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8 STEP GAME DESIGN DOCUMENT

[INSERT GAME TITLE HERE]

STEP1: IDEA

What Type Of Game Are You Making?: (ex: 3D platformer with a focus on fighting)

Quick Description Of The Game: (ex: After kidnapping his girlfriend, panda goes crazy, escapes
zoo and beats everyone up)

What Software/Tools will you be using?: (ex: UE4, Maya3D, Substance Painter)

STEP2: THEME. LOCATION. SETTING

What Is The Theme(s) That Ties The Game Together?: (ex: Revenge, funny, brutal, cartoony)

What Is The Big General Broad Location Of The Game?: (ex: New York City)

What Are The Main Locations Within The Broad Location?: (ex; New York zoo, Subway, Street
ect.)

STEP3: REFRENCES/CONCEPT

Environment:
[Insert Images or Save them in a folder]

Environment Colors:
[Insert Images or Save them in a folder]

Style Reference (ex: Sin City):


[Insert Images or Save them in a folder]

Lighting Reference:
[Insert Images or Save them in a folder]

Color Pallet:
[Insert Images or Save them in a folder]

Misc. References/Videos:

STEP4: FOCAL POINTS

Focal Points That Are In Each Key Area: (ex: Zoo area focal points- watch tower, lake, big tree,
large gate, ect)

Focal Points References:


[Insert Images or Save them in a folder]

STEP 5: FEATURES

Character Mechanics: (ex: super panda punch, panda ground pound, SUPER MEGA PANDA
MODE)

Game Mechanics: (ex: jump pads, AI, collectables, timed areas, moving platforms ext..)

STEP6: STORY/STORYBOARDING

Complete Story: (A-Z, dont leave anything out. Can be changed later if needed.)

Storyboarding: (Events throughout your story that are show in a series of images or art in
chronological order.)
[Insert Images or Save them in a folder]

STEP7: TOP DOWN LAYOUT

Top Down Layouts: (For each key location with their corresponding focal points included)
[Insert Images or Save them in a folder]

STEP8: TO-DO-LIST

Meshes: (Characters, environments)

Audio:

Textures/Materials:

Other Assets: (Props, ect)

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