Sie sind auf Seite 1von 1

BIOSYNDROME RPG COMBAT QUICK GUIDE

1) RollForIni a ve
(HighestGoesFirst)
2) INANYORDER
A.Movement

B.StandardAc ons

1) RollForIni a ve
(HighestGoesFirst)
1)

IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)

2)

IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.

BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload

C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)
3) Respawning
UndeadRespawnonRoll
of7or8
4) REPEATSTEPS1to3

RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3

3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP

ABorAW____Weapon____________ABorAW____Weapon____________

BIOSYNDROME RPG COMBAT QUICK GUIDE


1) RollForIni a ve
(HighestGoesFirst)
2) INANYORDER
A.Movement

B.StandardAc ons

1)

IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)

2)

IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.

C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)

4) REPEATSTEPS1to3

RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3

3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP

ABorAW____Weapon____________ABorAW____Weapon____________

George Wallace (order #7725304)

2) INANYORDER
A.Movement

B.StandardAc ons

1)

IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)

2)

IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.

BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload

C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)
3) Respawning
UndeadRespawnonRoll
of7or8
4) REPEATSTEPS1to3

RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3

3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP

ABorAW____Weapon____________ABorAW____Weapon____________

BIOSYNDROME RPG COMBAT QUICK GUIDE


1) RollForIni a ve
(HighestGoesFirst)

BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload

3) Respawning
UndeadRespawnonRoll
of7or8

BIOSYNDROME RPG COMBAT QUICK GUIDE

2) INANYORDER
A.Movement

B.StandardAc ons

1)

IfyouhavefiredorplantofireABthen
youcanonlymove1/2(roundup)

2)

IfyoudisengagefromHHyoucanonly
move1/2(roundup).IfyouskipCyou
canmakefullmove.IfyouskipB&C
youcanrun.

BarricadingBreakBarriers
NoiseOpenDoorsProne
RunSpecialAbili es
Sports/Reload

C.Contact!
1)
RangedCombatOR
HandtoHand
(Oneortheothernot
2)
both)
3) Respawning
UndeadRespawnonRoll
of7or8
4) REPEATSTEPS1to3

RollABorAW
IfFailSTOP
IfPassGOTO2
RollArmorSaveforTarget
IfFailTargetLoses1HPSTOP
IfPassGOTO3

3) RollPen.HitforWeapon
IfPassTargetLoses1HPSTOP
IfFailThenNothingSTOP

ABorAW____Weapon____________ABorAW____Weapon____________

Das könnte Ihnen auch gefallen