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THE

DIVISION

VERDICT

PREVIEW

XCOM 2
REVIEWED

HANDS-ON WITH THE


MMO CLANCY SHOOTER

THE BEST
STRATEGY GAME
EVER?

8-PAGE FEATURE INSIDE

REVIEWED
THE WITNESS
RISE OF THE TOMB RAIDER
AMERICAN TRUCK SIMULATOR
DRAGONS DOGMA
AND MORE!

MIYAZAKI TALKS DRAGONS


AND DOOMED WORLDS

FEATURE

IS THE
RTS DEAD?
WHERE NEXT FOR THIS
CLASSIC PC GENRE

Issue 289
MARCH
2016

SOLID STATE
DRIVES
RATED
GET THE FASTEST AND
BEST VALUE STORAGE

#289 MARCH 2016


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TA LK TO
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Have your say!
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You died!
Dark Souls has emerged as a very PC-focused phenomenon.
The rise of Lets Plays featuring From Softwares hardcore
action game is largely a result of its massive success on our
platform. Were celebrating the series this issue with a look
at the hotly anticipated third game, which promises to be a
welcome return to form, and interviewing its legendary
creator Hidetaka Miyazaki.
Other stuff! Next month, on March 5-6, were hosting the
inaugural PC Gamer Weekender in London. Check out p36
for more info and join us there. Enjoy the issue.

SAMUEL ROBERTS
EDITOR
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@SamuelWRoberts

The PC Gamer team


PHIL SAVAGE

A N DY K E L LY

TOM SENIOR

Specialist in
Tombs, raiding

Specialist in
Trucks, teenage mystery

Specialist in
Alien defence, strategy

Twitter
@Octaeder

Twitter
@ultrabrilliant

Twitter
@PCGLudo

This month
Discovered that the new
Tomb Raider is basically
the same as the old one
but still a lot better.

This month
Got angry at a
15-year-old horror
games 20-year-old
inventory management.

This month
Tom took time out of his
busy schedule to review
XCOM 2 for us. Read his
words on p64.

MARCH 2016

Contents

SUBSCRIBE TO

#289
MARCH 2016

Check out our


digital bundle!
SEE p60

38

Monitor
08 THETOPSTORY
TheOculusRiftgetsareleasedate.

10 OPINION
IsVRthefutureofallgames?

12 THESPY
AssassinsCreed mayhaveayearoff.

14 FACEOFF
Ashley or Kaidan? A 2007 argument.

16 ESPORTS
Chrisonthe Smite worldfinals.

18 SPECIALREPORT
The game supporting kids with cancer.

Previews
20 Homefront:TheRevolution
22 Torment:
Tides of Numenera
24 Thumper
26 Wheels of Aurelia
28 Shardlight
30 Dont Starve: Shipwrecked

Features
38 DarkSoulsIII
Andi Hamilton plays the newest entry,
andwetalktoitscreator.

46 TheDivision
PhiltravelstoSwedentofinallyfigure
outwhat TheDivision actuallyis.

50 Strategygames
Where next for the RTS, one of PCs
oldest genres?

GET YOUR
FREE GIFTS

Turn to page 34

38

46

50

DARK SOULS III

TOMCLANCYS
THEDIVISION

STRATEGY
GAMES

Phil goes hands-on with the


MMO-inspired co-op shooter
from Ubisoft.

Edwin Evans-Thirlwell talks to


experienced RTS devs about
the genres future.

Andi Hamilton plays a few


hours of the latest entry in the
hardcore, bleak cult series.
We also interview its creator,
Hidetaka Miyazaki.

50

Network
56 SEND
Ctrl + F reader hot takes.

Reviews
64 XCOM 2
68 Rise of the Tomb Raider
72 The Witness
76 American Truck Simulator
78 Homeworld:
Deserts of Kharak
80 Aviary Attorney
82 Dragons Dogma
84 That Dragon, Cancer
86 Tharsis
88 Oxenfree
90 Pony Island
92 Resident Evil 0 HD Remaster
94 The Westport Independent
THEYRE BACK
96 Turok: Dinosaur Hunter
97 Go Home Dinosaurs
97 Jurassic Park: The Game
97 Carnivores: Dinosaur
Hunter Reborn
97 Snakebird

46
64

Hardware
100 GROUP TEST
SSDs reviewed by Dave James.

106 REVIEWS
We round up the latest tech for PC.

72

108 BUYERS GUIDE

100

Get the best PC for your budget.

Extra Life
112 NOW PLAYING
What weve been playing this month.

116 TOP 10 DOWNLOADS


Tom Sykes rounds up the best free
games, mods and more.

120 UPDATE
Andy pops a cat on his head and enters
the realm of Metal Gear Online.

64

72

100

XCOM 2 REVIEW THE WITNESS


Tom Senior tries to wrestle
REVIEW
Earth back from the

SOLID STATE
DRIVES

extraterrestrial menace, in
our review of what may be the
best XCOM game yet.

Dave James rides the highspeed wave of solid state


drives and picks the best.

Pretentious Mysty nonsense


or a puzzle masterpiece?
Blows latest reviewed.

122 REINSTALL
Phil revisits Little Big Adventure 2 to see
if it holds up today.

126 WHY I LOVE


Why its not the end of the world in
Fallout 4.

128 MUST PLAY


Phils selection of the PC games you
should be playing right now.

MARCH 2016

O P I N I O N

T E C H

G A M E S

R VIEW OF THE WORLD


Over 9,000 people
raised $2.5 million on
Kickstarter to bring
the Rift to life.

THE TOP STORY

RIFT GETS RELEASE DATE


The dream of virtual reality is closer than ever, but its going to cost you

fter years of anticipation,


Oculus Rift has a release
date. The virtual reality
headset will begin shipping
on March 28 and will cost
$599 (or 499 in the UK). Thats a much
higher price than the $350 ballpark
figure suggested by Oculus founder
Palmer Luckey, who later apologised for
handling the messaging poorly.
For your money you get a headset with
built-in headphones, a positioning sensor to
track your movements, a remote control,
and an Xbox One controller. If you preorder the Rift youll get a free copy of space

MARCH 2016

shooter EVE: Valkyrie, which is one of the


most impressive virtual reality games weve
played so far.
The remote, which has a Steam
Controller-style trackpad on it, has been
included as the easiest way to introduce
non-gamers to VR. But youll have to wait

PALMER LUCKEY LATER


APOLOGISED FOR
HANDLING THE
MESSAGING POORLY

for the Touch, a controller Oculus says will


feel as natural as using your real hands.
Luckey says bundling the Touch with the
Rift would significantly increase the cost.
Do we want to make the barrier to entry
higher for something not everyone will want
to use? he said in a Business Insider
interview. I think its super cool, but a lot of
people wont want it. No price has been
revealed yet, but Luckeys comments suggest
it wont be cheap.

PC POWER
The recommended specs for the Rift are
pretty high and upgrading could represent
the biggest proportion of the cost of owning

OPINION

The built-in
headphones
are removable.

GAMES

TECH

HIGHS & LOWS


THE MONTH IN PC GAMING

HIGHS
Elite Dangerous
Players have found traces of alien life on
a distant planet. Thargoids, anyone?

Danganronpa
The brilliant, bizarre Japanese
murder mystery adventure game is
coming to PC.

Metro for Steam


After using this beautiful custom skin,
well never be able to go back to the
default interface.

Dragons Dogma
Every Rift comes
with an Xbox
One controller.

If youre the creator of a pawn called


Burger, thanks very much for the help
with that cyclops.

John Romero
Romero releases a new level for the
original Doom a mere 23 years after
it was released.

Hitman
The new game will now be
completely episodic. That game has had
a confusing journey to release.

Marc Laidlaw

The Half-Life writer reveals that hes left


Valve for good after 19 years.

Upgrade or die
Microsoft says Windows 7 wont run on
next-generation CPUs.

Oculus Rift
it. While theyre only a guideline, as some
games, naturally, will be more demanding
than others, Oculus says youll need at least
8GB of RAM, a card similar to/greater than
a GTX 970, and an Intel i5-4590 or better to
get the best out of the tech.
A range of Oculus ready PCs will be
released alongside the headset, which have,
according to the Oculus website, been
tested to ensure they deliver a great
experience with Rift. These will start at
$1499. For those with low-spec PCs, the
costs of a new GPU or CPU, the Rift, and
possibly the Touch, will quickly mount up.
Virtual reality is a technology that still needs
to prove itself and the high cost of entry
might put a lot of people off.

However, on the positive side, its good to


see Oculus finally commit to a release date
and price point. Virtual reality is months
away from becoming actual reality, and
along with Valve and HTCs Vive, the Rift
will, for the first time ever, bring the
technology into peoples homes for a
reasonably affordable price.
You can read about VR for days and still
not really understand what its like to try the
technology out for yourself. To get people
interested, Oculus will have to find ways to
let the buying public get their hands (and
faces) on it and accessible, impactful
games such as EVE: Valkyrie are the perfect
showcase for it.
Andy Kelly

That hefty $599 price tag will push the


Rift outside of many peoples grasp.

Resident Evil 0
What genius decided getting rid of item
boxes was a good idea?

LOWS

MARCH 2016

OPINION

GAMES

TECH

Is this the future of PC


gaming? Not quite.

O
P
I
N
I
O
N

What urinals on the


Death Star look like.

The best of VR
VIRTUAL REALITY HIGHLIGHTS

10

E VE: VALK YRIE

DONT LET GO

An incredibly exciting
space dogfight
shooter set in CCPs
EVE Online universe.

Keep your hands still,


as dinosaurs, bugs,
and other distractions
are thrown at you.

MARCH 2016

EURO TRUCK
SIMUL ATOR 2
Yeah, really. This is one
of the most convincing
VR experiences.

SKYRIM

BLUE MARBLE

ELITE DANGEROUS

VR support has been


hacked in, but it works
well. Skyrims never
felt so massive.

A short game in which


you, an astronaut, drift
peacefully away from
the Earth.

Looking around those


super-detailed
cockpits in VR is an
amazing feeling.

OPINION

GAMES

TECH

VR STILL HAS A LONG


WAYTOGO
Dont throw your monitor out just yet. VIRTUAL
REALITY is great, but it wont change the way you play

Elites asteroid fields


are incredible in VR.

irtual reality is amazing.


Ive been an advocate of the
technology since the very
first Oculus Rift developer
kit was released. Youve
probably seen me pontificating about it on
these very pages, like some kind of mad
evangelical preacher. But as much as I love
VR, I still dont think its the revolution
some people are predicting it will be.
The most important issue for me is comfort.
No matter what advances in technology
they make short of beaming the image
directly into your brain with special
mind-lasers VR will always involve
strapping a tiny television to your face.
Anyone whos used an Oculus Rift, or any
other headset, will know that after about 20
minutes it starts to feel uncomfortable.
This is fine for short games or
experiences, but for proper games that you
ideally want to sit and play for a few hours,
its useless. Think about all the times youve
sat down, loaded up
Skyrim, and lost five
hours. But if you
were playing in
virtual reality, youd
be yanking the
headset off to get
some air before youd
picked up a quest.
This is the main
reason I think virtual
reality will never be a replacement for a
good old-fashioned monitor. And as long as
thats the case, the 2D image wont be
usurped by this cocky new upstart any time
soon. It might be past its prime and ordering
people to burn down its cities like Aerys
Targaryen, but its place on the throne is safe.
Im sure some people in the virtual reality
industry are imagining a future in which
families sit in a circle wearing VR headsets
rather than crowding around a TV, but we
havent reached that kind of dystopia yet.
Theyll get bigger and maybe a bit more
curved, but the TV will remain the
centrepiece of most living rooms for many
years to come.
Then theres the field of view. When you
use the Rift you see black borders in your
peripheral vision, which occasionally make
you feel like youre viewing the action
through a space helmet. You forget about it

when youre distracted by the game, but


when you notice it, usually after moving
your eyes to look at something flying past
you, it shatters the illusion briefly enough
to yank you out of the experience.
Honestly, as a platform for playing
traditional games, VR is rubbish. I tried to
drive across Europe in Euro Truck Simulator
2 using the Oculus Rift and I felt like I was
going to slip into a heat-induced coma on a
layby in Aberdeen. Its just not suitable for
any game that requires even the slightest bit
of time investment.
The dream is, of course, Star Treks
holodeck. Being able to exist in a VR world,
untethered, feeling like youre really there.
But with wires trailing out the back of your
head and a box on your face, youre never
really going to believe in a VR experience. In
fact, the best games are the ones where
youre pinned to a chair: games like Oculus
Rifts launch title EVE: Valkyrie and
Frontiers Elite Dangerous. Thats another
limitation. In any game where you use a
controller or
keyboard/mouse to
walk around, theres
always going to be a
disconnect between
your legs and whats
happening on-screen.
But for shorter
games, its great. The
best times Ive had in
VR havent been
traditional games, but more passive
experiences. Wandering around a Tuscan
villa. Exploring the Starship Enterprise.
Floating down a magical lake in a canoe.
Soaring through a psychedelic starscape.
Feeling my stomach lurch on a rollercoaster.
Its these short, experiential games that
really show off the power of the tech.
So you should probably get a VR headset.
Its a fantastic thing and, at moments,
genuinely fools your brain into thinking
youre somewhere else. But dont buy one
expecting to immerse yourself in grand
RPGs like Skyrim for hundreds of hours, or
run through Half-Life 2 again as Gordon
Freeman. Until they make some serious
advances in the technology, to the point
where you can barely feel the thing attached
to your head, these kinds of games just
arent suited to prolonged VR play.
Andy Kelly

HONESTLY, AS A
PLATFORM FOR PLAYING
TRADITIONAL GAMES,
VR IS RUBBISH

Valkyries dogfights
are another must-see.

MARCH 2016

11

OPINION

GAMES

TECH

W H O WAT C H E S T H E S P Y ?

T
H
E
S
P
Y

he Spy doesnt make New Years


resolutions lightly. Selfimprovement requires you to admit
that some part of yourself needs
improving, and The Spy is
practically perfect in every way. Not
actually perfect, mind you. After all,
isnt perfection an unattainable ideal
at odds with a complex reality that
contains concepts as varied and
nuanced as love, war and Guy Fieri?
Not that theres any harm in trying,
which is why The Spy has
committed to a series of achievable
life goals. One: a 20% increase in
each unearthed secrets juiciness
level. Two: a drastic reduction in
introductory non-sequiturs.
Three: the total
annihilation of kale.
If Kotakus
anonymous sources are
to be believed, Ubisoft
should have a pretty easy
time keeping its own
resolution. All the
publisher needs to do is
not release a new
Assassins Creed.
According to reports, the
ongoing stealth n stabbing series
will be skipping 2016. If true, itll be
the first year without a main
Assassins Creed entry since
Assassins Creed II in 2009. Not that
the year will be entirely free of
historical murder fiction. By the
time you read this, the final two
parts of the spin-off Assassins Creed
Chronicles trilogy

India and Russia will be


available to buy.
If it works, Assassins Creed could
become a biennial series. Ubisoft
likely doesnt want a repeat of
Unitys launch issues, which it
blames for negatively impacting
upon Syndicates sales. Fortunately,
you dont have to wait until 2017 for
speculation about a new Assassins
Creed setting. Kotakus same sources
suggest the next game in the
globetrotting series will be called
Empire, and will take place in
Egypt. The wildest of these rumours
speculates a trilogy that would also
incorporate Greece and Rome.
Ubisoft previously visited Egypt
in a teaser for a game called Project
Osiris. An image of the trailers main
character later appears in Black
Flag, in an email between two
Abstergo employees. Was Osiris our
first glimpse of Empire? The Spy
always thought the pyramids were
begging to be scaled, even if The
Bangles hit 80s song wasnt called
Parkour Like An Egyptian.

ditch bid for relevance in a


competitive digital market, physical
stores are also getting into the
business of leaking release dates.
Photos emerged of a Best Buy
pre-order card for Mafia III the
next in 2Ks open-world gangster
series. Attached to the card is a
sticker claiming the game will be
available on April 26. Will Best Buy
employees soon find themselves
sleeping with the fishes? Only if
they really like fishes. Smuggling
release dates is hardly a crime
deserving of concrete slippers.

VIVE LA SPCULATION
An encoded message also found its
way onto a Target pre-order card
for Homefront: The Revolution.
Through a method called reading,
The Spy can reveal that this cryptic
communiqu posited a release date
of May 17 for Deep Silvers guerrilla
sequel. This last one was later
confirmed by the publisher, thus
proving that physical retailers still
have a use. Revealing the date that
people will be able to buy
new games on Steam was
likely never part of the
business plan, but, hey, at
least it keeps them busy.
After a generous
series of free DLC
releases, its hard to
know what more CD
Projekt RED could do to
improve The Witcher 3.
Fix Geralts awful,
stubborn shit of a horse, you might
say but, given that it hasnt
happened yet, The Spy can only
assume doing so is beyond the scope
of 21st century programming.
Nevertheless, French retailer E.
Leclerc sparked hopes of further
improvements when it listed an
Enhanced Edition release. Alas, it
was not to be. CD Projekts Pawel
Bruza categorised the listing as
some kind of error. The Spy
assumes E. Leclerc was tired of
Amazon Frances accurate leaks,
and decided to redress the balance.
Despite the inaccuracies, Bruza
didnt discount the possibility of an
Enhanced Edition in the future.
Likely it would come in the form of
a package bundling The Witcher 3s
two expansions. If The Witcher 2
Enhanced Edition is anything to go
by, there may be some extras too. If
CDPR could drop in a few extra
Gwent challenges, The Spy would
really have something to look
forward to come the post-kale era of
January, 2017. Spy out.
The Spy

THE SPY LOVES THE


FRENCH FOR THEIR
MASTERY OF CHEESE,
WINE AND DECAPITATION

The Spy knows


where the mummies
are buried.

The Spy would understand if you


proved too weak to commit to a
year-long programme of personal
betterment. If you do fail at your
own resolutions, at least you can be
comforted by the many, many
games planned for release
throughout the year. For instance,
theres ids upcoming Doom reboot,
which Amazon France has given a
June 30 release. The Spy loves the
French for their
mastery of cheese,
wine and
decapitation, but has
always treated their
Amazon release date
leaks with suspicion.
Then, last month, they
proved spot-on with
their early reveal of
Rise of the Tomb
Raiders release date.
Maybe internet
storefront listings are
more of a science than
an art after all.
In what The Spy can
only assume is a last

OPINION

GAMES

TECH

S H U T U P, I M R I G H T

F
A
C
E
O
F
F

SAMUEL
ROBERTS
Thinks you can fix
bigotry but theres
just no fixing bad
conversation.

PHIL
SAVAGE
No longer feels the
urge to kill the
various boring
people hes met.

14

MARCH 2016

LETS SETTLE THIS:


KAIDAN OR ASHLEY?
Ashley! SHES A

Kaidan! HES DULL,

GOOD CHARACTER.
KAIDAN IS THE
MOST BORING MAN
ON THE CITADEL.

BUT HE DOESNT
HATE ALL THE
ALIENS IN A GAME
ABOUT ALIENS.

Samuel: This month I started Mass Effect again


because I apparently have all the time in the world.
When I mentioned this in the PC Gamer office, it
started a conversation about the old Ashley versus
Kaidan scenario in the original game and I was
shocked to discover that both Tony and Phil saved
boring old Kaidan Alenko at that crucial moment,
instead of Ashley Williams, sexy space racist. The
question is, why? Why would you ever choose such a
boring option in that scenario, Phil? Youd never choose
to talk to someone boring in the pub, so why is it any
different in a spaceship?
Phil: Why is this even a question? Ashley is a daft space

bigot who gets all bent out of shape about aliens that
are by the time youre making the choice to save her
or Kaidan instrumental in helping you chase down
Saren. Ashley is a tiresome bother, who constantly
questions my decision to pal around with Tali and
Garrus. Tali and Garrus! Not liking those two is an
unforgivable crime. And as for Kaidan, hes just a bit
dull. Sure, Id never willingly take him on a mission, but
thats no reason to kill someone off.
Samuel: I accept that Ashley is a bit prejudiced and
categorically consider that a bad thing (Im doing great,
here!). But you talk her out of that over the course of
the series. She fights with your party of various alien
species, and by Mass Effect 3, grows up a bit and is
generally less xenophobic. Its a tricky arc, but shes an
interesting character, and that one flaw is not reason
enough to kill her off.
Phil: Good on Ashley for not being quite as racist after

Shepard and a crack team of aliens save the galaxy on


three separate occasions, but I didnt make my decision
in response to what she would do in sequels that didnt
exist at the time, Sam. One of Mass Effects big themes
was whether humans should integrate more fully into
alien society, and my Shepard was fully behind that
idea. She dated Liara, Thane and Liara again. She was
really into aliens.
Samuel: What does Kaidan bring to the table, Phil? Ill
tell you: boring conversation. And as in real life, theres
no fixing that. If I had to swap Ashley for Kaidan at my

climactic house party in Mass Effect 3s Citadel DLC, Id


be livid. Hed drag down the quality of the conversation.
And thats what Mass Effect is about. Hes human
fucking beige. Hes every album U2 has released this
millennium; hes CSI Miami; hes a courgette. I bet you
killed off Wrex because he risked being too interesting
for your Normandy.
Phil: This guy doesnt fill my arbitrary bants quota, and

so he deserves to burn in the fires of nuclear


armageddon. Thats you, Sam. Thats what youre
saying. Clearly Ill need more jokes the next time we go
to the pub, just to be safe. Kaidan may be wallpaper, but
the great thing about wallpaper is that it doesnt jump
out at you for a lecture on why the Asari are shit. And
my Wrex is still happily alive, thank you very much.
Samuel: But bants is the lifeblood of Mass Effect, Phil.
Im pretty sure BioWare started with that on their
design document and would 100% endorse me saying
that now. Maybe it could be on the back of the box for
Andromeda. Maybe we can give it our Most Fire Bants
Award 2016 in December. Also, its not like Ashley just
talked about how much she hated alien species. Shes a
warrior a solid party member and one of the more
exciting love interests. Youre misremembering her as a
sexy Bernard Manning.
Phil: Now thats a mental image I wont soon forget. Ill

concede, shes not the space KKK, but I also think


youre overstating how good a party member she is.
Like Kaidan, shes grounded in Mass Effect 2 too busy
suspecting Shepard of being a Cerberus zombie spy.
Instead, we get Jacob and Miranda: ones a tedious
personality-vacuum and the other a woman with a
melted face whos convinced of humanitys superiority.
Which is sort of the point. None of the human
companions are particularly exciting. In almost all
situations the aliens are more interesting, and more fun
to be around. Kaidan, at least, knows this. Ashleys
delusion is clear from the off. After all, how can she
claim superiority for a species capable of producing
someone as boring as Kaidan?
Samuel: My Shepard ended up with Miranda, Phil. Are

you done walking on my feelings?

THE DEBATE IS OVER, BUT WHO LIVES AND WHO DIES ON VIRMIRE?
LET US KNOW @PCGAMER

Were world champions! What


do we do with our hands?

E
SPORTS

EVENT REPORT

THORS HAMMER
RETURNS TO EUROPE
Epsilon triumph at the Smite World Championship 2016

SMITE
What is it?
Five-on-five
lane-pushing with a
mythological theme
and unusual thirdperson perspective.
How do you win?
Teams win by defeating
the enemy titan, which
means securing gold
and map control before
laying siege to the
enemys base.
Whats the format?
A best-of-one
qualification bracket
followed by a
single-elimination main
event with a mixture of
best-of-threes and
best-of-fives.

16

MARCH 2016

nternational Smite is, traditionally, a contest


between two dominant scenes: Europe and
North America, where the game is most
popular. As teams converged on Atlanta for
2016s World Championship, many
wondered if this would be the year we saw another
region rise up and make a name for itself. Oceania
champions Avant arrived after an undefeated run
on home turf, South America was represented by
equally dominant squads in Isurus and PaiN, and
Chinas distinctive homegrown metagame has had a
year to mature. Could these teams change the
landscape of Smite at the international level, too?
As it turns out: no. The first days double-elimination
best-of-one matches were intended to establish a
pecking order among the teams and, immediately, the
skill discrepancy became apparent. European second
seeds Epsilon trounced Latin American champions
Isurus so soundly that the latter didnt get a single kill
on the board, before going on to similarly demolish
the Brazilian team PaiN in the second round.
On the other side of the Atlantic, North Americas
second seeds, Enemy, devastated Avant who would
go on to lose to Chinas QG, who in turn lost to the

European wildcards Fnatic. Cumulatively, the first


days results revealed that fewer competitive
opportunities in the younger scenes has a major
impact on performance at the top level. If youre a pro
player in Australia, you might well win every game
you play but that just means the opposition isnt
good enough to allow you to find weaknesses in your
game and fix them. European and North American
teams located those weaknesses almost immediately,
and by the end of day twos quarter-finals only
European and North American teams remained.
It was so one-sided, in fact, that all of the quarterfinal sets ended 2-0. At this point, the concern wasnt
simply that the other regions hadnt been able to
catch up with North America and Europe it was
that the gap between the best teams and those below
them had widened even further.
The semi-finals put paid to that notion with a pair
of brilliant, closely fought best-of-fives. First, Euro top
seeds Paradigm faced Enemy North American
underdogs who had been steadily underestimated
throughout the tournament. Enemy had made a
(rather appropriate) name for themselves after
captain PainDeViande fired his entire team earlier in
the year and replaced them with players he felt were

OPINION

It was a long road to the


World Championship.

GAMES

TECH

THE MONTH
AHEAD

DOTA 2
The Shanghai Major
2-6 March
The second of Valves
new series of Dota 2
Major tournaments
will be hosted by
Chinese publisher
Perfect World in
Shanghai. Theres a
staggering $3m on the
line and all eyes will be
on resurgent 2013
International
champions Alliance.

COUNTER-STRIKE:
GLOBAL OFFENSIVE
IEM Katowice
2-5 March
Theres always a
brilliant atmosphere
at IEM in Katowice,
Poland, where the
worlds best teams will
fight for a share of
more than $250,000,
while hopefuls battle
up through qualifiers
for a shot at joining the
big leagues.

more likely to be successful. To be fair to him, that


calculated decision delivered results.
Paradigm were caught off-guard, with games
starting out slow and even before tipping Enemys
way suddenly and dramatically, thanks to strong
individual performances, reinforced by excellent
support play by PainDeViande. The Europeans fought
back in the third game with an
unusual draft, leading to an
incredibly tense fourth game
that ultimately, as the first
games had, went to Enemy.
Epsilons semi-final against
returning champions Cloud9
was one of the best pro Smite
matches ever. Epsilon put on a
virtuoso show of skill in the
first game but, with their backs
against the wall, Cloud9 managed to secure a run of
good fights and pull out a win. Epsilon shrugged this
off as a mistake and took the second game confidently.
Then Cloud9 shifted their strategy, switching up the
nature of the role played by midlaner (and 2015
tournament MVP) MLCSt3alth. Epsilon had no
counter and the set was once again in C9s favour.
Epsilon then made their own adjustments, switching
to an aggressive strategy built around the Norse god

Fenrir. Epsilons aggression made C9 cautious, which


translated into control for Epsilon and, ultimately,
the game. In game five, after a marathon series, the
wolf delivered once again and ushered Epsilon into
the grand finals.
That both the second seeds in Europe and North
America would be playing for the title was a surprise,
especially for Enemy, whose
results throughout the season
clearly left them behind
Cloud9. Epsilon, having
defeated the team that
traditionally defeats Enemy,
went into the match as strong
favourites, and a confident first
win suggested the series might
be a washout. But Enemy
fought back convincingly in
game two only to be thwarted by Epsilon solo laner
Dimi, who put in the performance of his life despite
suffering from the flu. Having either banned out
PainDeViande support heroes or picked them for
himself, Epsilon captain iRaffer led his team through
game three to a 3-0 victory and a share of $500,000.
iRaffer also became, in that moment, the secondhighest-earning British esports pro of all time.
Chris Thursten

EPSILONS SEMI-FINAL
WAS ONE OF THE
BEST PRO SMITE
MATCHES EVER

LEAGUE OF LEGENDS
IEM Katowice
4-6 March
League of Legends
season play will be
rumbling on
throughout the month,
but teams will take a
break to compete for
$100,000 in Poland in
early March. This is a
good chance for
European fans to see
top-flight LoL played
relatively nearby.

HEROES OF
THE STORM
ESL Championship
Katowice
5-6 March
Theres a bunch of
Heroes of the Storm
seasonal play going on,
but it all comes to a
head in Katowice.
Theres $100,000 for
the winners, wholl also
advance to the Spring
Global Championship
in Korea.

MARCH 2016

17

SPECIA L
REP O RT

Re-Mission helps
kids understand
how cancer can
be defeated.

FIGHTING BACK

ORIGINS
In 1989, Pamela
Omidyar worked
as a research
assistant
alongside a
pediatric
oncologist,
analysing cancer
cells at Stanford
University. In her
leisure time she
enjoyed playing
games with her
then boyfriend
(now husband)
Pierre on their
Sega Mega Drive.
Omidyar thought:
what if I could
make a videogame
that helped kids
fight cancer? Life
instead intervened
and while Omidyar
went on to obtain a
masters degree,
Pierre founded
online auction site
eBay. In 2001,
Omidyar launched
the nonprofit
research group
HopeLab and
began work on PC
game Re-Mission.

18

P C G I N V E S T I G AT E S

MARCH 2016

How one research-led videogame is helping kids beat cancer by


teaching them the importance of the treatment process

he goal was simple: realise Omidyars


dream of designing a videogame that
could help kids, adolescents and young
adults fight cancer, and, just as
importantly, teach them how cancer is
beaten. By piloting a robot named Roxxi, players
would go toe-to-toe with cancer cells and other
viruses in the body the overarching aim being to
empower the player and help galvanise the notion
that chemotherapy was on their side.
In the early years we worked directly with physicians,
patients, and their families to understand the struggles
of this young cancer population, says HopeLab
spokesperson Robin Raskob. What we found was kids
were dying from treatable leukaemia, mainly because
they were missing doses of their maintenance chemo
and other medicines. In fact, missing just 20% of your
medications can double the risk of cancer recurring.
This troubling statistic led HopeLab to research the
psychological reasoning behind these decisions and
what was driving this seemingly odd behaviour. By
questioning why someone would feel inclined to skip
chemotherapy treatments, they in turn arrived at some
fascinating answers.
Teens thought chemotherapy equals cancer, admits
Raskob. I dont want to have cancer; chemo reminds

me of cancer. And besides, Im just the patient, I dont


have the power to stop cancer.
With this understood, HopeLab could now develop
the technology to engage with this mindset. Extensive
research followed after which an academic paper was
published in the esteemed medical journal Pediatrics
and Re-Mission underwent QA testing, the majority of
which came courtesy of young cancer patients.

VIDEOGAME STUDY
The Re-Mission outcomes study that predated the
games release is to this day the largest controlled study
for videogame intervention ever conducted. It followed
375 teens and young adults with cancer across 34
different medical centres in the US, Canada and
Australia over the course of three months of cancer
treatment. The Pediatrics paper confirms that those
who played Re-Mission maintained higher levels of
chemotherapy and consumed antibiotics more
consistently than those in the control group who
participated without playing the game whatsoever.
By the time Re-Mission launched its final release in
2006, 210,000 copies were distributed in 81 different
countries around the world.
I would say that Re-Mission games both empower
and re-empower patients, Raskob says. Theres no
better way to say it, except that cancer sucks. Especially

OPINION

GAMES

TECH

Re-Missions ten-year battle


THE HISTORY OF A UNIQUE GAME

1 FIRST GAME

Weapons include a
chemoblaster and
radiation gun.

when youre a kid and all you want to do is be normal.


When youre in treatment sometimes youre in the
hospital for long periods of time or homebound because
your immune system is so weak. It can be a lonely time
for kids. The Re-Mission games help to give kids a sense
of power over their disease. This sense of purpose and
control can help in other aspects of their lives as well.
Over the years weve had the privilege of working
closely with the adolescent and young adult cancer
community. I can say from personal experience that
they are some of the strongest and most inspiring
people Ive ever encountered.
Raskob adds that many of the
young people helped by
Re-Mission have stepped in to
help with the research and
development of its sequel
2013s Re-Mission 2, a browserbased/mobile downloadable
extension of the original or at
least have since come forward to
offer endorsement via HopeLabs
various online channels. One such testimonial comes
from Nick, who overcame bone cancer when he was a
patient at Los Angeles Childrens Hospital in his youth.
I did play the original, Nick says. And playing that
one just after treatment actually taught me a lot about
what different types of cancers and stuff there were.

2 TESTING, TESTING

The original Re-Mission, published by


HopeLab, launched for PC in 2006. A
third-person shooter, it would go on to
reach more than 200,000 players.

Young cancer patients put Re-Mission 2


through its paces to great success during
its testing phase. They also helped with the
research and development of the game.

3 T R E AT M E N T S C E N A R I O S

4 F O R M E R P L AY E R

Re-Mission 2 is a browser-based
extension of the original, offering six new
games that explore different types of
cancer treatment scenarios.

Nick now works for the Ronald McDonald


House Charity but once used Re-Mission to
help overcome bone cancer. He now shares
the game with young cancer sufferers.

educational tools. He once found solace and inspiration


in these games, thus it seems fitting that hes passing on
the experience to a new audience.
Sharing [Re-Mission 2] with the youth I work with, I
feel it will empower them because they can go online
and fight cancer in this game, which is what theyre
doing when theyre in the hospital going through
chemotherapy, radiation therapy, and all their other
treatments. Its almost like: Im working with the
medicine. Its very informative, you get to learn a lot
from it, and it turns out to be a lot of fun.
Since release, Re-Mission 2
game downloads have surpassed
200,000, and more than 400,000
levels have been completed in
just shy of two years. Its won a
prestigious Parents Choice Gold
Award and a Common Sense
Media Award to boot receiving
the highest rating for learning
potential in the latter.
In Re-Missions tenth year of
existence, HopeLab is now proudly working with the
AYA [adolescents and young adults] Cancer Centre at
the Lucile Packard Childrens Hospital at Stanford
University. This is where founder Pamela Omidyar first
conceived the Re-Mission idea all those years ago
therefore a fitting evolutionary full circle to mark the
games anniversary is complete, as it continues to break
ground in education and fulfil its mission to cultivate
cancer resilience.
Joe Donnelly

IT CONTINUES TO
FULFIL ITS MISSION
TO CULTIVATE
CANCER RESILIENCE

SPREADING THE WORD


Today, Nick works for the Ronald McDonald House
Charity where he uses the Re-Mission games as

MARCH 2016

19

PREVIEW
Homefront: The Revolution

I picked the wrong week


to give up Molotovs.

20

MARCH 2016

A phone camera or sniper scope


can be used to tag enemies.

PREVIEW
Homefront: The Revolution
A Las Barricadas has your team
fleeing from overwhelming force.

NEED TO KNOW
RELEASE
May 20

DEVELOPER
Dambuster Studios

PUBLISHER
Koch Media

H O M E F R O N T:
THE REVOLUTION
Hands-on with Homefronts
anarchic co-op mode
un! Im wheelieing down a ruined high
street at high speed, totally unable to tell
where Im going, while heavily armed
North Koreans spray machine gun fire at
me. This is the best motorcycle game Ive ever
played and its not a motorcycle game. I drop my
iron steed out of the wheelie just in time to see my
surviving teammate run into the road in front of
me. I cant avoid running him down and I dont. As
his body bump-bumps under my tyres, I berate him
for not obeying the Green Cross Code. Its fine
though, as I revive him under heavy fire, get back
onto my bike and speed off, ignoring him, the
enemies, my other downed pals, and the mission.

Only the grenade-savvy stand


this close for screenshots.

LINK
www.homefront-game.com

nice combination of large enemy


numbers, frantic team battles and
changing objectives, combined with a
Payday/Left 4 Dead toughness.
It also has the same irreverent-butfunctional humour. For example, when
youre creating your character, you get to
choose their previous profession. Id made
a six-stone old Chinese lady as my avatar,
so cage fighter seemed like an obviously
dissonant choice. But I couldve gone for
panhandler, huckster, stevedore, mascot,
carney... These arent just silly titles each
profession gives you a bonus skill in one of
the four skill trees, which is a big foot-up to
getting the higher level, super-skills like
Gunner.

TWO FOR ONE

The weapon system is also fantastic. It


was only working in-mission when I
played, but essentially each gun type has
a wide array of mods for it, which can be
changed on the fly in-game, if youve
acquired them. But most impressively,
each gun can change into two different
types of gun. So with a single click, my
shotgun can be rejigged into a fully
Homefront: The Revolution is an odd
automatic shotgun or an inferno launcher
game. Though Dambuster Studios has
that fires Molotov cocktails.
taken the setting of the first game, its
We played three maps of the 12 that
dumped almost everything else
will be available at launch. One was an
understandable given it was more
infiltration mission where we were trying
memorable for the amount of money
to stealthily hijack two jeeps, another
PL AYED
THQ spent marketing it than for the
was a scouting mission that quickly
IT
quality of the game. The Revolution
turned into a frantic rearguard, and
has a completely different premise,
the third was a huge devastated
developer, publisher, location and
townscape where we rode
quality bar. Admittedly, Ive seen nothing
motorcycles between our targets,
of the singleplayer, but whizzing about on
dodging drone tanks, snipers and waves
my motorcycle during this three-hour
of enemies. Rhodes says the team will be
managed hands-on in co-op mode has got
producing free DLC for a year after release
me excited. We really want players to feel
and, all the content were creating for the
like theyre part of a resistance movement, Resistance Mode will be completely free
fighting a much more numerous and
to everyone who has the game, so the
equipped enemy and to have that feeling
player base will never be divided.
of engagement that comes from
Im a bit surprised this is part of the
non-conventional warfare, Stephen
main game, considering how promising it
Rhodes, the narrative designer tells me
is. The Resistance Mode builds upon the
and Id say this achieves that. It has that
fiction and narrative we have in the story
mode, Rhodes explains, so we felt they
needed to come as one package to get
that message across. Fair enough Im
not going to complain about a ton of extra
free content. Just as long as I get to keep
riding my dirt bike, Ill be happy.

THIS IS THE BEST MOTORCYCLE


GAME IVE EVER PLAYED AND
ITS NOT A MOTORCYCLE GAME

Dan Griliopoulos
MARCH 2016

21

PREVIEW
Torment: Tides of Numenera
If it glows,
its science!

NEED TO KNOW
RELEASE
2016

DEVELOPER
inXile Entertainment

PUBLISHER
In-house

T O R M E N T: T I D E S
OF NUMENERA
First steps into inXiles
otherworldly RPG
oure the Last Castoff, a body discarded
by a self-made god who leaves newly
self-aware selves behind every time he
or she decides they fancy a new form. In
the opening seconds, you come into being just as
you finish falling to your death, and what follows is
a sequence that sees you rebuild yourself from
within your own infinity-variable consciousness.

LINK
www.bit.ly/200SJRY

existential sci-fi-magical psychofantasy


where lots of stuff is purple.
Tides of Numenera is also something
new, however. This is the first time Monte
Cook Games Numenera setting has been
adapted to the PC. Ive been playing the
pen-and-paper game for a few years, and
this is a thoughtful digital translation of the
system. The broad strokes are this:
instead of a health bar, you have three
pools Might, Speed, and Intellect. These
can be damaged by enemies, but you also
spend from them to increase your
chances of success in every action you
take: this is called expending effort.

BOOKISH

Enthusiastic readers of high-concept sci-fi


will get a huge amount out of Torment, but
the emphasis here is on readers. Like its
cousin Pillars of Eternity, this is a game
that wants you to take the time to read
With me so far? Good because then
and absorb everything its telling you. The
youve got some memory-spelunking,
writing is the important stuff, the meat of
body-switching time travel to do. And then
the game, the detail that brings a
the tutorial ends. Once in the world proper, capital-W Weird world to life.
your quest is to free yourself from the
Unlike Pillars of Eternity, however,
Sorrow a formless beast tracking you
Tides of Numenera offers few traditional
and your kind through history. Youre
fantasy footholds. The Numenera
immediately given a choice of
setting delights in unsettling
PL AYED
companions and approach, and, no,
expectations, and while there are
IT
combat isnt mandatory. My own
analogues for monsters and magic
journey began with half a battle and a
they never match up perfectly. The
stint spent impersonating a city official to
game is set in Earths far, far future, and
spare a man from being strangled by a
civilisation has done a few billion laps
flesh cord spun out of his own drugaround Clarkes third law in that time.
induced nightmares. This is a promising
Magic is science, science is thought,
start to a long-awaited RPG.
thought is matter, and every grain of
Torment: Tides of Numenera is a
matter is imbued with magic. Despite my
return to the past in a number of ways. Its
experience running pen-and-paper
a spiritual successor to one of the deepest
campaigns in this world, I paused to make
and most beloved RPGs ever made,
sure I understood all of the ideas the game
Planescape: Torment. Its isometric, partly
throws up in its first hour. This is a caveat,
turn-based and heavy on detail-rich
but also an endorsement: every oldpre-rendered backdrops. The age of
school Torment fan worried their favourite
Kickstarter has already recovered
RPG might lose its sense of strange in the
apocalyptic black comedy and traditional
absence of the Planescape licence can be
fantasy from their time-locked 90s
reassured that this isnt the case.
prisons. Now it delivers the third and final
Its possible to pay for access to the
part of that classic RPG triumvirate:
beta, but its in an extremely raw state. I
experienced crashes, loss of progress and
bugged quests, and entire features and
plot points are absent. While inXile touts
the games replayability, you only get one
first run: at present, youd thank yourself
for waiting until the game is further along.

IN THE OPENING SECONDS, YOU


COME INTO BEING JUST AS YOU
FINISH FALLING TO YOUR DEATH

Chris Thursten
22

MARCH 2016

Yep, sorry, no
idea what this is.

PREVIEW
Torment: Tides of Numenera

The setting is
quasi-medieval sci-fi.

MARCH 2016

23

PREVIEW
Thumper

NEED TO KNOW
RELEASE
2016

DEVELOPER
Drool

PUBLISHER
In-house

LINK
www.drool.ws

THUMPER

DO BE SQUARE

PL AYED
IT

A rhythm action game where the


rhythm fights back
humper feels like what would happen if
you force fed Audiosurf a diet of Fuck
Buttons until it got angry. Its a rhythm
game set along an abstract winding
track, set to pulsating drones and bass thumps. The
vibe is dark and intense, like hurtling at breakneck
speed through an anxiety attack.
Phil Savage

CHANGE
THE TRACK
The music is quantised to
the beat, creating a precise,
threatening soundscape that
shifts and morphs as each level
ramps up in difficulty. It starts
sparse, but quickly builds
into something more
driven and primal.

24

MARCH 2016

Glowing squares along the


track let you activate abilities.
Find a row of them and you can
double or even triple jump,
before pounding down to send
a shockwave that destroys
distant enemies.

PREVIEW
Thumper

SPACE
BEETLE
Movement is fast and
automatic, which is part of
what makes Thumper feel so
merciless. Hazards are inevitable
and unavoidable. Either youre
pressing the button
combination that lets you
survive them, or youre
dead.

JUMP AND
GRIND
A variety of obstacles litter
the track, and each has a
specific move that lets you pass
through unharmed for
instance, grinding over green
bars or jumping over red
ones. Fail, and youll be
smashed to bits.

MARCH 2016

25

PREVIEW
Wheels of Aurelia
I dont think youre
quite her type.

NEED TO KNOW
RELEASE
2016

DEVELOPER
Santa Ragione

PUBLISHER
In-house

LINK
www.wheelsofaurelia.com

WHEELS OF
AURELIA
Take a life-changing road trip
through Italy. Are we there yet?
dont quite get Wheels of Aurelia. Playing
the paid beta available at the website, I
found it part bad driving game, part
confusing interactive narrative.
Collectively, these try to replicate the experience of
a road trip in this case, along the Italian Via
Aurelia in the late 70s. With each playthrough
landing at around the ten minute mark, maybe a
little longer depending on such diversions as races
and hitchhikers, I dont think it sticks around long
enough to be particularly effective.

PL AYED
IT

26

The game starts with Lella and her


partner (sort of) Olga driving up the Italian
coast on the Via Aurelia. You piece
together why theyre driving to France,
and whats really going on with your
driving companion, through a series of
dialogue choices that you scroll through
with the mouse. Steering is also done with
the mouse, and you can speed up or slow
down with the spacebar. Along the way,
you can pick up hitchhikers and start

MARCH 2016

races, and depending on the dialogue


choices, the destination becomes
something quite different.
There are ten endings, and I unlocked
three of them, then repeated a couple of
others by accident. Lella and Olgas road
trip quickly becomes an awkward
conversation about abortions which I
dont feel particularly good about
commenting on. After a few minutes more
where I felt like I wasnt being that nice to
Olga, the two of them just decided to
settle down together in a town and that
was the end of the game. Eh? Weve only
been driving for ten minutes and I was a
bit of a dick for most of that.
The short running time of each
playthrough and Lellas (no doubt
deliberately) pretentious, dickish dialogue

THE RACING CAR


DRIVER GOT US INTO A
HIGH-SPEED PURSUIT
WITH POLICE

choices mean the game doesnt really


earn those moments. And its not like the
writing is so effective that a few lines of
dialogue is all you need for it to sink in I
just felt like Id sat through something so
light in its exploration of difficult subject
matter that it didnt really do it justice.
Thats just one plot thread. After
systematically alienating Olga at the start
of the game to the point where she was
finally pissed off with me, I managed to
leave her behind and find myself at the
wheels of different cars with other
passengers, including a priest and a
former racing car driver. This is where I felt
the writing got a little better. There was a
sense of narrative build-up that linked with
the driving. The priest was off to meet his
mother at her nursing home, while the
racing car driver got us into a high-speed
pursuit with police, and I could avoid both
of those scenarios as the player. Im
interested to know what the other seven
endings yield, but Im so bored of the
repeated initial exchange between Lella
and Olga that I might not bother taking
another trip.
Samuel Roberts

PREVIEW
Shardlight
You know those wacky adventure
games? This isnt one of those.

NEED TO KNOW
RELEASE
March

DEVELOPER
Wadjet Eye Games

PUBLISHER
In-house

LINK
www.wadjeteyegames.com

SHARDLIGHT
Fighting the class war in a postapocalyptic wasteland
his point-and-click adventure is from the
studio behind the Blackwell series, who
published Gemini Rue and the superb
Technobabylon. If youve played Wadjets
games before you know what to expect: quality
voice acting and writing, brain-bothering puzzles,
rich artwork by Ben Chandler, and design steeped
in the adventure games of yesteryear.

PL AYED
IT

28

Shardlight is set in a bleak future plagued


by disease and famine. A ruling class, the
Aristocrats, has control of this dreary,
damaged place. Theyre in charge of the
food and water, which they aggressively
ration to keep the populace in check. They
also control the vaccine to a deadly
disease called Green Lung that almost
everyone has. A deeply unpleasant place,
then. But theres a glimmer of hope in the
form of Amy Wellard.
Amy is a mechanic who takes on
dangerous lottery jobs that earn her a
chance of getting another dose of

MARCH 2016

life-saving vaccine. The game begins with


Amy descending into a network of tunnels
to fix a generator. But then fate steps in,
and she encounters a dying man who
begs her to deliver a letter. If she does, he
says, her life will change forever. Thus
begins a tale of conspiracy, uprising,
rebellion against the Aristocrats, and, of
course, lots of puzzles.
As you play you see both sides of this
world. Amy lives with other desperate
survivors in the ruins of what was once a
great city. The Aristocrats homes,
meanwhile, are decadent and palatial.
They wear creepy porcelain masks,
resembling the makeup favoured by the
upper classes in Regency times, and use
breathing apparatus, presumably
because of the diseased atmosphere.

I CANT WAIT TO
LEARN MORE ABOUT
THIS SERIOUSLY
SCREWED-UP WORLD

A downtrodden underclass and an


authoritarian government in a postapocalyptic world are things weve seen
before. Shardlights lead writer/designer
Francisco Gonzalez acknowledges this,
but says the game will explore themes and
ideas beyond this familiar setup. The
game certainly uses colour in an
interesting way: the ruined parts of the
world are depicted in shades of orange
and yellow, while technology and
advanced areas appear blue, further
highlighting the gulf between the classes.
Shardlight is a pretty typical adventure
game, but elevated by fantastic writing, a
well-realised setting, and professionalsounding voice acting. Its one of the most
polished Wadjet Eye games Ive played
yet, and I cant wait to learn more about
this seriously screwed-up world. Dont
expect a revolution in adventure game
design, because its really nothing you
havent seen before. Do, however, expect
to be told a great story, meet compelling
characters, solve challenging puzzles, and
spend time in a fascinatingly grim vision of
a war-ravaged future Earth.
Andy Kelly

PREVIEW
Dont Starve: Shipwrecked
Hey hey, its the monkey.

NEED TO KNOW
RELEASE
Early Access

DEVELOPER
Klei Entertainment/Capybara

PUBLISHER
In-house

D O NT S TA RV E:
SHIPWRECKED

LINK
www.bit.ly/ShipwreckedDS

weaponising your boat with cannons will


likely become a more pressing concern.
Boats can also be equipped with trawl
nets to scoop up fish, mussels, useless
junk, and if youre lucky rare items
depending on what season youre in.

HEAVY SEASONING

Lost at sea with the survival


games latest expansion

As ever, climates the big killer. After Mild


Season, Hurricane Season is about
exactly as rough as it sounds. If you
havent bothered building a lightning rod,
your sweet camp will be zapped to a
smouldering insurance claim within
eturning to Dont Starves world of goth
survival whimsy is like slipping into a
seconds of the first storm starting. Then
bubble bath full of piranha. Youre
theres hail to contend with.
happy, but braced for impact. This DLC
Next comes Monsoon Season. The
is currently in Early Access, so some content
land will get progressively more flooded,
remains to be added and balance changes will be
potentially waterlogging your vital crafting
made based on feedback, but whats available now
machines. Poisonous mosquitoes spawn.
feels like a sufficiently interesting twist.
Dry Season comes last and makes
overheating an issue. Or not, if like me
The key change is the setting. You wake on youve already lashed together a siesta
an island amid the wreckage of a boat, and lean-to and an ice-making machine. As for
the rest of Dry Season, it apparently
initially its the familiar Dont Starve rush
features volcanic eruptions. Good luck
to gather resources, build tools and
staving off fiery rocks with a bamboo
harvest food before nightfall, which is
umbrella. I confess I havent encountered
lethal without the protection of fire. But
this yet as my best save lasted
whereas in previous iterations you
around 50 days a far cry from the
could pretty much just scout for a
PL AYED
300+ I managed in the vanilla game.
plum location and then turtle up at
IT
Still, Im definitely feeling the old
your base, in Shipwrecked youre
compulsion to keep playing.
aggressively encouraged to explore.
Each procedurally-generated world is
Shipwrecked sadly doesnt do anything
an archipelago, different biomes spread
to fix some of the structural problems
across islands that vary wildly in size.
Dont Starve has always suffered from. At
Theres almost no point in laying down
the end of a great run, its onerous to have
roots until youve secured a decent source
to slog through the early hours of
of the most important materials, and that
busywork required to construct an even
means heading out to sea.
half-decent homestead. Also, the variation
Building a basic raft is easy enough,
feels way too wide between a new world in
but its fragile and slow. Soon youll want
which vital resources are initially spawned
to upgrade to a rowboat, which can be
nearby and one in which you struggle to
equipped with a thatch sail and even a
find anything useful.
lantern for night manoeuvres.
Ive spent some time trying to work out
In about half a dozen playthroughs Ive
how to farm Shipwreckeds prime apes
only been attacked once on water, but I
infuriatingly cute monkeys that steal any
suspect this is because the Tiger Shark
nearby items you drop for their meat
boss has yet to be implemented. When
and manure. You can distract them with a
that thing is prowling the waters,
Silly Monkey Ball, but it costs a lot of stuff
to craft. In a final act of desperation I tried
to burn the entire forest around them, but
as I was whispering the horror, the
horror, they emerged unscathed and
stole my coconuts. Still, at least the
weathers nice. For now.

IVE SPENT SOME TIME TRYING


TO WORK OUT HOW TO FARM
SHIPWRECKEDS PRIME APES

Tim Clark
30

MARCH 2016

I am ruler of
all I survey.

PREVIEW
Dont Starve: Shipwrecked

My troubles are all behind me.

Lightning strikes can


wreck your homestead.

MARCH 2016

31

 



   
 

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+0 %  %& ""1$

2016

Be part of an all-new
PC gaming event
Join us at The Old Truman Brewery in London on March 5-6, for our inaugural PC
gaming show. Heres a taste of what youll find there:

GAMING FLOOR

HARDWARE

All the latest and best games are playable on our dedicated gaming
floor at The Old Truman Brewery. Play the most anticipated games
coming to our platform this year, at our dedicated Sega, Bandai Namco
and Wargaming zones. Theres a whole host of games from a massive
range of developers and publishers.

Weve got a whole section of The Old Truman Brewery dedicated to


PC hardware. Test drive the latest and best PC technology, check out
the newest components, and browse the gear on sale from hardware
retailers. You can even learn how to build a PC yourself as part of our
workshops at the Weekender.

D E V E LO P E R TA L K S

AND MORE!

The Creative Assembly, Firaxis, Taleworlds, Paradox and Julian


Gollop will be on stage to discuss how they make games such as Total
War: Warhammer, XCOM 2, and Mount & Blade II: Bannerlord. This is
just the start, too keep an eye on the website for more
announcements as we get closer to the event.

Take part in entry-level esports tournaments, meet like-minded PC


gaming enthusiasts and say hello to the PC Gamer team, who will be
pottering around the various floors of The Old Truman Brewery in their
finest, cleanest sweat pants. Join us for a weekend of passionate
gaming-related fun.

36

MARCH 2016

EVENT
The PC Gamer Weekender

GAMES CONFIRMED FOR THE PC GAMER WEEKENDER


Just some of the games coming to the event see pcgamer.com/weekender for more

TOTA L WA R:
WARHAMMER

AMERICAN TRUCK
SIMUL ATOR

STREET
FIGHTER V

DARK
SOULS III

WORLDS
ADRIFT

UMBRELLA
CORPS

TOTA L WA R:
ARENA

TOWN OF
LIGHT

WORLD OF
WARSHIPS

DEMOCRACY 3:
AFRICA

PRISON
ARCHITECT

MASTER
OF ORION

AND LOADS MORE!


The PC Gamer Weekender is happening at The Old Truman Brewery in London
on March 5-6. Book your tickets and find out more at

www.pcgamer.com/weekender
MARCH 2016

37

C O V E R F E AT U R E
Da
ark Souls III

38

MARCH 2016

C O V E R F E AT U R E
Dark Souls III
I

Why DARK SOULS III feels like a return to the


fine form of the original game.
By Andi Hamilton

ark Souls is like Die Hard. Bear with me. The first
one is a total, undeniable classic, helmed by a
director fresh off the back of another excellent
project. The second one had a new director take
over the series and, although head and shoulders
above most of the rest of the genre, it didnt quite
live up to the heights reached by its predecessor.
This time, the John McTiernan of the Souls games
is back: the renowned Hidetaka Miyazaki is
working on the third instalment, after sitting out
Dark Souls II in favour of creating the exceptional
Bloodborne on PlayStation 4. Dark Souls III feels
like a true return to form.
MARCH 2016

39

O V E R F E AT U R E
D rk Souls III

Froms Bloodborne also drew


massive critical acclaim.

This series can still surprise


us, three games in.

I played the PC build of an area called the High Wall


of Lothric, a sprawling castle wall that appears to
have been the battleground between an army of
now-hollowed knights and some gigantic, firespewing dragons. Theres a greater sense of scale, of
spectacle, to Dark Souls III, much more in line with
Bloodborne. This is the first time Dark Souls finally
looks like the AAA game its supposed to be. People
forget that the original didnt have such lofty
expectations of it, while the second had a clearly
troubled development (and falling into the gap
between console generations didnt help). This time
around, were treated to a world full of next-gen
detail, where ash flakes drift in the breeze, blown off
the backs of gigantic dragon carcasses that lie across
destroyed stone towers, all lit by the golden glow of a
sun beaming through clouds. The lore implications of
this area is likely driving YouTubers wild at the mere
thought of it.
It feels way more like the original Dark Souls.
Theres been a lot said about how it moves a lot faster
and how thats the influence of Bloodborne, but try to

MORE THAN A TOUGH TIME

1 SHORTCUTS

Youve fought your way


paast fiendish enemies and
jusst bested a giant knight
wh
hen you step in a lift. You go
up
p and then realise where you
are back at Firelink Shrine.
T
The whole game is
co
onnected?! This is amazing!
yo
ou think. Youre right.

40

MARCH 2016

2 BOSS FIGHTS

play Dark Souls III like Bloodborne and youll end up


dead. A lot. Even more than usual. Its slicker and
smoother, for sure, but youll need to apply those Dark
Souls fundamentals to stay alive: patience, keep your
shield ready, take every opportunity to attack and
keep an eye on your surroundings.

THREE-DIMENSIONAL
The scenery is actually a big part of why this feels so
much like the first game. The High Wall of Lothric is
a much more 3D area than a lot of the locations in
Dark Souls II, where you would just start at the main
hub of Majula and push outwards until you hit a dead
end. It has much more in common with Dark Souls
and Bloodborne, with a lot of vertical progression and
routes that eventually loop back on themselves in the
form of incredibly rewarding shortcuts. Clearly, this
sort of thing has become the calling card of Miyazaki.
My time with the game led me from the battlements
at the top of the wall to the catacombs beneath, and to
the secret sub-boss that awaits adventurers in the
dungeons. This was a giant ghostly knight who emits

Its not just the difficulty that makes people love these games

Theyre not just scraps


with horrific monsters. Try the
fight with Sif, the giant white
wolf companion of the Knight
Artorias. This sombre battle is
made all the worse by the fact
the poor thing limps when
down to the last bits of health.
And that music, man.

3 JC OO LOLPYE R A T I O N !
Placing a summon sign and
being transported into
another players world to help
them beat a boss is one of the
best feelings in the world. The
anonymous co-op play in the
Dark Souls games is a way of
paying it forward.

4 DICKWRAITHING

The opposite of
cooperation. You can invade
another players game with
the goal of killing them or
impeding their progress. Its
brilliant, if a sure-fire way of
getting abusive messages
through Steam. Youll deserve
them, too.

5 TT HH EE SC TA OL MR MA F T E R
After mastering Sens
Fortress and besting the Iron
Golem on the top, you pass
over the wall and into Anor
Londo. That moment when
you first see the city, bathed
in the golden light of dawn, is
truly breathtaking. You did it.

The most cheerful game


youll play on PC this year.

a constant freezing blast that can cause a new


Frostbitten status, which temporarily restricts
stamina regeneration and spells certain death.
Dark Souls games also have a unique way of
levelling up your character. The usual increasing of
stats to raise health/stamina, etc, is only half of it, as
increasing these also governs the type of equipment
you can use and how effective you are with it. This
allows for a lot of flexibility in terms of your character
build and enables pretty much any character to wield
any weapon, spell or suit of armour. Creating these
builds and the challenges associated with (a) getting
them up and running and (b) actually completing the
game with them is all part of the Dark Souls
experience. Sadly I didnt have access to any of the
menus in the version
PC Gamer was
supplied with, as From
Software likes to keep
things like item
descriptions and
anything else that
could hint at the plot
very close to its chest.
I had four pre-built
characters that were level-appropriate for this section
of the game. Wandering Knight was your standard
sword and board user, a true all-rounder. Northern
Warrior was similar, but geared towards the heavier
end of things, and came armed with a big battleaxe.
The Herald of White and Academy Assassin were
specced to be able to use a few of the games magic
options, with the Assassin having some especially
impressive spells in his arsenal, like the ability to
attack an enemy with a giant, supernatural
broadsword. All of them offered opportunities to take
unique approaches to the combat situations the level
throws up. A particularly challenging section for the
Wandering Knight, for example, due to the number of
enemies that rush you at once, was fairly negligible
using the Academy Assassins magic missiles, which
let him stand at range and pick them off one by one.

The section ends with a spectacular boss fight


The Dancer of the Frigid Valley. A giant, lean knight
who wields a sword made of fire. She wears a helmet
connected to a ghostly veil that swishes behind her as
she lurches around the arena. As always, its a test of
your patience and skill, as you learn her patterns,
evade her attacks and strike when you have the
opportunity. As is the way with Dark Souls, keeping
your head in this high pressure situation is
paramount, and after a few goes at her and a few
silly deaths due to hubris I put her to the sword.
And there it was: that sense of satisfaction, of
achievement, that only Dark Souls can provide.
Theres been some concern over the busy schedule
of From Softwares games, as this will be its fourth
release in the past two
years. The worry is
that there could be a
drop in quality, or that
the element of surprise
and freshness would
fade. This has no
doubt been
compounded by the
fact that many found
Dark Souls II to be slightly underwhelming. From the
section of Dark Souls III Ive played, we dont have
anything to worry about.

DARK SOULS LOOKS SET


TO BOW OUT ON AN
EXTREMELY HIGH NOTE

FINAL BOW
When dealing with its new challenges you quickly
remember why these games when you strip away
all of the trimmings are held in such high regard.
Factor-in the stuff that we currently dont know about,
such as any new ways of using Dark Souls unique
approach to multiplayer, all the new locations,
incredible bosses and the deep, rich lore of the land,
and we could be looking at another legendary
action-RPG. Miyazaki has stated repeatedly that this
is set to be the final Souls game and, based on what
Ive seen so far, it looks like the series is set to bow out
on an extremely high note.
MARCH 2016

41

C O V E R F E AT U R E
Da
ark Souls III

INTERVIEW

Dark Souls creator HIDETAKA MIYAZAKI talks to us


about the storytelling and design of the series.
By Wes Fenlon and Tom Senior
42

MARCH 2016

C O V E R F E AT U R E
Dark Souls III

THE PROCESS OF
BUILDING A WORLD
IS VERY INSPIRING

How does From Software put its stories


together is the whole narrative
written down somewhere, then broken
up and spread across item descriptions
and environmental elements?

Thats a really difficult question. I dont


think we really have a specific process
that is one or the other, but the story
grows from both of these elements.
Well have an idea of the worldview and
theme and as we develop the
environments certain things will arise
and give detail. The process of building
a world is very inspiring and I think
that helps create new ideas even after
the original thought.

STRANGE ENEMIES

The series weirdest monsters

THE DUKES
DE AR FRE YA

CEASELESS
DISCHARGE

A two-headed spider the size


of a building and as terrifying
as youd expect that to be.
Weird rating: 80%

A big, sad man made out of


lava. Also sounds like a
deeply personal problem.
Weird rating: 74%

GR AVELORD NITO

THE DEMON OF SONG

THE ROTTEN

A giant skeleton made out


of loads of other skeletons.
Unsurprisingly, the lord of
the Skeletons.
Weird rating: 72%

Imagine, if you will, a giant


frog. Now imagine inside its
mouth a huge skull face and
two grabbing arms.
Weird rating: 67%

Basically, Gravelord Nito, but


made from rotting corpses
rather than skeletons. A lot
smellier, for sure.
Weird rating: 62%

GAPING DRAGON
A gigantic dragon with a huge
mouth full of razor sharp
teeth instead of a body. Has a
normal mouth too.
Weird rating: 89%

Are there story details the designers


choose to omit or obfuscate to create
that sense of mystery that encourages
fans to speculate?

Its true that I admire unconventional


storytelling but we dont deliberately
mislead players for the sake of mystery!
Rather, its the players interpretation
that creates meaning in Dark Souls and
we like to do our best to encourage
their imagination.
Youve talked about Dark Souls games
sharing a worldview before. What are

MARCH 2016

43

C O V E R F E AT U R E
Dark Souls III

WE FELT THERE
WAS MORE WE
COULD ADD
the key elements of the worldview, and
what themes will Dark Souls III explore?

The worldview of Dark Souls is


primarily concerned with a sense of
ending. In Dark Souls III, the end of the
world has this withered beauty,
symbolically expressed by the fading
sun. Were imagining an epic tale told
in the ending of the world.
The end of the world? Or
just a misty morning?

This worldview is shared by one of


the symbolic characters, the Lord of
Cinder, and if the original Dark Souls
was the story of killing a god, Dark
Souls III is the story of killing a lord.
Dark Souls games are full of doomed,
tragic figures. Do tragic stories interest
you, or are they part of making the

player feel as though theyre battling


this endless adversity?

There are certain tragic figures that


have been of interest to me, but I think
this sense of adversity you mention is
established by many things. In many
ways, this adversity could also be the
same as challenge, or the challenge
players find within Dark Souls, which is
a big part of the game. Overcoming
huge difficulties and feeling that sense
of accomplishment is one of the most
important themes of the series for me.
Have any books, TV, manga or anime
inspired Dark Souls III?

I cant deny my imagination has come


from many literary works when I direct
games, but that doesnt mean I pick one
specific influence for each game.
Of course, there are titles that have
had a strong influence, like Lovecraft in
Bloodborne, but I think its too difficult
to identify what this might be for Dark
Souls III at this stage.
What is the process of designing levels
and bosses? Do you have ideas for

44

MARCH 2016

C O V E R F E AT U R E
D
Dark
Souls III

SECRET STORIES
The best stories are told through use of the environment and items within it

DRAINING NEW
LONDO RUINS

KING VENDRICK

THE K NIGHT, SOL AIRE

New Londo was flooded to seal the


Four Kings in the abyss, but the
true cost of this act is revealed
when you drain the water and find
thousands of corpses clawing at
the sealed elevator.

Youre pointed in the direction of


King Vendrick for the entire game
and when you finally track him
down in the Undead Crypt hes
hollowed completely. You can
either leave him be or put him
out of this miserable existence.

Is Solaire Gwyns missing son or


is he simply a hollowing knight
with good intentions? Either way,
his tale can end either with a
genuinely epic showdown with his
desperate father, or with a descent
into insanity.

LUCATIEL OF MIRR AH

POOR, CLUMSY TARKUS

ARTORIASS BUST ARM

Lucatiel roams Drangleic seeking


her brother and a cure for the curse
of the undead. As you encounter
her throughout the game, the curse
begins to rob her of her memories.
A sad allegory for the common
dementia disease Alzheimers.

Black Iron Tarkus is a beast of an


NPC you can summon to do battle
with the Iron Golem on the top of
Sens Fortress. But his big, bulky
armour set is found on a corpse on
the floor of the Anor Londo chapel,
implying he fell from the rafters.

The Knight Artorias is talked about


as a legend in Lordran, which is why
hes such a formidable boss when
you face him in the DLC. However,
he has a dead arm hanging by his
side. Its implied thats the only
reason you stand a chance.

monsters, and do you ask artists to


pitch designs?

What is your favourite Dark Souls


location, and why?

I wish I could say every single detail


has a meaning attached to it, but this
may have been a little overstated.
However, many of our design work
starts from a certain meaning or
meanings. I dont really like work
thats focused purely on its aesthetic
qualities, such as making it cool or
exciting. To create a sense of joy of
awareness and imagination in our
work, meaning is needed.

Its actually not a location but my


favourite bosses from Dark Souls are
the Gaping Dragon, and [Dragon
Slayer] Ornstein and [Executioner]
Smough. The Gaping Dragon has some
really incredible design work and I
have fond memories of Ornstein and
Smough, and the threat they pose to
players when they combine.

How much of the design comes from


the team around you?

How has directing Bloodborne affected


your direction of Dark Souls III? Are
there features that youre bringing over
to Dark Souls?

I order most of our designs by their text


file because Im afraid that the designer
will stop thinking about what this
artwork means to them and the game
especially if we emphasise the visual
image over the idea behind it.
Although, this does make it
complicated to organise sometimes...
In other words, I want the team to
imagine the design first of all, and a text
file is one way that I can encourage
their imagination.

There are some small elements


implemented from Bloodborne but,
above all else, Bloodborne was an
important experience [because it was]
the first game we developed on
current-generation consoles. The things
we learnt have been used to help us
develop Dark Souls III, and include
technical trouble-solving.
While in Bloodborne we picked the
unique trick weapons to refresh the
combat for players, in Dark Souls III we

wanted to deepen the system that


already existed. Whether its a classic
sword or spear, we felt there was more
we could add to the game to deepen
the sense of strategy.
Players can find shortcuts thanks to
the way Dark Souls environment
interconnects. When designing the
world, how do you ensure thats
possible? Will Dark Souls III work in a
similar way?

The connection of the map is closer to


the original Dark Souls and while many
of the maps are intertwining there are
some exceptions too. We must
understand how the player explores the
world and then find what works with
that environment.
Dark Souls was a big hit on PC, despite
it being an incredibly basic port. Will
Dark Souls III take advantage of the PC
in a more meaningful way?

The PC version of Dark Souls II was


well-received and we consider the
PC version of Dark Souls III to be no
less important.
MARCH 2016

45

F E AT U R E
Tom Clancys The Division

TOM CLANCYS
THE DIVISION
is better shared
with friends.
By Phil Savage

46

MARCH 2016

F E AT U R E
Tom Clancys The Division

heres no /dance command in


Tom Clancys The Division.
Standing in the social zone, I
type it into the chat box.
/dance, I announce to the
server three other critics
and two developers
revealing my current avenue
of investigation. I feel a bit silly. The Division is set
in what Ubisoft calls a mid-crisis New York. The
world hasnt ended, but it is ending. This is not, it
has to be said, a suitable dancefloor on which to get
down. In response to my unintended message, a
developers character gives me a /wave.
The Division isnt an MMO, but it borrows MMO
elements. Its an open-world shooter with a strong
cooperative focus. Players meet up and group in the
social hub at Chelsea Piers, before venturing out for a
PvE adventure with their chosen companions.
According to Ubisoft, its designed to work equally
well in singleplayer. Ive been very deliberately trying
to make a great singleplayer game, says Magnus
Jansen, The Divisions
creative director,
because I strongly
believe that we should
use carrot and not stick
to get people to play
with other people.
That means not
penalising players who
choose to explore this
near 1-to-1 recreation of New York on their own
terms. There are absolutely no incentives or prods to
get you to play with others, Jansen reaffirms. We
havent undermined the singleplayer version.
Im not convinced, although I should be clear that
I havent played The Division solo. Instead, I spent
around four hours as part of a co-op team. To me, The
Division is at its best when its tactical and skill
systems are working for the benefit of a group, and I

cant imagine that same feeling will transfer when


playing alone. The enjoyment is found in the way the
different skill trees let you specialise for a specific role
within a team, and the way cover is positioned to
create multiple routes towards flanking opportunities.

LONE GUNMAN

ABOVE
Classes in the
traditional
sense dont
exist. All
agents can
tailor skills to
the situation.

Jansen points out that, while the skill system lets you
create specialised builds for group play, it also lets you
be more of a generalist if needed. The reason why
we have two main gun slots and two skill slots is that
you can be a well-rounded solo player as well. The
whole point of having two skills is that I can have an
offensive and a supportive skill when Im playing by
myself. Then, if I go into a group, I could switch so
both of them are supportive.
But group play feels right. Its not long into my
session before Im barking things like moving into
flanking position, and taking out the top sniper
communicating with all the impotent authority of an
assistant manager getting a little too into a weekend
paintball retreat. Based on my session, The Division
has some problems, but its tactical gunplay is
satisfying enough that
its easy to get caught
up in the fantasy.
The Division is
based on the real-life
exercise Operation
Dark Winter, which
took place in 2001 to
test the USs
preparedness to deal
with a biological attack. More accurately, The Division
is based on the conclusion of that simulation: that the
US was in no way prepared to deal with a biological
attack. In the games fiction, New York has been hit by
such an attack, and, as a result, everything has gone to
shit. Into this mess walk you and your friends:
members of the Strategic Homeland Division. Its
your job to liberate Midtown Manhattan from the
violent factions that lurk within.

ITS YOUR JOB TO LIBERATE


MIDTOWN MANHATTAN FROM
VIOLENT FACTIONS

MARCH 2016

47

F E AT U R E
Tom Clancys The Division

In addition to your garden variety looters, youll


also find factions organised enough to be worthy of a
proper noun. Theres the Rikers, a group of prisoners
whove escaped from Rikers Island; and the Cleaners,
a bunch of blue-collar workers whove decided to don
hazmat suits and burn everything in the city. The
Division does not, it seems, have a high opinion of the
populaces sanity in the face of tragedy.

FAMILIAR TERRITORY
The Division was first announced at E3 in 2013, and
early marketing seemed loathe to spell out exactly
what sort of experience it offered an attempt, I
guess, to make it seem elusive and mysterious. Playing
it, its immediately apparent exactly what Ive got my
hands on: a third-person open-world shooter with
online functionality and a tactical cover-based system.
Its a little bit Borderlands, a little bit Destiny, a little
bit Ghost Recon: Advanced Warfare.
In traditional Ubisoft throw-everything-at-it style,
the map is liberally littered with missions, side-

48

MARCH 2016

missions and collectibles. Missions are organised into


three classes, Medical, Tech and Security. These
correspond to your three skill categories, and to the
wings of your main base. As you complete missions,
you unlock points that can be spent upgrading the
corresponding wing unlocking passive perks as you
go. Its a physical manifestation of everything you
do, says Jansen of your base of operations. Not just
in terms of these tools that you get. It feels great
towards the end of the game when you walk in there,
and, Im not going to spoil all the stuff that happens,
but its an encouraging living place.
Aside from the social aspect, The Divisions MMO
element is most keenly felt during battles. This is a
shooter, but its one thats informed by MMO
practicalities. That, chiefly, manifests in the design of
each enemy. Even the most basic grunt is something
of a bullet sponge, and higher tiers of enemies have
special abilities and even larger health bars. This does
feel at odds with the ostensibly real-world setting.
Some bosses are heavily armoured, explaining their

LEFT
See famous
landmarks;
shoot people
near them.
RIGHT
The Cleaner
faction is very
into fire
unsafety.

F E AT U R E
Tom Clancys The Division

extra health and shield layer. One that I fought,


though, was just a sniper in a hoodie. Like the others,
she had a shield, but her only visible protection was a
stylish polyester blend.
Were going for an authentic feel and not a
realistic feel, says Jansen of this disconnect. I mean,
its not a simulator. Its very, very clearly a game first.
We are obviously standing on the shoulders of some
big giants in terms of the RPG space, and so yes, when
we also merge that with the shooter because it is a
shooter youre going to have to figure out which one
yields. We are definitely an RPG first.

TEAM PLAYER

ABOVE
It is the near
future, and all
breakdancing
is performed
at gunpoint.

The RPG side is relatively fleshed out, offering loot


drops, skill customisation and gear upgrades. The
underlying stats inform the moment-to-moment play,
but, ultimately, its the tactical side that I find myself
responding to. I tailor my characters skills to
complement our group, equipping an area-of-effect
healing deployable that lets me keep the team active
in sustained fights for longer. For weapons, I pick the
LMG suppressing more advanced enemy types, thus
allowing the rest of the group to flank round with
assault rifles. Working out how each character fits
into the larger whole proves the most satisfying part
of the session.
I also get a chance
to brave the Dark Zone,
The Divisions PvP area.
In here, groups hunt
NPCs for special loot,
but also have a chance
to run into other
players. Ubisoft
stresses that the Dark
Zone isnt forced PvP.
They want players to form uneasy alliances, working
together for shared rewards under an tense
atmosphere that could end with ambush or betrayal.
I point out to Jansen that past attempts to harness
such a system DayZ, most famously tend to
devolve into a shoot-on-sight mentality. He lists a
number of systems that the team hope will keep the
Dark Zones tension intact. When you go rogue,
which is our term for when you severely damage or
kill another agent, you get a penalty timer, he says.
During this time, other players are able to attack you
with impunity. If youre killed during a rogue state,
you can lose Dark Zone XP and currency both
required to purchase special gear from vendors. In

addition, if youre bad enough youll have a bounty


that is visible to other players. Were making the
players police the Dark Zone.
While Ubisoft arent known as a PC-focused
publisher, The Divisions PC version is being
developed jointly by Ubisoft Massive and Red Storm
both of whom have their roots in the platform. A
suite of PC-specific customisation options will be
available, including a large number of individual,
granular graphics settings. One of the extra lengths
that weve gone to that
I think is super cool is
the UI customisation,
Jansen says, where
you can customise not
only where the UI
elements are, but
change size and
everything. Not only
can you do that but, if
you have multiple monitors, you can decide to have
[the UI] on a separate monitor. Its not something you
see often, and its very, very cool.

IM STILL NOT SURE THAT


THERES A COMPELLING
SINGLEPLAYER GAME HERE

QUARANTINE

THE ONE WITH GUNS


The Division is an interesting albeit familiar mesh of
systems. And while each works individually, the
success of the full release will come down to how
seamlessly theyre blended together. Im still not sure
that theres a compelling singleplayer game here,
despite Ubisofts claims to the contrary. As a group
experience, though, The Division seems to be on
much firmer ground. As a certain 90s sitcom will tell
you, New York is better with friends.

New Yorks hottest spots

1 SAFE HOUSE

3 MISSION

A safe spot that


doubles as a social
zone. Sort your
inventory, tweak your
character, and recruit
new players.

Aside from main


missions, players will
tackle side-missions,
small-scale
encounters and
roaming gangs.

2 BO AP SE RE AOTFI O N S

Your personal base.


Earn passive perks
through upgrades
bought with points
earned from missions.

4 COLLECTIBLES
3
1

A series of
collectibles can be
found, including
crafting materials and
intel that fleshes out
the games backstory.

MARCH 2016

49

F E AT U R E
Strategy games

50

MARCH 2016

F E AT U R E
Strategy games

B
Eva y Edw
ns-T in
hirl
wel
l

ion
t
u
l
o
, ev e RTS
e
n
i
l
dec re of th
e
h
T futu
and

MARCH 2016

51

F E AT U R E
Strategy games

52

MARCH 2016

F E AT U R E
Strategy games

o speak of the death of a genre is always a bit ridiculous, but real-time


strategy as traditionally conceived has certainly seen better days. If the genre
were a round of deathmatch wed be well into the final third, with all resources
tapped, the majority of key bases flattened and depleted armies scattered
across the map. The StarCraft series remains an outpost of prosperity, bustling
along in defiance of changing market conditions. Also, the excellent Company
of Heroes and Dawn of War games from RTS veterans Relic continue to find a
dedicated and passionate audience. This months new Homeworld feels special
partly because its such a one-off. Elsewhere, its a bit of a wasteland: from the
ruins of Command & Conquer: Generals 2, which was shuttered along with
fledgling developer Victory Games in 2013, to the ashes of the Age of Empires
series, shelved by Microsoft back in 2009.
RTS games are in a bind, says David
Pottinger, CEO at BonusXP and former
lead programmer at Age developer
Ensemble Studios. StarCraft
undeniably rules the roost beyond
that, theres just not that much else out
there at that quality level. No one is
green-lighting $40 to $60 million dollar
RTS projects any more. Hell, even
getting more than a couple of million is
tough for most places. Its not quite fair
to cite this, because Ensemble was
getting closed and we threw everyone
who was left at Halo Wars, but that
game shipped with over a hundred
people working on it. It was in
development for over four years. By
contrast, at Bonus weve had about 12
or 13 people working on Servo, our paid
PC RTS, for just over a year.
Uber Entertainments chief
technology officer John Comes who
designed Command & Conquer titles at
Westwood Interactive and EA, before
joining Gas Powered Games to work on
Supreme Commander agrees that the

S TA R C R A F T S M A N S H I P

golden era of big budget RTS


development has passed. Businesswise I feel like there is still a place for
RTS, he says. But theres a fraction of
the fan base it used to have, and a big
publisher betting on one is a risk that
most wont take.

BATTLE FOR RESOURCES


In light of this shift, Uber opted to
Kickstart its seismic 2014 release
Planetary Annihilation, a spiritual
successor to 1997s Total Annihilation
that raised over two million dollars in
crowd funding. This has been offered
up as evidence of lingering grassroots
enthusiasm for the RTS, or at least for
games that harken back to the classics.
But Ubers next RTS project, the
B-movie flavoured Human Resources,
failed to attract much support and was
cancelled before completion of its
Kickstarter campaign. I believe you
can probably get away with one big
RTS a year and have it be successful,
Comes says. Right now, that mantle

Why StarCraft lives and others die

Why has StarCraft II, the first instalment of which launched in 2010, stood the test of time while much of the
blockbuster RTS scene has crumbled? In part its a simple question of having an unrivalled pedigree and more
cash to burn Blizzard, after all, is the creator of World of Warcraft and a subsidiary of the industrys largest
publisher, Activision. But according to Stardocks Brad Wardell, StarCraft II also owes its success to how Blizzard
nurtured the enormous following it had built up around StarCraft: Brood War. First, its an excellent game. There is no
substitute for thousands and thousands of hours of balancing of three unique races. Second, Blizzard has spent a
great deal of time and money supporting its community. Third, Blizzard invested early and heavily into a robust
multiplayer and metagame experience.
Wardell outlines three technological generations of real-time strategy DOS games like Westwoods Dune 2,
Windows sprite-based titles like Age of Empires and finally 3D, 32-bit games arguing that Blizzards awareness of
the importance of community management has allowed it to dominate the third generation. He feels that the
StarCraft studio is all but insurmountable at this stage; itll take another leap in the nature or quality of supporting
hardware to create opportunities for competitors. Third generation RTS games reached the limitations of 32-bit,
single-core, DirectX 9 [computing] some time ago. Anybody wanting to get into that market had to compete on the
same playing field as Blizzard, and only Supreme Commander really came close in my view.

Yo
pro u ca
awabably n
y w get
big ith on
RTS e
yea a
r
seems to be basically owned by the
Total War series.
But has the RTS really lost its way,
or are these merely growing pains?
The phenomenally popular Total War,
of course, is a hybrid, marrying
turn-based empire management to
questions of formation and unit morale
on the battlefield itself. This is
indicative, says Comes, of how the
genre has evolved to survive. When I
started there were really only three
major players Westwood with
Command & Conquer, Blizzard with
Warcraft and StarCraft, and Ensemble
with Age of Empires. Nowadays,
however, youre seeing RPG
mechanics mixed into RTS with the
MOBA genre. Youre also starting to
see RTS-style resource management in
a lot of survival games. The tower
defence genre was born from mods of
RTS games.
Looking back on Planetary
Annihilation the gameplay isnt that
different from Total Annihilation,
which came out 20 years ago. Yes, we
innovated on the play-field with
spherical planets, and introduced a
rogue-like metagame with Galactic
War [in which players take turns to
move forces across a randomised
galactic map], but those dont change
the core of the experience. As an
industry weve spent decades trying to
improve on traditional RTS mechanics
and have had some success, but theres
nothing ground-breaking. Which is
why I think genre-mixing is going so
well right now.
Traditional RTS blockbusters may
be scarce, in other words, but their
DNA endures in a variety of forms
and the result, suggests David
Pottinger, is a market that is much
more diverse even if major releases
shift fewer copies apiece. I think there
are two kinds of RTS games out there
these days, he says. Its not easy to
compare them. There are the games
MARCH 2016

53

F E AT U R E
Strategy games

is
y
r
st rd
u
d
in owa
e
h
T ving t play r
mo orter faste
sh s and esult
n to-r
o
i
s
ses ision-es
dec cycl

that stay true to the old-school formula


they put in a ton of content, have a
big showy product and are aiming to be
the next StarCraft. I dont see a ton of
innovation in those games.
Then, youve got the smaller titles.
Stuff like Servo, where weve taken an
RPG and mushed it together with an
RTS. You get to build your own giant
robots, and those robots serve a role
similar to Warcraft IIIs heroes. Im still
not sure how that will work out, but its
fun to try something new. And then
youve got things like Offworld Trading
Company from Soren Johnson and the
Mohawk crew, which doesnt even have
combat in it. Thats definitely different!
Theyre all smaller budget, so sure, they
wont have 189 minutes of jawdropping cinematics. But thats OK if
theyre fun and polished.

THE MOBA EFFECT


After polishing off Supreme
Commander, Comes served as lead
designer on Stardocks Demigod, the
first commercial MOBA, in which hero
units are effectively walking citadels
accompanying a customisable AI
taskforce. The MOBA is often
described as the successor to the RTS
its based on a Warcraft III mod and
has been embraced by a number of RTS
teams, including Blizzard itself but
how exactly MOBAs have come to
eclipse their spiritual forebears could
do with more explanation.

R E M E M B E R I N G T H E FA L L E N
A few RTS warhorses that dont get enough love today

GROUND CONTROL

DUNE II

WARCRAFT III

A pure tactics-driven sci-fi real-time


strategy game, with an emphasis
on unit orientation, line of sight and
flanking manoeuvres.

The archetypal RTS, a game that


brought together many of the
genres most important elements
for the first time.

A quintessentially Blizzard
blockbuster that introduced
levelling heroes to the genre
paving the way for the MOBA.

Petroglyphs creative director Joe


Bostic has worked on real-time strategy
games for over two decades he
helped design the pioneering Dune 2
after joining Westwood Interactive in
1991. The MOBAs rise, Bostic argues,
reflects an industry-wide shift towards
snappier, less demanding strategy titles.
RTS games require more mental
investment and long-term planning
than MOBAs. This is due to RTS games
being, at a basic level, an economic and
production game where decisions can
often take quite some time to have their
result affect the outcome. In worst
cases, an RTS battle can last over an
hour and this requires quite a
commitment from the player.
Also, RTS games require a
significant level of multi-tasking where
production, combat, exploration must
all be controlled well to achieve victory.
Only a subset of the gaming population
prefers that level of stress. The games
industry is moving toward shorter play
sessions and faster decision-to-result
cycles. Controlling and focusing on a
single avatar, as in a MOBA, is easier to
grasp and learn effective tactics as well
as allowing fast-paced team
multiplayer. This quicker tempo also
makes the MOBA a better fit for Twitch
streaming and Lets Play videos a
decisive advantage as games become
ever more of a spectator sport.
Stardock CEO and Galactic
Civilizations designer Brad Wardell
suggests that the MOBA is a natural
response to hardware limitations that
have cramped the evolution of the RTS
proper. By narrowing the focus to small
squads of upgradeable characters,
backed by a throng of grunts, he says,
MOBA developers are able to deliver a
level of cinematic finesse that sprawling
RTS experiences simply cant rival.
If you make a 32-bit, single core,
DirectX 9 game today that you want to
have exceptional visual fidelity with
great performance, you have to lower
the number of objects. For example,
look at Demigod. It was built using
Supreme Commander: Forged Alliances
engine. To get the visual fidelity it has,
the number of units and map sizes had
to be scaled back. And this is the
bargain weve all had to make: either
lots of low-fidelity units that bog down
late game, or a handful of very
high-fidelity units. The case could be
made that MOBAs were inevitable.

FREE TO PLAY
AGE OF MYTHOLOGY
It offered Civilization at warp speed,
with upgradeable towns, god
powers and dramatic tech shifts
from era to era.

54

MARCH 2016

COMMAND & CONQUER:


RED ALERT
Perhaps the best-loved C&C, with a
flexible UI, online play and great
asymmetrical faction balance.

TOTAL ANNIHIL ATION


Innovative in all sorts of ways, it
came with a unique economic
model, order queuing and powerful
Commander units.

MOBAs are also structurally wellsuited to free-to-play revenue models


theyre ideal platforms for
microtransactable accessories because
they encourage players to form a bond
with a particular character, and the

F E AT U R E
Strategy games

absence of an upfront cost naturally


makes for wider adoption. According to
a March 2015 report from market
researcher EEDAR, League of Legends
and Dota 2 reap the greatest proportion
of their revenue from so-called vanity
items. Obliged as they are to look at the
bigger picture, we can assume RTS
players arent quite as susceptible to
such temptations especially when
they affect the balance of power.
In general, RTS players want a
perfectly balanced game, says David
Pottinger. They want to know
everything there is to know ahead of
time. They want skill to be the only
determining factor in who wins the
game. Free-to-play games, on the other
hand, tend to reward playing longer or,
gasp, paying actual money. That doesnt
usually mix well with an RTS.
One particularly sad consequence of
free-to-play and the MOBAs rise is
diminished buzz around singleplayer
modes in RTS campaigns fully
fledged campaign options with
cutscenes and scripting are few and far
between, with many teams preferring
to offer simple skirmish modes against
the AI. Joe Bostic feels this is shortsighted. PvP is inherently intimidating
and so for those people that avoid PvP,
the campaign is there to provide
entertainment. It is debatable whether
[AI skirmishes are] a sufficient
substitute for a campaign. I would
argue that it is not, at least for the
traditional pay-to-play monetisation
model that RTS games use.
Comes agrees that the majority of
players still play singleplayer campaigns
over multiplayer or AI skirmish, but in
an uncertain market, the associated
expenditure can be hard to justify.
Campaigns are difficult and costly to
make, and even more so to make well.
Few companies want to take on that
sort of risk to pour millions of dollars
into a campaign for a small genre.

in the usual sense instead, players


wage war using market forces, striving
to devalue each others stock to the
point that they can buy an opponent
out. In addition to being a fascinating
experiment in itself, this also makes the
game more playable on tablets, where
such routine actions as drag-selecting
can be a frustrating chore.
David Pottinger takes a more
hopeful view, having recently
completed a fantasy RTS, The
Incorruptibles, for iOS devices. That
was a transformative project for us at
Bonus without the weight and
expectations of Age, we were free to
just go make something we found fun.
It takes a lot of inspiration from Age,
but being mobile it ends up as a very
different second-to-second experience.
The games are shorter and you control
things at a higher level. But, youre still
agonising over where to spend your
food, wood and stone.
Will RTS developers have better
luck with the latest virtual reality
headsets? Comes is a believer. I think
VR will play a significant role in the
industry and all genres in the next few
years, he says. I personally believe
that by 2020 over 5% of Americans will
have an empty room in their house
dedicated to VR. Its that compelling.
Joe Bostic, however, says that he
doesnt see a pressing need for VR
when it comes to RTS games that stick
with the traditional design model,
where you are a battle commander
overseeing simultaneous military
battles and production operations
across a battlefield.
He adds: that kind of gameplay
needs an overview perspective rather
than the immersive perspective that VR
excels at. There have been some RTS
games that put the player in the role of
a commander right in the battle, such
as Battlezone, and in that style of game,
VR would greatly enhance the
experience. But there are very few

HARDWARE JUMPS
Like their peers in the action genre,
RTS teams have wrestled at length with
the implications of new interfaces and
peripherals from the frustrating
ambiguities of motion or voice control,
to the explosion of touch-sensitive
games on tablet and mobile. As Comes
points out, strategy game developers
have found success on mobile with
tower defence, a type of game that can
generally be played with one hand.
Wardell contends, however, that
true RTS games for touchscreens are
a dead end, because the interface isnt
responsive or precise enough to allow
micromanagement. Hence intriguing
departures like Offworld Trading
Company, which doesnt feature units

Ca
mp
diffi aigns
cos cult are
and tly to and
eve mak
to m n mo e,
ake re s
wel o
l

games that do this since it becomes


much harder to control multiple units
from that perspective, and it is much
harder to have a PvP mode that works
well from that perspective.

NEW ARRIVALS
For Brad Wardell, the future of the RTS
is a question not of interface but of raw
computing power. The biggest
opportunity we have going right now is
the rise of DirectX 12, plus 64-bit and
multicore processing as a standard
game setup. Its a point illustrated by
Stardock and Oxide Gamess Ashes of
the Singularity, a behemoth of an RTS
which supports clashes between
thousands of units simultaneously.
Wardell concedes, however, that
Steam and HTCs Vive headset which
uses two lasers to track your movement
around a room, in addition to wand
controllers for gesture input has the
potential to give rise to new flavours of
strategy game. Imagine being able to
walk around a space battle that is
happening in a space the size of a large
room. You could walk around and give
orders to individual squadrons and
move your finger to link them to their
target and watch them fight it out.
By happy coincidence, a project
corresponding to this description does
in fact exist, though its too early in
development to discuss at any length.
MoonStrike is the work of former Gears
of War designer and Bitmonster
co-founder Lee Perry. For Perry, the
real-time strategy genres recent
troubles follow a familiar narrative, and
setbacks shouldnt be taken to heart.
Theres this thing that happens
with many genres where the first,
formative games establish the norms,
and then its iterated on, and before you
know it you end up with a genre that
primarily appeals to the diehards. I love
when any designer is willing to step
back and reassess the foundation, and
attempt to make it more accessible to a
new batch of players, or even just do
something novel with the presentation.
If the RTS now sits in the shadow of
the MOBA and other genres, Perry
argues that it will always be worth
returning to, because theres so much
that can be achieved with the basic
mechanics. Coming from a relative
newcomer to the genre, its a hopeful
note to end on. How combat works,
how units are produced, what the
terrain and different elevations offer,
initial setup and build phases, the scope
of conflict, campaign structures, the
depth of the tech trees, where tactical
decisions are presented to the player...
how many other genres have that many
knobs to turn? Its a truly inspiring
canvas to work on for a designer.
MARCH 2016

55

SEND
Star letter wins a copy of Assassins Creed Syndicate.

USER REVIEWS
The Witcher 3. Its
one of the most
beautiful and well
written games Ive
ever played. Said the
same thing eight
months ago.
Alex Hill
It does take about
eight months to
finish. Longer if you
get into Gwent.
Binding of Isaac:
Rebirth. Limitless
possibilities and
maximum fun. Who
doesnt like being a
naked baby shooting
tears at monsters?
Ivan
Every sane person on
the planet?

Every ounce
Ive just crawled around a hospital
for an hour with minimal control and
weird shit going off all around me.
This isnt what I expected Metal Gear
Solid V to be like. The tutorial takes
so long and is so demoralising that,
by the time you do get control, you
cant be arsed continuing. Your
review expounds the virtues of this
games open world greatness, but
neglects to warn that itll take every
ounce of patience you have to get to
it. This is a console game ported to
the PC with no thought whatsoever.
Im sure if you use consoles as much

as a PC this wont be an issue but, if


youre a PC-only player, Id stay well
away from this turd.
Peter Storr
Thats a pretty harsh assessment,
Peter. Sure, MGSVs opener is slow
and batshit insane, but, once its out
of the way, youve got tens of hours
of one of the most sublime open
world stealth games around PC or
otherwise. PCG

Super excited
Just recently I walked into my local
grocery store and saw issue 287.

WINNER!

Rust. Always Rust.


Forever Rust. PS: I
work on Rust.
Craig Pearson
Were only just
realising this was a
clever marketing
ruse. FFS, Craig.
Crusader Kings II.
Im trying to breed my
genius family
members to get the
best traits without
getting an inbred heir.
Will Wormell
Pulling a Targaryen
is really only
acceptable when
youve got dragons.
Team Fortress 2.
How else can I
quench my thirst for
fashion, explosions
and comedy?
D3M1G0D
Kitty Powers
Matchmaker?
Wait, that was a
rhetorical question.

StarCraft II offers
plenty of replay value.

So much replay
Im a subscriber to your
magazine going on four years now. I
was once a console fanboy, but have
since found my calling in StarCraft II.
The recent Legacy of the Void
campaign is Blizzards best yet; the
third instalment of a game I wish I
could go back and play over for the
very first time. Even after beating all
three campaigns on hard, theres still
so much replay value in trying to get
all of the achievements, as well as
watching YouTube videos on how to

sneak by some levels on brutal my


burning command centre floating
over the water as I wait for a timer to
expire. I wish I could share it with my
friends, but I have a hard time selling
them on an RTS.

Richard Garms
It sounds like youre already getting
plenty of joy out of StarCraft IIs
singleplayer, Richard. If you do want
to convince your friends, point them
in the direction of Chriss review
from PCG 287. PCG

I hadnt read PC Gamer in a while, so


I bought it. Im amazed at the
changes youve made. You seem to
have a lot more reviews, and theyre
way better than when I stopped
reading back in 2011. Theyre exactly
what I want to know and theyre
funnier than before. Im super
excited for future issues!
Felix Webber
Thanks, Felix. Its people telling us
were great that gives us the power to
keep going. That said, we cant take
the credit for the expanded number
of reviews. PC gaming is simply much
bigger than it was five years ago. PCG

Chose to ignore
Its a period of civil war. Rebel forces
fight for control of three Gonk droids;
perhaps for data, or technological
power, or resources. The evil Galactic
Empire does not send its leader into
frontline combat against Leia Organa
on Endor. Rather, he goes because
people are complaining that this
Battlefront isnt just Battlefront II,
and not including the Emperor
would cause a fanboy apocalypse.
Meanwhile, the evil lord Darth
Vader takes time out of his busy
schedule to hunt the smuggler and
Rebel General Han Solo as he did in
the Empire Strikes Back on a
volcanic planet that was mentioned
in Return of the Jedi and despite
claims has had an on-screen
appearance in Star Wars: Rogue
Squadron that people conveniently
chose to ignore.
Look, we get it, Battlefront wasnt
great. But you tell me one Star Wars
game that was as authentic. Despite
its lack of content and DLC antics,
Battlefront was pretty good.
Greg Andrews
Greg is complaining that we were
unfair in pointing out Star Wars:
Battlefronts inauthenticities on the
back page of PCG 287. To be clear,
Greg, that page is a joke page. The
words on it are jokes. If you turn back
to p70 of that issue, youll find our
actual review. To summarise, we say
that, despite its lack of content and
DLC antics, its pretty good. PCG

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56

MARCH 2016

2016

Come and play


Dark Souls III
at the PC Gamer
Weekender
Plus, pre-order the limited run Apocalypse Edition,
available only from GAME
ark Souls III comes out on
April 12, but on March 5-6
you will have a unique
chance to play the game
over a month before release, at the PC
Gamer Weekender, a new event taking

58

MARCH 2016

place at The Old Truman Brewery in


London. Dark Souls III is a headline
game at the Weekender come along
to sample From Softwares latest, and
pre-order now from GAME to get the
Apocalypse Edition.

GRAB YOUR
TICKETS NOW!
Available at
www.pcgamer.com
/weekender

Dark Souls III & BANDAI NAMCO Entertainment Inc. 2011-2016 FromSoftware,
Inc. Published and distributed by BANDAI NAMCO Entertainment Europe S.A.S. and
its subsidiaries. and PlayStation are registered trademarks of Sony Computer
Entertainment Inc.
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This is a pre-order-only edition
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Pre-order today to make sure
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More at www.darksouls3.com
MARCH 2016

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MARCH 2016

61

REVIEW
HOW WE REVIEW
Wherever possible, we finish a game before finalising the
review. We review each game on its own merits, and try to
match it to a reviewer whos a passionate expert in the field.
The main aim of the reviews section is to help you make
buying decisions.

ALPHAS & BETAS


This means well review any released alpha, beta or
otherwise unfinished game that you can currently buy.
For these games, we wont assign a score, but we will tell you
whether theyre worth your time in their current state.

DOWNLOADABLE CONTENT
DLC might be hours-long new missions for a game, or it might
be a single new item. Either way, if we think you want to know
about it, well review it.

THEYRE BACK
Whenever theres a bargain or re-release of a significant
game, our expert will revisit it and tell you whether it holds
up today. With jokes.

OUR SCORING
SYSTEM EXPLAINED
00%-10% A game of absolutely no value. Are you playing
one of these games? Take 3d6 emotional damage.
Examples Big Brother
11%-39% Yikes. Technically broken, or so fundamentally
flawed that its ultimately not worth any time or money. Bad.
Examples The War Z, Sonic: Lost World
40%-49% This game is functional, but majorly flawed
and disappointing.
Examples Firefall, Star Trek, Armikrog
50%-59% Mediocre. If it has any interesting ideas, they
dont work well. Might suffer from bugs or technical issues.
Examples Primordia, Painkiller: Hell & Damnation
60%-69% An interesting idea poorly expressed, or a
derivative idea executed averagely. Comes with caveats.
Examples SimCity, Just Cause 3, Blood Bowl 2
70%-79% Good, but not a classic. This score is
a recommendation, just not a glowing one.
Examples Broken Age, Batman: Arkham Knight
80%-89% A great game with exceptional moments or
features, and touches of brilliance.
Examples Elite: Dangerous, Soma, Fallout 4

Tough
choices ahead
This should be a quiet month. At
the other end of the office, console
mag editors are looking pale and
gaunt. Our review section tells a
different tale, featuring a multitude
of great games. This issue, theres
something for everyone.
Fans of brutal, glorious failure
can throw themselves against the
exceptional XCOM 2. If youd
rather some enjoyable, streamlined
action, theres Rise of the Tomb
Raider. Fancy taxing your brain
meats? Thatll be The Witness.
Want an eerie, atmospheric horror?
Check out Oxenfree. A
subversively deceptive comedy?
Pony Island. A clever, sprawling
RPG? Dragons Dogma. Or, just
pretend to be a trucker with
American Truck Simulator. With
such an amazing start to 2016, the
only downside is deciding what to
play first.

90%-94% A compelling recommendation for most PC


gamers. Ahead of its time and important to PC gaming.
Examples MGS V, Rainbow Six Siege, Undertale
95%-98% This is far and away one of the best games weve
ever played, and we recommend it to the entire world.
Examples Half-Life 2, Kerbal Space Program, Spelunky
99%-100% Advances the human species. Life-changing.
A masterpiece and more. Actively boosts the immune systems
of nearby children and small animals.
The Editors Choice award is
granted in addition to the score,
at the discretion of the PC Gamer
staff. It represents exceptional
quality or innovation.
Find out more
www.bit.ly/pcgreviews

62

MARCH 2016

PHIL SAVAGE
DEPUTY EDITOR
phil.savage@futurenet.com

LET US KNOW
WHAT YOU THINK
Get in touch via our
Network section on
page 56, or simply tweet
us your thoughts
@PCGamer

68

72

64

Contents
64
68
72
76
78
80
82
84
86

88
90
92
94

XCOM 2
Rise of the Tomb Raider
The Witness
American Truck Simulator
Homeworld: Deserts of Kharak
Aviary Attorney
Dragons Dogma: Dark Arisen
That Dragon, Cancer
Tharsis

Oxenfree
Pony Island
Resident Evil 0 HD Remaster
The Westport Independent

THEYRE BACK

96
97
97
97
97

Turok: Dinosaur Hunter


Go Home Dinosaurs
Jurassic Park: The Game
Carnivores: Dinosaur Hunter Reborn
Snakebird

This months alien invaders

TOM SENIOR

PHIL SAVAGE

Specialist in
Strategy, aliens

Specialist in
Action, bows

Currently playing
XCOM 2

Currently playing
Rise of the Tomb
Raider

This month
Became humanitys
last, best hope for
survival, but was too
busy playing XCOM 2.

This month
Got really good at
killing animals. (In a
game, PETA.)

EDWIN E VANSTHIRLWELL

A N DY K E L LY

MAT T ELLIOT T

Specialist in
Sims, trucking

Specialist in
Adventure, law

Currently playing
The Witness

Currently playing
American Truck
Simulator

Currently playing
Aviary Attorney

This month
Was lost in the maze
of Jon Blows mind.
Had a great time.

This month
Had CW McCalls
Convoy permanently
stuck in his head.

Specialist in
Puzzles, brains

This month
Called upon his latent
legal skills to review a
game about birds in
19th century Paris.

ANGUS
MORRISON

J O N B LY T H
Specialist in
Retro, dinosaurs

Specialist in
Indie, ponies

Currently playing
Turok

Currently playing
Pony Island
This month
Was thoroughly
impressed by Satans
pony collection.

This month
Took a trek through
Steam and GOGs
Cretaceous
collections.

MARCH 2016

63

REVIEW
XCOM 2

X-TRAORDINARY
The aliens strike back in the exceptional strategy sequel, XCOM 2.
By Tom Senior

eep inside your flying base is a bar dedicated to fallen


soldiers. It has a list of each soldiers name, time of death,
and the operation they died in. Its a trigger for dark
memories. Reading down I remember one soldier crushed
to death by a giant snake, another burnt to death in a ruined
office. Another shot dead then psychically resurrected to fight her friends.
Operation Dismal Window was a bad day for rookie Neel Mehra. Sergeant
Flynn Hudson bit the dust in Operation Half-Eaten Tears. If it wasnt
obvious from XCOMs ominous naming convention for operations, this is a
tough gig. But these are the heroes youll remember when the lasers stop.
These are the fallen stars in this gruelling, outstanding strategy game.

NEED TO KNOW
WHAT IS IT?
A turn-based strategy
game about fighting
aliens whove
already won.
EXPECT TO PAY
35
DEVELOPER
Firaxis
PUBLISHER
2K Games

To fight back, you must expand


Humanity seems doomed from the
your reach from your lone starting
outset in XCOM 2. The game
territory by contacting nearby
assumes you failed in your attempts
resistance groups. Time is frozen on
to repel the alien invasion in Enemy
the Geoscape, but when you park
Unknown. Now Earths citizens live a
over an objective make resistance
coddled life under the totalitarian
contact; acquire resources; contact
control of the aliens and their
the black market you
co-opted soldiery,
activate a timer and
Advent. The resistance
lives on only in the
The moment spend precious days to
claim it. This is
form of a few
the timer
nerve-racking. At any
determined soldiers,
scientists and engineers freezes during moment your scans can
a scan, I stop be interrupted by an
who have managed to
alien attack, or a
repurpose a huge alien
breathing
mission that will let
ship, the Avenger. This
you attack the aliens.
is your home.
You can choose to ignore some of
A detailed cross-section of the
these, but its not wise. Missions net
vessel lets you zoom into rooms to
you important resources, give your
initiate research and building
soldiers a chance to gain experience,
projects. A central cluster of rooms
and counter Dark Events varied
can be cleared out to build new
alien initiatives that, among many
facilities, and on the bridge you
options, can half your income for a
access the Geoscape, a map of the
world that lets you choose where you month, or send an interceptor out to
hunt The Avenger.
want to park your spacecraft.

DEAD OR ALIVE

64

MARCH 2016

LINK
www.xcom.com

Theres no cover over


there and its probably
full of aliens anyway.
Youre doomed.

Youre not in cover


and youre damaged,
which means his return
fire could kill you
instantly.

MULTIPLAYER
Two-player turn-based
battles

Which of these choices will save this soldiers life?

R U N BL I N D LY
INTO WOODS

2 AT TACK ENEM Y

REVIEWED ON
Intel i5-7690K, 8 GB
RAM, GTX970

HIDE BEHIND
CACTUS

Almost. The cactus is


heavy cover, but that
soldier on the far left
will flank attack you.
2

4
3

4 TBAE KH EI NCDO RV OE RC K
Correct. The rock
protects from all
enemies, and gives you
flanking bonuses.

Just describing the strategic layer


doesnt capture the rhythm of success
and setback that makes it so gripping.
The game cleverly uses scarcity of
opportunity to force you into difficult
dilemmas. At any one time you might
have only six possible scan sites,
while combat encounters are largely
meted out by the game, but what you
choose to do with this narrow range
of options matters enormously. You
need to recruit new rookies; you need
an engineer to build a comms facility
that will let you contact more
territories; you need alien alloys to
upgrade your weapons. You cant
have all of these. You can probably
only have one. In 1989 Sid Meier
described games as a series of
interesting decisions. XCOM 2 is the
purest expression of that ethos that
Firaxis has yet produced.
Brilliantly, you even have to scan
to collect your monthly cache of
supplies, hidden in the landscape to
escape alien detection. I have left
supplies on the ground for a week
because I needed to recruit an
engineer. I needed to hit an alien base
to reduce the Avatar Project count
a doom clock that is very bad news
if it maxes out. I needed Advent
corpses to get a vital armour upgrade.
I needed a cup of tea because it was
all getting a bit too much. This
narrow series of opportunities fits the
fantasy perfectly. You take whatever
you can get. Youre scraping food and
fuel out of the dirt to keep The
Avenger in the air.

CLOSE ENCOUNTERS
The moment the timer freezes during
a scan, I stop breathing. Theres a
notification screen you have to click
through to find out what is about to
try to kill you I swear this is
intentional, to let the sense of dread
register for a second or two. If youre
lucky, its the council getting in touch
to give you a thumbs-up and tell you
theyve dropped some sandwiches
for you in South America. If youre
unlucky youll be faced with XCOM
2s equivalent of Enemy Unknowns

Regulation sunglasses help


pistoliers stay cool.

Gatling guns let you create


your own Predator moments.
Sometimes cover cant save
you from giant lasers.

In time you can use your own


bright purple psychic powers.

Sarah Connor, shortly before


being mauled by a Muton.

MARCH 2016

65

Berserkers exist only


to smash.

Stun baton guy cant believe


this charge worked.

Swamp Thing has really


let himself go.

XCOM 2s sleek supercars


can super-explode.

Stun baton guy questions the


life choices that led him here.

66

MARCH 2016

REVIEW
XCOM 2

Terror missions. Dubbed Retaliation,


these once again ask you to rescue
civilians from the battlefield while
the aliens best troops try to
You wont survive a minute without good gear
annihilate them. I have to steel myself
for every fight, knowing that a bad
performance could ruin my plans.
1
4
Combat is turn-based, and takes
place on procedural battlefields that
are uncannily well generated. Only
2
once have I seen a truck spawned
partly into a wall. For the vast
majority of battles the terrain is busy,
3
interesting, and benefits from a huge
5
leap in visual fidelity from Enemy
Unknown. The snowy forests, slums,
city centres and alien bases are varied
both in decorative assets such as
sleek futuristic cars and fluffy trees,
and in the verticality provided by
high-risk, high-damage charge
cliffs and multi-storey buildings.
attacks, and therefore win. They can
They blow up nicely, too. Ill
also pursue the scout skill track,
commonly grenade a wall to remove
which lets them strike very
cover and offer my soldiers higheffectively from stealth.
chance shots at a target. To my
surprise, I also discovered that
soldiers running around above
HUNTING THE HUNTERS
ground level can fall through the
Stealth is new. You start most battles
floor if theyre in a burning building.
incognito, and can freely move
Explosions can start fires that
around the map without being
propagate, blocking floor tiles. One of attacked, as long as you stay out of
my grenades started a fire next to a
the red detection range of enemies,
terminal I had to hack. Sending a
lingering civilians, and watchtowers.
soldier to stand in that fire and hack
By putting most of your units in
the console was not one of my finest
overwatch the staple XCOM move
XCOM moments.
that gives your soldiers free reaction
The four soldier classes have been shots against movement in the enemy
revamped. Enemy Unknown players
turn you can set up deeply
will recognise the
satisfying ambushes.
suppressive heavyWith my trap primed, I
weapon capabilities of
use my sharpshooter to
The lowly
the grenadier, and the
break stealth and get a
Sectoids of
sniping ability of the
near-certain kill shot
Enemy
sharpshooter, but both
on the most dangerous
Unknown are enemy. As the alien
can access new abilities
that alter their jobs.
all grown up mob scatters, their
The sharpshooters
movement activates
gunslinger skills,
fire from the rest of my
earned by levelling up, can turn them team. The camera swoops between
into an effective mid-range pistolier
them as they open up, shredding the
who can take out multiple enemies in enemy in glorious slow-motion.
style, while the grenadier can
Once concealment is broken, life
improve the explosive potential of
becomes much more difficult.
their grenade launcher, effectively
Successful shots are dictated by
merging Enemy Unknowns heavy and chance rolls, and you secure
support roles in one class.
favourable odds by staying in good
The other two classes are less
cover and flanking. A poor move or a
familiar. The specialist has a drone,
stroke of bad luck can wipe out a
which can move around the
soldier, or take them out of action for
battlefield to heal allies, zap enemies,
days. Time-limited objectives to hack
or hack alien comms towers, and also a terminal or rescue/assassinate a
has robots to disable or even
VIP in a certain number of turns
temporarily steal units. The ranger
force you to be reckless. Whats more,
fills the speedy, close-range role
all alien variants, bar the lowest tier
formerly occupied by the assault
of enemy soldier, have the capacity to
class, but they have a sword for
be incredibly disruptive. The lowly

SUIT UP

Attachments
dropped by the
foe can improve your
weapons. You also
change colour and
patterning, for
fashion's sake.

Specialist drones
are cute. More
importantly, they
can heal and revive
allies in dangerous
positions at no risk
to their operator.

Better armour not only improves the


health of your troops, it gives them extra
pockets to carry grenades or special ammo.

The rangers
sword, used well,
can take out mighty
enemies in a single
blow, but it can also
leave your soldier
badly exposed.

To hear your
international
team cursing aliens
in their own
language, check the
international audio
box in the options.

Sectoids of Enemy Unknown are all


grown up, and can mind-control your
troops and resurrect corpses.
I wont ruin the surprise and
horror of the more advanced alien
troops, but a couple left me in despair
after a massacre, wondering if I had
the soldiers and the ability to go on. I
slowly fought back. I recruited new
troops, built new technology, got
better at the game, and was left
elated, feeling Id conquered a
impossible task. Strategy games just
dont normally feel like this.
Theres more youre better off
discovering for yourself, like the
weapon mods, extensive troop
customisation, Psi-ops warriors,
exo-skeletal suits and the story, told
over a series of special missions.
I can find little to criticise. The
camera occasionally wafts through
walls in close-ups, theres sometimes
a lengthy pause before the character
youre watching acts. A lack of
foreknowledge in your first
playthrough will hurt your ability to
plan, too, forcing you to be more
reactive, though the constant flow of
new enemy types and story missions
makes up for that. Thanks to your
varying starting position, procedural
missions and tactical depth, XCOM 2
can and should be played repeatedly.
I already have plans to build a
proper unit of psychic soldiers, and a
stealthy all-ranger scout squad in my
next run. Those aliens wont know
what hit them.
VERDICT
Exceptionally tough,
rewarding strategy and a
masterful reworking of
the XCOM formula. Well
play this forever.

MARCH 2016

94
67

REVIEW
Rise of the Tomb Raider

FIRMER FOOTING
RISE OF THE TOMB RAIDER is a substantial improvement on Laras last outing.
By Phil Savage

he opening minutes of Rise of the Tomb Raider had me


worried. It starts with Lara trudging slowly through the
snow, my only requirement being to hold W as the game
plays itself around me. All of sudden, Im having flashbacks to
2013s Tomb Raider reboot and its interminable, set-piece
heavy introduction. Soon after, during a cutscene-laden climbing tutorial, I
miss a prompt, fall and die. Redoing the section, I hit the prompt, climb a
few feet higher, and watch another cutscene in which Lara falls but is fine.
Here we go again? Actually, no.

Divine Source, an artefact that her


The opener is frustrating, but over
father had obsessed over before his
quickly. From then on, Rise of the
death. Thats an important difference
Tomb Raider sticks to a mostly
in the plots of Rise of the Tomb Raider
consistent level of interactivity.
and its predecessor. Here, Lara has
Theres still plenty of set-piece
initiated her quest. While matters
spectacle, but these pace-breaking
quickly spiral out of control,
action segments at least trust you to
particularly after the
read the visual clues of
appearance of the
the environment and
react using the
In regular play, militaristic cult called
shes no longer
appropriate controls.
Lara no longer Trinity,
an unwilling
Theres a level of
feels like a
participant in events.
artifice to these
victim of her
Thats crucial to
sequences, but they
how
the game treats
operate within the
environment
Lara. In Tomb Raider,
framework of
she was frequently
established
battered, bruised and impaled and
interactions. This is emblematic of
thats just if you were playing well. In
Rise of the Tomb Raider as a whole.
Rise, Lara can fall foul of a number of
Its not that Tomb Raiders missteps
fatal traps, but in regular play she no
have been eradicated, but they have
been dramatically reduced. There are longer feels like a victim of her
environment. Thats not to say the
fewer slow-mo QTE sequences,
story isnt clumsy in places. There are
fewer awkward conversations, fewer
times when it all goes a little bit
by-the-numbers miniboss fights.
Avatar. Lara stumbles across a tribe
Theyre all still there, but take up
called the Remnant, and despite
significantly less of the 15-or-so hour
their having lived in this Siberian
running time.
wilderness for generations she
Laras latest adventure opens in
quickly proves to be the best at
Siberia, and aside from an early
hunting, climbing and gunning down
sojourn in Syria thats where it
an entire army.
stays. Lara is on the hunt for the

CARD TRICK

WHAT IS IT?
The second action
adventure outing for
the rebooted Lara
Croft.
EXPECT TO PAY
40
DEVELOPER
Crystal Dynamics
PUBLISHER
Square Enix
REVIEWED ON
Windows 10, 8GB RAM,
i5-3570k, GeForce GTX
970
MULTIPLAYER
None
LINK
www.tombraider.com

Other elements of the story work


much better. This is still Laras origin,
but while she hasnt yet embraced
her role as a globetrotting murderess,
she is at least more accepting of it.
She has a sense of resolve that didnt
exist before, and that means theres
no clumsy disconnect between the
story of a woman traumatised by her
actions and the gleeful feeling of
killing off a camp full of bad guys. Its
just as well, because the combat
remains highly enjoyable. Rise of the
Tomb Raider like its predecessor
deftly blends stealth and action. Most
enemies begin unaware of Laras
presence, giving you the scope to
creep through bushes and behind
cover. With patience, and by
throwing objects around to provide
distractions, its possible to
systematically and silently clear out
most enemy patrols. Often, its more
fun to take out a couple of guys and
then choose to initiate a firefight.

ON POINT
Lara has access to a small selection of
weapon types pistol, rifle and
shotgun and theres a variety of
styles available in each category. Most
feel good to fire, the panicked
inaccuracy of the automatic rifle
b
being the only real exception. Pistols
feel lightweight and clinical, while
the pump-action shotgun is a chunky
and gratifyingly deadly option. Once
again, the bow is star of the show.
Having to draw back and charge
shots provides a nice rhythm to the
combat, especially in conjunction
with some of the skill upgrades

Expeditions cards can create weird and wonderful combat encounters

TIMEQUAKE
Wield magic
arrows. Why
not?

EASIER

68

NEED TO KNOW

GR AY
HENLEY
SHIRT
Its a shirt.
Thats it.

BIG HEAD
LARA
This is
definitely
someones
fetish.

GAMBLER
Deemed too
messy for
casinos.

ONE LIFE TO
LIVE
If you die in the
game, you die
in the game.

HARDER

MARCH 2016

Lara has a magical supply


of infinite glowsticks.

Set-pieces are regular,


but mostly unintrusive.

Just know I could have killed


you in many other fun ways.

Lara is so proud of her bow,


she cant help but show it off.

Wheeeee... oh wait,
I should kill that guy.

MARCH 2016

69

Laras jacket frosts up


when shes out in the cold.

A damning indictment on
Soviet safety regulations.
Given all the ziplining, youd
expect Lara to be more ripped.

Nows not the time to practice


your Russian, Lara.

Yes, yes, very pretty. Now


where is the puzzle switch?

Expect scenes of mild peril.


And scenes of strong peril.

70

MARCH 2016

REVIEW
Rise of the Tomb Raider

AT TA C K T H E B L O C

1 MURALS

Level up your
language proficiency
in Greek, Russian or
Mongolian by looking
at a tiny plaque.

2 CRYPT

The burial place of


the prophets
disciples. Contains
weapon fragments,
obviously.

A guide to the Soviet Installation


4

3 CT OH MA LBL E N G E
The best bits of the
game. Each also grants
a unique skill on
completion.

4 SHOP

1
2

Capitalism comes
to Siberia. Spend gold
coins on special
weapons, attachments
and outfits.

correct taps of space, E and F, youll


available as Lara levels up. I
seldom run into any problems. Its a
especially enjoy the feel of the rapid
shame theres not more danger, but
fire skills, which let you instantly fire
the presentation does a lot of the
off fully charged follow-up arrows
heavy lifting. Scaling giant buildings
after your initial shot. Aim these
or huge cliff faces still feels risky,
correctly, and you can take down
even while the actual interactions
even heavily armed guards with a
involved are slim.
single deadly salvo.
New for this outing is Laras
ability to craft combat tools on the fly. SCAVENGER HUNT
Arrows and special ammo can be
Each area is packed with things to
created at any point, but you can also
find, and the rewards for hunting out
make use of things found around
collectibles often make their presence
enemy camps. A bottle can be turned
worthwhile. Ancient documents fill
into a Molotov cocktail, an empty can out the story of the region, and
into an IED. Doing so costs resources
level-up your proficiency in one of
found out in the world,
the three languages
but I was never so low
youll encounter. With
Sweeping
on them that I was
a high enough language
vistas show off level, Lara can decode
unable to set light to a
clustered group of
the harrowing monoliths that mark
soldiers. You craft
the location of
beauty of the down
combat tools by
coin caches on the
wilderness
holding the middlemap. Collect enough
mouse button, thus
coins, and you can
keeping your keyboard
purchase special
hand free to control Laras
upgrades. Elsewhere, youll find
movements. As a result, scrabbling
optional challenge tombs that boast
between cover while grabbing and
some of the games most intricate
arming a can is a frictionless process,
puzzle design. Each is short, but they
giving combat a welcome fluidity.
repurpose some of the standard
When youre not fighting for your
interactions in new and interesting
life be it against soldiers or the
ways. Theyre always worth seeking
crumbling ruins of an action set-piece out, not least because they reward
youre exploring one of a handful of useful new skills.
large, open hub areas. These are
If theres a downside to the games
sprawling, intricate environments,
exploration, its that as in Tomb
and, for the most part, you can pick
Raider before it collectibles feel like
through them at leisure the only
the end goal rather than a bonus
distractions coming from the
along the way. The route Lara must
occasional wolf, bear or big cat thats
take through an area is rarely in
taken a disliking to your continued
question, especially when youre only
existence. Platforming in Rise of the
ever a button press away from
Tomb Raider follows a standard set of Survival Instinct an optional view
interactions, thrown together in a
mode that highlights your next
variety of combinations. Jump, swing, objective, any pertinent puzzle
grab, attach each action requiring a
pieces, and any resources or
specific button press. Its a simple,
collectibles for Lara to snaffle up. I
streamlined system, and with the
miss the puzzle aspect of pre-reboot

Tomb Raider games, where tombs felt


like cavernous brain teasers. Lara
visits plenty of ruins on this
adventure, but all of them are solved
through familiar and comfortable
interactions. With only a few notable
exceptions, surprise comes through
spectacle rather than design.
Outside of the campaign, youll
find Expeditions a series of custom
score attack modes that let you apply
modifying cards to alter the
challenge. Some card packs are
earned for tasks completed in the
campaign, and others can be
purchased with points gained by
playing Expeditions mode challenges.
You also have the option to spend
real money on card packs, which
seems overkill given how frivolous
the mode feels. Nevertheless, there
are plenty of fun mutators that can be
stacked to create unexpected combat
encounters if you want. Its also
possible to play custom challenges
created by other players, or create
and upload your own.

STEPPE UP
Despite arriving months after the
Xbox One version, the PC release of
Rise of the Tomb Raider is a quality
product Square Enixs ongoing
relationship with Nixxes again paying
dividends. The graphics options are
plentiful, with a variety of ways to
tweak and customise the experience.
While my 970 GTX couldnt keep up
with the demands of running every
option at maximum, a few sensible
reductions had it running smoothly
and consistently at 60 frames per
second. And the game looks luscious,
full of sweeping vistas showing off
the harrowing beauty of a harsh and
icy wilderness.
In many ways, Rise of the Tomb
Raider is peak sequel design: a game
remarkably similar to its predecessor
with a set of expanded and additional
systems. But Rise is also better,
because it lets you spend more time
engaging with those systems. While it
doesnt fully eradicate the missteps
around the edges of interactivity, it
does let you spend longer enjoying
the core action and exploration. As a
result, its an incredibly competent
action platformer.
VERDICT
Although a little too
streamlined in places,
Rise of the Tomb Raider
does a lot to improve
upon its predecessor.

MARCH 2016

83
71

REVIEW
The Witness

GREAT JOB, BLOW


There are mazes within mazes in THE WITNESS, Jonathan Blows triumphant return.
By Edwin Evans-Thirlwell

hether slyly illustrating a language puzzle in Fez or


telegraphing an attack window in Dark Souls, every
game must instruct you about the tools at your
disposal. Less talented creators teach with HUD
prompts or via cajoling NPCs, often wresting control
away when you fail. Skilled creators hint and tease, insensibly guiding you
towards a solution. Though not without its flaws, Jonathan Blows The
Witness is one of the finest teachers Ive studied under.
and sand, dotted with buildings such
If youre at all minded to play it you
as a church, a logging depot and a
should stop reading now and do so.
windmill many of these falling into
Yes, thats a terrible reviewers
disrepair. The place is a regular
cop-out, but the joy of The Witness is
car-crash of eras and traditions, from
simply how you learn, and while I
the vaguely Japanese temple near the
can dance around specifics, Id hate
centre with its plush red shutters, to
to deny you a single particle of that
the rusting tanker shipwrecked on
satisfaction. Is the pricetag a
the northern coast.
concern? Well, it took
There are, however,
me 30 hours to polish
shared and persistent
off the main arc of the
This is one of themes, among them a
game and I still
managed to bypass
the toughest motley and unnerving
population of stone
large tracts of it,
games Ive
priests, kings,
including several
played in years effigies
guitarists,
unlockable areas and
photographers,
scores of puzzles. So if
rock-climbers and
the bang-for-buck ratio
more, all frozen mid-gesture like
is of paramount importance, Id say
trolls caught in the sun.
youre covered.
And then there are the
Still here? OK, you cant say I
omnipresent and incongruous
didnt warn you.
screens that house the majority of the
The Witness is a series of screenpuzzles bright blocks of colour that
based maze puzzles (some 600 or
you spot through gaps in the foliage
more) set on a tropical island a
or at the crest of a distant hill. The
sumptuous, thickly hewn expanse of
puzzles that they present are
cliffs, meadows, orchards, swamps

NEED TO KNOW
WHAT IS IT?
A series of increasingly
complex maze puzzles,
set on an idyllic island.
EXPECT TO PAY
30
DEVELOPER
Thekla Inc
PUBLISHER
In-house
REVIEWED ON
i5, GTX460M, 4GB RAM
MULTIPLAYER
None
LINK
www.the-witness.net

arranged into loose, area-specific


sequences that share a particular
game mechanic. Each completed
puzzle sends a bolt of power to the
next one along. The further you push
into the game, the more these
different puzzle mechanics begin to
combine, until by the climax youre
using the full set to unravel enigmas
that would have seemed impossible
hours before.
The silent elegance with which
The Witness cultivates your
understanding of its rules, the
artfulness with which it feeds you
concepts and layers them into
complex problems, is where its
greatness lies. Early puzzles are
painless: you hold-click to zoom on a
screen and activate a cursor, then
draw a line through a maze-like grid
layout from start to finish. But then
you start to encounter symbols on
squares within each maze that
impose additional requirements.
These are commonly introduced via
strips of five or more screens that
walk you through each facet of the
new puzzle mechanic, beginning
with a maze thats a square or two
wide to demonstrate the basic
principle. Beyond a couple of text
prompts to explain the controls at the
outset there isnt a breath of actual
exposition in the game. It simply
doesnt need it.

TORTURE GARDEN

STUCK?

72

Dont fire up a walkthrough just yet try one of the tactics below

1 CS UH RE CR KO UYNODUIRN G S

2 EI SXLPALNODR E T H E

3 FP IUVZEZ-LPEA RS TT R I P S

4 INSE CI TE S S A R Y ?

Theres often a clue


hidden in the vicinity, and
some puzzles require you
to make use of bits of the
environment. Take a step
back and soak up the view.

Each region has its own


theme, and introduces
you to how it works. If
youre struggling, you may
not have gathered the
right insight yet.

These are usually


designed to teach you
what a particular symbol
does, building up from
simple problems. Be sure
to do these first.

You dont need to solve


every puzzle you come
across to proceed. If
somethings frustrating
you, consider leaving it
until another playthrough.

MARCH 2016

Thats not to say that The Witness is a


breeze. On the contrary, its one of
the toughest games Ive played in
years. The premise of each puzzle
may be digestible, but the devil is
very much in the detail, and holding
all the mechanics in your head at
once can be a challenge. Its also easy,
while roving the island, to run into a
conundrum you lack the knowledge
to solve. On the other hand, youre
never forced to tackle things in a
certain order, and it isnt necessary to
work your way along every thread in
order to reach the finale.
The ambiance is also immensely
restful: theres no real score, just the

Watch out for the


little dictaphones.

If you get stuck, at least


the scenery is nice.

Puzzle boards make


surprisingly good bridges.
Not all the mazes
are on screens.

MARCH 2016

73

Later interiors
recall Portal.

Very much one


of the easier ones.

Its part-game, part


art installation.

Shades of
Prometheus here.
Clues to puzzles can be found
in their surroundings.

I was half-expecting
Slender Man.

I guess they havent got


around to painting this bit.

74

MARCH 2016

REVIEW
The Witness

this tendency is balanced out by a


seethe of wind in the forest canopy
couple of masterful (and insanely
and the lilt of flowing water, and the
hard) puzzle specimens and by some
views are captivating. The scenery
opulently weird interiors, but its sad
might seem a distraction a way of
nonetheless that the closing sections
padding out the playtime, even, by
of The Witness arent quite the
having you trudge back and forth
send-off the game deserves. If you
between puzzles but this would be
really want to experience The
a much less enjoyable game were it
Witness at its best, I recommend
not for the opportunity to take a
spending as much time as possible
break in a clearing and watch the
touring the island and cracking the
clouds pass by. It helps that The
optional puzzles (particularly, those
Witness is a masterclass in using art
which pertain to certain mysterious
direction to compensate for less than
black pillars) before making a break
cutting-edge graphics its radiant
for the credits reel.
colour scheme and fat, stylised props
Theres also the storyline to
amply disguise the relative crudeness
consider or rather, the mass of
of its geometry and textures.
The landscape is also more than it oblique audio recordings and
suggestively positioned objects that
appears. As time goes on, youll pick
could form a coherent storyline,
up on a delicate negotiation between
the screen puzzles and the geography assuming they arent the trappings of
a non-narrative thought experiment.
and architecture that surrounds
Even making allowances for the fact
them. There are puzzles that mimic
that I havent uncovered all the
shapes nearby, such that to solve
secrets, its difficult to draw
them is also to create your own little
conclusions because at the time of
artworks a quietly significant
writing, key elements of the fiction
invitation to collaborate in the
arent in the game. Although its
worlds making. There are puzzles
playable from start to
that are effectively
finish, the review build
diagrams of the
machines theyre tied
Youre left with PC Gamer was
supplied with lacks a
to I might trace the
a mirrornumber of more
shape of a motorised
tunnel of
explicit audio files and
stairway in order to
allusions and has non-final endgame
lower it, while
sequences. It should
contending with the
surmises
also be noted that it
rules of any symbols on
was a bit buggy,
the board in question.
featuring some mild glitches on
There are tricks of perspective that
things like reflections and at least one
feel decorative at first, but which
documented crashing problem.
actually supply clues about the
strategies that hold sequences
together. And there are puzzles that
CONNECTIONS
require you to actually use the
Id hedge that The Witness is, at least
environment itself in some fashion to
in part, an attempt to map and
proceed, a revelation that depends on celebrate the sheer act of
your having soaked up enough of the
composition, rather than a series of
games visual language that certain
events to be unearthed, as in a
things begin to stand out. These latter comparably open-ended walking
discoveries are among the most
simulator like Dear Esther. Its a
delightful The Witness has to offer.
journey to the heart of its creators
There are also, sadly, a handful of
artistic process that, among other
puzzles that arent so gratifying. The
things, positions the supposedly
Witness falls slightly afoul of the
trivial business of joining the dots as
classic endgame dilemma theres a
a model for how we think.
point where you stop learning, stop
Many of the recordings are
working out how to employ the
excerpts from canonical texts of
techniques youve picked up in
science, philosophy and literature
different contexts, and the challenge
you can look forward to Paul
becomes too much a question of
Cezannes meditations on the
overcoming artificial-feeling
relationship of painting to nature, and
obstructions thrown in your way. As
BF Skinners remarks on who really
with the arrival of a bullet-sponge
wields the power in a game scenario
boss in a first-person shooter, its all
the player or the designer?
about having the patience to proceed
It goes without saying that, being
rather than the ingenuity. To be fair,
a Jonathan Blow game, The Witness

SCHOOLS OF THOUGHT
Other wistful metaphysical brain-ticklers

PNEUMA:
BRE ATH OF LIFE

FEZ

A puzzle game built around


lines of sight, in which the
players character begins by
declaring himself to be God.

A 2D platform hero discovers


his world is secretly 3D, and can
be rotated to create new
routes. Linguistic dilemmas
and black holes result.

THE TALOS PRINCIPLE

QUANTUM CONUNDRUM

A morally conscious robot is


asked to complete puzzles
involving drones, turrets and
forcefields. Bloodier than The
Witness, and more sinister.

Your mad scientist uncle has


created four dimensions with
different physical properties.
Just as well youve got your
magic glove with you.

is highly aware of its own artifice, but


this isnt sprung on you, as in other
games, in the form of a plot twist or
tiresome meta in-joke. Its tacitly
advertised from the outset, freeing up
the rest of the game to explore the
implications of this.
Youre left with a mirror-tunnel of
allusions and surmises that is
undeniably thought-provoking, but
may daze and annoy as many players
as it beguiles. Mind you, its perhaps
to the purpose that youre asked to
make sense of it all. I introduced The
Witness as a teaching machine, but I
suspect Blows agenda is to collapse
the master-student relationship,
equipping you with the tools and
insights you need to approach the
games sources of inspiration on your
own terms.
The Witness might be constructed
around mechanical challenges with
unambiguous outcomes, but as the
choice of title implies, what it seeks
in the end to offer is a vantage point,
an enlightened perspective on lifes
mysteries, rather than answers.
VERDICT
Jonathan Blow does it
again. Exquisitely layered
puzzles populate a world
that will keep you
guessing to the end.

MARCH 2016

89
75

REVIEW
American Truck Simulator

LONG HAUL
Our favourite route-em-up crosses the pond in AMERICAN TRUCK SIMULATOR.
By Andy Kelly

m driving down a long, remote desert road in the dead of night.


Theres no other traffic and I cant see anything except the glow of
my headlights and the cracked, dusty asphalt ahead. Im
hypnotised by the road, which seems to go on forever. My
attention drifts. In the Air Tonight by Phil Collins plays on the
classic rock radio station Im tuned to. Then, suddenly, something appears
directly in front of me. A shape on the road.

NEED TO KNOW
WHAT IS IT?
A truck driving and
business management
sim.
EXPECT TO PAY
20

jobs including longer hauls and


I panic, my heart racing. In a long
DEVELOPER
SCS Software
fragile or dangerous cargo. These
instant I think: is it a car? An animal?
earn you money that can be spent
I slam on the brakes and skid to a
PUBLISHER
unlocking the other side of the game:
lurching halt. Then I see it. A
In-house
running your own business.
tumbleweed rolling lazily across the
REVIEWED ON
Once you earn enough money to
road in front of me, lit up by the glow
GeForce GTX 970, Intel
buy your own truck or take out a
of my lights. I laugh at myself and
i7-950, 16GB RAM
bank loan if youre impatient you
continue towards Los Angeles. Ive
MULTIPLAYER
got 30 tons of fertiliser to deliver, and can start your own company. You
None
choose which city
times running out.
LINK
youre based in and can
This is what passes
www.worldoftrucks.
customise
and
upgrade
for an anecdote in
A long drive
com
your truck. Eventually
American Truck
across
vast
you hire drivers and
Simulator, a game so
swathes of
create your very own
slow and uneventful
largely empty haulage network. Its a
that the sudden
appearance of
nothingness fairly involved business
management sim, but
tumbleweed is
entirely optional.
genuinely thrilling.
Theres satisfaction in owning your
These little moments military jets
own truck and being your own boss,
streaking across the sky, strange
but I prefer being a contractor so I
sculptures by the side of the road,
trains rumbling past feel almost like dont have to worry about buying my
own fuel or crashing my truck and
rewards. A brief glimmer of
excitement in a long drive across vast spiralling into debt when the repair
swathes of largely empty nothingness. bills come in.
At launch, American Truck
Like its predecessor, Euro Truck
Simulator comes with two states:
Simulator 2, its a game that is
California and Nevada. More will be
mysteriously compelling despite its
added over time, but it is slightly
mundane subject matter. Its a
fundamentally good game, with
weighty, nuanced handling, a deep
simulation, and higher production
values than most sims. This results in
something both very playable and
The biggest cities of the two states
oddly hypnotic. Driving from place to
place, obeying the traffic laws,
SAN
RENO
OREGON
IDAHO
watching the scenery roll by, listening
FRANCISCO
A city that calls
to the radio... its incredibly relaxing.
Home of the
itself the biggest
Reno
American wing of
little city in the
There are two main ways to play.
NEVADA
PC Gamer. Nice
world. Its like a
One is working as a freelance gun for
San Francisco
bridges. Sunny.
tiny Vegas. Sort of.
UTAH
hire, taking on delivery jobs where
CALIFORNIA
your truck and fuel expenses are
Las Vegas
LOS ANGELES
LAS VEGAS
provided by your employer. This is
Los Angeles
Home of the movie
A decadent,
ARIZONA
the easiest, most accessible way to
industry and
neon-lit desert
play, and as you level up you can
shallow people.
shrine to excess.
spend XP to unlock more lucrative

S TAT E O F P L AY

76

MARCH 2016

disappointing that you cant yet drive


from coast to coast. Still, its a huge
space, and you can visit cities
including San Francisco, Los Angeles,
San Diego and Las Vegas and a
number of small towns between. Set
on the sun-scorched west coast, the
scenery is mostly dusty and desertlike, but theyve captured the look
and feel of both states nicely. I prefer
the overcast, rain-soaked motorways
of Europe myself, but the new setting
is detailed and well-made.

RETURN TRIP
Anyone who played Euro Truck
Simulator 2 may find the game a little
too familiar in places. The interface
and structure are pretty much
identical, and it feels like theyve
picked up the old game and dropped
it into the new location. Even
different colours or visual flourishes
on the interface would have been
welcome, just to remind you that it is
indeed a new work.
As a result, if you were already
burned out on ETS2, the new setting
might not be enough to reignite your
passion. Its a very similar experience
overall. The trucks of which there
are only two available at launch
dont really feel that different to their
European counterparts. Its more like
an iteration than a fully-blown sequel.
If the SCS team are as tireless and
passionate with ongoing updates as
they are with Euro Truck Simulator 2,
ATS will only get better as it grows.
America is a vast, varied country with
a lot of different scenery, and more
states to drive through will make for
more interesting journeys. For now,
this is a polished, strangely enjoyable
simulator that you can easily lose
hours to. But if you want to travel
further afield, you might want to wait
until there are more places to go to.
VERDICT
A great start, but
American Truck
Simulator will really begin
to take shape when more
states are added.

80

Get out of my
way, pipsqueak.

Thats about as
American as it gets.

Enjoy the freedom of


the open road.

The cops cant


bust you.

Vegas, baby!
Sorry.

Palm trees are a


first for the series.

MARCH 2016

77

REVIEW
Homeworld: Deserts of Kharak

JUST DESERTS
In HOMEWORLD: DESERTS OF KHARAK, all of this has happened before
(and its as good as you remember). By Rob Zacny

eserts of Kharak takes place long before the events of


Homeworld, but never feels overshadowed by whats to
come. As it opens, your civilisation is clinging to life on a vast
desert planet, besieged by technologically advanced religious
fanatics, the Gaalsien. Protagonist Rachel Sjek departs
aboard the carrier Kapisi on a do-or-die mission to recover a powerful
artefact from the heart of the desert, and all hell immediately breaks loose.
hairy. The fact that armies take
The carrier fills the same role as the
longer to grind each other down than
mothership in the earlier Homeworld
in other RTS games also makes
games, with one important
battles feel a little more fun, with
difference: its a powerful warship
more opportunities to play general.
that can turn the tide of a battle
Youre amply rewarded for taking
singlehandedly. So on the one hand,
the time to micromanage your
your carrier must be protected as its
armies. Units gain experience and
where you research new unit types
veterancy bonuses, so that a
and upgrades, in addition to being a
Commander level railgun tank is
mobile airbase. On the other, its a
hitting twice as hard and is three
monster in combat that can be
times as resilient as its rookie
decisive in a battle.
counterpart. That kind of efficiency is
In addition to being a powerful
why its more valuable to manoeuvre
tool, the carrier is a lot of fun to
and position your armoured units by
watch as fighters and bombers
hand rather than just focus on
scramble from the flight deck, and
macro-production. Since the unit
returning aircraft are brought into
count is fairly low, this is definitely a
hangars for rearming between
game more about
missions. Like
tactics than production,
everything in Deserts of
Youre amply closer to Myth or the
Kharak, the carrier
features a ton of nice
rewarded for Wargame series than to
something like
little details that bring
taking the
StarCraft.
the clean, ascetic
time to
The missions
models to life.
Combat among the
micromanage themselves leave a bit
to be desired in terms
canyons and plains of
of pacing. I was always
the desert is
left alone while my salvagers picked
surprisingly similar to the spacethe map clean of resources, which
combat in the earlier games:
made for a lot of dull waiting around,
line-of-sight and army composition
but the persistent units and resources
are the big keys to victory, followed
in the campaign encourage exactly
by secondary factors such as unit
this kind of cautious, risk-averse play.
positioning to take advantage of
After Legacy of the Void, where
high-ground vantage points, which
theres always some new crisis to deal
give you bonuses. Control groups
with, the missions in Kharak seem a
generally do a good job of keeping a
bit too passive, waiting for me to
sensible formation so you can use
trigger the next event rather than
attack-move commands without
creating a sense of urgency.
much fear, most of the time.
Multiplayer is another story.
While each unit type counters and
While Im disappointed there arent
is countered by other units, this isnt
a game where having the wrong army more maps (perhaps an admission
that one stretch of rocky desert looks
means instant death. Even with the
much like another?), I was surprised
wrong units, you can sometimes
brute-force your way through battles, how much I liked the simple
multiplayer mode. On the one hand,
or withdraw before things get too
78

MARCH 2016

NEED TO KNOW
WHAT IS IT?
A ground-based prequel
to the classic space
RTS.
EXPECT TO PAY
30
DEVELOPER
Blackbird Interactive
PUBLISHER
Gearbox Software
REVIEWED ON
Intel i5 3.1GHz
quad-core, 16GB
memory, GeForce
GTX 770
MULTIPLAYER
Up to 6 players
LINK
www.desertsof
kharak.com

multiplayer is all about protecting


your carrier. First person to lose the
carrier loses the game. But there are
also artefacts scattered around the
map that you must capture and
deliver to an extraction point. First
player to five artefacts (or more,
depending on how you set up the
game) gets the victory.
That makes for some great duels
as players camp each others
extraction points, stake out artefacts,
and jockey for map dominance with
their carriers. You can turn off
artefacts and just play for carriers,
but I highly recommend the vanilla
settings for a good mix of big battles,
hide-and-seek with supercarriers,
and drag races between armies.

CARRIER COMMAND
The two factions, the Coalition and
the Gaalsien, feel similar. In general
the Coalition units are slightly more
versatile while the Gaalsien are more
specialised. The main difference,
however, is that the Gaalsien can
produce units practically wherever
they want, while the Coalition are
tied to their carrier, which completely
changes the relationship each side
has to the map and makes for some
terrific blind-mans-bluff-style
multiplayer matches.
Kharak sounded almost
sacrilegious at first. Over a decade
since the last Homeworld, it was
going to take a game about its
spaceships and 3D movement and
turn it into a ground-based RTS with
tanks? And it was a prequel? Yet
Deserts of Kharak succeeds on almost
every count. Its not only a terrific
RTS that sets itself apart from the
rest of the genres recent games, but
its also an excellent Homeworld
game that reinvents the series while
also recapturing its magic.
VERDICT
A great tactical RTS with
all the gorgeous
aesthetics and
atmosphere of the
original series.

90

You soon learn why Coalition


bases are so heavily fortified.

The carrier makes a


good battering ram.

Multiplayer matches often end


with desperate carrier charges.

After a long chase, a Gaalsien


carrier is finally cornered.

MEET THE KAPISI

Part carrier, part battleship, all awesome

Expedition Carrier Kapisi: the


armys mighty heart.

Manage Kapisis power


systems to grant it bonuses.

Send power to weapons to


use more missile launchers.

I hope you like brown.

5
4

Gunship recovery
underway.

Strike-fighter bays for fastresponse tactical bombers.

Forward turrets and reactive


armour for local nuisances.

MARCH 2016

79

The law isnt an ass, but


this librarian is.

This is a
recurring theme.

Dont try feeding actual birds


sandwiches. They prefer soup.

The long arm of the... ah,


perhaps not.

PELICAN BRIEF
AVIARY ATTORNEY is an adventure about law, revolution and murderous cats. By Matt Elliott

t first glance, this might seem a mere novelty the gaming


equivalent of book about pugs dressed like Ryan Gosling.
This is no throwaway toilet digest, though. Its a compact,
engaging visual novel, full of smart twists and raptorial wit.
Its the story of two bird lawyers, Jayjay Falcon and his
assistant Sparrowson, as they endure revolutionary turmoil in 1840s
France. Its been described as Hatoful Boyfriend meets Ace Attorney.
Thats an idle summary, which is only irrelevant questions and the case can
be thrown out. Youre forced to live
partially correct. Like Phoenix
with the rotten decisions as well as
Wright, youre presented with a case
the righteous ones, and both flavour
you can only win through selective
the ending of the game. The story
cross examination and inventive use
feels reactive because of this, and
of evidence. You gather information
different playthroughs
prior to each case, via
reveal different paths.
investigation and
I found myself It often feels like
interviews. The only
theres a correct choice,
thing it has in common
imagining
its satisfying to
with Hatoful Boyfriend
Russell Crowe but
know that most options
is, well, birds.
as Monsieur have an alternate
This investigative
outcome even if some
element makes Aviary
Falcon
are bleaker than a bin
Attorney feel as much a
bag of broken toys.
detective game as a
Its as handsome as Napoleons
legal one (Clucklumbo? Hercule
toothbrush. The character artwork is
Parrot? Dale Coop? Lets move on).
sourced directly from French
Youre rarely given the full story, and
caricaturist JJ Grandville, and the
its fun to discover what actually
backgrounds from public domain
happened by reverse engineering
your defence with whatever scraps of lithographs. Its brought to life
through unobtrusive animation, the
evidence you can find. I loved
figures bouncing and blinking while
exploring such a rich, unusual world.
retaining the mischievous charm of
Best of all, its possible to fail
the original works.
horribly. Waste too much time on
80

MARCH 2016

NEED TO KNOW
WHAT IS IT?
A visual novel about
legal eagles set in
1840s France.
EXPECT TO PAY
11
DEVELOPER
Sketchy Logic
PUBLISHER
In-house
REVIEWED ON
i5-3230 CPU, 8GB RAM
MULTIPLAYER
None
LINK
www.aviary
attorney.com

The most impressive thing is how


substantive the characters are.
Theres no voice acting, so intonation
and temperament come from a
selection of honks, bleeps and parps.
Theyre believable enough that I
found myself imagining Russell
Crowe as Monsieur Falcon, before I
realised that would be like casting a
lunch wagon as Atticus Finch. The
quality of the writing extends to the
script, but like many funny games its
witty rather than roisterous. Its filled
with cheery references to modern
social media, and every possible
French term is punned. It rarely
made me laugh, but its consistently
pleasant company. Likewise, the story
is engaging without being enthralling.
It took me around four hours to
complete, which felt about right,
although one more case would have
been welcome. That said, theres
something agreeable about a game
tasty enough to leave you wanting
more, without ever making you feel
bloated or bored.
VERDICT
Aviary Attorney is more
of a rich quail than a
plump-breasted
pheasant, but still a rare
and satisfying bird.

78

REVIEW
Dragons Dogma: Dark Arisen

PAWN SWAP
Open-world RPG DRAGONS DOGMA: DARK ARISEN has finally been ported to PC.
Should we believe in it unquestioningly? By Leif Johnson

ozens of feet up, my gauntlets digging into the mane of a


livid griffin, I knew Id made a huge mistake. The beast had
been grounded when Id hopped atop his back in the hopes
of introducing his eyes to my sword, but he shot up so high
afterwards that I could have seen my main characters
hometown if Id dared to look (and if it had popped-in in time). One slip,
one splat, and it would be game over.

NEED TO KNOW
WHAT IS IT?
An open-world RPG
with excellent combat
and a unique
companion system.
EXPECT TO PAY

24
corner theres the dastardly secret
Below, however, a mages spell had
DEVELOPER
society, in another, the artefactset my groups weapons aflame. My
Capcom
stuffed ruin.
ranger let loose a mighty arrow,
It works because its all told with
igniting the monsters wings. It
PUBLISHER
In-house
enthusiastic gravitas. Gransys is a
brought us slamming back to earth.
land that tries to stick to the real,
I already knew how this would
REVIEWED ON
favouring utilitarian armour designs
end. I spent many sleepless nights
Windows 10, 16GB
RAM, GeForce GTX 780
with Dragons Dogmas appealing mix over flamboyance, and the
of Western RPG stylings and Monster interactions impart a dutiful lets do
MULTIPLAYER
this sense I admire.
Hunter-inspired
Share NPCs online
This extends even to
combat years ago when
LINK
the open-world
it first dropped for the
Theres a
www.dragons
dogma.com
landscape, which
Xbox 360. Graphics
satisfying
boasts coastal cliffs,
have advanced, dozens
Pokmon-like mountains, and
of better and lesser
appeal to trying towering Norman
RPGs come and gone,
architecture but never
but there on the stones
out pawns
quite inspires the kind
of the Bluemoon
of visual rapture you
Tower, I still relished
the return of the same rush of victory get from, say, The Witcher 3. (Worse,
its prone to pop-ins and muddy
that overcame me in 2012.
details at long distances.) Saving the
Now, at last, we have the PC port,
world is a job, dang it, and Dragons
which takes its guise from 2013s
Dogma makes you feel it.
Dark Arisen, a retooled version of the
Jobs can be fun, of course, and the
initial release with a ridiculously
game also delivers a challenging
tough endgame zone and numerous
tweaks to various annoyances. It does brand of action thats rousing
regardless of whether its played on
little to distinguish itself from its
keyboard or gamepad. Greatswords
console forebears aside from nifty
crash with hefty weight, arrows fly
features such as better textures and
with satisfying thwaps, and spells
uncapped framerates. (Apart from a
single crash over 50 hours, it ran
beautifully.) Scarred with
imperfections but entertaining to the
end, its easily one of the most
Junk can be combined into useful gear
memorable RPGs of the last decade.
It achieves this distinction almost
KEPT SOUR
SKELETON
in spite of its story. Its not bad, and
AMBROSIAL ME AT
KEY
its capped on one end by a dragon
Stamina food that doesnt rot!
Useful for opening doors. Obv.
who eats your heart as though hes
x1 Hunk of ore
x1 Airtight flask
sucking Nutella off his claw and on
x1 Shackle
x1 Sour ambrosial meat
the other by a deliciously bizarre
SLEEPER
FLASK
conclusion. In between, though, it
ARROW
OF OIL
relies excessively on backtracking
Makes baddies go night night
Keeps lanterns bright!
and indulges too many humdrum
x1 Harpy pinion
x1 Backfat oil
sidequests. It clings to predictable
x1 Pine branch
x1 Empty flask
Western RPG conventions: in one

TRASH COLLECTOR

82

MARCH 2016

impale ogres with icy tendrils. So


many RPGs could learn from how
fun this is. The appeal isnt just the
fighting (which could benefit from a
lock-on); its also the way it lets you
scramble up the arms of cyclopes and
slice off the tails of lizard men. Sick
of one of the main three classes of
fighter, strider, or mage? You can
easily switch out to another and level
its skills or those of six hybrids. Some
fare better than others; warriors, for
instance, perform pitifully in Dragons
Dogmas many ranged encounters.

FRIENDS LIKE THESE


Enter the pawns. Nothing sets
Dragons Dogma apart quite like
them. Theyre mysterious beings
with classes and skills that fill the
blanks of what you need, thus
allowing my warrior to bring along,
say, a bow-toting ranger, a healing
mage, and a powerful sorcerer for a
price. You get a main pawn that other
players can summon, and you can
summon up to two of theirs as well.
Theres a satisfying Pokmon-like
appeal to trying them out (which
youll need to since they dont level
with you), and having to let go of a
well-geared, well-skilled pawn
sometimes stings like the death of a
fleshed-out character in another
RPG. Alas, theyre prone to spouting
obvious, ceaseless chatter such as
These stairs serve as a useful route
in their own right, but happily Dark
Arisen lets you switch that off.
If thats what it takes, do it. Its
rough in parts, and numerous other
RPGs tell a better story or inspire
greater awe. But Dragons Dogma still
feels enjoyably unique four years on
and thats something few of its genre
cousins can claim. And the best thing
I can say? Even now, Im already
itching to get back in.
VERDICT
Doesnt originate much
and certain elements
could be stronger, but
this still shines as a
uniquely enjoyable RPG.

81

Thats definitely
its tail, right?

Im amazed lizardmen
even bother, frankly.

Nothing worse than dragonbreath


first thing in the morning.

Nothing makes lightning


more exciting than purple.

You can climb right


up giant foes.

Your hits feel


pleasingly hefty.

MARCH 2016

83

Theres plenty of time to play


with Joel and co. too.
The art looks like a gorgeous
paper mache memory.

The game covers


four years of struggle.
Awkward controls spoil
some minigames.

Some scenes are so


intimate, they feel invasive.

BOY STORY
A family processes their sons terminal illness in THAT DRAGON, CANCER. By James Davenport

his is a true story. Amy and Ryan Green lost their son, Joel, to
brain cancer in March 2014. Games as documentation of
actual events are largely untested how do you communicate
grief and healing in a medium preoccupied with
entertainment? The answer isnt all that different from any
other medium: tell the story. That Dragon, Cancer is a tour through a series
of point-and-click vignettes that document Joels battle.

people in a new way, and games dont


In a first-person sequence, I pushed
him on a merry-go-round. In another, often make an attempt as bold and
earnest as this. In one of many
the camera assumed a fixed
torturous sequences, an inconsolable,
perspective as I moved the cursor
terminally ill Joel wails at the top of
between limp constellations, turning
his lungs while Ryan loses himself
them into animated creatures so a
and sends desperate
celestial Joel could take
prayers to the sky.
turns riding them.
Even if it
Afterwards, I called my
Later on, I assumed
Ryans perspective and
doesnt tell it in parents. We talked
the weather in
tried to quiet a fussy,
the best way, about
Montana and how the
tortured Joel with
it tells a
dogs are doing.
some juice, only for
him to vomit it up.
necessary story The game loses its
message during the
Throughout, the
more conceptual
familys reaction to
moments: the awkward minigame
news (good and bad) plays out
through ambient audio conversations, sections and surreal set-pieces. In
one, you control Joel as he hangs
scripted sequences, spoken poetry,
from a bouquet of inflated medical
and diary entries.
gloves and floats toward a distant
For the same reasons that we see
planet. Black cancerous spores
films or read books about difficult
threaten to pop the gloves if you
topics, games like That Dragon,
move too close, and they increase in
Cancer are valuable. Its possible for
number until eventually, reaching the
difficult media to jostle us out of
stagnancy, to see the world, concepts, planet is impossible. As a metaphor, it
84

MARCH 2016

NEED TO KNOW
WHAT IS IT?
A point-and-click game
about how a family lost
their child to cancer.
EXPECT TO PAY
11
DEVELOPER
Numinous Games
PUBLISHER
In-house
REVIEWED ON
Intel Core-i7 6700K,
16GB RAM, GTX 980 Ti
MULTIPLAYER
None
LINK
www.thatdragon
cancer.com

failed because I spent more time


thinking about how awkward the
sequence was to control than the
content of the scene. The game
worked when it simply invited me
into a recognisable space and let me
explore in first person.
During the last third, the family
becomes more dependent on (and
troubled with) their Christian faith,
and I started to decouple from the
game. Without belief in the afterlife, I
process loss differently. The distance
between the Greens and me grew
even though my empathy kept trying
to close the gap. Regardless, grief is a
universal anchor.
That Dragon, Cancer is unlike any
game Ive experienced. I want
everyone to play it. Even if it doesnt
tell its story in the best way, it tells a
necessary story. This is a brave
familys journey through loss and the
search for relief. Its not a guarantee
that well all be OK through thick and
thin. The story is too personal for
that kind of reassurance.
VERDICT
That Dragon, Cancer tells
a valuable story despite
uneven delivery and a
sometimes intrusive
control system.

75

REVIEW
Tharsis

DIE IN SPACE
Hopefully Earths real first trip to Mars doesnt go anything like THARSIS.
By Tyler Wilde

harsis isnt very good, which sucks, because its so alluring to


me. Its got a spaceship diorama hell yes and science, and
gambling. Its actually played by rolling dice in space. It looks
good, and its full of things I want to manipulate: a crew of
down-on-their-luck astronauts on a journey to Mars, a
spaceship with modules I can mess with, dice that roll and bounce and
decide who lives and dies. But its too random and murderous to be fun.

NEED TO KNOW
WHAT IS IT?
A turn-based
strategy game
that gives you ten turns
to get to Mars.
EXPECT TO PAY
11

be deployed to a module to repair it.


The goal is to land at least one
You roll their dice (which appear
astronaut on Mars, and it took me
on-screen), and the value of each can
about 90 minutes. That trip was
be applied to fixing the problem. Any
pretty chill. I only had to feed my
number of them can be rerolled once
crew three human meals, and I dont
(twice for one special character).
think I even needed to I just like to
Just fixing problems doesnt keep
keep their bellies full, and enjoy the
your crew alive, though, and they
show Hannibal. The five missions
cant all be fixed in one
before that, however,
turn. The ship will take
were much crueller. In
some, my crew didnt
It only kept me damage, the crew will
health, and they
even get the chance to
going until I lose
have to eat between
taste human flesh
beat it, and my turns to replenish their
before choking on fire.
motivation
dice supply. In the
Poor bastards.
greenhouse module,
The problem with
was spite
you can combine two
Tharsis is that its too
or three dice with the
compact. You have ten
same value to harvest food. In the
turns to get to Mars. Youll know if
laboratory, a die of five or higher can
youve lost pretty quickly, and if you
be spent to increase assist, a resource
win, its only because the random
that saves you from one of the games
numbers are being kind.
On each turn, one or more of your crueller setbacks: that disasters can
curse certain numbers, so rolling, say,
spaceships seven modules goes on
a three might injure the
the fritz. To fix this, you have dice.
During a turn, each crewmember can crewmember. Assists protect you.

DEVELOPER
Choice Provisions
PUBLISHER
In-house
REVIEWED ON
Intel Core-i5 3570, 8GB
RAM, GTX Titan
MULTIPLAYER
None
LINK
www.totallychoice.
com/games/tharsis

DICE CALLS
Some of the ways you can spend your dice during deployments
A
Fifteen is the value of this disaster
event. Drop is as many dice as it takes
to reduce that number to zero.

B
C

This is the maintenance module,


which enables you to combine equal
dice to patch up the ship.

There are also crewmemberspecific actions, and research, and


stress. Tharsiss rulebook is hefty. It
took me a few tries to understand the
game, and its bad interface didnt
help. One of my main complaints is
that actions cant be taken back, so
once you move a die, its locked in
instantly, even if it doesnt need to be.
Worse: when you want to ragequit,
Esc does nothing. And you will want
to ragequit.

LOADED GAME
Chance is your opponent in Tharsis.
In theory, you can win any game
through quality risk management.
But with luck as bad as mine, no
strategy seems viable. Sometimes you
encounter an event with three cursed
hazard numbers, each of which
causes injury, and everyone you send
in to fix it dies. Sometimes every
event that occurs conspires to
damage the ship, and youll never roll
all the dice you need to solve all of
them. When the numbers are against
me, I fail. When Tharsis is being nice,
the ten turns are a breeze.
Ive run the gauntlet enough times
now to know that most voyages are
going to end in failure. If I ever earn a
high score, itll be because the trip
was easy. If the randomly assigned
events treat me well, then sure, Ill
make it to Mars. If everything goes
wrong, Ill lose, no matter how clever
I was with my resource management.
Tharsis only kept me going until I
beat it, and my motivation was all
spite. I will beat you, you damn
stupid game! I dont see any reason
to go back. I was bored as soon as
Tharsis let me win. Its is a tough, fun
game when random events and dice
rolls conspire to make it so, but its
winnability is more dependant on
chance than thought.

C
A die with a value of five or more can
activate my class skill.

86

MARCH 2016

Dice of different values slotted in


here earn research points.

VERDICT
Tharsis is well made, but
not well designed an
attractive, interesting
board game idea, but
only the first draft.

44

Yeah, thats
not going well.
Resorting to cannibalism
turns the dice bloody.

Im not sure throwing dice in


the works is going to help.
Side projects include being
sad and thinking about food.

Sometimes there isnt enough


food to go around. Mm, human.

Moving through a damaged


module hurts the crew.

MARCH 2016

87

REVIEW
Oxenfree

RADIO STAR
Five teenagers unleash something unpleasant in OXENFREE.
By Andy Kelly

xenfree is a supernatural adventure game about a group of


teenagers who unwittingly disturb something ancient and
evil on a remote Pacic Northwest island. Its the familiar
premise of countless straight-to-video horror lms, but this
is no clichd homage to teen slasher icks. Its actually a
game about people, relationships and growing up, which cleverly uses its
horror movie setup for something much greater.

NEED TO KNOW
WHAT IS IT?
A supernatural
coming-of-age mystery.
EXPECT TO PAY
15
DEVELOPER

of you through their actions and


You play Alex, a teenager who comes
Night School Studio
dialogue, as in the real world. This is
to Edwards Island with a group of
PUBLISHER
opaque by design, simulating the
friends and her new step-brother, to
In-house
subtlety of actual relationships.
hang out, drink beer and explore. A
REVIEWED
ON
Accompanying this relationship
local myth is that if you tune a radio
GeForce GTX 970, Intel
mechanic is one of the most
into certain frequencies on the island
i7-950, 16GB RAM
natural-sounding dialogue systems
youll hear ghostly messages an
MULTIPLAYER
Ive ever encountered in a game.
urban legend Alex and her friends
None
Often, conversations in videogames
decide to investigate. I wont say
LINK
sound like two people
what happens next,
www.nightschool
taking turns to read out
because this is a
studio.com/oxenfree
story-driven game and
Everything you lines. But in Oxenfree
unravelling its
the lines flow together
say or do
mysteries is key to the
and you can
influences what seamlessly,
experience, but their
respond at any time by
the others
evening suddenly takes
selecting one of three
a dark turn.
think of you answers. The
The group becomes
characters will even
separated, and Alex
react to your silence if
takes it upon herself to find her
you dont answer them, or if you
friends on the eerily quiet, empty
decide to walk away and ignore them.
island. It has a storied past that you
This, combined with fantastic writing
learn as you wander. When you see a
and voice acting, makes it one of the
sign with a certain icon, you can tune best approximations of real humans
your radio into a frequency that tells
talking to each other in a game.
you some of the local history,
The five teenagers are likeable
including a story about a World War
(except maybe Clarissa) and have
II submarine that sank nearby. Youll
find an abandoned military base, a
campsite, a forest and a small,
uninhabited town. Its not a massive
space, but makes up for its limited
What youll find on Oxenfrees radio
scale with rich world-building.
You can explore freely and, in
NIGHTMARISH
HISTORY
CREEPY MUSIC
some cases, choose the order you
SOUNDS
LESSONS
You can often hear
tackle objectives. Early on, when
Just generally
Learn about
faint, strangely
youre first separated, you can choose
unpleasant,
Edwards Islands
chirpy music
which of your friends to look for first,
unsettling noises.
colourful history.
through the static.
and this will change the way the
story plays out and even their
relationship with you. In fact,
AM
5 0
600
700
800
1000
1200
1400
1600
KHz
everything you say or do influences
STORY CLUES
DISTORTED
STATIC
what the others think of you. But
VOICES
Some things you
You cant pick up
there are no meters, icons or
What are they
hear will help you
regular radio
Telltale-style messages flashing up
saying? Its
solve the islands
stations from the
saying someone will remember that.
probably bad.
many mysteries.
mainland.
You have to gauge what people think

TUNING IN

88

MARCH 2016

10

20

30

40

50

60

70

80

90

100

distinct personalities. Early on, before


things start getting supernatural, they
play a game of truth or dare and its a
wonderful scene that reveals a lot
about the cast and what makes them
tick. Its also interactive, and can play
out a number of ways. Ren has a
crush on Nona and asks you not to
tell anyone. You can reveal this
during the game, much to Rens
dismay, or change the subject to
protect his secret and hell
remember your decision, which
shapes his opinion of you. An
achievement suggests its possible to
make everyone in the group hate you
by the end of the game, but I never
managed it. I like Ren too much.

LINK TO THE PAST


Outside of the character relationships,
there isnt much to Oxenfree. It has
adventure game stylings, but there are
no real puzzles to speak of. Its mostly
a game about exploration and story.
Alexs predicament has close ties to
the island and its history, as well as her
own past. Her journey is an emotional
one, and shes forced to confront
difficult things in her life as she tries
to locate her friends and escape.
Its funny and touching, and,
despite being essentially a horror
game, not that scary. And thats fine. I
was so entranced by the story and
characters that I didnt really care.
Oxenfree is a difficult game to
review, because revealing so much of
what makes it great would ruin the
story. But if you like smart, wellwritten adventure games with strong
characters, well-realised settings and
beautiful art direction, its worth
playing. My only real complaints are
the lack of puzzles, and the way the
cast dont seem that disturbed by the
crazy, scary things they encounter.
Theyre just a little too cool.
VERDICT
A beautiful story-driven
adventure game with
likeable characters and
an island filled with
intriguing mysteries.

83

Alex and Jonas explore


the old military base.

Use the tourist radio station


to learn about this memorial.

Before it all
kicks off.

The art is
beautiful.

Now thats a
cool statue.

You can only


control Alex.

MARCH 2016

89

REVIEW
Pony Island

HORSE PLAY
PONY ISLAND will claim your soul, your sanity and your sugar cubes.
By Angus Morrison

magine launching a videogame that satirises videogames in 2016.


Terrifying! You submit yourself for comparison with The Stanley
Parable, Surgeon Simulator and Saints Row 4. Even Saints Rows
DLC failed to pin down what made it so cathartic and disruptive.
Pony Island is of a different class. Not only does it succeed in having
meaning and a point to make, but it remembers to be a decent game while
its at it a game that left me doubting my own grip on reality.

free-to-play before layering on the


Its maddening that I cant unpack
meta-commentary.
Pony Island for this review without
Matters dont take long to escalate,
spoiling it or desensitising you to its
and as you begin to mess with the
many, many tricks. I ought not to
arcade games back-end through
share my interpretation of what at
cracks in the old code, you draw
times appears to be an ingenious
unwanted attention. Pony Island is
literary conceit and at others pokes
the Devils own arcade game, and
fun at the whole idea. In
there are similarly ancient things
compromise, Ive pulled out a
lurking behind the
handful of inspired
dusty CRT screen
examples to mull over,
youre playing on.
but Im not entirely
It ensures
begins as
confident of my own
youre playing a What
monotonous showtheories. Really I need
game, not
jumping quickly spins
to play it again, but,
stranded in a into a war over your
well, I made a promise.
Pony Island boasts
lecture theatre mortal soul.
The recurrent
the most asinine
hacking stages take
introduction most of us
place through a faux-coding
will ever endure. Its an old arcade
interface, like those of The Magic
title by Systemtech, Inc, consisting of
Circle or else Heart.Break(). You
a pony, some hurdles and a sickly
rearrange given commands to help
bucolic background. Left-click to
the pre-defined sequence run from
jump; unlimited lives. Think you can
end to end, giving yourself new
handle that? The eruption of
insincere praise on prancing up to the behaviours or just breaking things
sufficiently that the old ones will do.
end flag might elicit an appreciative
Messing with the options menu is
nod. Ah, you may think, a critical
always a pleasure, allowing you to
slap to the state of achievements and
positive reinforcement in free-to-play. toggle settings such as anti-aliasing,
pony lasers and cheerful faade,
How droll. This is the least of what
although I will forever view the
Pony Island has to say. For Pony
absence of a field of view setting as a
Island, the state of free-to-play is
missed opportunity.
mere small talk, like mentioning the
As the game progresses (both the
weather or your lunch plans. It wants
real and metaphorical game, if youre
you to think its interested in

LOST SOUL OR KINDRED SPIRIT?


SATAN
The Beast, Lord of the
Underworld, He Who Must Not Be
Named. OK, this guy has a vested interest
in your soul, true, but is messing with Pony
Islands code doing more harm than good?

90

MARCH 2016

NEED TO KNOW
WHAT IS IT?
An arcade game made
by Satan himself.
EXPECT TO PAY
4
DEVELOPER
Daniel Mullins Games
PUBLISHER
In-house
REVIEWED ON
Core i5-3570K, 16GB
RAM, GeForce GTX
780Ti
MULTIPLAYER
None
LINK
www.pony-island.com

Denizens of Hell

???
Aw, look, the
blue thing
has a lil smile on its
face. You should
totally do what it says.

keeping track), new commands are


added to the roster and the coding
puzzles become proportionately
more complex. At first it feels like a
contradiction to have such obvious
game-like elements with a
conventional difficulty curve
embedded in a game that points out
how daft these things are, but I
suspect thats part of the joke. And,
simply, its nice to have things to do
the puzzles offer a light cerebral
challenge that requires your
interaction. They make you part of
the joke and ensure that youre
playing a game, not stranded in a
lecture theatre listening to a
developer tell us how silly the very
concept is. Its a rare sighting of
genuine self-aware humour.

EXPRESS PONY
Its a pity that these asides begin to
verge on repetitious, but a late-game
reskin gives them just enough life to
carry the puzzles through to the end
of Pony Islands four-hour lifespan.
That window is flawlessly judged.
Short and incisive, its impossible for
Pony Island to outstay its welcome.
For the length of its brief run it
snowballs, gaining momentum until
the conclusion crashes down on you
in an avalanche of meta-commentary
and ARG elements.
Pony Island picks up themes and
ideas until its large enough to reach
past its videogame constraints and
start messing with your reality. Thats
you, the reader, not you a
hypothetical Pony Island player it
creates the illusion (oh, please let it
be an illusion) of toying with the real
world, to the degree that when it
ended I stood up, in an office I had to
myself, and mimed the splatter from
my blown mind hitting the corners of
the room.

LOUEY
Unfortunate lackey, evil
taskmaster or something more?
Maybe its worth blasting him from
existence with your pony lasers just to be
on the safe side.

VERDICT
A sharp, multilayered
satire that remembers to
be a game even as it
makes fun of us for
playing it.

91

Enjoyment is mandatory.

I might not know what TXAA means,


but this is an option I like.

As new moves are added, the arcade


game becomes almost enjoyable.

Weve all been there.

All this fountain of praise is


missing is a smug Shiba Inu.

MARCH 2016

91

REVIEW
Resident Evil 0 HD Remaster

DERAILED
RESIDENT EVIL 0 HD REMASTER is a beautiful, frustrating prequel.
By Andy Kelly

riginally released for the Nintendo GameCube way back in


2002, Resident Evil 0 is a prequel set before the events of the
first game. This PC version features upgraded visuals,
modernised controls, widescreen support, improved sound,
a new mode and other tweaks, but the game itself remains
unchanged. Its a slow-paced, challenging survival horror game in the
mould of the original, but ultimately inferior.

NEED TO KNOW
WHAT IS IT?
A survival horror game
set before the original
Resident Evil.
EXPECT TO PAY
16

and theyll remain there. But then


You can now control two characters
DEVELOPER
Capcom
you forget where you left something
simultaneously: medic Rebecca
and have to backtrack to locate the
Chambers and escaped convict Billy
PUBLISHER
Coen. Rebecca can mix healing herbs damn thing to solve a puzzle later
In-house
down the line. Its one of the most
and squeeze into small spaces, while
REVIEWED ON
Billy is better with guns and has more frustrating, obtuse inventory systems
GeForce GTX 970, Intel
in gaming history. Theres a constant
health. You can switch characters at
i7-950, 16GB RAM
feeling of anxiety as you encounter
the touch of a button, even if theyve
MULTIPLAYER
yet another important-looking item
been separated which happens
None
with a full inventory.
almost constantly. If
LINK
The opening, set
theyre together, the AI
www.residentevil.com
aboard a speeding,
will take over the other
There are a few zombie-filled train, is
character and
obediently follow you
new enemies, excellent. Its familiar
Resi stuff finding
around. You can
including
reading notes,
change how the AI
zombie apes keys,
solving puzzles but as
behaves in simple ways,
well-designed as
such as firing at
anything in the
enemies or not if you
original. The cramped carriages are
want to conserve ammo.
This creates some tense moments. brilliantly claustrophobic, and the
lavish Orient Express-style decor
Sending a character into an area the
beautiful. But then you leave the train
other cant access, forcing them to go
behind and suddenly the game runs
it alone, is always nerve-racking. And
out of ideas. You find yourself in a
it factors into the puzzle design too.
mansion thats actually an Umbrella
In an early level, Rebecca is trapped
in a room and Billy has to help her
escape by sending items down to her
through a dumbwaiter. In another,
Billy has to hand-crank an elevator
while she rides it. But with the
Weighing up the two playable characters
exception of a few set-pieces, it feels
like a gimmick included for the sake
BIL LY
REBECCA
of it. It doesnt change the Resident
COEN
CHAMBERS
Evil formula in any meaningful way
Fast aiming
Can combine
and becomes a chore.
d firing
and
herbs
Inventory management has
Ablee to move
Fits into small
always been laborious in Resi games,
heaavy objects
spaaces
but just about bearable. Here, though,
n take moree
Can
Can mix
with two characters to manage and
mage
dam
chemicals
the removal of those magical boxes
Terrrible
Nicce hair
that let you access a pool of stashed
tatttoos
items from multiple locations you
spend far too much time shuffling
items around and wondering what to
take or leave behind. You can,
mercifully, drop items at your feet

TA G T E A M

92

MARCH 2016

facility. Sound familiar? There are a


few new enemies, including zombie
apes and annoying leech things, but
you cant shake the feeling of deja vu
throughout. It has all the elements
that made the first game an enduring
classic, but theyve been arranged in
such a way that it feels like a bad
cover version of a beloved song.

REMASTERFUL
Its a shame, because this is a lavish,
loving remaster, and the combination
of detailed, atmospheric prerendered backgrounds and real-time
lighting and shadows is excellently
done. I love the subtle animations
too, like the wine bottle rolling
around on a table in the dining car.
As well as the option to switch from
the old tank controls to a more
modern movement style, theres a
new mode that lets you play as
regular series villain and sunglasses
aficionado Albert Wesker. He has a
range of superpowers, courtesy of the
Uroboros virus, including running
really fast and unleashing a blast of
energy from his glowing eyes. Its a
classic Resi gimmick mode, but
doesnt make up for the fact that the
core game is so disappointing.
Resident Evil 0 looks amazing,
especially considering its almost 15
years old, but it feels like a pastiche of
a much better game. Some people
might find the need for constant,
careful item management satisfyingly
challenging, but to me it feels like
unnecessary busywork.
Throw in a messy, ludicrous
storyline (even by Resident Evil
standards) that clumsily tries to slot
itself into the larger series mythology,
unimaginative enemies, and a general
feeling that youve done all this
before, but better, and youre left with
a game thats very hard to love.
VERDICT
Tries to recreate the
magic of the original, and
fails. But, hey, theyve
done an amazing job
remastering it.

63

This is James Marcus, one


of Umbrellas founders.

Zombie dogs make a


regular appearance.

A rare moment when the


duo arent separated.
Weskers hair is
always impeccable.

A grim scene aboard


the Ecliptic Express.
Weskers glowing eyes are a
result of his infection.

You can feel the


sexual tension.

MARCH 2016

93

Coincidentally, this is also


the PC Gamer motto.

Tailoring your paper to different


districts is the best bit.

Id have been more threatened if


they used the correct valediction.

PAPERS DISPLEASE
Battle an oppressive government as editor of THE WESTPORT INDEPENDENT. By Matt Elliott

he Westport Independent is a game about censorship in a


repressive society. You have 12 weeks before the enactment
of a Public Culture Bill that will dramatically curtail the
journalistic freedom of the newspaper you edit. Do you take
the moral route, scuff the polished jackboot of fascism and
report the truth? Or do you pragmatically opt to protect your writers and
stick to printing smouldering celeb goss?
because certain stories flourish in
Youre in control of which stories get
particular areas. The rich want to
published and how they read. You
read about industry, celebrity and
can switch headlines, altering the
quails eggs, the poor are more
intonation of each story. Dont like
interested in crime and society.
that line about a study being
However, the game rarely lets you
government funded? Cut it. The same
report issues from
article can be about a
oblique angles. Youre
burglar being caught,
My paper
either openly in favour
or a homeless man
of the government or
being assaulted.
became a
firmly against it, and
You assign each
martini of
this makes for an
piece to one of your
crime news and unfulfilling experience.
four writers, who will
A bigger problem is
reject or embrace a
tawdry gossip
with the characters.
story depending on the
Everything you do
angle. Some are loyal to
hinges on whether or not you care
the government, others in favour of
about them. Threats to Franks safety
rebellion. Mocking the president,
mean nothing if you cant remember
questioning policy or drawing
which one Frank is. Some effort has
attention to deflation will put your
been made to give characters
writers on the governments naughty
backstory, but their traits feel
list. Do it too often and they might
one-dimensional, and the endings
get arrested.
meant less because of this.
Eventually, you get to choose the
Your effect on society is a more
layout of each issue, ordering pages
satisfying metric. The middle classes
by importance. This is crucial,
94

MARCH 2016

NEED TO KNOW
WHAT IS IT?
A story of hardboiled
journalism under a
fascist regime.
EXPECT TO PAY
7
DEVELOPER
Double Zero One Zero
PUBLISHER
Coffee Stain Studios
REVIEWED ON
i5-3230 CPU, 8GB RAM,
256 MB VRAM internal
card
MULTIPLAYER
None
LINK
www.doublezeroone
zero.com/westport.
html

are the biggest cause of revolution, as


well as the biggest obstacle to it.
Trying to convert them made The
Westport Independent more
interesting. My paper became a
martini of crime news and tawdry
gossip, garnished with a cocktail olive
of revolutionary discontent. I felt like
Id made a difference when the
rioting finally touched the poshest
areas, laughing as the artisan eggcup
shops got vandalised. For me, this is
where the game actually succeeds.
Sadly, its not enough. A single
game takes around 40 minutes, and
even though its designed to be
played repeatedly, it feels laborious. It
lacks the immediacy of The Republia
Times, which it no doubt took
inspiration from. Comparisons to
Papers, Please are equally damaging,
because it lacks the black comedy
and emotive twists. A game about
censorship and the power of the
press should feel more relevant than
ever, but The Westport Independent is
quietly underwhelming.
VERDICT
A cleanly executed idea,
which falls short because
of flat characterisation
and a dissatisfying lack
of consequence.

67

A NEW EVENT BROUGHT TO YOU


BY THE PC GAMER TEAM

2016
5 6 March
The Old Truman Brewery, London

FIRST GAMES ANNOUNCED...

TOTAL WAR:
WARHAMMMER

DARK
SOULS III

STREET
FIGHTER V

www.pcgamer.com/weekender
TICKETS
NOW ON SALE!

THEYRE BACK
RE-RELEASES REVIEWED by Jon Blyth
Running around, shouting,
stabbing I am a fearsome hunter.

Puns that dont work out


loud: Bow before me.
The orange mist of distance
will consume us all.

NO CEREBRAL BORE
TUROK: DINOSAUR HUNTER is neither dull nor brilliant

inosaur hunter. What more noble profession could there be,


in 1997? A velociraptor or something had gobbed in Dennis
Nedrys face in 1993, and the intolerable exploits of Denver
The Last Dinosaur had left thousands of children
inconsolable since 1988. The time was ripe for prehistoric
payback. Turok was the T-Wrecker who stepped up, in an early console
shooter beloved mainly because everything was terrible in the 90s.

There was also an element of console the portals. It didnt even bother to
have a triceratops kill my family or a
tribalism this was a Nintendo 64
pterodactyl kidnap my girlfriend. All
exclusive, six months before
there is is the human instinct to move
Goldeneye came out. We were
forward and kill everything.
walking around, sure, but you
The level design is genuinely
couldnt say we were alive.
interesting, though.
You might be
After finishing level
surprised, after these
Give me a
one, Id got all of the six
sarcastic opening
keys I needed to unlock
passages, to find that I
seven-yearthe next two levels, but
kinda, almost, enjoyed
olds idea of
no sense of having
the original Turok.
whats cool
explored, beyond going
It was a surprise to
through the next door
learn that Turok has a
any day
to open. Returning to
comic book history, in
the level revealed that I
an action/coming of
hadnt missed out on too much: I was
age story of a teenager in the Lost
just being guided through a world
Valley. This valley was a place where
dinosaurs, demons and aliens all lived that felt open, by a designers hand so
conniving and subtle that the tunnel
together, in thrilling disharmony. Its
felt like one of my own making.
like a breathless seven-year-old tried
to find an excuse to get everything he Thats some canny design, there.
As for shooting, well the
liked in the same room, fighting. Who
first-level levels are large and sparse,
hasnt got time for that? But Turok:
with dinosaurs that run at you, and
Dinosaur Hunter asks you to locate
men that fire guns. Your own
the hub and collect the keys to open
96

MARCH 2016

NEED TO KNOW
WHAT IS IT?
A famous game in which
dinosaurs occur.
EXPECT TO PAY
13.29 (GOG)
DEVELOPER
Iguana Entertainment /
Night Dive Studios
PUBLISHER
Acclaim / Night Dive
Studios
MULTIPLAYER
None
FIRST REVIEWED
PCG 51, 88%
LINK
www.gog.com/game/
turok

weapons come in steadily by the


end of the first level, youve got your
pistol, Tek bow, shotgun and assault
rifle. But keep going, and youll sail
past miniguns and uncover exotics
like quad rocket launchers, particle
accelerators, and that BFG of the Lost
Lands, the chronoscepter. This is
what shooters used to be about:
getting the BFG and going slobbering
wild until the ammo ran out.
But the price! The price is
surprisingly high for a game pushing
20 years old, a game surrounded by
cheaper upstarts. It may reflect the
work Night Dive has put in to get it
working as smoothly as it does, but
still 15 quid? If I had 15 quid I
wanted to spend on convincing
myself the past was better, Id go see
The Force Awakens. Still, better to
play this than the 2008 Turok
reinvention, which was all black ops,
Wolf Packs and Whiskey Company.
Give me a seven-year-olds idea of
whats cool over that sloppy mess of
onset puberty, any day.
VERDICT
A fun old-school shooter,
but dont expect the
past to become brilliant
just because it exists in
the present.

65

REVIEW

SAUR LOSERS
GO HOME DINOSAURS where home is apparently extinction

hen a whimsical
coupling of objects go to
war, its... well, its just
what games do, isnt it? Pigs and
birds, plants and zombies, humans
and everything else if there isnt a
Stoats vs Goldfish RTS in some
pipeline, Ill give every last one of
you a grunty, slobbering kiss. Here,
dinosaurs are trying to disrupt a
gopher BBQ, and its up to you to
tower defence your way out of it.
This is tower defence at its most
casual, touch-screen and pre-teen.
The levels are short, and theres no
selling, moving, or upgrading your
units. But that doesnt mean the game
is sloppy, or lazy: in fact, its a relief to
not feel like theres a multidimensional spreadsheet to consider
when youre placing a damn piece.
Instead, theres a simple coconut
currency thats self-contained on
every level, forcing you to you divide

NEED TO KNOW
WHAT IS IT?
Mismatched animal
BBQ defence.
EXPECT TO PAY
7
DEVELOPER
Fire Hose Games
PUBLISHER
In-house
MULTIPLAYER
None
FIRST REVIEWED
N/A
LINK
gohomedinosaurs.com

God damn it I am a
massive game baby.

your mouse time between


despatching your hero gopher to
assist the towers and collecting them
coconuts. The units are Tetrisesque
shapes, limiting their placement on
the grid. This both restricts your
freedom, and hints at a solution. Its
simple, but elegant, and presented
with a charm that frequently veers

into the twee. The jokes are a little


oh shut up dad for my tastes, but if
Im going to play games that are
transparently aimed at younger
players, games that feature gophers
sassing off at dinosaurs,
maybe world-class
dialogue shouldnt be on
my list of expectations.

71

I know youre up
there somewhere.

Its that dramatic


press shot again.

JURASSIC PARK:
THE GAME

CARNIVORES: DINOSAUR
HUNTER REBORN

elltale have brilliantly made the


phrase Jeff will remember that
into instantly recognisable shorthand
for Yeah, theres actually only a very
slim chance that your behaviour will
have any impact on Jeff, but its
important to our game design that
you to feel invested in your
decisions. Jurassic Park may have
been instrumental in breaking the
Telltale illusion, as it feels way more
like a monorail ride than Walking
Dead, and had far fewer jokes than
Sam & Max. With no inventory, failed
QTEs simply making you try again,
youre effectively left with a
moderately interactive
six-hour movie.

58

here are no majestic herds of


brontosaurus here. The
dinosaurs are spread out, because you
are hunting them. This also makes
them feel endangered, making
hunting them feel edgy and sexual.
Its the standard hunting game
template, but benefits from an
unexpectedly deep system of licences
and unlockables. These can make life
easy, so turn them off to feel more
like the Nick Offerman parody that
Nick Offerman already is. One thing,
though: some of these dinosaurs
arent carnivores. Why so ashamed of
killing omnivores? Commit to
murdering for a brief surge of
self-worth or GTFO.

66

Every move is a mistake


you havent foreseen.

SNAKEBIRD

irds are the dinosaurs that


survived, and as sure as monkeys
are apes, snakes are lizards. So thats
my reason for including this
phenomenally claustrophobic puzzler
in this page o dinos. In terms of tight
puzzlers, Ive never played anything
like it. You know that you can make
unfixable mistakes with your first
move, and it takes a few bad guesses
to understand exactly how your
adorable Snakebird can navigate
seemingly impossible levels.
An equally impressive and
oppressive game.

78

MARCH 2016

97

CONTENTS

H A RDWA RE
GET THE PC YOUR GAMES DESERVE

Intels SSD 750 holds over


a terabyte of superfast
storage, but its not cheap.

100
GROUP TEST
Seven SSDs for you to choose
from, offering different
speeds, capacities and prices.

106

108

REVIEWS

BUYERS GUIDE

Check out this 2TB personal


streaming device, and other
hardware for your home.

Want to build a PC from scratch, or


just upgrade a single component?
Our guide has you covered.

MARCH 2016

99

UPGRADE

GROUP TEST
By Dave James

SOLID STATE DRIVES


Fast, high-capacity or cheap, these are the best SSDs
102

MARCH 2016

HARDWARE
Group Test

Q&A
What are the basic
SSD designs?
Theres the classic
2.5-inch SATA, although
performance has
stagnated due to the
~600MB/s bandwidth of
that interface. And now
were seeing PCIe-based
drives too, some offering
a theoretical maximum
throughput of 4GB/s.
Are all PCIe SSDs the
same?
The old mSATA interface
has largely disappeared
and SATA Express was
dead on arrival, so we
only need concern
ourselves with the M.2
interface. But even M.2
drives are not all the
same. The first used the
old AHCI protocols for
standard hard drives,
which limited their ability.
Non-Volatile Media
Express protocols
(NVMe) are designed for
the speed of SSDs.
Can any PC use PCIe
SSDs?
You need a motherboardmounted M.2 port if you
want the most direct
connection, but you can
also take advantage of
the same PCIe
connections you use for
graphics cards. And you
can pick up a PCIe/M.2
adapter to fit a spare slot
for just 25.
How big an SSD should
I buy?
The 500GB mark is
probably the sweet spot
right now, offering the
best combination of
performance, value and
space for a decent Steam
library. The 240/250GB
mark is still a decent
compromise for the
budget-oriented.

Dictionary
PCIe The high-speed
interface that connects
your PC to your graphics
card, also perfect for new
SSD tech.

he SSD market has settled down. Where it


was once the most exciting, rapidly-evolving
and immature side of PC hardware, its now
all about a few key manufacturers. If youre
not Samsung, Crucial or maybe Intel, then
youll struggle to compete. The upside? Were now in a
much better position to identify the best devices.

NAND the memory


used in SSDs. It doesnt
require constant power
to retain data, unlike
forgetful PC memory.
Memory controller
manages the flow of
data in and out of an SSD
and its memory chips. It
is thus one of the most
important components.

MARCH 2016

103

HARDWARE
Group Test

INTEL SSD 750

SAMSUNG 950 PRO M.2

www.intel.com 889

www.samsung.com 260

Intel was the first to deliver a serious SSD contender, in the


form of the (admittedly flakey) X25-M. Now it has dropped the
biggest NVMe bombshell with the mighty SSD 750. Its powerful
tech, combining capacity and unprecedented performance.

Good things come in small packages, and they dont come


much smaller than this diminutive Samsung drive. With its
stacked V-NAND and NVMe memory controller its performance
belies its size.

Theres more than a hint of the ultra-enthusiast


Titan X or Extreme Edition CPU about the SSD 750.
Not least because of that if-you-have-to-ask-youcant-afford-it pricetag. Its also sporting server-level
SSD technology, offering the sort of performance
youd normally only see in high-end datacentres.
Given that the enterprise Intel SSD its based on,
the P3700, retails for around $5,000, the price is
actually pretty good. And the performance
numbers only serve to reinforce its high-end status.
The 2GB/s and 1.1GB/s read/write performance is
impressive, as is the 200MB/s 4K random write
performance twice what the best SATA drives can
deliver in general. Its also the quickest in my
real-world tests, compressing a 5GB game folder in
a little over a minute and transferring a 30GB Steam
library in just two.
Given the pricetag, however, youd hope for a
clearer advantage over the competition,
and compared to Samsungs NVMe
950 Pro it doesnt deliver that.

This was Samsungs first proper consumer-focused


NVMe option. Weve reviewed it before in PC Gamer,
but Im bumping the score up a little to reflect the
modern market. Its still fast. Its not quite as
whippet quick as the SSD 750, but neither does it
require you to remortgage your house.
To get the full speed out of it, however, you will
need a x4 PCIe 3.0 M.2 socket on your motherboard
(top-end X99 or Z170 boards) or an adapter for your
existing standard PCIe slots.
There are reports of potential thermal throttling
when the drive is being hammered. In standard
home use thats unlikely to happen, but it does go to
show why the Intel drive needs a heatsink when
operating at this sort of speed.
But do you really need a PCIe-based SSD? The
usage cases where they make a big difference are
unlikely to rear their heads in gaming, which means
that the everyday experience with either
the top Intel or Samsung drives will
likely be indistinguishable.

88%

104

MARCH 2016

91%

CRUCIAL BX200

OCZ TRION 100

www.crucial.com 210

www.ocz.com 228

Not so long ago 1TB of solid state storage looked like a


pipedream for those of us not already living the millionaire
lifestyle. However, the price of SSDs has been dropping fast and
capacities have risen to meet the challenge.

Times have certainly been interesting for OCZ. A dying


memory market and some serious SSD reliability issues all fed
into the maelstrom that saw the company go bankrupt nearly
two years back. Has Toshiba saved it?

Samsung popularised the affordable 1TB drive with


its 840 EVO, a device thats still running happily in
my home machine many years on. But more
recently Crucial and OCZ/Toshiba have been
getting in on the high-capacity action. These latest
offerings are more focused on cost per GB than the
storage performance they deliver.
The BX200 is the budget-brother to Crucials
Marvell-powered MX200 drive, using a lower-cost
Silicon Motion memory controller. Crucial is able to
beat Samsungs 1TB drive pricing because of this,
and the fact that it gets its memory chips from
parent company Micron.
But that budget leaning does leave the BX200s
performance looking rather stately by todays SSD
standards, and not just against the super-fast PCIe
drives. And it doesnt only show in the synthetic
benchmark numbers: the real-world performance
of the BX200 is incredibly slow, with the
30GB Steam transfer taking over
seven and a half minutes to complete.

75%

Well, it still exists, and that means Toshiba has some


bespoke memory technology because of OCZs
own Barefoot controller. But it seems like this
high-capacity drive is OCZ in name only as its using
a Toshiba-built controller and Toshiba memory.
Like the BX200, the Trion 100 is very much
aimed at the budget end of the market, offering high
capacities at a relatively affordable price, but
without much of an emphasis on performance. Its
not going to set any SATA performance records and
its real-world performance is similarly woeful
compared with the rest of the drives in this test. It
trades blows with the Crucial in my benchmarks
and makes it seem like theres little between them.
But when you have capacious storage you also
want it to last, and thats where this drive does have
the edge. The BX200 has a rated endurance (the
number of write operations its memory cells can
endure) of 72TB while the Trion 100
boasts a hefty 240TB of writes. Which
would you prefer?

81%

MARCH 2016

105

SAMSUNG 850 EVO

CRUCIAL MX200

www.samsung.com 120

www.crucial.com 66

This is another drive weve reviewed before, but its lowered


price has prompted a higher score this time around. From
endurance to power consumption to performance, the
bargain-priced EVO now has the lot.

The MX100 drive was one of the stand-out SSDs of the last
generation, offering a great combination of performance and
price... but only at the 512GB level. At 250GB the MX100 was a
bust, so what of the 250GB MX200?

The rest of the SSDs in this test have between 16nm


and 20nm designs, but Samsungs 850 EVO boasts
a relatively chunky 40nm. The larger scale and
more robust design means its triple level cell (TLC)
memory, usually less durable, is rated here at
around 150TB of total bytes written over its lifetime.
Couple that with 500GB capacity and what are
still some of the highest benchmark numbers
outside of the PCIe-based drives most especially
in the 4K random write results and it turns out
that this year-old design still makes for an excellent
SSD. The random performance of a drive is
indicative of how slick it is in general desktop use:
most of the time that youre using a PC its making
tiny read and write operations to your drive, and if it
can do that fast youll never see a stutter.
The 850 EVO then is a very smartly put together
SSD. The advanced 3D memory gives it great
performance and efficiency advantages,
but its makeup means its affordable
and relatively long-lived too.

90%

106

MARCH 2016

Crucial has learned its lesson: the performance of


this drive is practically identical to the 500GB
version. This time around Crucial is fully utilising the
parallel power of the Marvell controller. Crucial has
ensured both 250GB and 500GB MX200s house
eight memory packages each, using 32GB and
64GB packages respectively, thus keeping the
controller optimally fed with data. The 256GB
MX100s design didnt take advantage of the eight
controller channels the 512GB version used
because it had fewer memory packages inside it,
which slowed things down.
However, the MX200 still isnt a must-have SSD.
When compared with the HyperX Savage, at the
same capacity, the MX200 looks very laggy, most
noticeably in my real-world tests. It takes just over a
minute longer for the 30GB transfer and an extra 15
seconds on the compression test. Additionally,
compared to the two entry-level SSDs in
this test, the 80TB endurance rating of
the MX200 puts it at a disadvantage.

79%

HARDWARE
Group Test

STACKEDUP

PRICE ()

COMPRESSION /
TRANSFER SPEED (s)
Lower is better
5GB compression
30GB mixed file transfer

SEQUENTIAL
PERFORMANCE (MB/s)
Higher is better
Write performance
Read performance

Intel SSD 750


889

1175

69

2136

120

Samsung 950 Pro M.2

260
1423

82

2022

163

Crucial BX200
210
443 506

92

455

OCZ Trion
228
421 497

109

428

Samsung 850 EVO


120
485 494

74

208

Crucial MX200
66

KINGSTON HYPERX SAVAGE

464 508
91

www.hyperxgaming.com 76

Kingston HyperX Savage


76

While it is tough for the competition to compete with such


SSD heavyweights as Samsung and Crucial, Kingston is making
a decent fist of it despite not actually making any of the
components in-house.

76

218

Capacity

Memory controller

Memory

Interface

1.2TB

Intel NVMe

Intel 128Gbit MLC

PCIe

512GB

Samsung
UBX

Samsung 128Gbit
MLC

M.2

960GB

Silicon Motion
SM2256

Micron 128Gbit TLC

SATA 6Gbps

960GB

Toshiba
TC58

Toshiba 128Gbit TLC

SATA 6Gbps

ESSENTIALS

500GB

Samsung
MGX

Samsung 86Gbit
TLC

SATA 6Gbps

84%

481 500

250GB

Marvell
88SS9189

Micron 128Gbit MLC

SATA 6Gbps

The HyperX Savage uses an off-the-shelf Phison


S10 memory controller (almost identical to the
Toshiba controller in the Trion 100) with Toshiba
MLC memory to fill out its 240GB capacity. The
Savage actually represents the first of Kingstons
drives to step away from the creaking old
SandForce controller and is all the better for it.
Its performance is almost as good as the 500GB
850 EVO (and actually better in real-world testing
than the 250GB EVO), and because it uses multi
level cell (MLC) memory as opposed to triple level
cell (TLC) its faster than the OCZ/Toshiba despite
sharing similar controllers. And it has even higher
endurance levels, at 306TB.
240GB is probably the lower limit when it comes
to an effective boot drive especially given the size
of current game installs but with this size of drive
you can still fit your OS and your most oft-played
games in its speedily accessed confines.
And at this price its hard to argue with
the value it represents.

279

240GB

Phison
PS3110-S10

Toshiba 64Gbit MLC

SATA 6Gbps

MARCH 2016

107

UPGRADE
4

REVIEWS
The very best in gaming
hardware, reviewed
By Zak Storey
1

THAT OC

GRAPHICS

4.2GHz speeds on
an i7-5820K processor
are not something to
sniff at. Couple that
performance with six
cores and this thing is
nothing short of a
rendering monster.

The GTX 970


garnered a lot of
criticism over its 3.5GB
of VRAM, but for 1080p
gaming itll perform well
above board. If youre
after 1440p, best grab
yourself a GTX 980.

16GB RAM

The new sweet spot


for anyone building a
gaming PC. 16GBs of
DDR4 will provide you
with more than enough
headroom to game,
stream and render to
your hearts content.

VR READY

Looking to jump
aboard the virtual reality
hype train? Rest
assured, the Titan
Riptide is VR ready, and
with hardware like this,
youre not going to be
disappointed.

106

MARCH 2016

OVERCLOCKERS TITAN RIPTIDE

www.overclockers.co.uk 1,244
GAMING
RIG

Skylake is one of Intels greatest achievements; shrinking down to a 14nm manufacturing process is
an incredible achievement. Yet that achievement didnt come without a cost, and at 336 for the
i7-6700K its one that we, the end users, have to bear. Or do we?
Overclockers doesnt seem to think so. Late in 2015,
the company came to me with a build that I just
couldnt turn down. A six core extreme edition
processor, 16GBs of DDR4 RAM, and an MSI
GeForce GTX 970. The premise? To build a PC that
ran faster than one using Skylakes prodigious
processor, but for less bucks.
So did they do it? Youre damn right they
did. Clocked at a comfortable 4.2GHz, the
i7-5820K runs rings around Skylakes
6700K at almost every opportunity. Couple

that with a Samsung SM951 NVMe SSD and MSIs


GeForce GTX 970 and youve got yourself a meaty
rendering rig ready to kick some 1080p backside.
And if you fancy delving into the world of YouTube
and Twitch streaming, the Riptide will ensure you
can do just that.

86%

CPU: INTEL CORE I7-5820K @ 4.2GHZ / MOTHERBOARD: MSI X99A SLI PLUS /
MEMORY: 16GB TEAM GROUP ELITE DDR4 @2400MHZ / GRAPHICS: MSI GTX
970 / STORAGE: SAMSUNG SM951 128GB NVME SSD, 1TB SEAGATE HDD /
WARRANTY: 3 YEARS (2YRS COLLECT & RETURN, 1YR LABOUR)

HARDWARE
Reviews

ROUND-UP

EAR FORCE 450 STEALTH


Turtlebeach 100

ASUS PG279Q
www.asus.com 712
MONITOR

No matter how you try to rationalise it, 712 for a monitor isnt cheap. But
if youre looking for one of the best monitors money can buy, this 27-inch
screen definitely fits the bill. Just look at its spec sheet: 165Hz refresh rate,
IPS panel for perfect colour reproduction, 1440p and G-Sync. If thats not
enough to convince you, I dont know what is.
In the world of screen technology,
colour reproduction is king, and
unfortunately TN panels just dont cut
it. Think back to the first time you
watched a 1080p film: theres that
much of a difference between
TN and IPS. The same can be
said for that 165Hz refresh rate.

Turtlebeach is known more for its


console peripherals than PC
excellence, but dont be fooled:
although its on the small side this
wireless set has a crisp sound
signature and fantastic features.
It does lack a premium feel,
due to its plastic housing.
%
www.turtlebeach.com

77

Youre unlikely to hit that in every


game, but once you see it, youll
struggle to settle for less.
SCREEN SIZE: 27 / PANEL TECH: IPS / NATIVE
RESOLUTION: 2560X1440 / REFRESH RATE: 165 HZ /

83%

RESPONSE RATE: 4MS GTG / CONNECTIONS: 1X


DISPLAYPORT, 1X HDMI, 1X USB3.0 IN, 2X USB3.0 OUT

MY CLOUD 2TB
Western Digital 95
Ever fancied owning your own
cloud streaming service? Western
Digitals stunningly simple My Cloud
2TB is one solution. Able to store up
to 2TB worth of movies, photos,
music and other files, this NAS
can stream its content to
any of your devices.
%
www.wdc.com

MIONIX CASTOR
www.mionix.net 45

81

Z170A TOMAHAWK
MOUSE

Choosing the perfect mouse is always going to be a challenge. We all have


different sized hands, we all hold mice in different ways. To definitively say one
mouse is better than another is in some ways impossible. All that being said, if
youre a palm-grip user, with average sized hands, the Mionix Castor is damn
near close to perfect for you.

The Castors intuitive ergonomic


design lends itself to fitting snugly
into your hand, supporting it in all the
right places, while still providing you
with enough manoeuvrability to hit
all of those additional buttons.
Couple that with the gorgeous
soft-touch finish, RGB lighting

and pixel-perfect accuracy, and the


Castor becomes an insanely
premium, aggressively priced,
precision-point device.

89%

SENSOR: PMW 3310 IR-LED OPTICAL / MAX DPI: 10,000


/ CABLE LENGTH: 2M / LIGHTING: 16.8M COLOURS /
PROGRAMMABLE BUTTONS: 6 / WEIGHT: 141g

MSI 100
For 100 youre not going to get a
better value motherboard. MSI has
managed to cram in two M.2 ports,
right-angled USB headers, separated
audio PCB and all manner of other
gadgetry into this ATX mobo. You do
lose out on some of the more
aesthetic features, and high-end
overclocking utilities, but its
ideal for any looking to build
a new Skylake machine.
%
www.msi.com

91

MARCH 2016

107

HARDWARE
Buyers Guide

YOUR NEXT PC

BUYERS GUIDE
Build the best PC for your budget

ADVANCED

MID-RANGE

BUDGET

KEY
Budget build

Mid-range build

Advanced build

PC gaming is for everyone. Pick the parts you want to


build a new, well-rounded PC for a good price.

You want to run every new game at 1080p 60fps. This


recommended build will see you through.

Youre looking for the best PC on the market and


superior components. But you still want to spend smart.

108

MARCH 2016

HARDWARE

MOTHERBOARD
PROCESSOR

Pentium Anniversary G3258

GRAPHICS CARD

AMD R9 380 2GB

COOLER

Hyper 212 EVO

MEMORY

Crucial Ballistix Sport


1600MHz (8GB)

EVGA 500W 80PLUS Certified


ATX12V/EPS12V

SSD

H81M-P33

POWER SUPPLY

Buyers Guide

MSI 34
A bargain-priced microATX board that pairs
nicely with the Pentium G3258, letting you
overclock into 4GHz+ territory.

Intel 48
Ludicrously cheap and overclockable, the
dual-core G3258 rivals far more expensive
processors in gaming performance.

Sapphire 159
AMDs R9 380 is a refreshed R9 285, but it
still packs enough power to handle 1080p
gaming at a decent price.

Cooler Master 25
A legendary cooler, still the best for its very
reasonable price. Overclock to your hearts
content with this.

Crucial 40
Cheap, low-profile, and reliable. Does its job.
The best 8GB youll find.

EVGA 33
A reliable PSU with enough juice to run your
CPU and a reasonably power-hungry GPU.

BX100 250GB

CASE
DISPLAY

CM Storm QuickFire Rapid

T O TA L
787

JOYSTICK

HEADSET

Enjoy 1080p gaming without


breaking the bank

VX2263SMHL

MOUSE

BUDGET
BUILD

Carbide 200R

KEYBOARD

Crucial 67
Thinking about skimping and going
HDD-only? Dont. The BX100 is much faster
and a fantastic performer for the price.

Corsair 50
The 200R gets the job done with toolless
trays and plenty of space. ATX-sized, so you
can upgrade that microATX board later.

Viewsonic 118
An affordable 1080p monitor with vibrant
IPS image quality and low response times. A
real bargain.

Coolermaster 83
A no-frills mechanical keyboard with a
standard layout and Cherry switches. We
recommend Browns or Reds for gaming.

G303 Daedalus Apex


Logitech 50
The best gaming mouse sensor in existence
paired with buttons with extremely low click
distance. Especially ideal for MOBA players.

HyperX Cloud
Kingston 50
Our favourite gaming headset, and it
happens to be as cheap as plenty of inferior
cans. A good buy for any gaming rig.

Flight HOTAS X
Thrustmaster 30
You dont necessarily need a joystick for
your new PC, but this is a decent cheap
option for a flight sim player.

MARCH 2016

109

HARDWARE

MOTHERBOARD

Z170 Pro Gaming

PROCESSOR

i5-6600K

GRAPHICS CARD

GTX 970 4G

COOLER

Hyper 212 EVO

MEMORY

Vengeance LPX (8GB)

POWER SUPPLY

CX600M

SSD

Buyers Guide

850 EVO 250GB

Asus 120
The latest revision of our favourite gaming
motherboard, with an M.2 PCIe x4 slot, Intel
network port, USB 3.1 and SLI support.

Intel 156
Intels new Skylake processor is nearly as
fast as an i7 for gaming. Comes with some
important memory/storage speed boosts.

MSI 270
Offers the best price/performance ratio
right now, and MSIs model is cheap and
overclockable, with a quiet cooler.

Cooler Master 25
If it aint broke... the Hyper 212 EVO is a great
cooler for the price. Save a bit of money in
your mid-range build.

Corsair 50
8GB of reasonably fast DDR4, and one of the
cheapest deals youll find. Corsair is reliable,
and the RAMs overclockable to boot.

Corsair 61
80Plus Bronze efficient, with enough power
for a good gaming PC. Modular design is a
great perk that cuts down on cable tangles.

CASE
KEYBOARD

Deathadder 2013

110

MARCH 2016

JOYSTICK

T O TA L
1476

Acer 282
A step up from 1080p to 1440p territory,
with a vibrant IPS display and good response
times at a strong price.

K70 Vengeance

HEADSET

Our recommended build for


playing the latest games

G257HU

NZXT 57
The stylish S340 has some nice touches,
such as removable dust filters and space for
huge liquid cooling radiators.

MOUSE

MID-RANGE
BUILD

S340

DISPLAY

Samsung 75
Samsung retains its top spot on the SSD pile
with the fantastically priced, very speedy
850 EVO. Still the best price/performance.

Corsair 101
A great, full-size mechanical keyboard with
an ergonomic wrist rest. We recommend
Cherry Brown or Red switches for gaming.

Razer 59
Theres not a huge range of price differences
on the best mice, so stick with the best for
your mid-range build too.

HyperX Cloud
Kingston 50
Even for our medium build, we still
recommend this decently-priced headset.
Theres nothing better for the money.

X-55 Rhino HOTAS


Saitek 170
If youre in the market for a strong flight
stick, this is a responsive, versatile controller
for playing games like Elite: Dangerous.

HARDWARE

ROG Maximus VIII Hero


Asus 172
Fantastic overclocking and stability, with a
great UEFI BIOS from Asus. M.2, USB 3.1 and
on-board power, reset, CMOS, etc, buttons.

Core i7-6700K

GRAPHICS CARD

Hydro H110i GT 280mm

Savage Black 16GB @2400 MHz


Cas12

SSD

POWER SUPPLY

GTX 980 Gaming 4G

COOLER

Intel 263
Intels new top-of-the-line Skylake processor.
Its new chipset includes important memory/
storage speed boosts.

MEMORY

PROCESSOR

MOTHERBOARD

Buyers Guide

MSI 415
Right now the GTX 980 is the best value
single-GPU card for ultra 1080p and 1440p
gaming, bar none.

Corsair 92
Quiet, cool and capable of providing even the
most aggressive overclocker with more than
enough headroom to hit that 5GHz mark.

Kingston 100
Thanks to insanely low timings, these two
8GB sticks of DDR4 are more than enough.

Supernova 850W G2 80 Plus Gold


EVGA 112
A reliable, quiet, gold-rated EVGA power
supply, modular, with enough juice to sustain
two overclocked graphics cards and a CPU.

850 EVO 500GB

T O TA L
2685

CASE
DISPLAY
MOUSE

Ducky One

Acer 600
Simply the best: a 27 1440p 144Hz IPS
display, with Nvidias variable refresh tech.

Ducky 100
An elegant set of keys from mechanical
keyboard fan favourite Ducky. Renowned for
their impeccable feel and build quality.

Deathadder 2013
Razer 59
Even if youve got money to burn, the
Deathadder really is the best mouse you can
buy right now.

HEADSET

Go above and beyond with a PC


powerful enough to end worlds

Predator XB270HUbprz
144Hz G-Sync

NZXT 110
Thanks to its innovative interior layout and
daring design, this case is a pleasure to work
in and a beauty to behold.

H Wireless

JOYSTICK

ADVANCED
BUILD

Noctis 450

KEYBOARD

Samsung 133
The 850 EVO is so good, theres not much
need to step up to the more expensive 850
Pro for a gaming rig. Just get a bigger drive.

HOTAS Warthog

SteelSeries 249
Our favourite wireless gaming headset, with
great sound quality and a convenient battery
swapping system for long gaming sessions.

Thrustmaster 280
Expensive, but so worth it, with impeccable
flightstick and throttle control, as well as a
beautiful metal casing.

MARCH 2016

111

EXTRA LIFE
CONTINUED ADVENTURES IN GAMING
Warwicks coming
for you, Middlesex.

My most exciting experience involves


the Bishop of Coventry being a jerk
Petulance and privilege in CRUSADER KINGS II
m from Warwickshire, a
small and slightly
pointless county in the
middle of England. It has
a scattered rural
population, and a constant trickle of
tourists for whom Shakespeare was
born there is a good enough reason to
visit a place.
During a recent trip, I visited the
regions premier medieval attraction,
Warwick Castle, and found my usual
indifference momentarily displaced. It
was seeing the worlds largest trebuchet
that did it, and then seeing the burnt
ruins of a historic boathouse that,
months earlier, had become a casualty
of the worlds largest trebuchet.
Crusader Kings II was a natural
outlet for this brief blast of civic pride, as
it features both Warwickshire and the
past. Normally, Id play a king, an
emperor or a fearsome tribal leader.
This time, I am Henry de Beaumont, 1st

112

MARCH 2016

PHIL SAVAGE
THIS MONTH
Got ideas above his station.

ALSO PLAYED
The Witcher 3, South Park:
The Stick of Truth

were plenty of decadent distractions.


People would buy exotic birds of prey,
just to witness the majestic beauty as
they hunted down and fucked up a
duck. In Crusader Kings II, my most
exciting experience involves the Bishop
of Coventry being a bit of a jerk.

DUKES IN HAZARD
Earl of Warwick a middle manager of
the English feudal system. My campaign
starts on September 9, 1087, when,
according to the game, de Beaumont
took control of the region. This isnt
quite accurate, but Im not about to turn
this into a history lesson.
Pretty soon, I realise that I dont
really have anything of import to do. Im
a vassal of William II and dont have
much autonomy. So I decide to hold a
feast. It goes well, which wouldnt be so
bad if I was actually living this. The
opulence would be a tangible thing, and,
as I learned at Warwick Castle, there

Then, for no discernable reason,


everything goes exciting. William II
creates the Duchy of Warwick, and
makes me the duke. All of a sudden, Im
the second most powerful man in
mainland England, with vassals across
Leicester, Worcester and Herefordshire.
This also gives me a goal. Shrewsbury is

ALL OF A SUDDEN, IM THE


SECOND MOST POWERFUL MAN
IN MAINLAND ENGLAND

N O W P L AY I N G
THE GAMES WE LOVE RIGHT NOW

That face deserves


some fanfare.

Incompetent power corrupts,


incompetently.

My most fiendish plot:


a baller feast.

I fell in love with its


podgy build
Spending my life savings in FINAL FANTASY XIV
DANIELLA LUCAS
THIS MONTH
Impulse bought a tiny monkey
and went bankrupt.

part of my de jure duchy, and so I plot to


seize control. To do this, I need to wage
war against Count Roger the Great. To
do that, I need William II to lower Crown
Authority the law that governs how
much autonomy his vassals have.
I start a political faction to change
the law. Then, on December 12, just as
my pressure group is growing, William II
gives me Shrewsbury. I have no reason
to keep the faction going. Yet other
vassals keep rallying to the cause. Soon
weve got an army bigger than the
kings. And so it comes to pass that, one
year later, Henry starts the English Civil
War to lower Crown Authority. Or, as Im
calling it, Duke Warwicks Petty War of
Wanting Something To Do.
His army is in worse shape than I
thought, thanks to an ongoing conflict
with France. Im easily able to crush his
troops as they arise. Its looking like an
easy win, and I figure that in a couple of
generations the de Beaumont clan
could rule all Britannia. Thats when the
Holy Roman Empire arrives.
William II is allied with Kaiser
Heinrich III, who has just marched
thousands of men into Warwickshire.
How can I defeat such powerful political
connections? Dejected, I surrender and
am swiftly imprisoned. Having seen
Warwick Castles dungeons, I am at
least glad not to be living through this
particular bit of history.

ALSO PLAYED
Hot Date

he life of a warrior of light


isnt a particularly lucrative
one. Sure, quest givers will
reward you with a decent
wage for all the beasties you slaughter,
and sentient brooms have surprisingly
deep pockets if you cry for them on
demand, but youve also got some
serious overheads to deal with, such as
food and swords. Unless youre some
kind of monster that dicks over the
masses by playing the marketboard, Gil
can be incredibly hard to save up.
As in real life, sensible adventurers
scrimp every coin in the pursuit of a
house to call their own, or to invest in
crafting for greater returns. But I am not
a sensible adventurer. After taking over
a year to save up two million Gil I spent it
all in 45 seconds because I wanted a
tiny, rotund monkey. Partly because the
Paissa Brat minion reminded me of my
hamster. Partly because its just
generally pretty cute. Mostly, its
because of Squonk.
If you dont play Final Fantasy XIV
then you wont be familiar with the giant
hunt marks that roam the Eorzean
countryside and cause the server to
collapse if an S-rank shows up. At over
10ft tall with saucer-like eyes that stare

out over the Sea of Clouds, Squonk is


one of these marks and who the Paissa
minion is modelled after. I first stumbled
across him completely by accident while
trying to cross some floating Islands.
Much like Totoro at the bus stop it
loomed quietly over me while I busied
myself punching kittens. I instantly fell
in love with its fidgety movements,
podgy build and ridiculous name. I had
to have one.
But it wasnt meant to be. For
starters, the minion didnt even exist at
the time. It wasnt until months later
that it was patched in. I may have gone a
bit mad on Twitter over the reveal of its
perfectly spherical body, and its tiny
limbs uselessly flailing in all directions as
it blorpped along the floor. But theyre
also incredibly rare and in high demand.
Luck was not on my side. It took weeks
for them to filter into the market, and far
longer for the price to even drop past a
point that would make an investment
banker blush.
Defeated, I desperately tried to
forget about the adorable little
munchkin. Instead I focused my efforts
into helping friends take down bosses,
and helping some posh Elezen end a
war. I even started saving for a house.
Then one day as I was deviling eggs in
aid of my local government of choice, a
cat girl ran past me with a Paissa Brat
splodging about behind her, its perfectly
bulbous eyes calling out to me. I
couldnt resist. In a moment of
weakness I caved and dashed to the
marketboard... Screw the house, I need
my monkey.

MARCH 2016

113

N O W P L AY I N G
THE GAMES WE LOVE RIGHT NOW

The cursor was there when I


entered the room, I promise.

Dont judge.
Weve all done it.

I can play one-handed, leaving the


other hand free for fortified wine
Crapulent capers in the ADVENTURES OF BERTRAM FIDDLE: A DREADLY BUSINESS
get off to a poor start
with The Adventures of
Bertram Fiddle. Theres
nothing wrong with the
game, you understand
its charming and eccentric, like a
supper date with David Suchet but Im
playing it with entirely the wrong drink.
Its best accompanied with amontillado
sherry, not insipid, post-watershed tea.
It requires something as sweet and
nutty as the game.
Tea discarded. Schooner filled with
sherry. I am ready.
I have much in common with Mr
Fiddle. He eschews real work in favour
of tepid adventure, works for a pittance
and owes his mother loads of money.
Unlike me, he has a dog, Foofy, who is
soon lost in a luggage-related mishap. A
chase ensues, and I realise why I love
this game. I can even play the action
sections one-handed, leaving the other
hand free for fortified wine.
A conspiracy unravels, and I end up
carrying around a womans severed
head. Determined to solve her murder, I
sneak into the inner sanctum of a
gentlemans club to meet Sherlock
Holmes and John Watson. Holmes is an
insufferable wank, but I identify with
Watson. Like Poirots Captain Hastings
and Donkey from Shrek, were
set-dressing in someone elses story.

114

MARCH 2016

M AT T ELLIOT T
THIS MONTH
Drank a whole bottle of sherry,
fed spider webs to urchins.

ALSO PLAYED
Dont Starve, Knights of the
Old Republic

Cabbagey, obvious everymen, who exist


only to narrate the lives of more
intelligent colleagues. More gentle
puzzling follows, then disaster strikes. A
man-eating plant blocks my path, and I
run out of real-life sherry. Thankfully, I
remember the brandy I bought for
making mince pies.

A STIFFENER
Id love to pretend that the game got
darker and sterner to match my tipple,
but it didnt. It comes close when I meet
Count Fulchmuckle: a servant of
Cthulhu found devouring a giant
woodlouse in a sewer. But it turns out
hes rather nice, too. Nerves steadied by
the brandy, and with the Counts sword

IM LEFT WOOZY BUT SATISFIED. IM


ALSO CONCERNED ILL HAVE GOUT
BY THE TIME THIS SERIES ENDS

in my hand, I hack down my


horticultural foe.
Deeply inebriated and invested in
Bertrams adventure, I meet my
favourite character so far: a
rambunctious street-woman named
Pokey Mary, who carries a turnip and
has cutlery for hands. I love Pokey Mary
so much I show her everything in my
inventory, just so I can hear her
responses. Doing so, I solve the next
puzzle by accident. I pull the
headphones out of my PC so my
girlfriend can hear Pokey Mary too, but
its apparently less amusing when sober
and heard out of context. Poke poke!
God bless and save you, Pokey Mary.
I leave fair Mary behind, and bump
into a spider the size of a human head.
This would be horrible anyway, but I
spent the previous evening listening to
an MR James story about the exact
same subject, and it feels terribly
ominous. I cheer myself up by feeding
children fake candy floss, which is
actually a toilet brush wrapped in spider
web. This might be my favourite puzzle
in any adventure game.
As Episode 1: A Dreadly Business
meanders to a genteel conclusion, Im
left woozy but satisfied. Im also
concerned Ill have gout by the time this
series ends, but one must always suffer
for ones art.

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I learn that there werent actually


refrigerators in Victorian England
Snooping in ASSASSINS CREED SYNDICATE like a one-man NSA
ly favourite pastime in
Syndicate is sniffing out
snippets of chit-chat
wafting on the wind, like
a hungry cartoon cat
hunting something delicious. This has
somewhat spoiled the experience by
exposing the infinitely looping dialogue
that serves to prevent immobile citizens
running dry of conversation and staring
awkwardly at each other, but I am now
temporarily knowledgeable about
Victorian London.
My magical learning adventure
begins when I spot hairy-armed men
salting fish by the Thames and feel
compelled to observe and by that I
mean stare inches from their faces.
Why arent these gorilla idiots using
fridges? Well, a quick jaunt to Wikipedia
tells me the hypertonic nature of salt
dehydrates harmful microbes. This
method of food preservation has
existed for thousands of years, and
there werent actually any fridges at this
time. Thus I am smarter.
Next I gallop Boris Johnson-like
through the Houses of Parliament and
find three posh goofballs breathlessly
discussing a book. This is the original
guide for mens fashion and etiquette,
says one in an accent so sharp it could
cut rope. It contains instructions for

BEN GRIFFIN
THIS MONTH
Temporarily became very
smart by being nosey.

ALSO PLAYED
Just Cause 3

every aspect of aesthetic life. Theories


of proper tailoring and how to conduct
oneself at banquets. Inspired towards
further reading I learn its author, Beau
Brummell, basically overhauled fashion
in England by rejecting ornate
Blackadder series 2 garb for more
understated Blackadder series 3 stuff,
and, should it ever come up in a pub
quiz, this pioneer of dandyism also
claimed to polish his shoes with
champagne. Wasteful really.

ENGLISH LESSONS
Later under Big Ben I hear people
entertain the absurd premise of having
ladies in politics. One guy is all like, No

UNDER BIG BEN I HEAR PEOPLE


ENTERTAIN THE ABSURD PREMISE OF
HAVING LADIES IN POLITICS

offense my dear but theres a reason no


woman has ever entered, and the
woman shoots back, Youre right a
very good reason indeed. This dazzling
sneak-diss naturally soars over his head.
So when could chicks access the No
Chicks clubhouse that was/is the
British government? 1918s Qualification
of Women Act gave women over 21 the
right to stand as MPs, but strangely, the
Representation of the People Act only
enfranchised women over 30. In a rare
example of the law not making sense,
there was a period in which women
could become politicians before they
could vote.
My new favourite piece of micdropping trivia, which I will constantly
tell people until they start groaning
when they see me, comes courtesy of
discovering a man in a pub dragging a
brass cage. Through research I learn
anecdotal evidence these rat-catchers
actually bred vermin to keep themselves
in demand, and how they sometimes
pitted their favourites in blood sports.
This led to todays domesticated and
disease-free fancy rats, of which I have
eight because I am wilfully violating my
tenancy contract.
Syndicate is every school slackers
dream game: a powerful educational
tool in which you can fight people.

What children did before


there were videogames.

Rhubarb rhubarb,
rhubarb rhubarb rhubarb.

MARCH 2016

115

TOP 10 DOWNLOADS
FREE GAMES STUFF FROM THE WEB by Tom Sykes

Where there are trees, there


has to be oxygen, surely?

SPINTIRES
VEHICLES
CARS You spin me right
round, Spintires
he off-road Soviet truck
sim was given official
mod support recently,
and if youd guessed that
the community spent the last few
weeks making all manner of
outlandish vehicles, youd be dead
wrong. Theyve been making very
old-fashioned, utilitarian vehicles,
some straight out of The Sweeney.

E VAKUATOR

ORCHIDS
TO DUSK

Your arch-nemesis in Spintires is mud


some of the most organic and physicsenabled mud ever, and the Evakuator is your
guardian angel. It can fit two cars onto its
ample frame, though it is a little unwieldy.
www.bit.ly/Spintires1

FREEWARE In space, no one can hear you prune


pace is where we go
to die in games, from
the mutated horrors
ripping our limbs off
in Dead Space, to the
many deaths of the cutesy Kerbals,
who are all too happy to sacrifice
themselves for the greater good.

Pol Clarissous Orchids to Dusk


might be the most honest space-based
game yet, given that it deposits you on
an alien planet with only a few minutes
of oxygen. Sorry to break it to you, but
youre definitely going to die and
thanks to the O2 counter, you even have
a fair idea of when. What matters is
what you do with those few minutes:
how you spend the final moments
youve graciously been allotted by fate
or possibly the developer.
Emerging from your ship into an
endless-seeming desert, your options

116

MARCH 2016

are to traipse that way, that other way,


or behind you. Each direction holds
oases, rolling dunes, weird alien fauna,
and... whats that thing on the ground,
next to a trail of footsteps?
Orchids desert isnt hugely varied,
but I get the feeling I havent discovered
every last oddity in it yet. Rumours tell
of a secret ending, which I havent
found. Im happy just to sightsee.
Orchids to Dusk is a great screenshot
game, thanks to its beautiful low-poly
environment, the neat auto-walk
function that lets you look around as
you wander, and your avatars
propensity to sit down in a
contemplative fashion if you leave them
alone. Explore, think, prod that strange
alien plant thing. Blessedly, theres not a
gun in sight.

GAZ 21
Though its not really built for Spintires
muddy, bumpy terrain, the GAZ-21, or
Volga, is a highpoint of Russian automobile
history, and its great to see it appear in
the game.
www.bit.ly/Spintires2

ZAZ 968M
The ZAZs best feature is its roof rack,
which lets you carry accessories
including a fridge around Spintires
muddy world. Good luck with this heap of
junk youll need it.
www.bit.ly/Spintires3

DOWNLOAD AT www.bit.ly/OrchidsToDusk

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COMBAT IV

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Nobody pulls her pigtails.

MOD Jabba Jabba hey, try this Jedi Academy mod


tar Wars is a hot topic at
the moment, at least
until Buck Rogers
returns to claim its
rightful sci-fi throne. Youre
probably in the mood to play some
games set in a galaxy far, far away,
in which case you should really give
Jedi Academy a try.
Thanks to the Evolution of
Combat mod, you can now select
from a variety of classes in the third
Jedi Knights bountiful multiplayer
mode. Want to be a proper
Smuggler, Jedi or Sith, with the

relevant powers and gear as set in


stone by the movies? Of course you
do. Want to play as Jabba the Hutt,
or as everybodys favourite space
rastafarian, Jar-Jar Binks? No.
EoC also tweaks the sizes of
multiplayer characters, and makes
the lightsaber combat more
authentic, but the best is yet to
come: characters from The Force
Awakens will be added in an
upcoming patch. Hey, if DICE wont
do it, somebody has to step in.
DOWNLOAD AT www.bit.ly/EvolutionOfCombat4

REAP

FREEWARE Its grim being a reaper on a turnip diet


his is a survival game with a
difference. That difference
is turnips, which your
shipwrecked character eats
exclusively through the course of their
adventure. Washed up on a procedurally
generated monochrome archipelago,
you have to manage your food levels,
your stamina and supplies, while being
attacked on all sides by, well, nothing.

Your only enemy is nature nature, and


that cruel, fiery mistress the sun.
Its virtually a character in its own
right. Visible at the edge of the screen at
all times, it widens or shrinks the playing
area. At noon, you can see for miles,
while at the dead of night you can only
see about an inch in every direction.
DOWNLOAD AT www.bit.ly/ReapGame

YOU ARE HERE


You can use axes to chop
wood, spades to dig plots for
turnips, and scythes to
harvest the eventual crops.

THE CURSE
OF ISSYOS
FREEWARE Save your
daughter in ancient Greece
very couple of years,
Locomalito will emerge
with another freebie that
shows the rest of us how
its done. If youve played Hydorah, or
the Ghouls n Ghosts-like Maldita
Castilla, youll know how
accomplished he is at making
classic-style arcade games with all
the polish and character youd expect
from authentic retro titles. The Curse
of Issyos is no different. Its a
platformer set in ancient Greece,
which means its chock-full of
mythical creatures that would do Ray
Harryhausen proud. Fight skeletons,
lizardmen, harpies and more, in a
game that recaptures the simple
pleasures of platformers past.

RAFT
Crafting a raft is as
simple as introducing cut logs
to water, and it opens up the
game world considerably.

TREASURE
Its mostly turnips, but
there is treasure out there too.
These maps help you get the
lay of the land.

DOWNLOAD AT www.bit.ly/CurseOfIssyos

MARCH 2016

117

TOP 10 DOWNLOADS
FREE GAMES STUFF FROM THE WEB by Tom Sykes

THE WITCHER MINUS THE WITCHER

The Witcher needs a quest where


Geralt swaps bodies with Triss.

MOD Which her do you want to be?


get the feeling The
Witcher 3 is something of
a swansong for CD
Projekts world-weary
monster-hunter. Hes travelled over
all Temeria, identified and
slaughtered every type of monster,
and shagged just about every witch
in the Lodge of Sorceresses. The
next game might well give a new
character a chance to shine, but if
you cant wait that long, heres a
mod that replaces Geralt with Triss,
Yennifer, Ciri or Shani, the four
major women in his life.
The mod isnt quite there yet.
Youll continue to speak with
Geralts voice, despite your gender

swap, although you could chalk that


up to magic I suppose. Its still a
great mod, however, even if
incomplete after three games
worth of quests and romances
featuring these characters, its
pretty wonderful to be able to walk
a mile or two in their shoes.
If youd rather they stuck around
to keep Geralt company on his wild
hunts, you could also try the Spawn
Companion mod. This lets you
bring Ves, Ciri, Lambert, Eskel or
Kiyan along with you theyll fight
at your side, but wont ask for half
of your loot in return.
DOWNLOAD AT www.bit.ly/WitcherMinusGeralt

Deus Ex with clever enemies, perks,


and better movement options.

TICK TOCK ISLE


DEMO We have all the time
in the world
ts fun when an
adventure game tries
another genre on for size.
The lovely Tick Tock Isle
is dressed up in the clothes of a
platform game, but, as you might
notice when you try to jump on
something, its really more of a
puzzley point-and-click affair.
This demo plonks you in the shoes
of an engineer named Strike, who
visits an uninhabited island to fix a
decrepit clocktower and finds himself
cast back in time to happier days.
The art is gorgeous, the dialogue is
pretty funny, and the central mystery
is mysterious enough to pull you
along. If youre tempted to pick up
the full game, Squiddershins
time-hopping tale is only a couple of
pounds on Itch.

DOWNLOAD AT www.bit.ly/TickTockIsle

118

MARCH 2016

GMDX

MOD Mankind is divided over this or Deus Ex: Revision


his is it: I think modders
might finally be done with
Deus Ex. Not only thanks to
the release of Deus Ex:
Revision which added HD textures
and mucked around with the level
design but thanks to version 8.0 of the
comprehensive Give Me Deus Ex mod.
GMDX makes enormous changes to the
original game, adding a secondary
weapon you can switch between at the
touch of a button, Fallout-style perks
that let you specialise your skill set even
further, and improving the enemy AI so

that the second part of that acronym is


actually present.
Enemies will now display some basic
intelligence, both in combat and when
theyre searching for JC Denton for
example, by throwing flares into
darkened areas he might be hiding in.
Theyll run to alarms after spotting dead
or unconscious enemies, react to JC
creating noises in the environment, and
make use of cover after youve engaged
them in gunfights.
DOWNLOAD AT www.bit.ly/GiveMeDeusEx

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Thats a very disapproving powerup.

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A WAD WINNER
Three masterfully modded
Doom worlds

1SKULLDASH
This mod adds a strict time limit to Doom,
with the threat of a gory death if you fail to
collect the various Skulltokens and escape
in the allotted time.
www.bit.ly/2015Cacowards1

2015 CACOWARDS

There was a Lifetime Achievement


award for the prolific Simon Fraggle
Howard, creator of Chocolate Doom,
while the genius InstaDoom was
honoured as the Best Comedy WAD of

A huge megawad of five episodes and 32


new maps. Valiant is rare in that it mucks
about with the basics, changing enemy data
and adding weapons and monsters.
www.bit.ly/2015Cacowards2

MAPS No cack, but plenty of awards


very year, Doomworld
hands out awards to
the best Doom mods,
and 2015 was no
different. Actually, it
was a little different, as they were
also celebrating the 22nd
anniversary of the game.

2VALIANT

the Year. Its been a grand year, in other


words, and here are three of the best
2015 Cacoward winners to prove it.
If youre looking to get into the
modding game, its worth giving the
brilliant Gloome a try. Its an offshoot of
GZDoom that allows you to make
standalone games with the Doom
engine, and even to offer them
commercially. Though its still in beta,
its possible to make full games search
for Nocturne in Yellow to see what
Gloome is capable of.

10

3RETURN TO HADRON
If you like your mods chock-full of monsters,
you might want to return to the site of the
Large Hadron Collider for this add-on.
Hadron is pretty brutal, so prepare to die.
www.bit.ly/2015Cacowards3

TIMRUK
FREEWARE I can read you like a book
tudio Oleomingus
mythical larger game
Somewhere cant come
soon enough, given these
exquisite tantalising glimpses. Timruk
is the latest short adventure from a
world very like our own: an alternate
India, perhaps, where stories affect
reality, and where people find
themselves trapped inside the pages
of books. As you read about such a

fate befalling an unlucky painters son,


you begin to notice the very papery
wall textures, and wonder if the same
thing could have happened to you.
Oleomingus games are
astonishingly easy on the eyes and
ears. Sink into this world for a bit, then
join me in counting down the days
until Somewhere is finally out.
DOWNLOAD AT www.bit.ly/TimrukGame

MARCH 2016

119

U P D AT E
WHATS NEW IN THE BIGGEST GAMES

METAL GEAR SOLID V:


THE PHANTOM PAIN
Taking Konamis long-awaited Metal Gear Online for a spin. By Andy Kelly
inally, five months
after it was released,
Metal Gear Solid V
has multiplayer.
Select the Metal Gear
Online option from the main menu
and youll see the character you
created way back at the beginning
of the singleplayer game sitting in a
tent somewhere in the jungles of
Africa. This is the freeplay zone
a safe, enemy-free space that serves
as a training ground for testing the
weapons and gadgets youll steadily
unlock as you play. When youre
ready to play with other people, its
simply a matter of bringing up the
iDroid and diving into a
matchmaking server.

There are three modes, of which


Bounty Hunter is the most familiar.
Its an 8v8 team deathmatch with
tickets that count down as players
from each team are killed. The first
team to reach zero loses. Basic stuff,
but the ability to use the singleplayers Fulton system gives it a Metal

NEED TO KNOW
RELEASE

DEVELOPER

Out now

Kojima Productions

PUBLISHER

LINK

Konami

www.konami.jp/mgs5

Gear-flavoured twist. Instead of


killing someone, you can knock them
out and attach a balloon to them,
yanking them out of the battle alive.
What makes this especially
interesting is that, if a player is doing
well, a bounty is placed on their head.
Then, if another player manages to
Fulton said player, the tickets they
took will be replenished. But its
risky, because if another player sees
one of their pals Fultoned theyll
probably shoot the balloon down. It
elevates Bounty Hunter beyond a
mere deathmatch and can result in
exhilarating comebacks. A tactical
Fulton can turn the tide in an instant.
Its hard to do, though, so youll
spend most of your time in Bounty
Hunter just running around shooting
people. There are Walker Gears on
the maps bipedal mechs with
Gatling guns but you become such
a target clunking around in one most
people ignore them. Its when the
game settles into the familiar rhythm
of a competitive online shooter that
my interest begins to wane. And with
players whove unlocked the stealth
camo which renders them briefly
invisible constantly sneaking up,
knocking you out with CQC and
Fultoning you, it gets frustrating.
It doesnt help that the maps are
so small, either. MGSVs big selling
point is, after all, its open world.

A H I D E O K O J I M A H AT Serious hats for a very serious game

CROC CAP

RICKY

DIVINE EQUINE

FISHY BUSINESS

This is an old favourite of


Big Bosss from Operation
Snake Eater.

Its a cat and its name is


Ricky. What more do you
need to know?

Turning a sinister Mafia


warning into a bold
fashion statement.

Just be careful the stink


doesnt give your hiding
place away.

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MARCH 2016

Africa and Afghanistan are vast,


complex playgrounds for the games
rich systems and myriad weapons
and tools. But the multiplayer maps,
although well-designed, feel
claustrophobic in comparison, and
there are only five in total a paltry
number considering their size.

SPIRIT OF MGS
Cloak and Dagger is the most original
mode, with one team attacking and
the other defending. The attackers

ITS NOT THE


FULLY FEATURED
ONLINE COMPONENT
YOUD EXPECT FROM A
GAME OF THIS CALIBRE
have stealth camo and non-lethal
weapons and must steal discs from
the defenders and return them to a
drop point; and the defenders, who
have lethal weapons but no stealth
camo, have to stop them. With its
focus on sneaking, this is the mode
that best captures the spirit of MGS.
Covertly grabbing a disc and
returning it without being seen is
thrilling, but understandably difficult.
Then, finally, theres Comms
Control, which is basically a
team-based king of the hill mode. Its
the least remarkable of the lot and I
rarely found myself looking for a
match. Thats a total of three modes,
which just isnt enough. Presumably
Konami is planning to fatten the
game later with downloadable
content, and itll have to if its going
to hold peoples attention. It makes
me wonder if the closure of the
studio that made the game has had
an impact somehow. Its not the fully
featured online component youd
expect from a game of this calibre
and is far too slim to be essential.

Yeah, I think
hes probably dead.

The squad charges


into battle.

If all else fails, hide


in a cardboard box.

Ill never tire of


killing snipers.
Standing to
attention.

Perfect aim, even with


an eyepatch. What a pro.

MARCH 2016

121

R E I N S TA L L
OLD GAMES, NEW PERSPECTIVES

Its as endearing as it
is unpolished
122

MARCH 2016

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DONT LOOK AT ME, IM


BEING VERY DISCREET.

LITTLE BIG
ADVENTURE 2
Underappreciated classic, or casualty of nostalgia? By Phil Savage
will admit, I was
nervous about
returning to Little Big
Adventure 2. For the
most part, the games
of my formative years have held up,
but LBA2 is different: it never
found its place in the PC canon. Its
a niche, cult adventure intensely
loved by a group of people who, for
all I know, were equally deluded.
When stripped of the comforting
blanket of nostalgia, its probably
rubbish. Right?

Well, yes, a little bit. Little Big


Adventure 2 hasnt aged well, and
some of its ideas must have been

questionable even when it was


released back in 1997. Its also
immediately clear why its beloved.
Its a slapstick adventure with lots of
heart. For all the silliness and peril,
theres also a rich vein of positivity
running throughout. Its as endearing
as it is unpolished.
LBA 2s story is a direct follow-up
to its 1994 predecessor. In Little Big
Adventure, protagonist Twinsen was

NEED TO KNOW
RELEASED

DEVELOPER

1997

Adeline Software

PUBLISHER

LINK

EA

www.littlebigadventure2.com

UPPERS AND
DOWNERS
Twinsen can do different
things in the game
depending on his mood
NORMAL
Open doors and talk to
NPCs. The same actions
can be performed
through a shortcut key,
rendering this useless.

SPORTY
Run and jump, all with an
exaggerated swing in
your gait that would
render even professional
athletes exhausted.

AG G R E S SI V E
Get up in an enemys
face, assuming they
dont use ranged
weapons on you. Makes
you look drunk.

DISCREET
Twinsens impression of
Elmer Fudd hunting
wabbits. Each step is
accompanied by a bass
note, which is brilliant.

MARCH 2016

123

R E I N S TA L L
OLD GAMES, NEW PERSPECTIVES

Twinsen suddenly realises


his home is a very silly place.

My new fighting
technique is unstoppable.

Its weird that rabbit people


have a rabbit in a hat, right?

tasked with bringing an end to the


evil dictator Dr Funfrock and his
army of elephant clones. He did this
by journeying across the planet of
Twinsun (it has two suns,) throwing a
magic ball and saying, uh... hows it
going? to everyone he met. Just this
basic overview should give some idea
of the series eccentricities from the
nominative determinism of Twinsen
being the hero of Twinsun, to the
planets anthropomorphic population.
Also, that its ruled by a man called
Funfrock. Its all very, very French.

LITTLE CHANGES
By the start of Little Big Adventure 2,
Twinsen is established as the hero of
a world that seemingly doesnt need
saving. His ceremonial tunic and
magic medallion are on loan to the
local museum. The intro pans
through the rooms of his house,
showing pictures of his previous
adventure before moving through to
the half-built nursery that announces
the pregnancy of his girlfriend Zoe.
With its serene, slow pace and
haunting musical refrain, the
moment is ruined only by Twinsen
himself his brash, jarring voiceover
lowering the established tone.
124

MARCH 2016

ITS CONTROLS RESIDE IN THAT


AWKWARD 90S STAGE BEFORE
THE RULES WERE FORMALISED
The English voice acting is weak
a handful of people acting out
cartoonish caricatures and borderline
offensive stereotypes. It gives the
game a misplaced hint of those early
90s kids variety shows. Misplaced
because, despite its wacky characters
and Looney Tunes enemies (one is an
alien in a bin, who sticks his feet
through the bottom and waddles), it
doesnt feel particularly childish.
Its difficult to picture LBA2s
target audience, because it feels so
broad. The manual has a go,
explaining what developer Adeline
intended. Put simply, it states, we
have tried to create a realistic
environment in a cartoonesque style.
Id debate realistic, but there are
plenty of moments where the
slapstick falls away. At the end of the
first mission, Twinsen and his
girlfriend walk home arm-in-arm
across Citadel Island. Its a charming
little event. Rare are those games that

could be described as sweet. For all


the action and puzzling, LBA2 works
best when its being nice.

LIGHT HOUSEKEEPING
Soon after this, the aliens turn up.
The opening of LBA2 is pretty sedate:
your only problems are a storm and
an injured flying dinosaur pet called
Dino-Fly. Twinsen must clear the
storm by rescuing a lighthouse
keeper. Its this that triggers the alien
invasion. They espouse peace and
friendship, but pretty soon the
planets wizards and children go
missing under mysterious, clearly
extraterrestrial circumstances.
One of the strangest things about
the campaign is how backloaded it is.
Much of the early quest revolves
around collecting things and
completing tasks across Citadel and
Desert Island. Youre constantly
hopping back and forth between the
two heading to Desert Island to
find the wizard academy, to Citadel
Island to fix your car, and then back
to Desert Island to jump that car over
a cliff (the wizards require this as a
condition for joining their order, even
though car tricks are not inherently
magical). Twinsen travels back and

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The two Twinsunian islands change


dramatically in response to events.

LITTLE BIG IDEAS


The Little Big Adventure may not be over
Adeline closed in 2003, but that
didnt stop rumours of a planned
third Little Big Adventure game.
Called Little Big Adventure 3:
Genesis of the Stellar Entity, it
would have supposedly centred
on Twinsen and his son Arthur.
Recently, a remastered version
of the original LBA was released
on iOS and Steam. Series
creator Frdrick Raynal stated
that if sales of the new version
do well, LBA3 could be on the

cards albeit not as a


big-budget production. Even
with that caveat in place, Im not
g myy breath.
holding

forth multiple times in the first two


acts, only a brief trip to the planet
Zeelich breaking the monotony.
During the second half, things
become more exciting. Despite over
half of the game being set on
Twinsun, the alien world of the
games final act offers many more
locations. Its a strange and eerie
place supposedly cursed by a
disfigured god called Dark Monk. It
exists on two levels, the islands of the
planet proper, and the underside
beneath monster-infested gas clouds.

Mechanically, LBA2 is clunky. Its


UI and controls reside in that
awkward 90s stage before the rules
were properly formalised. There are
four mood stances not including
item-specific ones and you have to
manually switch between them to do
things like run, jump, sneak or fight.
Its bizarre, but I like it. Its annoying
to have to switch from Normal to
Sporty mode just to jump a gap, but
at the same time Adeline imbued
each mode with huge personality.
While idle in Sporty mode, Twinsen
runs on the spot and takes short,
sharp breaths. In Aggressive mode,
he staggers around like a drunk whos
just soiled himself grunting
manically in a way that sounds less
threatening than constipated.

MISPLACED BALLS
The biggest issue is the tank controls.
Twinsens turning circle is appalling,
which hurts when your primary
attack is so geometric. Twinsen is
armed with a magical bouncing ball,
because his life is ridiculous. But
aiming it in the isometric indoor
levels is a nightmare. More often than
not, youll miss your target multiple
times before landing the hit. Its

easier outdoors, where LBA2 lets you


recentre the camera behind
Twinsens head, making it possible to
line up jumps and attacks.
I dont want to focus too much on
the flaws, but theyre unavoidable
and made starker by the fact that
my flawed, ageing memory had it
pegged as a near flawless game. At
the same time, its clear why LBA2 is
such a cult classic. Its ridiculously
charming, to the point where its
impossible not to start enjoying
yourself. I laughed out loud at the
grouchy resignation of one camel I
encountered. Asked where a certain
building was, he replied, bluntly, with
the line, I dont know Twinsen, I
dont live here. I was just imported.
Written down, its not particularly
funny. But in the game, its hard not
to get into the spirit.
If theres a lesson to be learned,
its that games dont have to be
serious to be grown up. Twinsens
second adventure is a zany, fantastical
romp. Its silly in lots of different
ways. But as I guided his heavily
pregnant girlfriend through a rainy,
picturesque town, I realised how few
games bother with such nuanced
depictions of the quieter joys of life.
MARCH 2016

125

WHY I LOVE
WHAT MAKES GAMES SPECIAL

HOPE IN
FALLOUT 4
The sequel represents real progress from Fallout
3s bleak post-apocalyptic world. By Samuel Roberts
RIGHT: If you linger
in Sanctuary Hills too
long at the start, the
nuke goes off and
kills you. Serves me
right for defying
canon, I guess.

126

MARCH 2016

EXTRA LIFE
NOW PL AYING

allout 3 was about a


world on the brink of
total collapse.
Humanity had
splintered into
factions, downtown DCs only
civilised people were ghouls and
there was a super mutant
behemoth stomping around the
Capitol Building. Turning the water
back on at the end was the one time
during the whole game that you
could say you made the world a
significantly better place.

Set years later, Fallout 4 is a


thematically perfect follow-up
because it shows us that better times
are possible again. The skies are
usually blue, and populated
settlements grow edible crops. Life
isnt back to normal, and there are
plenty of hot zones for raider or
super mutant activity, but its no
longer as chaotic or depressing. The
latest Fallout is about rebuilding this
world, cultivating communities and
protecting whats yours. And youre
the one doing the building. You
create the new settlements; you find
the NPCs to populate them. Within
20 hours of starting Fallout 4 I had
two completely safe places that
belonged to me not counting my
burgeoning settlement of Sanctuary
Hills, my characters old home.
Fallout 3 was determined never to
give me a place to call home. I had
one fancy apartment that I had to
wipe out an entire town with a nuke
to get. Going back to the start isnt an
option, either. Once you leave Vault
101, you cant return for a long time.
When you do, you either have to kill
everyone or kill the overseer,
prompting your childhood friend,
Amata, to ask you to leave forever.
Theres no way to win. Youre kicked

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EXPECT TO PAY

November 2015

40

OUR REVIEW

LINK

88%

www.fallout4.com

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out, and whatever youve made of


yourself in the Wasteland is all you
have left, which in my case was a
fancy apartment, a dog and no
surviving friends.

NUCLEAR FAMILY
In Fallout 4 your character still faces
a grim start: he or she is searching for
their kidnapped son, their partner
having been shot dead. But from
there, youre surrounded by mostly
supportive and exciting allies. They
cant be killed, either: permadeath
has been taken out. Fawkes died in
my Fallout 3 game moments after
telling me he couldnt possibly ally
himself with someone horrible
enough to blow up a town with a
nuke just for a neat apartment.
Fallout 4 isnt as concerned with
presenting a miserable world full of
loss and experiences you cant
recover from no matter how bad
things get, we can rebuild, we can
find purpose again. This is echoed in
companions like Piper and Nick

THIS AINT SO BAD!


Places where you can pretend its all OK

DIAMOND CITY

GOODNEIGHBOR

A noodle bar manned by a


robot, a guy collecting baseball
merchandise and a radio
station its Fallout 4s version
of a real place.

Put to one side the mayor


stabbing a guy to death and
some other back alley
shenanigans, and this is a solid
town with a great dive bar.

SANCTUARY

THE PRYDWEN

Rebuild your old home from


scratch to recapture a lost
world. Or, like me, build a metal
shed with no windows and four
dirty mattresses on the floor.

No one can hurt you if youre in


the sky. This airship is a
comfortable place to store
power armour and take
extended naps.

WHY I LOVE

MUST PL AY

Valentine, who want to resolve


certain experiences in their past and
move on, as well as Preston Garvey,
who seeks to revive the long-dormant
Minutemen movement and protect
the city of Boston. Everyones got
something they want to move on
from, but no ones given up.
Several of the sidequests tap into
similar themes. The Silver Shroud
casts the player as a Batmanesque
vigilante from the pre-war era,
righting wrongs in Goodneighbor and
course-correcting that towns shaky
morality. The entertainingly small
scale Confidence Man is about
self-improvement, in that youre
helping transform Diamond Citys
nervous DJ into the smoothest
bastard on post-apocalypse radio, by
helping him fight a bunch of dicks
who think they can behave like its a
world without rules. You dont have
to play a nice guy, but the opportunity
to positively affect the
Commonwealth is more tempting to
me than it was in Fallout 3. The
world not being completely beyond
saving suggests that theres a
potentially happy future here.
Moment-to-moment, I dont feel
nearly as tense moving through this
world in Fallout 4; a little more of the
wonder I got from exploring Skyrim
seeps in instead. There are parts of
the map that arent cheerful
particularly the Glowing Sea, which
is more in Fallout 3s colour palette
since its where the nukes hit. And
the final act of the main story
becomes far more about waging war
than fixing the Commonwealth,
which is where the story began.
As one of the Brotherhood of Steel
put it to me, however, if you think the
Commonwealth is bad, you should
see the Capital Wasteland. Fallout 3
came first, so it had to be the game
that showed us just how bad things
could get after the nukes fell. You
couldnt hold up Fallout 4s
Commonwealth as a contrast without
it. There are still plenty of super
mutants and raiders occupying what
used to be Boston, but its not the end
of the world.

RIGHT: I took this


bowler hat off my
Fallout 4 guy when I
realised it wasnt as
good as Nicks trilby. I
look like the
Homepride guy.

MARCH 2016

127

EXTRA LIFE
NOW PLAYING

PHIL
SAVAGE

I love all sorts of games,


both big and small. My
aim is to put all of the
games into a big vat,
and dive into it like
Scrooge McDuck.

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WHY I LOVE

MUST PLAY

COLLECT THE LOOT

BE AT THE HORDE

LIVE ANOTHER LIFE

DIABLO III: REAPER OF SOULS

WARHAMMER:
END TIMES VERMINTIDE

GUILD WARS 2

www.battle.net/d3

Despite its rocky start, Diablo III is


in a great place. Its much more
generous now, thanks to the Reaper
of Souls expansion. Hop in on one of
the harder difficulties, and youre
guaranteed to be showered with
lovely, gratifying loot. Rewards aside,
its also one of the most satisfyingly
explosive ARPGs around.

EXPLORE THE UNKNOWN

www.vermintide.com

I recently started playing this with


the PCG team, and its great a
clever co-op FPS with an interesting
selection of characters to choose
from. I went for the bow, and had a
great time pumping arrows into
Skaven as Tom Seniors wizard made
absolutely everything explode.

MUST

BROGUE
www.bit.ly/broguegame

Brogue is a traditional roguelike


with one important difference: its
not unplayable. The UI and controls
have been designed with accessibility
in mind. Its still complicated and
difficult, but never feels obtuse.
Being bashed to death by a kobold
after drinking a paralysis potion has
never been so easy or fun.

The best MMORPG around today.


Guild Wars 2 smooths out the user
experience, providing many
quality-of-life enhancements that
make most other MMOs feel
ridiculously dated. Thanks to the
recent Heart of Thorns expansion,
the base game is now free. Ive
played this for over 700 hours.

SHIT YOUR PANTS

SOUTH PARK: THE STICK OF TRUTH

P L AY
A PERSONAL LIST
OF THE BEST
GAMES YOU CAN
PLAY RIGHT NOW
by Phil Savage

southpark.ubi.com

I love The Stick of Truth for a


number of reasons. Theres the
amazing attention to detail, the
constant, hilarious jokes, and the
perfect recreation of South Parks
distinctive aesthetic. More than any
of that, though, is that it proves that
RPGs dont need to be hundreds of
hours long to be good.

KICK AN ORC

SHOOT A GUN

LAUGH OUT LOUD

DARK MESSIAH OF
MIGHT & MAGIC

FALLOUT 4

DR. LANGESKOV, THE TIGER, AND


THE TERRIBLY CURSED EMERALD:
A WHIRLWIND HEIST

www.mightandmagic.com

Before Dishonored, Arkane made


this: a first-person action RPG set in
the Might & Magic universe. Its not
very well balanced, but has great
melee combat. The kick move is
particularly powerful. I had great fun
booting orcs and goblins into
environmental death traps.

128

www.guildwars2.com

MARCH 2016

www.fallout4.com

An obvious pick. Fallout 4 is a


massive, sumptuous RPG that is also
a surprisingly deft shooter filled with
a superb selection of guns. Im
particularly in love with my irradiated
six-crank laser musket and Deliverer
silenced pistol. Ive thoroughly
enjoyed exploring Bostons nooks
and crannies, hunting down synths.

www.crowscrowscrows.com

A ridiculous title for a ridiculous


adventure. A Whirlwind Heist is the
debut game from Crows Crows
Crows, a new indie studio directed by
The Stanley Parable co-creator
William Pugh. Its short, free and
very, very funny.

TAKE YOUR COMICS KNOWLEDGE TO THE NEXT LEVEL!

CELEBRATING
BATMAN & SUPERMAN
WITH 22 PAGES OF
INTERVIEWS AND
THE ORIGINS OF
ON
SALE
NOW
FIND IT ON THE
NEWSSTAND
OR ORDER YOUR COPY FROM
MYFAVOURITEMAGAZINES.CO.UK

BIT.LY/COMIC_HEROES

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BE TOM CLANCY:
TO
G
IN
D
EN
ET
R
P
ITER
PRAISE FOR THE WR
LITERARY REVIEW

.
ce
ra
sg
di
us
eo
rg
A go
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in your life its that yo
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le
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ta
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GLOBAL MAIL
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This is not, it has to be
PC GAMER
FROM THE AUTHOR

TOM
CLANCYS

OF:

TOM
CLANCYS

N B OW
X IEGE
U RA H

RE PACK

...UNTIL

MARCH
10

9000

9001

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