Beruflich Dokumente
Kultur Dokumente
Matrix Action
Roll
Brute Force
Cybercombat + Logic
Crack File
Hacking + Logic
Crash Program
Cybercombat + Logic
Data Spike
Cybercombat + Logic
Erase Mark
Computer + Logic
Erase Matrix Signature
Computer + Resonance
Jam Signals
Electronic Warfare + Logic
Change Icon
none
Control Device*
(as action)
Edit File
Computer + Logic
Enter/Exit Host
none
Grid Hop
none
Invite Mark
none
Jump into Rigged Device Electronic Warfare + Logic
Matrix Perception
Computer + Intuition
Matrix Search
Computer + Intuition
Reboot Device
Computer + Logic
Send Message
none
Switch Interface Mode
none
Trace Icon
Computer + Intuition
Check OS
Electronic Warfare + Logic
Control Device*
E Warfare + Intuition
Format Device
Computer + Logic
Hack on the Fly
Hacking + Logic
Hide
E Warfare + Intuition
Set Data Bomb
Software + Logic
Snoop
E Warfare + Intuition
Spoof Command
Hacking + Intuition
Disarm Data Bomb
Software + Intuition
Full Matrix Defense
none
Jack Out
Hardware + Willpower**
Limit Key:
Attack
Sleaze
Data Processing
Firewall
Opposed Roll
Willpower + Firewall
Protection Rating x 2
Intuition + Firewall
Intuition + Firewall
Willpower + Firewall
Signature Rating x 2
none
none
(as action)
Intuition + Firewall
none
none
none
Willpower + Firewall
Logic + Sleaze
none
Willpower + Firewall
none
none
Willpower + Sleaze
6 dice
Intuition + Firewall
Willpower + Firewall
Intuition + Firewall
Int + Data Processing
Device Rating x 2
Logic + Firewall
Logic + Firewall
Data Bomb Rating x 2
none
Logic + Attack**
Marks Req.
Type
Effect
Complex
none
+Mark, 1 Matrix Damage/2 hits, Grid Hop
Complex
1
Remove protection from file
Complex
1
Disable target program
Complex
none
Matrix Damage = [Attack] + 1/hit + 2/mark
Complex
special
Remove Mark from Target
Complex
none
Erase Matrix signature left by Resonance being
Complex
Owner
Add hits to noise within 100 meters
Simple
Owner
Change Target Icon
Variable
varies
Perform action via controlled device
Complex
1
Create, Change, Copy, Delete, or Protect File
Complex
1
Enter Host if you have a Mark
Complex
none
Move to Grid to which you have access
Simple
Owner
Allow other Icons to Mark your device, file, etc.
Complex
3
Jump into Device with Rigger Adaptation
Complex
none
Find Icons/Analyze Matrix Objects (see table)
special
none
Search Matrix for information (see table)
Complex
3
Force Reboot on non-Link Locked Device
Simple
none (or 1)
Send short text/audio messages to comm
Simple
Owner
Switch from AR to VR or vice versa
Complex
2
Find physical location of Device or Persona
Simple
none
Check OS before defense hits are added
Variable
varies
Perform action via controlled device
Complex
3
Rewrite boot code for device
Complex
none
+Mark, 1 Matrix Perception/2 hits, Grid Hop
Complex
none
Target stops spotting you
Complex
1
Attach (rating)d6 Damage Data Bomb to file
Complex
1
Intercept Matrix traffic to and from Target
Complex
1
Give Device or Agent command as Owner
Complex
none
Safely remove and delete Data Bomb (1 net hit)
Interrupt
Owner
+Will to Defense, -10 Initiative
Simple
Owner
Jack out of Matrix and reboot device***
* Control Device may or may not use Data Processing as its Limit
** Only roll if Link Locked
*** Suffer Dumpshock if in VR mode
Page 1
SR5 Programs
COMMON PROGRAMS
Browse: Cuts the time for a Matrix Search action in half.
Configurator: Stores an alternate configuration for your deck, allowing you to swap to the full configuration instead of only two attributes or
programs.
Edit: +2 to Data Processing limit for Edit tests.
Encryption: +1 bonus to your Firewall attribute.
Signal Scrub: Rating 2 noise reduction.
Toolbox: +1 bonus to your Data Processing attribute.
Virtual Machine: Your deck can run two additional programs, but whenever your persona takes Matrix damage, it takes an additional box of Matrix
damage that cannot be resisted.
HACKING PROGRAMS
Armor: +2 dice pool modifier to resist Matrix damage.
Baby Monitor: Keeps track of your movements in the Matrix, so you always know your current Overwatch Score.
Biofeedback: Attacks causing Matrix damage add an equal amount of Stun (if target is in cold-sim) or Physical (if target is in hot-sim) biofeedback
damage. Also applies to damage caused by failed attacks against you.
Biofeedback Filter: +2 dice pool modifier to resist biofeedback damage.
Blackout: Same as biofeedback, but only causes Stun damage, even if the target is using hot-sim.
Decryption: +1 bonus to your Attack attribute.
Defuse: +4 dice pool modifier to resist damage from a Data Bomb.
Demolition: +1 to the rating of any Data Bomb you set while this is running.
Exploit: +2 bonus to Sleaze attribute when attempting a Hack on the Fly action.
Fork: Perform a single Matrix action on two targets with a single test. Modifiers from each target both count toward your dice pool. Each target
defends with their own dice pools. Results determined separately against each target.
Guard: Reduces the extra damage you take from marks by 1 DV per mark.
Hammer: +2 DV to Matrix Damage. Does not apply against targets that take damage from failing an Attack action against you.
Lockdown: When you cause damage to a persona, he or she is link-locked until you stop running this program or they successfully Jack Out.
Mugger: Bonus damage from marks is increased by 1 DV per mark.
Shell: +1 dice pool modifier to resist both Matrix and biofeedback damage. Stacks with similar modifiers from other programs.
Sneak: +2 dice pool modifier to defend against Trace User actions. Additionally, if a demiGOD converges on you while this program is running,
they dont get your physical location.
Stealth: +1 bonus to your Sleaze attribute.
Track: +2 to Data Processing attribute when making Trace User tests OR if target is running a Sneak program, negate the +2 dice pool bonus.
Wrapper: While this program is running, your icons can be anything you want them to be when you use the Change Icon action. Another persona
can see what the disguised icon really is with a Matrix Perception Test, but they need to at least suspect enough to check.
AGENTS
Agents are autonomous programs that can perform Matrix Actions for you. (See SR5 p. 246 for details)
Page 2
80
2
5432
2
6R
Hacking Program
4R
250
Microtronica Azteca 200
110,250
Hermes Chariot
2
5442
2
6R
123,000 Agent (Rating 1-3)
Rating x 3
Rating x 1,000
Novatech Navigator
3
6543
3
6R
205,750 Agent (Rating 4-6)
Rating x 3
Rating x 2,000
3
6553
3
9R
Renraku Tsurugi
214,125
Sony CIY-720
4
7654
4
12R
345,000
Shiawase Cyber-5
5
8765
5
15R
549,375
Fairlight Excalibur
6
9876
6
18R
823,250
Page 3
Type
Attack
Acid
Host Rating x2
Binder
Host Rating x2
Black IC
Host Rating x2
Blaster
Host Rating x2
Crash
Host Rating x2
Jammer
Host Rating x2
Killer
Host Rating x2
Marker
Host Rating x2
Patrol
n/a
Probe
Host Rating x2
Scramble
Host Rating x2
Sparky
Host Rating x2
Tar Baby
Host Rating x2
Track
Host Rating x2
Host Rating
1-2
3-4
5-6
7-8
9-10
11-12
Running Silent
Opposed Comp + Int
versus
Logic + Sleaze Test
Initiative
Initiative Dice
Physical Initiative
Physical Initiative Dice
Data Processing + Intuition
3d6
Data Processing + Intuition
4d6
Static Zone
Abandoned building
Abandoned neighborhood,
Sprawl Downtown
barrens
Rural area, abandoned
Major event or advertising
underground area, heavy
blitz
rain or snow
Commercial area in a city Wilderness, severe storm
Remote place with satellite
Commercial area in a sprawl
access only
Massive gathering or during Remote, enclosed place
widespread emergency
(cave, desert ruin)
Noise Rating
1
Up to 100 meters
Situation
Dense Foliage
Faraday cage
Fresh water
Jamming
Metal-laced earth or wall
Salt water
Spam zone or static zone
Wireless negation
Page 5
Noise Level
0
Noise Level
1 per 5 meters
no signal, action blocked
1 per 10 cm
1 per hit on Jam Signals
1 per 5 meters
1 per centimeter
Rating
Rating
Page 8