Beruflich Dokumente
Kultur Dokumente
(SECONDARY)
Unit Statement: The student will use key-framed and motion animation, symbols, and a
variety of drawing tools to create basic animations for web publication. The student will
also be introduced to buttons and basic interactivity.
The student will develop a workflow for planning and creating a large project. The student
will also gain awareness of and make predictions around the potential uses of vector
animation.
The use of the "bouncy ball" and "walking" animations are included in this unit because
they represent those elements considered to be elemental and time-honored in the field of
animation (any given animator would be aware of these projects).
Essential Outcomes: (assessed for mastery)
1. The Student Will research various and current use of vector animation and
describe potential uses that they may be interested in developing.
2. TSW use the classic bouncy ball animation to animate with keyframes in a lifelike fashion.
3. TSW use the classic bouncy ball animation to properly draw circles and convert
them to symbols.
4. TSW The student will demonstrate knowledge of TIMING and SPACING by
animating the bouncy ball using classic tweens (formerly motion tweens).
5. TSW import bitmap, Photoshop, and vector images for use in Flash.
6. TSW create static and dynamic text and convert text to shapes.
7. TSW create graphic symbols and use them for repeated motions (i.e., walk cycles).
8. TSW create buttons and write basic script (i.e., ActionScript 3.0) to make the
buttons play a movie.
9. TSW develop a project that spans the length of at least one minute and
incorporates the principles laid out in the other TSW's
Introduced and Practiced Outcomes: (advanced skills)
1. The Student Will create movie clip symbols.
2. TSW use script (i.e., ActionScript 3.0) to control movie clip symbols (especially
useful in gaming).
3. TSW use the bones tool.
QSI TECHNOLOGY SEC S07
Copyright 1988-2010
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Suggested Materials:
Software (first choice):
Adobe Flash CS4 or newer
(Less powerful, less expensive alternative):
Swish
Resources:
Adobe.com help and communities
lynda.com tutorials
animatedcritic.com/resources
Suggested Assessment Tools & Strategies:
1. Student makes an animatic (moving comic book) that tells a story or sells a
product.
2. Student creates a quiz for distribution to the school or the Internet.
3. Student develops an advertisement with animation.
4. Student creates a simple game where the user (player) makes choices.
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Motion
animation
(tweens)
Graphic
Symbols
Button
symbols
Art work
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