Beruflich Dokumente
Kultur Dokumente
STEP1: IDEA
What Type Of Game Are You Making?: (ex: 3D platformer with a focus on fighting)
Quick Description Of The Game: (ex: After kidnapping his girlfriend, panda goes crazy, escapes
zoo and beats everyone up)
What Software/Tools will you be using?: (ex: UE4, Maya3D, Substance Painter)
What Is The Theme(s) That Ties The Game Together?: (ex: Revenge, funny, brutal, cartoony)
What Is The Big General Broad Location Of The Game?: (ex: New York City)
What Are The Main Locations Within The Broad Location?: (ex; New York zoo, Subway, Street
ect.)
STEP3: REFRENCES/CONCEPT
Environment:
[Insert Images or Save them in a folder]
Environment Colors:
[Insert Images or Save them in a folder]
Lighting Reference:
[Insert Images or Save them in a folder]
Color Pallet:
[Insert Images or Save them in a folder]
Misc. References/Videos:
Focal Points That Are In Each Key Area: (ex: Zoo area focal points- watch tower, lake, big tree,
large gate, ect)
STEP 5: FEATURES
Character Mechanics: (ex: super panda punch, panda ground pound, SUPER MEGA PANDA
MODE)
Game Mechanics: (ex: jump pads, AI, collectables, timed areas, moving platforms ext..)
STEP6: STORY/STORYBOARDING
Complete Story: (A-Z, dont leave anything out. Can be changed later if needed.)
Storyboarding: (Events throughout your story that are show in a series of images or art in
chronological order.)
[Insert Images or Save them in a folder]
Top Down Layouts: (For each key location with their corresponding focal points included)
[Insert Images or Save them in a folder]
STEP8: TO-DO-LIST
Audio:
Textures/Materials: