You are on page 1of 2

General Rubric

The purpose of this rubric is to evaluate the students overall achievement of a specific
curriculum expectation.
Name: _________________________________ Class: _______ Date: ________________________
Game or Lesson Name Here
Badge or Level Name _______________________: The specific expectations from the curriculum that are being assessed by this activity should be clearly
identified here.

D- (51%); D (55%); D+ (58%)


struggles to
demonstrate knowledge and
understanding of concepts

C- (61%); C (65%); C+ (68%)


demonstrates a basic
knowledge and
understanding of concepts

B- (71%); B (75%); B+ (78%)


is able to
demonstrate knowledge and
understanding of concepts

A- (83%); A (87%); A+ (95%)


proficiently
demonstrates knowledge
and understanding of
concepts

Application

has difficulty
applying the necessary
strategies to complete
badges/levels on the first
attempt
repetitively fails to
follow required
guidelines/rules in order to
progress
has yet to
demonstrate successful
involvement in the
lesson/game value system

most of the time


applies the necessary
strategies to complete
badges/levels on the first
attempt
consistently
identifies the relationships
among the guidelines/rules
in order to complete the
badge/level
achievement
demonstrates successful
involvement in the
lesson/game value system

always applies the


necessary strategies to
complete badges/levels on
the first attempt
clearly makes the
connection between the
guidelines/rules to their
ability to complete the
badge/level

Thinking

with some regularity


applies the necessary
strategies to complete
badges/levels on the first
attempt
on occasion can
correctly identify the
relationships among the
guidelines/rules in order to
complete the badge/level
achievement
demonstrates some
successful involvement in
the lesson/game value
system
infrequently
capitalizes on the
opportunity to learn from
other characters
performance and the
immediate feedback
provided by the learning
environment

usually capitalizes on
the opportunity to learn from
other characters
performance and the
immediate feedback
provided by the learning
environment

capitalizes and
exploits the opportunity to
learn from other characters
performance and the
immediate feedback
provided by the learning
environment

Knowledge &
Understanding
Declarative and
Conceptual
Knowledge

Procedural, Rulebased Knowledge


and Soft skills

Affective
Knowledge

Communicatio
n
Psychomotor
Knowledge

neglects to capitalize
on the opportunity to learn
from other characters
performance and the
immediate feedback
provided by the learning
environment

achievement
demonstrates full immersion
and acceptance of the
lesson/game value system

Final Mark:
Assessment criteria is based the Ontario Curriculum. Criteria listed in italics refer to the seven
different knowledge categories outlined by Karl M. Kapp in The Gamification of Learning and
Instruction1(2012) that are necessary to increase retention of information in a gamified
learning environment.

1 Kapp, Karl. (2012) The Gamification of Learning and Instruction: Game-Based Methods and Strategies for
Training and Education.
San Francisco: Pfeiffer.