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Unit 75
HCI Technologies
Conte
nts
Page
Section 1- Technologies
Screens
Keyboards
Joysticks
Gamepads
Touchscreens
Motion detectors
Headsets
Section 2
User Interfaces
User experience
User requirements
Demographics
E-zine article
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Kevin Donnelly
Unit 75
HCI Technologies
Kevin Donnelly
Technologies
Screens: Screens are one of the most important technologies when
gaming as you could not play the game without it. A game becomes real
when you see what is happening as it engages the player and creates an
immersive experience. From my own experience from playing games
such as when playing FIFA the bigger the screen the better because of the
quality of picture and the immersive experience but for the likes of `Call of
Duty `for competitive gameplay I prefer smaller screens due to input lag
on bigger screens. This brings me to my final point on screens which is the
advantages and disadvantages.
The advantages of screens in gaming is that they have great quality of
picture which can make gameplay better, the screen size can make a
massive difference as it gives the player immersive gaming such as
games like FIFA, Grand Theft Auto V.
A disadvantage to using screens is that they can be costly depending on
the size or model. Input lag may affect your experience in games which is
not what you want and some radiation can emit from screens with is not
good for you.
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HCI Technologies
Kevin Donnelly
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Joysticks: Now we I will be talking about a technology with a little bit with
a nostalgic feel and look to it which is Joysticks. Yes that's right that little
stick which you could control and move in different directions. Joysticks is
an interesting form of technology dating back to the late 90`s. Joysticks
are mostly made for games like simulator based games such as a flight
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Unit 75
HCI Technologies
Kevin Donnelly
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not a big issue but for people who like they competitive games like Call of
Duty when aiming it`s harder to use than a mouse because when using a
mouse it's just a click where as a controller you have to press buttons.
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HCI Technologies
Kevin Donnelly
https://www.google.co.uk/search?
q=gaming+keyboard&biw=1280&bih=907&source=lnms&tbm=isch&sa=
X&ved=0CAcQ_AUoAmoVChMIwLaRxeOFyQIVxKEOCh1bkALn#tbm=isch&
q=touchscreen&imgrc=sc5LMBV_hdtrWM%3A
Unit 75
HCI Technologies
Kevin Donnelly
without being distracted, it blocks out the rest of what`s around you and
blocks out any background noise. When playing games headsets can
create that immersive experience and it makes it feel like you're part of
this virtual world and that you are living the same. From my experience of
using headsets I really enjoyed it because it does pulls you to the game
and immerse your experience and you do not get distracted. The point of
most video games to have fun and make it feel real. There are advantages
and disadvantages the advantages of headsets is that it creates a real and
enjoyable experience and they can be comfortable. The disadvantage is
that some can be really expensive and some of them have to be charged.
User Interfaces
Command Line The Command line is a form of an interface with no
graphics it is just text based. It is usually a black screen with white text on
it and operations are carried out by typing in commands. There are quite
a lot of games out there that were made for command line such as a
versions of Monopoly, Zork, Tetris and Ninvaders. Command line has its
advantages and disadvantages; the advantages is that a command line
does not need windows to run, if the user knows the right commands as it
is a lot quicker than any other interface and command line uses a lot less
RAM than say a Graphical User Interface. The disadvantages of Command
Line is that it is not really used today, it can be very confusing, commands
have to be typed precisely and if you mistype an instruction it you will
have to start from scratch.
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HCI Technologies
This is an image of
command line looks like
Kevin Donnelly
what
https://www.google.co.uk/search?
q=call+of+duty+respawn&espv=2&biw=1029&bih=845&source=lnms&t
bm=isch&sa=X&ved=0ahUKEwi6jaum_ajJAhVBJh4KHdAICuoQ_AUIBigB#tb
m=isch&q=command+line
Speech recognition is software which allows the user to enter
commands using their voice. The computer recognises any words or
phrases that it hears; but the only thing is that you need a microphone. A
lot of smart phones use them now for commands and getting to different
applications on the GUI. Google and YouTube use them when searching for
information. Android and apple have voice recognition built in such as S
voice for android and SIRI for apple. There is some games that use speech
recognition such as Rock Band and Voice Attack which is software for
saying attack commands in games. There are advantages and
disadvantages to using speech recognition; advantages is
that Speech is a very natural way to interact, and it is not
necessary to sit at a keyboard or work with a remote
control, easier than having to type and This is an image
it is quick. The disadvantages is that it of speech
can be slow at recognising some words. recognition.
Menu selection and the methods of selection- Are your basic menus
such as drop down bars, youre in game HUD (heads up display) which
shows health bars, maps etc. Menu selection is your UI (User Interface)
which is your interface for selecting different applications. For example on
the PS4 and the Xbox One it has a smooth UI for switching between
applications. A lot of games if not all video games have menu selection as
you can bring up the options or check how much ammo you have left or
changing the settings which is the UI for example in Call of Duty it has
menu selection and so does Grand Theft Auto as well as far Cry 4
as they allow you to bring up the weapon wheel and change weapons.
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HCI Technologies
Kevin Donnelly
In "Call of Duty" you can choose a class which comes with different
weapons. From my experiences using the UI I preferred PS4 over Xbox
One because Xbox One menu was clunky as it was Windows 8 which is a
nightmare to get through where as PS4 easy and simple but smooth and
well was designed. The advantages of Menu selection and UI is that it can
be really functional and can be really useful but the disadvantages of
menu selection is that some UI can really clunky and disorganised or
complex which is not good. Another thing is that the HUD can play a huge
role in games and if the HUD takes up too much of the screen it can take
away the players immersive experience.
Sense
Orientated
involves
graphical, speech and touch includes gestures and different senses such
as touch, feel etc. This is when the user uses different ways of interacting
with the game such as playing it by touch or voice command. Games that
are on mobile and handheld devices such as tablets which is experienced
and played through touch is sense orientated. Angry birds and the walking
dead are played through touch and voice attack a software for voice
commands for games is sense orientated. On the Wii the game Wii sports
is played through motion and gestures as you are interacting with the
game. So when playing golf you actually swing the remote as you would
swing a golf club for real. Most consoles and Smartphones are sense
orientated such as voice command on android and apple; also in the
Samsung galaxy s4 s5 and s6 you can swipe screens without having to
touch the screen. This advantages of sense orientated interface it that is
functional and useful and it can create and immersive experience for the
player but the disadvantage is that it might be clumsy and pointless and
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some players might want to explore the UI instead of doing it the easy
way.
Intelligent systems is AI (artificial intelligence) and is how an NPC (NonPlayable Character) acts and performs in a game. AI is really important in
games as it makes the game feel and look more realistic and determines
how the people in the background interact in the world. A lot of games
now have good AI but some are terrible for "Sumotari Dreams" a mobile
game for android has terrible AI and physics but still is really fun to play
but is quite popular. Other games with good AI such as Watchdogs makes
the game feel more real which a good thing is. FIFA has good AI as the
defenders will track your runs on the ball or of and act like a defender
would. A good game will always have great AI as it is hard to program AI
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as there are not many people who can do it. The advantages of AI in
games is that it makes it feel more real and interesting to play. This
disadvantage is that some games have rubbish AI which is not enjoyable.
Avatars is your character or icon in a game which you create and is who
you will play as throughout the game. Some games allow you to
customize your own character or avatar. An example of a game which
allows you to do this is Sims, a virtual pc game where you create your own
world buy houses meet people and live a virtual life. An avatar can be
determined by lots of different things such as their body, clothing,
accessories etc. The advantages of an avatar is that you can create your
own character and customize what you want and it describes who you are
and your personality a bit. The disadvantage of avatars is that you don`t
know who the person really is and what they are like as a person because
all you see is the virtual
character.
.
This image is of the game Sims
where you create your avatar
Human Factors
Human Factors is all the factors that is associated with people who play
video games such as the user experience which is what their experience
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https://mphillipsmth332.files.wordpress.com/2010/04/pie3.jpg
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http://www.allaboutgames.co.uk/images/pegiratings.jpg
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Uncharted.
This is an example of a simple UI where all that is shown is your weapon
and ammo but no map health bar, drop down bar as it clutters the screen
and takes away immersion from the players experience. A game is
supposed to pull the player into the game and when there are less things
on the screen the easier to interact with and it gives the player a better
understanding of how to use the UI. Uncharted has a great UI shown
above and the things that makes it so good is because it is simple, screen
is not cluttered with options, only shows what it needs to show and it
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makes the game experience a lot better and it is the same with The Last
of Us which has a great UI and it is the same company that made the
game Naughty Dog
The Last of Us
Unit 75
HCI Technologies
Kevin Donnelly
things that happens on the screen where it being low health the screen
will go red or if you are out of ammo this is feedback interface. Youre in
game HUD(heads up display) is the interface and then when a event is
triggered you will get feedback from the game telling you that you are low
on health or you or low on ammo, or you want a reward. If are stuck in a
game sometimes sound will be used as a hint on where to go which is
feedback. A game that does that really well is The Last of Us had this hint
mode which is that the camera angle will change looking in the direction
you are supposed to go. Sound is another way of communicating with the
player as sound can help find your way throughout the game. When you
complete a mission feedback from the interface will tell you mission
complete and it will give you a reward usually a trophy. Other games that
use the UI well for feedback is Call of Duty which has a good layout and
does give you feedback in many ways by showing the map for where you
are, checkpoints, score, ammo which is what
feedback should do is by interacting with
player and that shows that it is a welldesigned UI.
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