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OBSTACLES, HILLS, SMOKE & LOS

HILL LEVEL 1
When a unit is on a Hill Level 1 and between it and the target there are a Hill Level
1, Wood or Building, this is a plateau 'ad infinitum' and the unit dont have Line of
Sight to units which are in lower terrains in that direction, no matter the distance
of the target.
Example 1:
A cannot see B, C and D.
A can see terrains with blue lines.
_A__ ____
| L1 | L1 |_____,_____,_____,__B__,__C__,__D__,_____
Example 2:
A cannot see B, C and D.
A can see terrains with blue lines.
_A__
____
| L1 |_____,_____,_____| L1 |__B__,__C__,__D__,_____
Example 3:
A cannot see B, C and D.
A can see terrains with blue lines and #### (woods and buildings).
_A__
| L1 |_____,_____,_____#####__B__,__C__,__D__,_____

HILL LEVEL 2
When a unit is on a Hill Level 2 and between it and the target there are a Hill Level
1, Wood or Building, this obstruction causes a 'shadow' of one hex, which blocks the
Line of Sight of units in this terrain.
When a unit is on a Hill Level 2 and between it and the target there is a Hill Level 2
or an obstacle with the same level, this is a plateau 'ad infinitum' and the unit
dont have Line of Sight to units which are in lower terrains in that direction, no
matter the distance of the target.
All woods and buildings act as L1 obstacles for LOS purposes. L1 obstacles are added
to hill levels for LOS determination. (Rulebook, page 10, topic 11.3).
A clear hill hex does not create a blind spot for units firing from higher up along
the same hill slope. (Rulebook, page 10, topic 11.4).
Example 4:
A cannot see B.
A can see terrains with blue lines and #### (woods and buildings).
_A__
| L2 |
| L2 |_____,_____,_____#####__B__,_____,_____,_____

Example 5:
A cannot see B.
A can see terrains with blue.
_A__
| L2 |
____
| L2 |_____,_____,_____| L1 |__B__,_____,_____,_____
Example 6:
A cannot see B.
A can see terrains with blue.
_A__
| L2 |____
____
| L2 | L1 |_____,_____| L1 |__B__,_____,_____,_____
Example 7:
A cannot see B.
A can see terrains with blue lines and #### (woods and buildings).
_A__
| L2 |____ ____
| L2 | L1 | L1 |_____,_____#####__B__,_____,_____
Example 8:
A cannot see B, C and D.
A can see terrains with blue lines.
_A__ ____
| L2 | L2 |
| L2 | L2 |_____,_____,_____,__B__,__C__,__D__,_____
Example 9:
A cannot see B, C and D.
A can see terrains with blue lines.
_A__
____
| L2 |
| L2 |
| L2 |_____,_____,_____| L2 |__B__,__C__,__D__,_____
Example 10:
A cannot see B, C and D.
A can see terrains with blue lines and #### (woods and buildings).
_A__
| L2 |
#####
| L2 |_____,_____,_____| L1 |__B__,__C__,__D__,_____

Example 11:
A cannot see B, C and D.
A can see terrains with blue lines and #### (woods and buildings).
_A__
____
| L2 |
#####
| L2 |
| L2 |_____,_____,_____| L1 |__B__,__C__| L2 |__D__

Example 12:
A cannot see B, C and D.
A can see terrains with blue lines and #### (woods and buildings).
_A__
| L2 |____#####
| L2 | L1 | L1 |__B__,__C__,__D__,_____,_____,_____

SMOKE & LOS


+2 Smoke Counter = LOS and fire attacks may originate and end in a +2 smoke hex but
may not pass through it. This counter acts as a L2 obstacle.
+1 Smoke Counter = Does not block LOS. Units may see and fire into/through/out of a +1
smoke counter and they receive +1DM. This counter acts as a L1 obstacle.
You may fire multiple smoke counters into the same hex.
L1 LOS with +1DM for Smoke
__A__
____________
_+0__
| L1 |_____,_____,_____,_____| +1DM SMOKE |__+1__,__+1__,__+1__,__+1__,| L1 |

L2 LOS with +1DM for Smoke


__A__
| L2 |
____________
_+0__
| L1 |_____,_____,_____,_____| +1DM SMOKE |__+1__,__+0__,__+0__,__+0__,| L1 |

L2 Plateau Effect with +2 Smoke


__A__
____________
| L2 |
| +1DM SMOKE |
__X__
| L1 |_____,_____,_____,_____| +1DM SMOKE |__X__,|__X__,|__X__,|__X__,| L1 |

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