Beruflich Dokumente
Kultur Dokumente
1) RollForIni a ve
(HighestGoesFirst)
2) INANYORDER
A.Movement
B.StandardAc ons
1) RollForIni a ve
(HighestGoesFirst)
1)
IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)
2)
IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.
BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload
C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)
3) Respawning
UndeadRespawnonRoll
of7or8
4) REPEATSTEPS1to3
RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3
3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP
ABorAW____Weapon____________ABorAW____Weapon____________
B.StandardAc ons
1)
IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)
2)
IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.
C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)
4) REPEATSTEPS1to3
RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3
3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP
ABorAW____Weapon____________ABorAW____Weapon____________
2) INANYORDER
A.Movement
B.StandardAc ons
1)
IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)
2)
IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.
BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload
C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)
3) Respawning
UndeadRespawnonRoll
of7or8
4) REPEATSTEPS1to3
RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3
3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP
ABorAW____Weapon____________ABorAW____Weapon____________
BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload
3) Respawning
UndeadRespawnonRoll
of7or8
2) INANYORDER
A.Movement
B.StandardAc ons
1)
IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)
2)
IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.
BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload
C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)
3) Respawning
UndeadRespawnonRoll
of7or8
4) REPEATSTEPS1to3
RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3
3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP
ABorAW____Weapon____________ABorAW____Weapon____________