
W
Numbers
1/3
or
C
Numbers
H
C
N
W
Numbers
$$
1/3
1/3 or 1/2
Hash
F$
1/3
E
M
Hash
Numbers
(lone dove)
$$
Hash
F$
1/3
E
M
3
1
N
W
$$
Spread
- alert Vicky-
TC
Next
1/3
S
C
Hash
Hash
F$
1/3
Numbers
$$
1/3
218 1/3
Previou
s
Trips
TC
Next
H
C
W
Numbers
1/3
1/3
N
M
Numbers
F$
Numbers
1/3
E
H
$$
1/3
1/3
$$
F$
Flank
2
Numbers
F$
1/3
$$
N
W
S
$$
Hash
NumbersC
F$
1/4
1/3
1/3
1/3
1/2
1/4
219
Previou
Next
s
Pro
W
Numbers
Hash
Hash
Numbers
H
Numbers
Hash
$$
F$
F$
1/3
1/3
1/3
Spread
1/3
1/3
1/3
Double slot
3
N
W
Numbers
E
M
Hash
S
Hash
C
Numbers
N
W
E
M
Numbers Hash
S
Hash
$$
C
Numbers
$$
F$
1/3
Hash
$$
F$
1/3
1/3
1/3
1/3
220 1/3
Previou
Next
s
rips Roll Weak
TC
E
S
C
S
$$
F$
1/3
1/3
1/3
F$
1/3
$$
1/3
1/3
We can call Roll Strong, Roll Weak, Roll Field, Roll Boundary, Roll
Choice
Often we will just call roll. Example: 30 Slant Roll- a Roll call
without a tag is our roll.
Normally, we roll to the multiple Receiver side.
221
Previou
s
Pro
TC
W
C Numbers
Hash
Hash
C
Numbers
W
C Numbers
Hash
Hash
F$
F$
1/3
Numbers
$$
1/3
1/3
$$
1/3
1/3
1/3
2
1
N
W
E
M
S
Numbers
N
W
S
Hash
Numbers
C
F$
1/3
C Numbers Hash
F$
1/3
1/3
1/3
$$
1/3
1/3
222
TC
We use this coverage to lock down a WR- other 6 defenders run
33 coverage- not a good run defense
Slot
3
2
C Numbers
Middle
C
Numbers
Man on #2
Man on #1
F$
C
Numbers
Middle
$$
Numbers
$$
F$
1/3
1/3
1/3
spread
1/3
1/3
1/3
Double slot
3
Man on #2
F$
N
W
E
M
C Numbers
Middle
C
Numbers
1/3
1/3
Middle
Numbers
$$
F$
1/3
E
M
Numbers
$$
1/3
1/3
223 1/3
Previou
s
Next
Cover 4 (Silver)
TC
No Cover Zone
Numbers
zone
Middle
zone
Numbers
zone
zone
overage is used to stop the run- our safeties are involved in the running game
overage is also good against single back teams that pass well- we can rob the #1 or #2 WRs
overage is very multiple and there are many variations
Removed #2 weak- we can have the Hawk and the Will Exchange responsibilities
224
Previou
Next
s
I.
Cover 4
TC
A.
1.
A safety will give the linebacker a Silver call to let them know that they have help to the
outside. There is no Silver call vs. a removed # 2 receiver to the safetys side.
2.
It is the safetys job to fit inside or outside depending on how the linebacker takes on the block
or gets blocked.
3.
4.
Previou
s
Next
TC
Previou
TC
Next
s
3. Corners
a. Alignment- 7 x 1 yards
b. Read through the three step.
c. When there is a tight #2 play # 1 man to man on any route over ten yards
d. Vs a removed #2 be ready to call Buzz and zone your quarter
e. Blue- Play cover 2 to your side- you must control #1
f. Bump- call tells the corner to play the flat vs the TE
g. Over- call tells the corner to play cover 2 safety- SAM now is the flat player
h. Wheel zone it- vs removed #2 to your side- the Corner and safety are now true s players
playing the deepest route to enter their zone.
i. Copper- read 2 scheme vs. removed #2
j. Frank- corner has flat
4. Safeties- align 2 x 11
a. Read the #2 or #3 receiver depending on formation
b. Play number 2 man to man if he releases vertical
c. Wheel zone it- A call made between corner and safety vs a removed #2- both players are
now zoning their s
d. Copper- read 2 scheme vs removed #2
e. Switch- Call made between the F$ and the W LB- call made when there is a tight number 2the safety plays the #2 receiver on any outside or vertical route. No switch call when we
are in a 43 front.
f. Blue the safety to the call side- plays technique and the corner is now run support
g. Spy- call that tells the safety to double with the corner any time #2 releases outside. (Game
Plan)
h. Over call- Safety to the over call becomes the numbers player, safety away from the over
call replaces the rolled down safety and quarters his zone.
227
We will check Blue to the 1 side of a 3 x 1 set. Vs. a wide #1 the corner is assuming man to
Previou
s
Next
TC
228
Previou
Next
s
Pro
Silver
Slot-open- open
Silver
3
2
Man
your
quarter
Middl
eread
#3
Read #2
Man
your
quarter
Number
s- read
#2
$$
Read #2
Man
your
quarter
Man
your
quarter
Silver
H
W
C
Read 1-2
Man
your
quarter
Numbe
rsRead
#2
F$
N
M
Middl
eread
#3
Read 2-1
Man
your
quarter
Numbe
rsRead
#2
Read 1-2
Man
your
quarter
Spread
Wheel or Copper
$$
Read #2
Man
your
quarter
Number
s- read
#2
Middl
eread
#3
Man
your
quarter
F$
Read 2-1
Man
your
quarter
Key #2
weak
H
C
S
Number
s- read
Man
#2
your
quarter
$$
Silver
E
S
Wheel or
Copper
2
E
M
Numbe
rsRead
#2
F$
TC
Cover 4 adjustments
N
W
C
Cover 2
techniqu
e- man
to man
vs
vertical
Hash
Read
#2screencrosser
F$
Check
#3
vertical
player
E
M
Middl
eread
#3
S
Number
s- read
#2
$$
Read 2-1
Man
your
quarter
C
Read 1-2
Man
your
quarter
229
Previou
Next
Cover 4 adjustments
s
Bump call- we can check 6 or 3 weak trips Over call- check 6 or 3 weak
2
Wheel or Copper
2
N
M
Numbe
rsRead
#2
Man
your
read 12
E
S
Middl
eread
#3
F$
Hash
read
#2
Wheel or copper
E
W
Numbe
rsRead
#2
F$
Man
your ,
read 2-1
N
M
Middl
eread
#3
F$
C
Man
your ,
read 1-2
Blue Over
N
W
Numbe
rsRead
#2
E
M
Middl
eread
#3
Flank- check 6
$$
Man
your ,
read 2-1
C
Man
your ,
read 1-2
C
Man
your
quarter
S
Number
s- read
#2
Silver
1
Flat
Check
#3 for
a
vertical
player
Man
your
1/4
Hash
read
#2
$$
2
2
Wheel or Cone
Man
your ,
read 1-2
Flat
read
#2
Bump
can be
inverted
betwee
n C and
$$
Check
#3 for
a
vertical
player
Double slot
Wheel
$$
Man
your
1/4
Blue
Bump
TC
F$
Numbe
rsRead
#2
$$
Read #2
Man
your
quarter
N
W
Middl
eread
#3
Blue Over
E
M
Hash
read
#2
S
Flat
C
Check
#3 for
a
vertical
player
230
Previou
s
Bunch
2
flat
Check Blue
$$
1/2
Check
#3 for
a
vertical
player
H
C
Man
your
1/4
Numbe
rsRead
#2
F$
Man
your
1/4
N
M
Blue
Bump
Middl
eread
#3
E
S
Hash
read
#2
$$
Check
#3 for
a
vertical
player
Man
your read
1-2
C
Flat
read
#2
Bump
can be
inverted
betwee
n C and
$$
E
M
Middl
eread
#3
Numbe
rsRead
#2
Man
your read
2-1
C
Man
your
1/4
Blue Over
2
F$
Numbe
rsRead
#2
$$
Man
your
1/4
flat
1/2
$$
Wheel or copper
1
Hash
read
#2
F$
Wheel or copper
1
N
W
Cover 2
tech.
man to
man vs
vertical
F$
Hash
read
#2
E H
S
Middl
eread
#3
N
M
Hashjam #2
TC
Cover 4 adjustments
Next
N
W
Middl
eread
#3
S
Flat
Hash
read
#2
C
Check
#3 for
a
vertical
player
231
TC
made when backfield is broken to weak sideWill A gap run- pass buzz/rob- #1, F$- man #2 on any outside or vertical route- if #2 blocks zone your
- also tight #2 weak is a switch. No switch in 43 - examples:- weak backs, far back, wing back, gun
split backs, split, tight
slot, double
flank
ro- Far Switch
DoubleSwitch
Blue- Invert
Cover 4 adjustments- switch calls2
N
W
Middl
eread
#3
Own #2 on
any vertical or
outside
release- if #2
blocks- zone
your quarter
Number
s- read
#2
$$
Wheel or copper
1
E
Numbe
rsRead 1-2 Read
Man
#2
your
F$
quarter
Read 2-1
Man
your
quarter
Man
your
quarter
N
M
Middl
eread
#3
Hash
read #2run-screencarry
crosser
$$
Check
#3
vertical
player
Pass- buzz
under #1
If goes
vertical look
F$
for crosser
Middl
eread
#3
S
Hash
read #2
$$
Flat
C
1/2
read #2
Own #2 on
any vertical or
outside
release- if #2
blocks- zone
your quarter
Blue or island
1
Man
your
quarter
N
W
H
C
read #2
E
M
Pass- buzz
under #1
If goes
vertical look
F$
for crosser
Man
your
quarter
Silver
H
C
Cover 2
techniqu
e- man
to man
vs
vertical
C
Man
your
quarter
Silver
N
W
Pass- buzz
under #1
If goes
vertical look
F$
for crosser
Own #2 on
any vertical or
outside
release- if #2
blocks- zone
your quarter
E
M
Middl
eread
#3
Number
s- read Man
#2
your
quarter
$$
read #2
232
Previou
s
TC
Next
C
$$
C
F$
Previou
s
TC
Next
$$
F$
Previou
s
NextSilver
TC
235
Previou
s
Next
TC
No Cover Zone
Numbers
zone
Middle
zone
Hash
Flat
zone
o run 6 moon= cover 6 man = s to rec. strength- man to man away, middle player must carry any crosser
236
Previou
Next
s
Field 6
Blue
Boundary 6
Silver
3
2
E
W
Hash
Cover 2
F$
Read #2
zone
Boundary
TC
Cover 6 adjustments/combinations
Blue
1
3
2
E
M
Middl
eread
#3
E
S
Number
s- read
#2
$$
Read #2
Man
your
quarterany
pattern
+5
yards
Cover 2
Man
your
quarter
Field Field
Silver
S
Hash
$$
N
M
Middl
eread
#3
zone
Number
s- read
#2
F$
Run
first- rob
#1 if
pass
Man
your
quarter
Boundary
237
Previou
Next
s
-Deuce
- Lock (cover 7)
- Spy,
- Safe,
-Roll,
-Man free
- Falcon
Cover 8
TC
No Cover Zone
Numbers
Hash
Low middle
Hash
High middle
zone
zone
zone
Numbers
zone
Previou
s
32 Deuce
Next
TC
3
2
C
Numbers
N
M
E
W
Low Spy
Hash
Hash
$$
Numbers
F$
High Middle
(Tampa 2)
zone player
zone player
239
Previou
s
32 Lock-on
Next
TC
3
2
E
S
Man on #2
N
M
E
W
Man on #2
Man on #1
Man on #1
$$
F$
zone player
zone player
Under coverage use lock-on technique- get a tackle read- dont allow an inside release!
Mike/Will- Combo back- Back to= man to man, Back Away Spy QB/Flow Fire
F$/$$ align 12-14 yards deep- play tight enough to defend the post/skinny post- wide enough to help
out with the fade
240
Previou
s
32 Roll
Next
TC
3
2
C
Numbers
N
M
E
W
Middle
Hash
Hash
$$
H
Numbers
F$
241
Previou
s
32 Spy
Next
TC
3
2
E
S
Numbers
N
M
E
W
H
Hash
Hash
$$
Numbers
F$
Spy #2
242
Previou
s
32 Falcon
Next
TC
3
2
E
S
N
M
E
W
C
Man to man #1
$$
Man to man #2
C
F$
Man to man #1
Man to man #2
Previou
s
TC
Next
E
$$
C
N
S
E
M
W/5
Man to man #1
Man to man #2
Man to man #1
F$
Man to man #2
Previou
s
32 Safe
Next
TC
3
2
E
M
S
CNumbers
E
W
Low Spy
Hash
Hash
$$
zone player
zone player
Numbers
F$
245
Previou
s
TC
Next
246
Previou
s
Next
VS Trips
TC
Previou
s
Next
Dangerloading the zone call- vs. 3 x 1 receiver sets
TC
2
3
Island
H
C
W
Numbers
$$
Numbers
Hash to
F$
1/3
1/3
Key
1/3
Safety to trips side- will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an
out pattern his owns him man to man (make a mable call). If number 2 releases inside- call
Danger and play the numbers
Corner to numbers safety- deep 1/3
Safety on the roof- you are still a middle third player- but vs pass must key both number 2 and 3 you
are looking for a zipper route
OLB to safety- if you hear a mable call from the Safety that means he is man to man on #2 and has
vacated the zone- this makes you a numbers player, be prepare to jump the flat pattern, if you hear
In call key for the inside pattern- get to the hash
ILB/OLB away from safety be alert for an In call it means a receiver may be dragging across into your
248
zone check 3 strong, tug rock, Sea./Bos/Pit Rock, Spy
also
Previou
s
TC
Next
Double Slot
Vicky- see diagram
Black- Corners own #1, numbers player own #2, middle player owns
#3- cage call to ends
Green C- #1, $s- #2, double blitz by 2 of the backers- game plan
Quarters- check silver
Blue- check Blue
Lock-on- check lock
249
Previou
s
Next
Vicky
call- vs. 4 receiver sets with a vertical threat
TC
3
1
Island
H
C
N
W
Numbers
Hash
E
S
M
Hash
C
Numbers
1/3
$$
1/3
1/3
Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to #
2- if #2 runs a vertical or an out pattern his owns him man to man (make a mable call). If number 2
releases inside- call Danger and play the numbers
Corner to numbers safety- Vicky is essentially an Island call for you- assume man to man principles
vs. #1
Safety on the roof- you are still a middle third player- but vs pass you now must favor the #2 receiver
away from the rocked down safety.
OLB to rocked down safety- if you hear a mable call from the Safety that means he is man to man on
#2 and has vacated his zone- you must now own back out and look to carry crossers coming toward
you from the other side of the formation.
250
also
check
black,
green
+it means
double
fire, may
Lock-on
ILB/OLB
away from
safetysilver,
be alert blue,
for a Danger
call
a receiver
be dragging across into
Previou
Next
Adjustments to
s
ways want a #s, H, and Middle player to the Bunch.
TC
bunch
Adjustment
Blue
Silver
3 weak
3 strong
Blue
Blue
trigger and string
Blue Invert
E
W
C
Man to man
vs vertical
Lone
dove
F$
E
M
middl
e
S
Has
h
$$
1/2
C
#
1/2
E
W
C
Man to man
vs vertical
F$
1/2
Lone
dove
E
M
middl
e
S
Has
h
1/2
F$
Lone
dove
E
M
middl
e
S
Has
h
$$
1/2
C
#
1/2
$$
#
E
W
C
Man to man
vs vertical
C
Man to man
vs vertical
F$
1/2
Lone
dove
E S M
W
Has
middl
e
$$
#
1/2
Previou
Next
Adjustments to
s
ways want a #s, H, and Middle player to the Bunch.
TC
bunch
Adjustment
Blue
Silver
3 weak
3 strong
Blue
Blue
trigger and string
Blue Invert
E
W
C
Man to man
vs vertical
Lone
dove
F$
E
M
$$
1/2
1/2
E
W
C
Man to man
vs vertical
F$
1/2
Lone
dove
E
M
middl
e
S
Has
h
1/2
F$
Lone
dove
E
M
Has
h
middl
e
$$
1/2
1/2
$$
#
E
W
C
Man to man
vs vertical
Has
h
middl
e
C
Man to man
vs vertical
F$
1/2
Lone
dove
E S M
W
Has
middl
e
$$
#
1/2
Previou
Next
Adjustments to
s
ways want a #s, H, and Middle player to the Bunch.
TC
bunch
Adjustment
Blue
Blue
3 weak
3 strong
Blue
Blue
Blue Over
Blue Over
C
#
F$
Has
h
$$
C
#
Hash
Middl
e
1/2
F$
E
W
Has
h
$$
1/2
Middl
e
F$
Has
h
$$
1/2
1/2
M
Hash
Hash
Middl
e
C
1/2
C
#
E
W
F$
E
W
Has
h
$$
1/2
1/2
Middl
e
Hash
C
1/2
Previou
s
C
1st out
$$
TC
Next
H
W
#2
M
S
pres 1st in or
Combo FB
second out
s
S
#
F$
Has
h
$$
Middl
e
#1
Hash
1/3
F$
1/3
1/3
weakside run
C
#
F$
Has
h
E
W
$$
1/2
Middl
e
E
M
S
Lone
dove
C
1/2
If double
post
threatbackside
corner
can
adjust to
middle
of field
to give a
5 over 3
C
1st
out
$$
Pres
s2
E
W
1st in 2nd
out
F$
Free
Combo TE/Back
FB
Combo TE/Back
Previou
s
TC
Next
Check Coverage
Example: 43 over check
ommon checks
s empty check 32 deuce, lock-on, or spy- you can move H to inside and low sp
255
Previou
s
x 2 check silver
2 x 2 check silver
N
M
Wheel
silver
F$
W
F$
F$
E
W
$$
$$
W
F$
N E S
$$
Blue
Blue
E
M
$$
F$
Blue
E
W
E
C
N E
Wheel
F$
Wheel
E
M
$$
$$
Blue
Wheel
Wheel
N E
M
$$
N E
F$
$$
F$
TC
Check Coverage
Next
E
M
$$
F$
256
TC
36
63
43
34
42
24
23
257
TC
Variations:
The Rover (r) deep middle (1/5), hot and hole reading QB- 2-1 or QB- 2/3 to 1
This coverage gives the defense a 2 man advantage to either side and all eyes are on the QB.
Read 2 scheme
Rover favors side of Removed number 2- hole to deep 1/5
If there are 2 tight # 2- Rover weak #s,- can be an auto call sending Rover off edge - 2 wide #2s Rover hole
to deep middle 1/5
additional note: we can also load the zone with the Rover or Safety and run cover three vs trips sets (or cover
4
4
2 4
2 4
4)
R
$
Hoo
k
(QB
M
Midspy
$
1/4
1/4
Hole
to
1/5
1/4
1/4
1/4
Hole
to
1/5
$
Hol
e
1/5
Midspy
Fla
t
C
#
(Q
1/4
E
C
1/4
S
#/LD
$
1/4
1/4
(QB)
W
Midspy
#
m/m vs
vertiical 1/4
#/LD
E
C
Hole
to
1/5
1/4
Midspy
S
R
N
M
1/4
Fla
t
Hole
to
1/5
1/4
E
C
Midspy
1/4
1/4
1/4
M
Midspy
S
R
Hole
to
1/5
$
1/4
1/4
TC
32 + stunt+ Blue R
example: 32 lasso Blue R
32 + stunt + silverer R
32 + stunt + combo 24 R (cover 2 vs tight 2, cover 4 vs removed 2)
For this cover the Rover will not be involved in the stunt he will be
involved in the coverage, it is essential that the stunts up front
maximize the efficiency of the three men up front.
Edit, TO, Crash, Loop, Wrap, Lasso, Mike, Fire, (Baltimore and Slicefire zone 3-3)
259
TC
Roll Check
260
TC
Loaded zone ideas- also loaded zone into the hole (vs flood)
Loaded zone ideas relate to trying to
261
Coverage:_________________
Variations:
Notes:
TC
Coverage:_________________
Variations:
Notes:
TC
TC
Jab weak
264
TC
265
TC
266
ption
Mesh
TC
ch- get to the mesh (1 yard behind the guards inside leg)
ck
p over responsibilities
read stunts
r option
o come
Wing T
der fronts
ore to come
267
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C
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N E S
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N
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275
Quick Release
Tall
No look off
Long arm, off- Break
Long arm off- hands up!!!
Fire to back
Avoid extended stunts
Pressure
Look for their routine
Spy flow fire- flush him- dont let him step up
Blitzes that attack back but also stop inside zone
Choice blitz from backs side or number 4
Over hang players and level- tackle reads
Matchups
Read exchange
Zone as opposed to man- eyes on the QB
Previou
Next
s Double
Island
H
C
N
W
Numbers
E
S
Hash
Hash
C
Numbers
1/3
match
1/3
Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to #
2- if #2 runs a vertical or an out pattern his owns him man to man (match)- give inside Linebacker
mable call. If number 2 releases inside- call Danger and play the numbers
Numbers linebacker away from rocked down safety- you will get a Match call from safety meaning
match number 2 vs vert/outside- give a mable call to ILB vs vert or out by number 2, , # vs inside route
play numbers give a danger call
Both Corners- double Vicky is essentially an Island call for you- assume man to man principles vs.
#1
Safety on the roof- you are still a middle third player- give olb away from safety a match call- they
will match number 2
ILBs you will key number three-
283
also
check black, silver, blue, green + double fire, Lock-on
ILB/OLB away from safety be alert for a Danger call it means a receiver may be dragging across into
Previou
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Load Coverage
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Load Coverage
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TC
Load Coverage
295
Boost Front
It is a 34 front that is stacked on the boundary side the coverage
may or may not support (load) the field side.
Origin of name
Boundary Stack
Boost used for support- We will support the field side with an extra
linebacker and at times an extra coverage.
Vs a second receiver to boundary tight or removed it reverts back to
a normal 34 alignment.
We can designate a Booster and Field side
Or it can be based on formation
Field
Field
Field
Field
Field
Filed
Tug
Tug Fire
Buck
Buck Fire
Angle
Angle Fire
297
Boost Front
Normal positioning of LBs applies.
Suggested vs 1 back teams
S
C
$
F$
There can also be adjustments of
positioning as long as the Sam can
play inside.
Suggested vs 2 back teams
H
C
$
F$
298
Boost Front
Vs 3 x 1 to field (depends on
coverage)
S
$
F$
Vs 2 x 2 (normal 34)
H
C
N
W
S
C
M
$
F$
Vs 2 x 2 (boundary 2
removed)
E
C
H
F$
N
W
E
M
S
C
$
299
Boost Front
Vs 2 x 1 side, with 2 being to
boundaryNormal 34 alignment
E
S
C
H
$
F$
Vs 2 x 2 (normal 34)
S
C
N
M
H
C
W
$
F$
Vs 2 x 2 (boundary 2
removed)
E
C
H
F$
N
W
E
S
M
$
300
Stack Front
S
C
$
F$
Wack Front
H
C
F$
$
C
301
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s
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M
S
C
$$
N
W
E
H
F$
OLB alignments
0 position- vs only a TE or a TE wing- 3 x 3
1 position- 1 wr or 1 wr and TE- wide enough to take away slant tight enough
for run support
2 position
44 (3 deep)- outside foot on inside foot of #2
In 34- split the difference between the #2 and the Tackle
Tight- auto 1 x 1 off of wing or ghost wing
Foot- gap foot TE
303
Read 2 Coverage
1. Knowledge- Know the situation, the formation, the call,
responsibility, threats, where is your help?- communicate
2. Stance and Alignment- Both must be prefect
3. Read- know your key and how to react
4. Responsibility- know your job for each situation- talk to yourself
5. Technique and Execution- execute- make the play
The first 4 are mental- the last is physical
Base Alignments
#1
#2
#3
#2
#1
7x1
7x1
10 x 1
$
10 x 1
All Defensive Backs will assume a proper stance- shoulders square to the LOS, inside foot up.
Corner- 7 yards deep, gap foot the #1 receiver (inside foot on receivers outside foot).
Safety- 10 yards deep, 1 foot to 1 yard inside the #2 . Although this is the base alignment, the safety must
ask himself,
Am I wide enough to cover a deep vertical by #1?
If the answer is yes then the safety stays at home base.
If the answer is no then the safety may widen up to 1 yard outside the #2. This is to be expected when
there is a wide number 1 and a tight #2.
Safety vs. a Tight End that is #2- outside alignment- wide enough to cover the post by #1.
Numbering Receivers
We number the receivers from outside in, with the number 1 receiver closest to
the sidelines.
Remember motions and shifts my change which receivers are which numbers prior
to the snap.
When pattern reading you will have to know who you are reading and the proper
reactions.
Post snap receivers
numbers may changecoached
on the field
3
2
2
3
1
2
1
3
1
2- 1st crosser
2
3
2
1
Specific Calls
Danger (hand over face mask)- call made by OLB when the offense ends up in a trips formation.
The call indicates that the OLB will cover the # 3 man to man.
The trips side corner and safety will play blue
The backside safety will split the difference between #3 strong and the #1 weak at a depth of 12 yardskey Quarterback.
The backside corner will be on an island vs. #1 weak.
Frank (both palms pressing to the ground)- call made by safety to the corner. The call will occur with a
tight #1 receiver and #2 is in the backfield.
The call side safety and corner will play true cover 2 (flat) with the Safety playing and the Corner
playing the flat. If number 2 goes to the flat- corner owns.
Vs. inside cross country- the OLB will own the vertical route
Corner moves up to 4 yards and must funnel #1 to the safety!!!!!
Island (thumbs up and must be repeated by corner) - Call made by safety to backside corner away from
trips. An Island call tells the corner you are playing green cover vs number 1 and that you cannot expect
any help. This call will also be made if there is a split #1 but #2 is in the backfield
Sky- Call made by safety or corner to the inside or backside backer indicating a crossing pattern.
Squat- Call made by safety when both #1 and #2 release vertical and the number breaks off the route and
runs a deep out. The corner will jump #2 and the safety will adopt #1.
Blue
Island
Frank
Blue
Danger
Blue
1
1
Blue Danger
Island
Blue
4
3
Island
Danger
Danger
Blue
2- 1st crosser
Blue
3
2
Island
2
2
Blue
Blue
Pre-Snap Keys
#3
#1
#2
#2
#1
7x1
7x1
10 x 1
10 x 1
Corners and Safeties will have their eyes on the Quarterback. Read the Quarterback
through the #2 receiver.
#1
#2
#3
#2
C
7x1
#1
7x1
10 x 1
10 x 1
On a pass read both the Corners and the Safety will call pass and key the #2 receiver.
Corners must stay square as they read the number 2 receiver.
Key Coaching Points:
1. Although the Corner is keying #2, he must be prepared mentally to play number 1
with no help.
2. The corner must never allow the #1 receiver to release outside!!!! Be prepared to
shuffle outside.
3. Both the Safety and Corner must react to #2 and cannot back pedal on the snap.
2.
If #2 releases outside, the corner will play man to man on #2, but he still needs to react to #1. For
example, number 1 must be funneled/squeezed to the safety- the corners cannot back up!!
1. #2 outside, #1 inside
1. #2 outside, #1 inside
1. #2 outside, #1 vertical
3. Rallying to number 2.
4. Proper adjustments to the
safeties alignment. Remember
the safety must ask himself, Am
I wide enough to cover #1?
If the #2 releases vertical, inside, or blocks the cornerback can now lock on #1 man to man.
This read is simple and frees the cornerback of any other responsibility other than man to man coverage
on #1. Note: Always be alert for a Squat call.
C
Notes: Cover upfield shoulder, hip him
immediately
1. #2 vertical, #1 vertical
C
C
Notes: The corner will jump the short
pattern.
Squat Call
1. #2 outside, #1 vertical
2
C
Squat
2.
If #2 releases outside, The safety should dead foot (flat-footed reads on #2) however once it is
determined that the #2 is not a threat the safetys eyes must shoot to #1s hip and the safety will
turn and open to #1 expecting #1 to be vertical. 1 is vertical is always the first thought by the
safety when #2 is outside.
1. #2 outside, #1 slant
$
Notes: Safetys eyes immediately go
to #1. Once he sees #1 break off his
route the safety settles and drives to
#1s upfield shoulder. Collision or
INT. Alert for Sluggo.
1. #2 outside, #1 Sluggo
1. #2 outside, #1 Curl
$
Notes: Be aggressive but always be
prepared for Sluggo. Attack upfield
shoulder.
$
Notes: Open to #1, work to stay
inside and over the top of #1, break
on the throw to #1.
1. #2 outside, #1 vertical
1.
2.
3.
Rallying to number 2.
4.
The safety must work inside out and over the top. The receiver
cannot catch the ball and turn it up.
The safety will under cut the post or dig pattern. The safety will
man turn this route and be on the inside shoulder of the WR.
The safety will be in the throwing lane and the corner will be
cover the top shoulder.
Sky
$
Sky
The safety will under play on the inside of the #1, the corner will
be on the outside.
1. #2 vertical
Note: One of the most dangerous plays against our Blue coverage is a
vertical by number 1 and a deep out by number 2.
1.
If #2 breaks out on a deep out, the safety will give the corner a squat
call. This rule does not apply to a corner route. (any route run by #2
that is vertical for more than 5 yards.
2.
The safety will adopt the deep route by number 1. Get to his hip. If
number 1 has run an inside route or a short route there is no squat
call. As the deep out is occuring the safety will see #1 .
$
3.
Squa
t
The safety should not make a squat call if he feels that there is no way
the he can successfully adopt the #1 receiver. This would most likely
occur in a wide field situation where the #1 was isolated and the #2 was
tight.
Alternative to a squat call
Cover man to man should occur if out is greater than
10 yards.
Buzz call- C- #1, S- #2- LB buzz- numbers
1. #2 runs a post
SE
C
V
$
RT
ST
M
Danger
RE
E
C
$
Island
Trips side Corner and Safety- Play Blue coverage vs. the12
#1yards
and #2
Viking- make the Danger call and play #3 strong man to man if TE- 6 yards deep, if
#3 is rec.- 7 yards deep
Backside Corner will receive an Island call from backside safety- play green coverage
Backside Safety- give backside corner Island call, split the difference between #3
strong and #1 weak. Read #3 strg- #2 strg (looking for inside release)- 1 weak- help
with post or inside pattern- gain depth and key quarterbacks eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look
SE
C
E
$
RE
Danger
B
$
C
Island
Trips side Corner and Safety- Play Blue coverage vs. the12
#1yards
and #2
Viking- make the Danger call and play #3 strong man to man vs TE 6 yards deep,
vs rec- 7 yards
Eagle- play hook to curl- depending on width of #2 gap foot number 2 or split the
difference- 4.5 yards depth
Backside Corner will receive an Island call from backside safety- play green coverage
Backside Safety- give backside corner Island call, split the difference between #3
strong and #1 weak. Read #3 strg- #2 strg (looking for inside release)- 1 weak- help
with post or inside pattern- gain depth and key quarterbacks eyes.
Mike- gain depth middle of the field- spy flow fire
SE
C
V
$
RT
ST
M
RE
Danger
Maggie
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Danger call and play #3 strong man to man
Backside Corner will receive an Maggie call from backside safety- play Lock on
coverage coverage
Backside Safety- give backside corner Maggie call, play lock on safety technique- on
the hash but in a position to take away both the skinny post and fade- gain depth and
key quarterbacks eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look
SE
C
E
$
N
M
RE
C
B
Danger
Maggie
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Danger call and play #3 strong man to man
Backside Corner will receive an Maggie call from backside safety- play Lock on
coverage coverage
Backside Safety- give backside corner Maggie call, play lock on safety technique- on
the hash but in a position to take away both the skinny post and fade- gain depth and
key quarterbacks eyes.
Mike- gain depth middle of the field- spy flow fire
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look
SE
C
V
$
RT
ST
M
Banjo
RE
E
C
Island
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Banjo call and read 3 strong- 3 out own, 3 vertical or in- back
out/force
Backside Corner will receive an Island call from backside safety- play Green coverage
Backside Safety- give backside corner Island call call, play lock on safety techniquehub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert
sky- no threat- help on #1 weak
Mike- gain depth middle of the field- spy flow fire
C
$
SE
N
M
Banjo
RE
E
C
Island
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Banjo call and read 3 strong- 3 out own, 3 vertical or in- back
out/force
Backside Corner will receive an Island call from backside safety- play Green coverage
Backside Safety- give backside corner Island call call, play lock on safety techniquehub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert
sky- no threat- help on #1 weak
Mike- gain depth middle of the field- spy flow fire
Silver call
If Number 2 is in the backfield
Corner- man to man on #1
Safety and OLB combo 2- Run Rob- Roll
Flat backer owns him
Inside cross country safety will adopt
On pass safety flat foots- #2 blocks, away, or flat- Safety helps on slant,
vertical, and can roll under post
- This also works well with number 2 that is tight
$
Island
C
$
Blue
Why?
1. Prevents Corner from
losing #1 by getting
caught up in the
backfield actions
2. Allows safety to play run
first removing the
threat of a deep #1 on
play action
3. Allows the safety to hug
to play closer to the box
(horizontally) vs 2 backs.
4. Safety in better position
Island call
$
Island
C
$
Blue
ckfield
ut Backer owns,
E
$
Silver
C
$
Silver
Primary
Force
C
Second
ary
Force
M
$
Over
the top
Cutback
Pursuit
Position
Corn
er
Free
Safet
y
Green
Hor.
Align.
Vert.
Align.
Read
Black
Lock on
Outside ft- #1
1 ft 3 yd inside (GF TE)
1 ft 3 yd inside (GF TE)
7 yards
7 yards
Q to #2
#1 Man to man
Read 2 to 1
Techn.
Man to man
Man to man
Read 2
Notes
No inside help
Alert island
Align.
Read
7 yards
Key your man
Man to man
Notes
No help inside
inside
8-10
yards
QB- 2-1
#1
Man to man
Outside 1/3
11 yards
zone
11 yards
10, 12 away from trips
7 yd,
island
QB 3/2- 1
Middle 1/3
Read 2
Free- 45 degrees H-H
Alert island
7 yards
See green
Man to man
See green
QB- 2-1
See green
Techn.
See green
10 yards
QB
Man to man
2b- b slot, A
pro, split 1s,
3x1- T
QB near shoulder Q- 2
GF #2 strg
(removed)
or split 1 and
4.5
yards
T
Notes
1 foot inside
Techn.
Hor.
Align.
Vert.
Align.
Read
Red
Inside hip #1
Hor.
Align.
Vert.
Inside hip #1
Stron
g
Safet
y
Blue
See green
1 foot inside
4 yards or press
zone
15 yard rule
GF #2
strg, or
split 1
4.5
and T
Q-2-1
Curl to Flat
QB or Tackle
(game plan)
#2 strong
Zone- SCIF
ZoneSCIF
#3 m-m v.
trips
If nickel in- #2
wk/3 strg
Curl-Flat
Nickel- Black - 7 yards deep, foot to 3 yards inside, man to man on #2 rec. strength, if
334
Previo
us
Stout
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
TC
Notes:
E
M
W
POS. Align. And tech
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
shade 1 tech., AttackC/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OG/Ba
ll
OT/Bal
l
Foot
5 tech., Attack
30
30 tech.
3 tech., Attack
5 tech., gap
step
Vs 1 back N
in a 2i
Adjustments:
2 TEs
Foot
Walk
5 tech.
5 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
2i tech.
2i tech.
Leverage
Coverage
30
Walk
B gap
B gapre-direct
PR
3 tech.
3 tech.
C gap
Trail
contain
7 tech.
5 tech.
C gap
4 WRs
335
Previo
us
Ram Shade
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
shade 1 tech., AttackC/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OG/Ba
ll
OT/Bal
l
Foot
5 tech., Attack
30
30 tech.
3 tech., Attack
5 tech., gap
step
Vs 1 back N
in a 2i
W
POS. Align. And tech
TC
Adjustments:
2 TEs
Foot
Walk
5 tech.
5 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
2i tech.
2i tech.
Leverage
Coverage
30
Walk
B gap
B gapre-direct
PR
3 tech.
3 tech.
C gap
Trail
contain
7 tech.
5 tech.
C gap
4 WRs
336
Previo
us
Ram Shade
Next
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2)
Notes:
Key
Run Game:
Pass Game:
To: Away
S
E
M
N
W
E
H
TE/
triangl
e
OT or
ball
D gap
OG/
Triangl
e
shade 1 tech., AttackC/Ball
B gap
Leverage
A gap
strong
OG/
Triangl
e
OG/Ba
ll
OT/Bal
l
Foot
5 tech., Attack
30
30 tech.
3 tech., Attack
5 tech., gap
step
Vs 1 back N
in a 2i
W
POS. Align. And tech
TC
Adjustments:
2 TEs
Foot
Walk
5 tech.
5 tech.
Coverage
30
00 tech. 2
gap
A gap,
re-direct
Pass Rush
2i tech.
2i tech.
Leverage
Coverage
30
Walk
B gap
B gapre-direct
PR
3 tech.
3 tech.
C gap
Trail
contain
7 tech.
5 tech.
C gap
4 WRs
337
E S
M
E
W
E S
H E
E S
N
W
E
W
E S
M
E
W
E
M
E
M
E
W
E S
M
E S
M
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make
the Hawk right.
339
0 Free Safeties
Black
2 Free Safeties
1 Free Safety
340
Green (Cover 0)
Front
43
Ram
Slam
Mace
52
53
Bear
Strong
Corner
#1
#1
#1
#1
#1
#1
Strong
Safety
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
2 backs- C
gap BO
Vs 1 back
#2 wk, #3
strong
Sam
FB/Blit
z
Tagged
Blitz or
Game plan
Blitz
FB to side
FB- awaylow spy
Mike
FB/Blit
z
Ramcombo FB
Ram- fireFB
Ramcombo FB
Ram FireBlitz
Slamcombo FB
Slam FireBlitz
Slamcombo FB
Slam- fireFB
Tagged
Blitz or
Game plan
Free
Safety
Weak
Corner
Will
Hawk
FB/Blit
z
Blitz
#2 rec. #2 rec.
streng streng
th
th
#1
#1
#2 rec.
streng
th
#1
Replac
e
Blitzer
X
DE or Blitz
DE
TE
Blitz
Combo/Iso
late FB/QB
Or blitz
FB low spy
1 backcombo
Backs
Blitz
Combo/Iso
late FB/QB
Or blitz
Backs
FB to side
FB- awaylow spy
DE or Blitz
2 backs- C
gap BO
1 backcombo
DE
341
Black (Cover 1)
Front
43
Ram
Slam
Mace
52
44
Bear
Strong
Corner
#1
#1
#1
#1
#1
#1
#1
Strong
Safety
#2 strong
Give trio
call to
backer
#2 blitz
side or 3
away from
blitz
#2 blitz
side or 3
away from
blitz
#2 strong
Free
Safety
Free
Free
Free
FB or #3
strong vs
trips
Trio call
if time
Free
Free
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
Weak
Corner
#1
#1
#1
#1
2 backs- BO
1 back- #2
to side
unless trio
call- then #3
Blitz/QB
#2 away
Alert
trio
Or
Ace
Ram- combo
Blitz
Sam
Mike
Will
Hawk
1 back
combo or
iso
2 backs- BO
1 back- #2
to side
unless trio
call- then #3
FB
Ram- fire- 3
wk or fb
Ram- combo
FB
Ram fireblitz
Blitz
Free
Free
#1
#1
#1
#2 alert
trio
DE
Nickel- 2
strong
Slamcombo FB
Slam FireBlitz
Blitz
Combo/Iso
late FB/QB
Or blitz
Combo/Iso
late FB/QB
Or blitz
Slam- combo
FB
Slam- fire- 3
strong or FB
Blitz
Combo/Iso
late FB/QB
Or blitz
Combo/Iso
late FB/QB
Or blitz
#2 away
from call
or ACE
#2 alert
trio
DE
DE
342
Lock-on
Front
40
30
Steel
Curtain
#1
Strong
Corner
#1
#1
Strong
Safety
Free
12 yards
using hash
as guide
Free
12 yards
using hash
as guide
3 deep
divider
rule
Free
Safety
Free
12 yards
using hash
as guide
3 deep
divider
rule
3 deep
divider
rule
Weak
Corner
#1
#1
#1
Sam
Nickel
-back
#2 rec.
strength
Dime back
#2 rec.
weak
Ace
#3 rec
strong
Nickel
-back
#2 rec.
strength
#3 to side
Nickel
-back
#2 rec.
strength
Weak
Mike
Will
Hawk
DE
Combo
Low spy/high
spy
Blitz
#3
to side
Combo
Low spy/high
spy
Blitz
Dime back
#2 rec.
weak
Safety
3 deep
divider
Ace
rule
Dime back
#2 rec.
weak
343
344
Green (Cover 0)
Front
43
Ram
Slam
Mace
52
53
Bear
Strong
Corner
#1
#1
#1
#1
#1
#1
Strong
Safety
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
2 backs- C
gap BO
Vs 1 back
#2 wk, #3
strong
Sam
FB/Blit
z
Tagged
Blitz or
Game plan
Blitz
FB to side
FB- awaylow spy
Mike
FB/Blit
z
Ramcombo FB
Ram- fireFB
Ramcombo FB
Ram FireBlitz
Slamcombo FB
Slam FireBlitz
Slamcombo FB
Slam- fireFB
Tagged
Blitz or
Game plan
Free
Safety
Weak
Corner
Will
Hawk
FB/Blit
z
Blitz
#2 rec. #2 rec.
streng streng
th
th
#1
#1
#2 rec.
streng
th
#1
Replac
e
Blitzer
X
DE or Blitz
DE
TE
Blitz
Combo/Iso
late FB/QB
Or blitz
FB low spy
1 backcombo
Backs
Blitz
Combo/Iso
late FB/QB
Or blitz
Backs
FB to side
FB- awaylow spy
DE or Blitz
2 backs- C
gap BO
1 backcombo
DE
345
Black (Cover 1)
Front
43
note: in Sam Fire and Ram Fire #2 away from blitz in backfield- check zone
it (3-3)
Ram
Slam
Mace
52
44
Bear
#1
Strong
Corner
#1
#1
#1
#1
#1
#1
Strong
Safety
#2 strong
Give trio
call to
backer
#2 blitz side
or 3 away
from blitz
Or give trio
call
#2 blitz side
or 3 away
from blitz
Or give trio
call
#2 strong
Free
Safety
Free
Free
Free
FB or #3
strong vs
trips
Trio call
if time
Free
Free
RB v. 2
backs
Vs 1 back
#2 wk, #3
strong
Weak
Corner
#1
#1
#1
#1
2 backs- BO
1 back- #2
to side
unless trio
call- then #3
Blitz/QB
#2 away
Alert
trio
Or
Ace
Ram- combo
Blitz
Sam
Mike
Will
Hawk
1 back
combo or
iso
2 backs- BO
1 back- #2
to side
unless trio
call- then #3
FB
Ram- fire- 3
wk or fb
Ram- combo
FB
Ram fireblitz
Blitz
Free
Free
#1
#1
#1
#2 alert
trio
Nickel
personnel
DE
Nickel- 2
strong
Slamcombo FB
Slam FireBlitz
Blitz
Combo/Iso
late backs
Or blitz
Combo/Iso
late FB/QB
Or blitz
Slam- combo
FB
Slam- fire- 3
strong or FB
Blitz
Combo/Iso
late backs
Or blitz
Combo/Iso
late FB/QB
Or blitz
#2 away
from call
or ACE
#2 alert
trio
dime
DE
DE
346
Lock-on
Front
Strong
Corner
Strong
Safety
40
#1
30
#1
Steel
Curtain
#1
Free
12 yards
using hash
as guide
Free
12 yards
using hash
as guide
3 deep
divider
rule
Free
Safety
Free
12 yards
using hash
as guide
3 deep
divider
rule
3 deep
divider
rule
Weak
Corner
#1
#1
#1
Sam
Nickel
-back
#2 rec.
strength
Dime back
#2 rec.
weak
Ace
#3 rec
strong
Nickel
-back
#2 rec.
strength
#3 to side
Nickel
-back
#2 rec.
strength
Weak
Mike
Will
Hawk
DE
Combo
Low spy/high
spy
Blitz
#3
to side
Combo
Low spy/high
spy
Blitz
Dime back
#2 rec.
weak
Safety
3 deep
divider
Ace
rule
Dime back
#2 rec.
weak
347
Silver (cover 4)
Position
Alignment
Key/Read
Pass Responsibility
Sam
vs TE- foot
vs. TE- TE triangle
vs TE outside move or delay- man to man
vs removed #2- split T and 2
vs removed #2 Q-2-1
Vs TE vertical or in- drop to top of
#s- top new #2
vs removed #2- hands on #2 and drop to top of #s
Alert Buzz
#s player
Middle Player
Depends on Front
#3 to #2
after run clears open to #3
run with a vertical by 3
head on a swivel get depth middle of
field.
Spy flow-fire
Corners
7 yards deep
Q (read through 3 step)
vs. tight #2- man to man vs. #1
1 foot to 1 yard inside #1 vs TE or tight #2- eyes on 1
vs. removed number 2- alert
Copper or Wheel
Vs a wing or bunch check Blue
Safeties
10 yards deep
Q- 2-1
vs TE vertical- own him
1 yard outside tight #2
vs TE- out/under LB/block- Run-Rob #1- Roll
vs. removed #2- check Copper
348
Alignment
Key/Read
Pass Responsibility
Middle Player
Depends on Front
and formation
guard- 3-2
high middle- spy flow fire
vs 2 x 2 alert for Back up the middle
Corners
Safeties
349
Blue (cover 2)
350
351
If the offense is sliding to the back as oppose to away there are a couple of
things to do.
Give End away from blitz a two way go over hang with numbers player
Show one blitz and come from the other side
Run blitzes like Ram mike fire rock or slam Will fire rock
Run a key blitz
Example- ram key fire rock
Run it just like ram fire but the two inside backers are keying center
If center shows you his butt- blitz your B gap
IF center shows you his face- you become the middle player
352