Beruflich Dokumente
Kultur Dokumente
Year Level : 8
Class Size: 25
students
Timing: 55 minutes
Topic: Vikings
Curriculum Connections
The way of life in Viking society (social, cultural, economic and political features) and the roles and relationships
of different groups in society (ACDSEH007)
Present artwork demonstrating consideration of how the artwork is displayed to enhance the artists intention to
an audience (ACAVAM122)
Use a range of software, including word processing programs, to create, edit and publish texts imaginatively
(ACELY1738)
RATIONALE
LEARNING AND
ASSESSMENT
OUTCOMES
This lesson the students will build on their knowledge through brainstorming activities and
analyse Viking artefacts online gallery image database collections initially researched in class.
The main focus of this lesson revolves around bringing together historical and cultural contexts
with the analysis of form, function, characteristics and purpose of Viking sculptural art.
The tasks outlined in the lesson are designed to challenge student inquiry through multi-level
approaches in group work via listening, engaging, exploring via online research, responding and
presenting their research via a range of options available to them such as digital imagery,
PowerPoint, and design software such as Adobe InDesign and Photoshop.
PRIOR LESSON
PREPARATION
PROCEDURE
5-10mins
Teacher to distribute timeline of what will be covered in the visual arts lessons. Students will be
provided details of museum visit and the final summative assessment sheet. Teacher to outline
the requirements of the assessment whereby students will design and create an object used in a
Vikings daily life that is a work of art as well as a tool (piece of jewellery, decorative object
and/or warrior object), considering form and pattern in the design.
In preparation for the assessment this lesson aims to build on student understanding of cultural
context.
15mins
10-15mins
Prior to the lesson, arrange copies of lesson timeline and summative assessment task for
distribution to each student.
Prepare flash cards of Viking sculpture, jewellery, decorative and practical objects.
Ensure online gallery database collections are accessible to all students
Ensure design software is available to students and assist with technicalities
Provide handouts to all students and link to demonstrational video on the basic functions of
using both InDesign and Photoshop.
Learning Experience:
Introduction
Engage
Teacher to begin with creating an open discussion and a short informal pop quiz game using
flash cards to identify and reaffirm students knowledge of Viking culture in previous lessons of
English and History. Flash cards with images of artefacts will introduce Viking objects in
connection to visual arts component.
Begin with a brainstorming activity with directed questions to gauge prior knowledge and
encourage participation. Once leading questions have be proposed, take direction from class
responses and allow students to discuss themes more freely in line with their interests and
sense of inquiry. Teacher to write down student responses on the whiteboard and take notes in
their visual diaries.
Students to sketch ideas in their visual diaries on what they think these objects would look like.
In preparation for the museum visit and the summative design assessment task students will
continue to explore themes, explain their ideas and visual artefacts in a small group activity.
Divide the class into small groups of 4-6. Students will be encouraged to think, research,
discuss, explain and present a number of key themes of Viking life.
Each group will be allocated one theme from the following. Each group to address a set of
guided questions. The questions below are to assist those who may find it difficult to find a
starting point and are not mandatory. Students are encouraged to create their own guiding
questions.
1. Vikings as sailors
What did Viking ships look like? How did the Vikings build their ships? Where did
they sail? What did their ships help them to achieve?
2. Vikings as traders
Who did the Vikings trade with? What equipment did they use to help them trade?
What items did they trade?
3. Vikings as warriors
What equipment did a Viking warrior need? What happened on a Viking raid? How
were Viking warriors organized?
4. Vikings as rulers
How did rich Vikings show they were wealthy? How did rulers make powerful
friends?
5. Vikings as believers
What different gods and goddesses did the early Vikings worship? How did the
Vikings ensure good luck? What other faiths did the Vikings encounter? Which
objects show that the Vikings became Christians?
25mins
Within groups students will be asked to research images according to their allocated theme and
create an A3 multimodal storyboard. Characterized by the presence of text, pictures, sound,
animation and video; a storyboard can consist of all or some of these elements organized into
some coherent program (Phillips, 1997). Groups will have the option of handmade or digital
presentation. Those choosing to create a digital storyboard will have access to Adobe InDesign,
Photoshop and PowerPoint available to them in the design room. This option allows for students
to engage in interactive media controlling 'what' and 'when' and 'how' the elements are
delivered and presented. This encourages increased levels of engagement through the
integration and variety of text and visual stimulus allowing for greater creative output and
opportunity. Students to research image bank guided by the teacher provided online:
http://www.anmm.gov.au/whats-on/exhibitions/past/vikings
www.britishmuseum.org/Vikings
The online image collections include a range of objects from across the different sections of the
exhibition that students will see next lesson.
Evaluate:
The students will then be asked to present their storyboard back to the class at the end of the
lesson.
Encourage students to ask questions following each presentation to encourage engagement and
critique.
Teacher to provide feedback to each group and summarise the class discussion and findings.
Drawing exercise:
If you were a Viking god, what would be your symbol? Why? What does this image symbol
mean to you? Ask students to begin sketching ideas, encourage online research to support the
development of their ideas and describe why they chose specific imagery.
REFLECTION
Allow 5 minutes for final questions and student reflective journal time (Australian Curriculum,
2015).
This lesson plan can be accommodated for students with specific learning needs.
Barrier games can also be introduced in the beginning during the introductory flash
card exercise. The inclusion of barrier games can be ideal for students with learning
difficulties whereby students are instructed to discuss and analyse visual cues in pairs.
RESOURCES/
MATERIALS