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Additional Vocabulary:
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o Native Perception: A perceptual experience based on innate processes.
o Empirical Perception: A perception strongly influenced by prior
experiences.
o Reversible Figure: A stimulus pattern in which figure-ground
organization can be reversed.
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o Illusory Figure: An implied shape that is not actually bounded by an edge
or an outline.
o Engineering Psychology (Human Factors Engineering): A specialty
concerned with making machines and work environments compatible with
human perceptual and physical capacities.
o Display: Any dial, screen, light, or other device used to provide
information about a machine’s activity.
o Control: Any knob, handle, button, lever, or other device used to alter the
activity of a machine.
o Natural Design: Human factors engineering that makes use of naturally
understood perceptual signals.
o Feedback: Information on the effects of a response; feedback is returned
to the person performing the response.
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o Camouflage: Designs that break up figure-ground organization.
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o Random Dot Stereogram: Two designs made up of dots. The dots are
identical in each design, except for small areas that contain mismatched
dots. The offset areas create an illusion of depth.
o Pictorial Depth Cues: Features found in paintings, drawings, and
photographs that impart information about space, depth, and distance.
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o Perceptual Learning: Changes in perception that can be attributed to
prior experience.
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o Perceptual Features: Important elements of a stimulus pattern, such as
lines, shapes, edges, spots, and colors.
o Other-Race Effect: The tendency to be better at recognizing face from
one’s own racial group than faces from other racial or ethnic groups.
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o Active Movement: Self-generated action (a factor that accelerates
perceptual adaptation).
o Context: Information surrounding a stimulus.
o Frame of Reference: An internal perspective relative to which events are
perceived and evaluated.
o Illusion: A misleading or distorted perception.
o Hallucination: An imaginary sensation—such as seeing, hearing, or
smelling something that does not exist in the external world.
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o Stroboscopic Movement: Illusion of movement in which an object is
shown in rapidly changing series of positions.
o Size-Distance Invariance: The strict relationship between the distance an
object lies from the eyes and the size of its image.
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o Perceptual Category: A preexisting class, type, or grouping.
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o Zener Cards: A deck of 25 cards bearing various symbols and used in
early parapsychological research.
o Run of Luck: A statistically unusual outcome (as in getting five heads in
a row when flipping a coin) that could still occur by chance alone.
o Replicate: To reproduce or repeat.
o Ganzfeld: A perceptual “blank screen”; usually achieved by creating a
uniform white visual field and a neutral auditory tone.
o Stage ESP: The simulation of ESP for the purpose of entertainment.